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fbdaury

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Posts posted by fbdaury

  1. For an idea along the animal DNA line- the character could be a not-too-bright former henchman of Malachite (I can't remember, does he do henchmen?) who got hit one too many time with the Devolution Ray for screwing up. 

     

    This caused a massive flux in his DNA that allows him to "unlock" animal DNA all the way back along the mammalian chain, so he can gain powers like Sonar but it causes him to grow bat-like ears, skin flaps like a squirrel or bat to glide, cat-like eyes for night-vision, clearly visible alterations in his skeletal structure and bipedal stance for enhanced running, etc.- basically all his powers are accompanied with visible physical deformities. 

     

    But, because he's not too bright, he needs his team mates to yell out animal powers for him to change or make a Power: Imagination (or something similar) power roll- basically a VPP that requires either team mates' suggestions or power skill roll to change points and all the powers must take Distinctive Features as a side effect of the powers.

  2. Reading through the book- I had forgotten I had it, I must say that instead of 35 points experience, the Crimson Wraith should have 7d6 unluck and the nickname "lucky" o.O- every member of his family dies, he's crippled, his boss cheats him on patents for his work- cheez whiz, all you needed was for his dog to die and he'd be a whole Country-Western album!

  3. You could have a Daredevil-style character with enhanced senses but blind and call him Blind Patriotism.

     

    Rocket's Red Glare- a walking embodiment of the more militaristic portions/beliefs of America's zeitgeist, he believes that violence is the first, last, and only resort to problem solving- and when force does not work, you simply use more force!

  4. In regard to the EC, how exactly does a body drain power have anything to do with toughened skin or enhanced leaping? What rationale explains draining someone's natural armor or leaping ability, and it also drains their ability to physically weaken living targets?

  5. Some feedback from the character write-up that I noticed: The write up itself is a confusing format, a hybrid of 5th and 6th edition sheets, and the character is missing the Com stat from the sheet.  in regards to the character's abilities and powers I have the following questions and comments:

    1)How exactly are his superhuman (ground-flying) speed and force field powers restrainable?  It seems like a quick grab for points since I cannot see a rationale for the limitation but I am open to being convinced otherwise if you could explain how these powers are restrainable.

    2)Why are his Speedster Tricks bought in a VPP instead of a Multipower?- One major downside to the way you've built these powers is that even with a successful Speedster Tricks power roll, it will stick take a full phase to change the powers in the VPP, meaning that the character will have slow down and switch these abilities, which seems to be the opposite of what you would want for a speedster character- a Multipower would work far better for the desired effects.

    3)How does the character's Str add to a NND attack defined as defined as drawing the air out of an area?  Even a choke hold, a move that would be far more likely to benefit from the use of strength, is built as being unaffected by Str- it would make more sense to write the power as 3d6 NND (Defense is Self Contained Breathing, +1), AE:1 Hex (+1/2) ; No Range (-1/2), Requires Power: Speedster Tricks roll (-1/2) (37 Active Points/18 Real cost)

     

    Hope this feedback helps.

  6. Unless the characters both have superhuman strength or chain themselves together or something similar, breaking their grip would relatively easy- ever played Red Rover? It's that easy, someone need only a bit of momentum and/or decent strength and breaking a handhold between two people would be child's play (liteally :) ).

  7. Well, checking through my collection of books, the two closest things I can find to the effect that I mentioned is the example array power from Ultimate Martial Artist (5th edition- I did not check to see if they left in the 6th edition book) which only works when twin brother and sister team are within 5" of each other, for a -1 limitation; and the OAF limitation, also a -1 limitation, and the limitation I am describing is more limited than either of those. In the first case, the limitation has a range of touch instead of working when within 32ft. of the other person, and in the case of OAF it is more of a limitation because not only is it easier to break the grip of people holding hands than to disarm someone there is also the fact that if one of the characters are killed, the other permanently loses those points- much like the Independent limitation (which is a -2 version of Focus really). But, since no one else would be able to use the power while in contact with the other person, it is also not as restrictive as Independent so if I was to make a judgement call I would say maybe -1 1/2 limitation. However, since judgement calls are subjective, I had hoped to find something official. Thanks for posting a response, I appreciate you taking the time.

