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Kirby

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Everything posted by Kirby

  1. Re: Answers & Questions Q: What little known Swiss/Italian, Pennine Alps mountain has never successfully be climbed? A: The Domi-Matrix.
  2. Re: Gods and Champions Ooooooooh. Me likes.
  3. Re: Answers & Questions Q: What's the wrong thing to say out loud to your buddies when pulled over by a Louisiana policeman?
  4. Re: Answers & Questions Q: What do you think of that "once self-destructive" support group? A: That's as confusing as bi-monthly meaning either twice a month or once every two months.
  5. Re: Gods and Champions Here is a Christian super character I created a while back. I didn't finish him because the only HERO game I'm in is FH. I also have a few areas where he needs to be tweaked and changed. I wasn't sure of a name, but Paladin is his temporary one. I created him because I saw all these villains who had vulnerabilities to holy items and holy attacks, but I didn't see any heroes that would make these disadvantages be worth their points. Here is the original thread. Val Char 25 STR 23 DEX 25 CON 15 BODY 15 INT 15 EGO 20 PRE 16 COM 8/26 PD 8/26 ED 5 SPD 10 REC 50 END 41 STUN 6" RUN 2" SWIM 5" LEAP -------------------------------------------------------------------------- STR Roll: 14- Run: 6" DEX Roll: 14- Swim: 2" CON Roll: 14- Leap: 5" INT Roll: 12- EGO Roll: 12- PER Roll 12- -------------------------------------------------------------------------- Disadvantages Pts Custom Disadvantage 35 Hunted: Black Paladin 11- (Mo Pow, Harshly Punish) 20 Hunted: Dark Seraph 8- (Mo Pow, Harshly Punish) 15 Hunted: Anubis 8- (Mo Pow, Mildly Punish) 10 Hunted: Morningstar 8- (As Pow, Mildly Punish) 5 Distinctive Features: Mystical Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Psychological Limitation: Code vs. Killing (Very Common, Strong) [Notes: Does not apply to unholy creatures/beings] 20 Psychological Limitation: Code of Chivalry (Very Common, Strong) 20 Physical Limitation: Chaste (Frequently, Greatly Impairing) 15 XP 0 Base Points : 200 Disads Total + 150 Experience Spent + 0 Total Cost = 349 -------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END Helmet of Salvation 2 1) Sight Group Flash Defense (4 points) (4 Active Points); OAF (-1) 0 2 2) Hearing Group Flash Defense (4 points) (4 Active Points); OAF (-1) 0 24 Breastplate of Righteousness: Armor (12 PD/12 ED) (36 Active Points); OIF (Magic Armor; -1/2) 0 23 Flight 15", x4 Noncombat (35 Active Points); OIF (Armor; -1/2) 3 10 Shape Shift ( Group), Instant Change 1 5 Iron Will: Mental Defense (8 points total) 0 7 Power Defense (7 points) 0 25 Sword of the Spirit: Multipower, 50-point reserve, (50 Active Points); OAF (-1) 5u 1) Energy Blast 10d6 (50 Active Points) 5 2u 2) Flat of the blade: Hand-To-Hand Attack +5d6, Penetrating (+1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) 4 4u 3) Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Affects Desolidified Any form of Desolidification (+1/2) (45 Active Points); No Knockback (-1/4) 4 9 Demonbane magic: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (Sword; -1), Custom Modifier (Only vs. Magical and Evil creatures; -1/2), Linked (Killing Attack - Hand-To-Hand; -1/2), No Knockback (-1/4) 0 28 Shield of Faith: Multipower, 50-point reserve, (50 Active Points); all slots OIF (-1/2), Activation Roll 15- (-1/4) 3u 1) Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); OIF (-1/2), Activation Roll 15- (-1/4) 0 1u 2) Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); OIF (-1/2), Activation Roll 15- (-1/4) 0 6 +2 with any three maneuvers or a tight group of attacks 3 Deduction 12- 3 KS: Code of Chivalry 12- 0 Language: English (completely fluent) (3 Active Points) 2 Language: Latin (fluent conversation) 3 Paramedics 12- 37 Danger Sense (general area, any danger, Function as a Sense) 12- 150 : Powers Cost 54 + Skills Cost 145 + Characteristics Cost 349 = Total Cost
  6. Re: Gods and Champions These are some very good points. (And some repliers have had good points, too.) Let's look at this from a different standpoint (philisophical?). The characters in the comics are more like symbolic representations of "what would this guy be like if he were a super?" Using Norse, Greek, Egyptian myths is much easier in the U.S. because, if anyone worships them, it is an extremely small group. Also, these characters have appeared in the actual myths. Now let's look at Judiasm, Christianity and Islam. God had all the power (and with Christianity, Jesus). You can't make a super based on God (the series would end after one issue, probably ). If you tried even making a Jesus super, there would be a great displeasurement from Christian readers and then from the Christian community once this