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Kirby

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Everything posted by Kirby

  1. Hello everyone, Out of curiosity, does anyone use underpowered villains to go against their heroes? I'm not talking about five 150 point VIPER agents fighting one or two supers, I'm talking about villains with less than 250 points to go one on one(ish) with your 250+ point heroes? Bad guys such as "Ack Ack" McClearly (240) and Roundhouse (200) from Enemies for Hire, or Bulldozer (175) from Classic Enemies. I generally don't do it too often, but I like to start a fresh campaign off with these people so that the players will definitely have a fun first run, which is what sets the mood for the rest of the campaign. I usually do a mini-scenario with one to three PCs vs. one to two villains to help people get acquainted with their own characters as well as the other PCs. These are intended to be interspersed within the main plot. Also, I may due it within the campaign itself if I'm stuck between plots or just want to make combat a little bit easier for me and the players. Just curious.
  2. Re: Oh, those pesky politicans-Who are they anyways in your campaign?
  3. Re: Sonic Boom: Speedster SFX "A sonic boom is..." Aaaaaaaaagh! Okay, some of these responses are very close to what sonic booms are (there's more than one type). However, if you want better information on it, check this out: http://www.af.mil/factsheets/factsheet.asp?fsID=184 And if you want to SEE an actual sonic boom, check this out: http://antwrp.gsfc.nasa.gov/apod/ap010221.html Two interesting points on sonic booms I can share with you. The first is that the only aircraft allowed to break the sound barrier over the U.S. are space shuttles. Why? Because way back when the sound barrier was broken over U.S. soil, an entire residential community filed a suit with the Air Force because it was harming their homes. I believe this was in California, but I'm not positive; it's been a while since I was in college talking about this with the professor. Apparently, the sonic booms were weaking the foundations or something. The military paid up without complaining and now all sonic booms take place over the oceans and seas. You may ask, "Why did the Air Force pay up without fighting this? How did they know that it may be possible to do this damage?" This leads me to interesting point #2: My father was an Air Force officer for 22 years, mainly navigating B-52 bombers. When we were having a conversation one day, our topic somehow arrived at sonic booms and he told me that one of the ideas behind testing this (either before or after Chuck's famous flight, probably after) was to see how feasible it was to use the sonic boom as a weapon. The Air Force decided against it as being too risky to the pilots. (It may not have been as effective as whoever thought of the idea hoped, but that I can only speculate on.) Now, as to your question, if we take Mach 1 to be 750 mph, that breaks down to 12.5 miles per minute, which is 66,000 feet. That is a distance of 1,100 feet per second. Is it feasible for your super to do that in a city? If so, what about traffice, and turning? What if he trips? Remember that non-combat movement & modifiers are different from combat modifiers. Personally, I would do the "gust of wind" with a mixture of knocking people down (maybe 2d6/target falls) special effect. Breaking glass possibly, but then, who would be that super's fan? Definitely not anyone who had a business on the street he just glassed over. Then there's clean-up, etc. Of course, if your super owns a glass-making company in his secret ID, that could be just funny. I hope this helps.
  4. Re: The Last Hurrah (adventure for your use) Well, the bad taste is an opinion, not a fact and, to me and some others, it was in bad taste. Reagan wasn't really a controversial president, unless by "controversy" you mean not of both major political parties. Or even the Iran Contra scandal which was done behind his back (though you could say the controversy was him not firing enough of the people involved - but that just wasn't him). Not really. The closest you could argue on this is the nuclear weapons program, but Reagan [/b]hated nuclear weapons; however, he understood that the U.S. could outspend the U.S.S.R. in keeping with the Containment Policy started after WW2. I lived during his presidency and I don't recall him showing who's boss. His "boasting" was to Americans about America. I don't think anyone here worships Reagan, we just don't like the concept of your plot regarding him. It doesn't work for our use. See, now this is "flaming or threadcrapping." This might get people to start attacking you as opposed to them critiquing your adventure idea. I'm pretty sure "originality" and "uniqueness" are close to the same (except where Dr. Pepper is concerned ). I think the plot would be more usable if you had those villains as opposed to the Minutemen. After all, until your post, I had never heard of the Minutemen you described, and I'm pretty sure every Champions GM knows of Eurostar. This could be a case of the pot calling the kettle 'black.' Before you get upset at people for their responses, remember that you made the post of "45 reads, no comments," which could have been a sign (though there is no requirement that we have to respond). Now that you have responses, you don't like them. Be careful what you wish for. Not every thread is going to be a "hot" thread. And not every post or response is going to be favorable. If people don't respond, just move on. If they don't respond the way you want, treat it as advice: something to heed, but you aren't required to follow it. I hope this helps.
