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Zen Archer

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Posts posted by Zen Archer

  1. Re: NYC Beat Cops From The 1970s

     

    There was a great mystery spoof called Murder By Death, in which Truman Capote called all the greatest detectives in the world to solve a murder that he was bout to commit.

     

    There was a lesser known sequel to that movie, called Murder Can Hurt You, that starred all of the '70s TV cops. Studsky and Hatch, Salty the Police Girl, McSky, Leadbottom, and others sought to capture the mysterious Man In White. '70s copness in full glory.

     

    I had no idea Murder Can Hurt You was a sequel. Makes sense, really. That film used to show up on infrequently on late night TV in my neck of the woods. Silly in a good way.

  2. Re: Guide to Street Supers

     

    I'm on about page 4 now' date=' plus 6 characters for the hero section (HD files right now). What else do you guys think should be covered?[/quote']

     

    Not sure if this is in the remit, but maybe something on detective work and/or white collar crime?

  3. Re: X Ray-ted Vision

     

    Billy the Id - Would be flattered and amused, but wouldn't do it. He'd politely decline.

     

    The Wraith - Would neither be flattered or amused.

     

    Diabolus - Would strip off the moment he got the request. Wherever he happened to be at the time.

     

    Karl the Night Watchman - Would be too embarassed. His mom might find out.

     

    Shooting Star - Would lecture everyone involved on the evils of such publications, especially sidekick Flashy.

  4. Re: Are Overall Skill Levels overpowered?

     

    Does make for a good jack-of-all-trades character though.

     

     

    I'd agree with this. I once played a character in a 250-point campaign who was 150-points plus 10 Overall Levels. The GM thought it was funny, and the character (Karl the Night Watchman) was meant to be support to the main heroes, so it was allowed. Worked rather well.

  5. Re: Superheroes to Keep, Superheroes to Lose

     

    I tried and failed to convince my main Champions GM to let me play versions of Matter-Eater Lad and Bouncing Boy of the Legion in his campaign. I think the concepts are really interesting and unjustly obscured by Silver-Age goofiness. (Note: I love Silver-Age goofiness.)

     

    Another GM turned down my request to play what was essentially Krypto the Super-Dog, but not nearly as powerful.

     

    I did get to play a take on Dynamo from T.H.U.N.D.E.R. Agents, which was a pretty easy build as I recall. He was the only character I ever played who was a direct homage, and I probably only got away with it because no one else knew the character. Wish I could find the character sheet.

     

    I tend to favor the lesser-known characters from the major companies these days and obscure heroes in general. I'd love to see someone try a write-up of the DC hero Captain Comet, who is one of my personal faves.

  6. Re: The Supervillain game: Have you done it and how did it go?

     

    I played in a villain-based game for a few sessions. It worked out OK. I don't remember much about the sessions except that a fight would break out amongst some of the more unbalanced bad guys after the crime, which fit the concept. I also recall getting a bonus XP for introducing the GM to the phrase "Enlightened Self-Interest". He loved that.

     

    We were supposed to end up in a winner take all fight with the super-hero team he was also running, but it didn't happen.

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