spread. The same would be if you tried to make Mohammed with Muslims. And you can only do Moses in retrospect, really. Looking at the offspring, while the Norse and Greek myths give great children of the gods (especially with Zeus for the Greeks), you can't do this with the Big 3 religions. But let's look what the comics have done: Angels and demons. There is an unnamed mass of angelic beings (holy and unholy) that are up for "fair game" simply because so many religions (modern and ancient) have a form of hell and its evil beings. You can play these up how you want to, for the most part. As for the comic or Champions "world" with revived ancient religious figures without a Christian super (or Jewish or Islamic) icon, it can not only be seen as a "don't go there" explanation, but you can play this in as being "even with all this, the Big 3 faiths have staying power - there must be something to it," or -what I like to think sometimes- is that these divine beings know that there is a greater power that exists. The comics used to reference God indirectly years ago (I haven't read regularly for years, so I don't know if they still do it) by having the supreme cosmic beings acknowledge "a superior being" without detailing it. Personally, I treat it this way in my campaigns: I am a Christian. If a player wants to create a non-Christian, non-Jewish, non-Islamic 'divine' entity, I'm fine with it, because that's part of the genre. I wouldn't allow anyone to create a PC that is 'another' son, or a daughter of, God (or relative of Jesus). If someone wanted to create a good angel super, I'd be okay with that (though I'd secretly roll my eyes if they gave 'em wings). I wouldn't allow anyone to create a demon or half-demon, because I only GM good guy campaigns. Now, if someone wanted to play a super that was a Christian, and had related powers, that wouldn't be a problem; it's still sticking with the comic/Champions genre. I hope this helps. By the way, good thread!
  7. Re: Gods and Champions Eh, I wouldn't say this exactly. More like Eurostar was "A united Europe" in 4th Ed. With the European Union actually coming together, 5th Ed has modified (or specified) it to "A united Europe under Fiacho."
  8. Re: Answers & Questions Q: How can we be sure if there's an alligator in the pond? A: Duck, duck, goose.
  9. Re: Answers & Questions Q: Great Ceaser's Ghost, Tim! What is that thing in your pants the ladies are going crazy for?! A: Strip poker.
  10. Re: Answers & Questions Q: Do I want to know what that stuff on the tv is? A: Heinz-57
  11. Re: Answers & Questions Q: What's it like at CBS? A: One if by medium, two if by media.
  12. Re: Answers & Questions Q: How does Johnny Depp keep in shape when on vacation? A: Three Musketeers.
  13. Re: Answers & Questions Q: Why are you for super-snug bikinis anyway? A: You're making a mountain out of a mole hill.
  14. Re: Thanks to all! Um, okay. Congrats. Again, I said I thought he was just wanting the basic of a physical background. Yes, again congrats. I didn't ask for personality details. Where did you see that? The "upbringing" comment I made was followed by I didn't know if she was awoken as a child, or an adult. The inference there was, if she was a child, then he'd need to create a background from child to hero. If she was an adult, she could enter the campaign the next day.
  15. Re: Thanks to all! Ohhh. Hmm. Well, I'd say that would be optional. Her alien origin could explain her powers, but it doesn't need to explain her motives. He could just say "her parents raised her that way." I think Tech was more concerned with an origin for this type of character as opposed to a personality. After all, if you had a character and were given just one day to create a background, the personality might not pop up right away. In a Fantasy Hero game I'm in, I couldn't think of the personality for my character until after we started. I had some generic basics I was working off of, but it wasn't until the interaction with another player (not her character) before I found the persona I wanted. Lastly, he was just receiving basics from us and we were receiving basics from him. He'll have today to think of the details.
  16. Re: Thanks to all! Very interesting. But on this part, when she woke up on Earth, was it on her own, or was it in a science lab? And was she in her stasis chamber, or removed already? Not that I'm thinking this has to be well developed, but if you added a bit more here, it could give the GM some more to play with. Ooh, just thought of this: You could give her a 15 point 'Unfamiliarity with Earth' disad; unless she is somehow aware of Earth customs. In which case, you tease the GM with a method on finding out "how'd she know that?" Oh, does she look human?
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