Here are some option rules I use to solve common problems with players during the character creation process. I hope they are useful to GM's who are experiencing the same issues
In order to solve the problem of EVERY player in my fantasy campaign maxing out their DEX and/or STR, I implemented this new character creation method:
Have your players choose a primary characteristic as their main characteristic. Have that player then roll 4d6 four times and take the highest value (this usually yields results between 16 and 19). This value is the highest that player can make this primary characteristic. For the rest of that player's primary characteristics, have them roll 3d6 four times for each characteristic, taking the highest value. I usually allow characters to apply these max values to whichever primary characteristic they want (except their main one) All players still have to pay for their characteristics normally, and they obviously do not have to have their characteristics at their maximum value.
Doing this creates unique characters where all warriors don't have 20 STR or all rogues don't have 20 DEX, yet all characters are still equal in that they all are made on the same number of character points. Try it!
Other tips:
In order to prevent players from making characters that are "one weapon wonders" I allow a maximum of two 2 point CSL's and three 3 point CSL's for each weapon group.
Buying more levels of DEX to increase CV is more efficient than buying 5 point CSL's (9 points for a +3 DEX gives a +1 to overall OCV AND DCV, as well as a +.3 to SPD, while 10 points for two 5 point CSL's only gives a flexible +2 to OCV or DCV and only useful for HTH combat) The only advantage that buying 5 or 8 point CSL's have over buying higher levels of DEX besides being flexible is that the CSL's can be used to increase damage. Well, the players in my campaign figured out that they can just max out their DEX and buy the deadly blow talent instead of buying more CSL's. So in order to prevent players in my campaign from maxing out their DEX instead of buying CSL's, as well as to preserve the uniqueness a heavy fighter has for dealing out large amounts of damage, I outlawed the deadly blow talent.
By doing this, players now have more incentive to buy CSL's since they need the CSL's to increase damage against heavily armored foes, something a high CV from having a 20 DEX cannot do.
Also, in order to encourage players to create characters that prefer not to wear armor, I allow ONE level of combat luck that is not stackable with other sources of PD/ED. I also created a talent that I call "Barbarian's Agility" in honor of Conan's preference for armorless fighting. Here it is:
Talent - Barbarian's Agility +3 to DCV against all attacks (Conditional Limitation: Only when wearing no armor; -1/2) 10 points
Tell me what you think!