  5. Re: The Last Hurrah (adventure for your use)
  6. Re: The Last Hurrah (adventure for your use)
  7. Re: Dr Yin Wu While I personally wouldn't mind seeing an update on Dr. Wu and his four sons's stats for 5E, I definitely don't want to purchase yet *another* WotD. I have about 40 or so Champions books from 4E and earlier; the last thing I wish to do is buy the same books I already have with only revisions of stats in it (and potential character background changes I wouldn't be happy with). I don't need to buy the whole story again -I already know it- especially when it seems that every game supplement that comes out is $20+. I was fortunate to find the 5E VIPER book at a retail store for about $14 since no one was buying it. I was disappointed with the changes (Supreme Serpent's history, Viperia's history, lack or many original villains, etc.). While the revised stats for troopers, weapons, and vehicles are okay, I'm not big into running those aspects of VIPER and so the book is only mildly entertaining. I think Hero Games not reprinting the book is great; although what might be better in the long run is an adventure updates sourcebook. Maybe in one book they can compile the villains, heroes and other NPCs from various adventure modules that were previously put out and give updated stats on them. Books such as, "Wrath of the Seven Horsemen," "To Serve and Protect," "Target Hero," could have the characters in it combined if they haven't been updated already. If they really wanted to get fancy, they could do a "then" (near to revision of old material as possible) and a "now" (updated for their time through the years). Just my thoughts. PS: As an aside, I purchased nearly $2,000 worth of 1st & 2nd Ed Dungeons & Dragons material, over $900 on Ravenloft material alone (yes, I calculated it). When they went to 3rd Ed, I was more than upset and have only purchased the character sheets and player's book (since those were of the first items to come out). They're rereleasing previous material I already have and wanting me to buy it again, which isn't going to happen. Since 3E was a change (and for the worst, to me) I'll only run/play 2E from now on and the ONLY way I'll play 3E is if the game is fine with me never buy anything again, since I have the character sheets, which I can reproduce. Alright, enough ranting.
  8. Re: Villains versus Villains I suppose I should have clarified/specified or just added the option of do you have Villains fight Villains in your campaigns in the city in which your hero PCs have the chance to intervene? Do they let property damage go up? Do they intervene? Do they wait for a dramatic moment to intervene? Do they hide somewhere out of view and wait until only one team is left? Would you do this in your campaign? And, while I'm at it, would you use one villain team to eliminate another villain team that you didn't want to use any more?
  9. Re: Killing Characters/Villians in your games. None of our PCs has killed NPCs in Champions games (aside from nefarious undead and android types), though there have been some in Dark Champions.
  10. Re: The Ultimate Brick Online submissions thread Oh, that's just funny! In the last group I gamed with, either bricks or mentalists could have Dmg Reduc. versus mental attacks. For a brick submission, I am reminded of two character types. One was Orion who had the deity package from "Olympians." Anyway, one day his group was tossing it around with some villain group and Orion went to rescue someone in the air. He rescued her and she flew to safety while Orion got tag-teamed by the villains. Something happened that caused him to get knocked out and he fell. A few thousand feet. I don't remember how many dice were rolled, but I remember that after they were all rolled, Orion ended up taking no body, but ended up around -100 Stun. (FYI: Campaign high was Thor at -180.) We joked that that was the day that the took 1" knockback. (The bounce Orion took afterword was nowhere near as bad.) Luckily, with his high REC & Regeneration, the GM let him wake up within the week. This made me think of another character type (created, but never played) of a "brick" that had 75% Dmg. Res. Red. on PD, ED & Mental, had like 20 to 30 defenses, 30 CON and only a 30 STR. He was designed to take on normals and rescue fallen comrades. His name, or nickname, was going to be Cockroach.
