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Hopscotch

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About Hopscotch

  • Birthday 06/12/1970

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    Journalist

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  1. Re: Help Requested: Name my Canadian team and it's members Those guys look great. It just makes me mad because I am such a lousy painter. I love your team threads, Proditor. Hopscotch
  2. Re: Different Militaries working together; Alien Wars Espionage agencies will often recruit millitary personel from various services. These people can, and often are, placed into operating groups with other agents of similar background. In World War II, the OSS used people from all branches, but they were most often transferred to the Army. This is also an option. You could also play with the idea of a combined service. It is possible that the millitary of the future could be run without branches. Perhaps If you mess about with military names for services, you could alter pre-soncieved notions of what those soldiers should be doing. Remember that you have the power to alter the world any way that works for you and keeps your players happy. Hopscotch
  3. Re: A couple questions for GMs I have never required backgrounds to be written out. I like to sit with the player and help them flesh out a background that fits into the campaign world. Some players know exactly what their background is, while some need to be coaxed. The background almost always suggests most of the character's disads. I am always careful when I create enemies that might exploit a character's weakness. I make sure that I am not picking on the same character twice in a row. I do find that these dangerous opponents make players play better, and they appreciate a victory over them even more. It can be a beautiful thing to see. I also make sure to have villians that have weaknesses that the players can exploit, as long as it does not make it too easy. My players love to figure out the weak spots. Sadly, they are getting a little too good at it... Hopscotch
  4. Re: What's your team missing? The team I GM for has no real speedster, but we don't miss on all that much. With the exception of our brick, we have a very mobile team. The team is finally gettign to the point where they know how to work as a team. They are now to the point where they have a couple of standard deployments, and have learned to improvise. They elected the brick as their leader, making them much more combat effective. It is nice to see a team grow. Over the last two years, this team has grown from an uncoodinated bunch of rookies to a fairly well-oiled machine. Hopscotch
  5. Re: Wonder if VIPER ever thought of this... You made my day.
  6. Re: I need a function! The Rain Schtick is actually an ancient Native American rain summoning ritual that was adapted for use in late 19th century Yiddish Theatre. The music and dance movements were carried out during a vaudeville style routine at the end of an evening's shows. This magic was not invoked on an appreciative audience and was used to ensure that hecklers would be in for a wet trip home. Next: The Manzoni Manual Coupler
  7. Re: Newspaper snippet generator I am the editor at a small town newspaper. I put out a paper every day and think that this generator is pretty cool. You should put this on the Champions board if you have not. It will fit in very well there too. Hopscotch
  8. Re: Krav Maga Martial Arts writeup. I like it. I am glad that you resisted the desire to throw dodge in. This set reflects the "up close and personal" nature of the art fairly well, I think. Hopscotch
  9. Re: Character Depository My rep is worth nothing at all...yet. Hopscotch
  10. Re: Advice for a team of unfortunate supers I would point them in the direction of the Useless Unit. The UU is where supers of there Ilk get together and do what they can. This is an established group in our campaign world. They sport shuch members as: • Captain Freshness- Able to tell the exact expiration date of any foodstuff. • Wattage Dude- Able, with supreme mental effort, to change the wattage of lightbulbs. • Modular Butt Man- Has several high tech attachments on his prosthetic rear • Vendor the Ice Cream Man- can change anything to ice cream, but can't control the flavor. • Nostro- sold off all of his stats and put all of his points on smell. • Kinky the flexible lizard- The less said, the better. Some people like having goups like this around in their campaign world while others feel that it ruins the tone. Just a friendly note. Hopscotch
  11. Re: Need help with interdimensional adventures Thanks to everyone who replied. Our game this past weekend got pushed back to Mother's Day weekeknd. The session with the old guys will happen the following weekend. I think I know what to do now, but I won't post just yet. I will let you know what happened after we have played it out. Thanks again.
  12. Re: Need help with interdimensional adventures that is an idea...perhaps Tempo's future self could tip him off.... Thanks
  13. Re: Need help with interdimensional adventures Ok, I think I need a little more background... The interdimensional technology was first developed by a company very friendly to the PC's. After a couple of time travel adventures, however, we could not find a future where the technology did not fall into the hands of our major "take over the world" organization, CHESS. Upon finding out that the company had already been infiltrated by CHESS, we took and vote. In an unusual move in what has otherwise been a very silver age campaign, we agreed to stage a raid on the friendly facility doing the interdimensional research and destroy both the device and any notes on the device. For good measure, our mentalist erased the device from the memories of the involved scientists. This action had longstanding ramifications for the group, leading to a major division in the group that was later worked out. Since that time several groups have tried to recreate the device. The most successful has been CHESS, since they had already stolen rudamentary notes on the project. In fact, the brick on the new team, was created in an accident that happend while he was doing university research sponsored secretly by CHESS. What I mean by "Stabalizing any new breaches" is that I am working on the premise that breaching the dimensional barriers is fairly easy. Certain supers powers do it all the time. The problem comes from the fact that the dimensions are self sealing, and keeping one open is the real trick. The fact that they have this device, will let them help any rescuers a great deal, provided they know what is going on. I hope this helps. Hopscotch
  14. First off, if you are a member of Avatar or Southern Star stop reading now. I have a current gaming group that is part of a campaign that was started in 1990. There are no origional members left, save myself, and I only GM. My current party has just become lost in annother dimension due to technology that is a left over big bad from years ago, but also closely tied to the origins of our brick. We ended last session with them trapped in a world where the Cofederacy won the civil war. I borrowed liberally from Harry Turtledove's alternate history on this subject. Now that I have them there, I have good ideas of what to do with them. The problem is this: some of the old members of the campaign are getting together in a couple of weekends and we are plannign to play a session of Champions. My thought is to have the old group rescue the new group and provide them with a way home. I don't want this to turn into a "The old guys had to bail us out" situation, and I think I have that angle covered. I am just having trouble with the mechanics of the thing. The lost team jumped because of a malfunctioning dimensional research machine at the local university. The team has salvaged a part of the machine, but has not figured out that the part they have will help them stabalize any new breaches that are created. The old team will consist of a flying blaster, a mentalist, a hero with temporal powers and an inertia controller. I know that I am steeling from "Sliders" a bit and have no problem with that. Help me find a good way for the old team to find the lost team. Thanks
  15. Re: Help me name my team; Part Two: Germany. You could use Berchta for your mystic lady. Berchta was a fairy or witch depending on the stories you hear, from southern German Folklore. The name you have is good, I was just offering ideas.
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