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Zen Archer

HERO Member
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Posts posted by Zen Archer

  1. Re: Marvel Super Friends

     

    I'm sticking with my basic five: Spidey, Hulk, Cap, Iron Man, and Marvel Girl.

     

    As for additions, I think they'd just end up bringing the classic '60s/'70s Avengers on board, with maybe space for a few popular ringers like The Thing.

  2. Re: Hard Back Rule Book

     

    well now I know it isn't cause the universe hates me :D

     

    Let's not be so hasty. The universe may well have a lot of hate to go around. :P

     

    My comic shop has a copy of one of the 6E villain books that has similar issues - probably just from customers picking it up to go through it. I've never had great luck with hardcovers either, and tend to prefer softcovers anyway.

  3. Re: From Superfriends to Watchmen: The Extremes of Superheroes

     

    Also, just for fun: if Super Friends had been Marvel rather than D.C., which characters do you think they would use and why? Limit yourself to the same number of characters as the cartoon did! And no simple substitution of so-called analogues, i.e., Sub-Mariner for Aquaman just because both are aquatic.

     

    Captain America, The Hulk, and Spider-Man - probably the three most marketed characters from the time-period, if memory serves.

     

    Iron Man - a good all-rounder.

     

    Marvel Girl - telekinesis is a nice power to use for conflicts where you can't hit anybody.

  4. Re: From Superfriends to Watchmen: The Extremes of Superheroes

     

    No' date=' because in a realistic setting Bruce Wayne would never become Batman in the 1st place. It would be some deluded kid who read too many comic books, thus the B2 placing for the small news item.[/quote']

     

    Don't forget the various orgs that would come out to exploit the situation. Such a thing could easily go national.

  5. Re: From Superfriends to Watchmen: The Extremes of Superheroes

     

    My question is this? Are your heroes good people who use minimal force, resist the urge to be judge, jury, and executioner, protect the innocetn, and usually win in the end because the GM approves and rewards good behavior? Or are you in the game to punish the guilty, devoted to justice to the point of your characters having no personal life, wading through a river of blood and gore?

     

    I've played across the whole spectrum.

     

    Usually, before putting a character together, I'd ask the GM for a short description of his approach to the campaign world. Something like "Silver Age", "Bronze Age" or whatever. Then I'd come up with a concept that would either fit in directly with that or be just "off" enough that I thought it might provide some interesting role-playing opportunities. If I got the go-ahead, then the GM and I would fine-tune it.

  6. Re: Charlton Action Heroes

     

    DC has a habbit of buying old comic book charaters from defunk comic book companys' date=' then holding on to them for years before doing anything with them. Heck, it wasen't untill Crises on Infitent Earths that thay did ANYTHING with the Charlton Comic charaters thay bought. [/quote']

     

    The story goes - and this was repeated in a recent issue of Alter Ego magazine - that Paul Levitz arranged for the Charlton Heroes purchase as a gift to Dick Giordano. Giordano ended up being too busy to do anything with them, though, hence the delay.

  7. Re: Destroy Your Geek Cred!!

     

    That's not necessarily true. I have no geographically assigned professional sports loyalties' date=' but despite that, I like watching games just to see how the stories play out. [/quote']

     

    Seconded. I especially get a kick out of "bad" (meaning poorly-played) games, but that's just me.

  8. Re: A Riddle:

     

    Well, I once conceived a character who had mental attacks that were only triggered when he was mentally attacked (or scanned, or whatever), but I never actually played him. But I'm not sure that's quite what you mean.

     

    Question: Does "useful in combat" refer only to fighting, or are there other considerations in play, like protecting normals and such.

  9. Re: Vanished Villains

     

    There was a young' date=' blonde, female air manipulator named Zephyr in [i']European Enemies[/i], although she was an amnesiac wind sprite.

     

    Ah, thanks. Never read that one.

     

    Still think I'm basically correct in regards to 5th ed CU, though some rebooting seems to have been involved.

  10. Re: Vanished Villains

     

    The whip appears to have returned as the solo villain "Lash," however.

     

    Not the same character, but very similar in many respects.

     

    That seems to happen a bit with the CU. Which is understandable since rules change and/or creators leave and take their creations with them.

     

    I always figured Zephyr was meant to replace Bora as the archetypal air-elemental sort.

  11. Re: Why I prefer HERO System over Pathfinder/OGL/D&D for fantasy

     

    I find it odd when people say "combat takes too long". I've seen longer combats' date=' and shorter, in other systems. [/quote']

     

    Sure. My experiences just happen to be different. In my case, longer combats in other game systems were designed to be just that - longer combats. Combats in HERO tended to take longer for us in general.

     

     

    Hero is customizable - YOU decide how long combat will last.

     

    Technically, the GM has the final call on how combat is handled. Also technically, and I am not trying to be pedantic, every system is customizable.

     

    You list several good suggestions - all of which my fellow players and GMs took into account back in the day. That we still played and enjoyed HERO even with our issues with the combat says a lot for the system.

  12. Re: Why I prefer HERO System over Pathfinder/OGL/D&D for fantasy

     

    I would say the biggest problem is how long combat can take.

     

    This.

     

    My first experiences with Champions were pretty dismal since GMs would just do everything to get to the fight because they knew how long it would take. Playing a detective or scientist type was pointless because you would be spoon fed everything you needed so the combat could begin, and said combats were more often than not dull.

     

    In later Champions and Fantasy Hero games we decided to focus more on role-playing and such, which was more to our liking. The combats still took longer than we would have liked, but we got over it.

  13. Re: Vanished Villains

     

    White Flame and Bora had a Steve Long bridge dropped on them.

     

    I know Bora and The Whip were knocked off in that VIPER war, but I've never seen anything regards to White Flame after 4th.

     

    I had a GM do something similar. He opened the adventure by passing out papers detailing how UNTIL killed all of Eurostar except Le Sone, who we had to hunt down. "They were losers" is all he would say about it, which was doubly weird because it was the only thing from CU he ever used.

  14. Re: Vanished Villains

     

    Enemies III also had Dark Angel, Red Rapier, Stronghammer The Dwarf and The Amazing Darkon--to name a few more "one-hit wonders."

     

    Yeah, III had its fair share of characters on the quirky/weird side, which is something I liked about it but I don't know how that went over in general.

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