  11. Re: VOICE List I haven't been able to use VOICE yet. My last campaign ended a few adventures before they were planned to debut. I'm trying to get another campaign started, but finding players is difficult, though I do have a lead for two. With all the expanding that several people have VOICE doing, has anyone used the Tiger Squad or the Cult of the Red Banner (both from Watchers of the Dragon, and the latter also from Ultimate Martial Artist) as a counterforce for VOICE? Additionally, would anyone use Lung Hung in the Tournament of the Dragon? Would Lung Hung participate (and in which persona) or attempt to dominate? I could see LH unable to fathom the extent of the Tournament and sends VOICE in to try and take over, being surprised at the number of people that would resist this. Or perhaps LH has been admitted to the tournament over the past few hundred years and has yet to win (or maybe won just once). I wonder if Dr. Wu would see a rising threat and attempt to destroy Lung Hung? While I do have plans for VOICE in any future campaign, my two villain groups on the higher tiers are Anarchy (Enemies of San Angelo ) and the Seven Horsemen.
  12. Re: Greatest American Hero type character???? Somewhat. I had a PC in a game where the GM created our powers. We were in a post-victorious Genocide campaign where somewhere between 2/3 and 3/4 of the world's population had been eliminated. The three players each had a teenage character that we could design (50 or 75 points) and then the GM rolled our powers (from the Mutant File) and we slowly discovered them. In this game, the GM somewhat dragged his feet on us, making the game more of exploring our "base" than going outside and doing things. We were being trained/helped by the anonymous old guy, but the pacing was too slow. While the concept that we would learn our powers over a game year's time was understandable, the GM (normally very good) almost made us role-play every day. That game bombed. In a different short-run game, another GM made one where we were four college kids that got abducted into a DEMON plot that went awry (of course!). The four of us turned into the four basic elementals and discovered our powers quickly. (Punching a Demon agent when you're an earth elemental and being told to roll 18 dice for damage helps.) This game we the players really enjoyed, but unfortunately the GM was running too many games for his plate (three Champions, one White Wolf, two D&D, and one anime-type game that I can recall off-hand) and so he eliminated all but three games (one each of Champions, D&D, and White Wolf). I think the potential is there for a good game, you just have to make sure you don't dwell on the newness of being a super too long.
  13. Hello all, I was wondering if anyone set up scenarios of one supervillain group versus another in their campaigns, and if so, did you throw your PCs in to either choose sides or break it up? I've always wondered what a scenario would be like of Eurostar attacking one of their hated foes (on the villain side). I've had characters on the hero side that have received their brutal beatings from Eurostar, but what about a villain group? (Part of this is due to wanting a legitimate revenge heaped upon groups like Eurostar, VIPER, COIL, the Cardshark organization, etc.) With the San Angelo setting, I had thought that when Eurostar made it's annual U.S. trashing tour (if used in a San Angelo campaign), that the group Anarchy would come in to ambush them while Eurostar was combatting the local heroes. After thinking about how Anarchy would go about the ambush, I started wondering if any other powerful villain groups would attack Eurostar if a conflict of interest arose. The two groups that came to mind that might clash with the European behemoth were VOICE and the Seven Horsemen (both whom, in my personal opinion could best Eurostar). Alas, who has, or has seriously considered having villain/s or villain groups battle villain/s or villain groups in their campaigns? Who did you chose? Did you have your heroes intervne and how did things turn out? Thank you for your time.
  14. Re: 5E & Online store Thank you for your help, I really appreciate it.
  15. Hello, I am very new to the website, so please bear with me. I have not seen a 5th Edition book, so I am wondering if 5th Edition is just a slight update on the same style that brought us the Seeker, Obsidian, Defender, the Protectors, Eurostar, etc. Or is this the Millennium edition that changed the values (divided by 3 or something)? For the Online store, I noticed a 5E CD in software and what looked like a 5E book, for about the same price. Are these the same items? Does the CD come with the book? or is the book on the CD? or is the CD just software on creating heroes/vehicles? Also, is there a shipping cost or shipping options? Lastly, I thought I saw somewhere that if you created an account you would get a $5 coupon for the online store; how/where does one do this? Thank you for your time.
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