tombrown803
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Posts posted by tombrown803
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I like the transdimensional approach. It seems simple, clean, and cost efficient. Thanks for the help people.
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I am building a vault in a base. I want to make it harder to get into, so I am increasing its PD, ED, & BODY. I'll also buy hardened, impenetrable, affects desolidfication, and can't be escaped by teleportation, but I'm trying to prevent people from getting in by extra-dimensional movement. Does anybody have any suggestions of an economical way of doing this. I can build a large drain or dispel against that power to garenty that extra-dimensional movement does not work, but that would be very expensive. Does any body have any other suggestions?
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2 hours ago, Cassandra said:
With Designated Survivor cancelled (Thank you, Michael J. Fox) there is talk about another season of 24.
The return of Jack Bauer.
Well, that will free up 24 hour of my life to do something else.
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flight 1m, usable as attack
the vehicle is then off the ground and therefore ground movement won't work
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2 hours ago, Old Man said:
tea are undrinkable when cold.
You must not live in the Southern part of the US. Ice tea is very popular down there
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the plug that will drain the political sewer of Washington
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On 3/7/2018 at 4:06 AM, Ragitsu said:
Essentially, you are freely able to define the parameters of the extradimensional space upon purchasing it? So, for example, you could have a snowglobe EDS/EDSS that is perpetually experiencing subzero temperatures on the inside (with all the benefits and drawbacks that entails) or a cupboard that sends objects placed within to a elfin realm where the passage of time moves at an accelerated rate relative to the "real world". Is this interpretation of the rules correct?
No. What I was trying to say was that you can define the environment of an dimension for free. If there is a game effect that would have to be paid for. For example, you could say your dimension is always subzero temperature on the inside, but if always wanted those inside to take damage might have to pay points for it. Otherwise its just an environment condition and what effects are happening at a time would be up to the GM.
Does the lack of time inside the extra-dimensional space have any combat effects or advantages that the characters or normally going to be able to take advantage of? Is there a significant effect that the ice cream doesn't melt? How long does it take an iron bar to rust enough to have an major changes to it? Is the puzzle going to be put together fast enough or close enough to put a time bomb in it? If yes, and used regularly than some point cost should be appointed, if its only a one time thing (like something that could be covered by the POWER skill), then it should be free (or perhaps cover it with a Power skill roll)
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On 3/2/2018 at 10:55 PM, Ragitsu said:
By the way...there is one property of this particular extradimensional storage space that I am unsure how to represent. Put simply: time does not pass within. A bowl of ice cream will never melt. A bar of iron will never rust. Even a ticking time bomb will have its countdown stand still. Is this physics-breaking quality part of the default assumption regarding how EDS/EDSS works or does it demand another cost-enhancing modifier?
If the objects are in another dimension, just say that the normal rules of physics, science, magic, etc. of that realm do not include time. Unless some special abilities were to be granted no extra cost should be needed.
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Congratulations Darren
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Like Cassandra said, in the official publications recording devices are bought with Eidetic Memory, with a limitation for audio and video only.
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lucky time for their first date
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Congratulations on the good news
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don't forget teleportation
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20 hours ago, steriaca said:
Prehaps the most dangerous member of IMP is Master Goldberg. Master Goldberg is an excellent designer, making deathtraps out of everyday objects which run in sequence. Devices used to decapitate a victim are usually done with a convator belts, a mouse, a cat, a dog, a bowling ball, a robotic arm, and a toy lightsaber.
When I first read this, I thought that he must have watched to many Bugs Bunny and Tom & Jerry cartoons as a child
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I voted. tied again
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If the power was bought with a focus, there are options to represent the power being more difficult to recover
Build: Varying Damage Continous Attack
in HERO System Discussion
Posted
how about a multipower with constant (+1/2) attached to the reserve, not each slot individually? That way you could make your attack roll, hit, and then change what damage you want to do each phase. On phase 1 you hit them with slot 1, a blast. When that doesn't work, on your second phase switch to slot 2, the RKA.