     

  8. Like Northstar and Aurora or the Strucker twins, have there been any characters in official Champions'books who have powers only when in contact with their twin, or another person; and what was the limitation value of that?

     

  9. Re: Evil

     

    I'm taking a Philosophy class this semester devoted to the topic of Evil- maybe by the end of the class I'll know what to say here but it's such a loaded word that even defining it seems somehow to diminish it, so at this time I'll abstain from saying how I would classify it.

  10. Re: Name that age: Some titles I actually read

     

    Hi there. I have read many many threads describing iron, silver etc ages and I would like to request a weigh-in on some specific titles please. What is your best guess as the "age" of the following and their placement therein:

     

    Astonishing X-Men (Whedon)

     

    The Crap Age.

  11. Re: And Now for Something Slightly Different: Mis-Spelled and Reimagined Supers

     

    Spader-Man: When highschool student Peter Parker is bitten by irradiated actor James Spader, he gains enhanced physical abilities proportionate to the ego of a Hollywood actor and being a rather un-imaginative 15 year old, he took the name Spader-Man and became a highly paid and sought after stuntman and superhero.

  12. Re: Why Your Heroes Shouldn't Kill

     

    Everytime that a conversation like this comes up, it seems that I have to be the one to point out that some characters even with a full CVK have killed in a comic- post-Crisis Man of Steel Superman executed three pre-Crisis (and far more powerful) Kryptonians even after he had already stripped them of their powers using Gold K. The reasoning was simple- they actively threatened that they would find a way to get their powers back, come to his Earth and then kill EVERYONE once they got there- a feat they had pretty much completed in the bubble-dimension Earth that this all occurred on. Superman struggled with the decision but knew this would be his only way to be certain that they could not follow through on the threat. And then, out of guilt and remorse afterwards he went a bit MPD and started blacking out and fighting crime as the new Gangbuster. So yeah, he killed in desperate circumstances but even though no one would know on his Earth, and no one would fault him either, he drove himself crazy with guilt over what he had done.

  13. Re: Why Your Heroes Shouldn't Kill

     

    As to Binder, since there is no mention in his writeup of his glue being permeable to oxygen, I think it fair to think that the only thing stopping him from gluing an opponent's head to kill them is that he chooses not to- if he had a slot on his sheet that listed one of his entangles blocking the sight sense group with the sfx of "Gluing target's head/face" (and having checked, neither his 5th or 6th ed writeups have such a slot) I would be willing to concede that he can safely bind an opponent's head without them suffocating but since the character clearly does not do so would indicate to me that he does not do so (even though it might be a smart tactical move) because he Knows it can kill them and doesn't want that kind of trouble, making summarily executing Binder all the worse since he is a villain with clearly lethal capacity who simply chooses not to exercise that capability (although if he survived then I highly suggest to OP that you add a NND RKA Does Body attack to his sheet for the next encounter with the team- defense being environmentally sealed armor, forcefield defense or not needing to breathe).

  14. Re: Why Your Heroes Shouldn't Kill

     

    Smaller communities tend to want to help each other more and if that means serving said community by joining the incredibly small military doesn't sound like that bad an idea.

     

    Keep in mind "most" =/= "all". Most = <50%. Further exacerbated by the fact that you don't get to vote in some places, unless you serve.

     

    Uhm, not to be contrary, but outside of Starship Troopers, where exactly do you need to serve to have the right to vote? I don't know, off-hand, of any country where military service isn't either: A)Mandatory, often with induction at the wrong end of a rifle OR B)Completely voluntary.

  15. Re: Why Don't The Villains Kill?

     

    I think in the comics, many of the villains become villains due to the appearance of the hero, or as a result of the hero's actions, creating a deep subconcious link with the hero in that villain's mind and this link then acts as a "mental failsafe" that causes the villain to do something grandiose and inefficient to kill the hero instead of just taking a crowbar to the head of the downed hero, like the Joker did to Jason Todd. In game? Guess that's part of the rt of creating a good villain- figuring if they would do it and why or why not.

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