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ioticus

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Posts posted by ioticus

  1. Unless I'm mistaken, errata only exists for the core rule books.  No errata documents exist for all the other books.  I find it very disappointing that this is still the case after all these years.  If you look at every other reputable gaming company, they provide errata for all of their products.  I own the hardback Volumes 1 and 2 but not the PDFs.  Did they at least fix the errata in the PDF version of the core rules?

  2. I'm unclear on exactly what can and can't be used in a combined attack.  The rules state you can use 2 or more powers as long as they are not combat/martial maneuvers.  But as far as I can tell all attacks use a combat maneuver, which is either a strike or in the "other" category under combat maneuvers in Chapter 3.  Could a dragon, for example, use 2 claws and a bite as a combined attack?  The Hero System Bestiary seems to imply that monsters only use multiple attack, since combined attack is never mentioned in the general monster rules (only multiple attack is mentioned).  I also find it strange that you only use one attack roll in a combined attack, meaning all attacks either hit or miss.  It would make much more sense to me if you rolled separately for each attack, since it seems much more realistic that some attacks could hit and some could miss.  I actually assumed you roll separately for each attack when I first read the rules, but was surprised when I read the FAQ stating you only make one strike roll.  I find it ironic that combined attack is a strike which is in fact a combat maneuver!

  3. Re: Usable By Others with a VPP to simulate a wish spell

     

    1 Charge That Never Recovers is effectively losing the Character Points spent on that ability when it's used. You don't get them back' date=' you don't get to reallocate unless you have an excessively nice GM, they're gone.[/quote']

     

    Again, the charge only applies to the VPP, it's not a limitation on the casting of the spell. The recipient can only use the VPP once, but the caster can continue to cast it as long as he has 5 cp to spend. Please reread the rules for UBO.

     

    About using Transform:

    Where exactly is the problem with it?

    If it is the craetion of Objects, APG II 32 has Rules for "Object Creation", a new Power.

     

    With a VPP the player can use whatever power he wishes to create his effect. Much more flexible than limiting yourself to a single power like transform.

     

    About Charge that never Recovers:

    This either means that caster can only grant that VPP once in his lifetime or that a Target can use it only once and never be granted a wish by the same character ever again.

    Also charges mean that every power the VPP is used for becomes Instant with a 1 Phase duration. Not really that usefull for most wishes.

    One charge might be more aprropirate. But generally charges on a UOO power are tricky:

    Either thier status "sticks" around between uses for the normal recovery duration or they loose a lot of their limitation value. And Charges also have a big 0 END advantage worked into them.

     

    No, the charges limitation ONLY APPLIES to the control cost and ONLY effects how many times the pool can be allocated (one time in this case). The slot in the pool does not have to have the same charge limitation. Please reread the rules on VPP.

     

    "About CP-loss:

    It sounds like you try to reverse-engineer D&D's "pay XP" system here. However the XP-cost was a Fix for bug Hero does not share - lack of alternative ways you can limit Spellcasting.

    I would try to use something like "Charge that recovers every month" or a Side Effect with a "Drain, Reduced recovery" before trying to reverse enginer that clunky thing. Just draining the very power you just use would prevent characters from over-usign it.

     

    Granting a VPP:

    I am not so certain about that. Building a UOO Power in a VPP is not that problematic. Could you give us examples of things that do not work with a Transform?"

     

    Why are you insisting on using Transform? You can use a Transform in the VPP if you like. Or not.

  4. I don't particularly like using Extra Dimensional Movement or Transform to make a wish spell. I think they're undefined for that purpose. Has anyone thought of using a Variable Power Pool with the UBO advantage and one charge that never recovers to make a wish spell? For example:

     

    Wish spell:

     

    Magic Roll: -9

     

    Variable Power Pool:

     

    One Charge that Never Recovers (-4)

     

    Cosmic (+2)

     

    120 Point Control; 120 Point Pool

     

    Cost 36/120 = 156 points

     

    Spell Modifiers:

     

    Usable By Other (+1/4)

     

    OAF Expendable (large, flawless ruby; -2)

     

    Concentration (0 DCV throughout casting; -1/2)

     

    Extra Time (1 minute; -1 1/2)

     

    Gestures and Incantations (-1)

     

    Requires a Magic Roll (-1 per 20 Active Points; -1/4)

     

    Side Effect (permanently lose 5 Character Points automatically per casting; -1)

     

    Active Cost 195

    Real Cost 27

     

    I don't think it's technically legal to apply UBO on a Power Framework as a whole, but I think this works better than Extra Dimensional Movement or Transform (which requires you to make everything up).

  5. Re: Super Villian Showdown!

     

    I don't have eithers stat, but you might have to elaborate one thing:

    "No followers at all"

    or

    "No followers that aren't written onto the sheet as follower, summon or the like".

     

    Afaik mechanon could summon a few robots and it is likely that V'han has followers or summons on her Sheet.

     

     

    Good point. "No followers that aren't written onto the sheet as follower, summon or the like".

  6. Cast your vote for who would win in a knockdown, drag out fight between Dr. Destroyer, Mechanon and the Empress Istvatha V’han! I don't own the Book of the Empress (yet) so I'm not qualified to vote! No underlings, hirelings or henchmen allowed, just brains versus brawn versus boobs!

  7. RPG.net has a review of the original FH Grimoire and points out a flaw, which seems valid:

     

    "Since Hero System uses a 3d6 system and defines Skill levels as Competent (11-), one of the best in the World (18-); and one of the best of all time (20-), then one of the best wizards of all time is going to have sod-all chance of casting a spell with a skill penalty of -18. A 3 always works, so he's going to have slightly less then a 1-in-200 chance of it working - the same as someone with mere familiarity (8-) with Magic. Oh, mighty mage indeed. Best buy the "Master's Version", then it always works. Alternatively, buy enough points in Magic skill to become a demigod of magic... though that may not fit your character concept.

     

    Here's why in metagame point-break terms: let's take Selgar's Spell of the Leafy Shackles (the D&D 'Entangle" spell, remember?). It's got a skill penalty of -5. If I have a 'very skilled' mage (say a Magic roll of 14, as defined in the Hero 5th Core Rules), then I succeed in casting 'Leafy Shackles' on a 9 or less -- 37.5 per cent of the time. The spell costs 8 points to learn (3 points, given that Turakian Age spells cost one-third the usual amount). For 9 points I can have the Master's Verion, which always. No need to roll at all. (And, in the Turakian Age, this still also only costs 3 points - it's free!)"

     

    I was wondering what posters here think of the perceived flaw and what they propose as solutions (if they even think there's a problem). Here's the link to the full review:

     

    http://www.rpg.net/reviews/archive/10/10021.phtml

     

    Please read the full review as the above was taken somewhat out of context. Thanks.

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