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jackalope

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Everything posted by jackalope

  1. Re: Brick in a Forcewall I allow leap to reach full velocity at launch. Because, you know, that makes sense. I think it's balanced out by the fact that if you do a v10" leap, you actually have to leap 10", which can occasionally be painful. Also, not being able to change direction can suck.
  2. Re: Building a custom enhanced sense - What do I need to build this effect?
  3. Re: [splinter thread] I have a problem with the way it is done: Dispel Foci Hmm. Well, it looks like the rules are, in fact, begging to be abused. That's a really dumb way of doing it, IMO. I mean, 8 multipowers for 15 points, and you can use all of them at once without occuring any penalty? That's just dumb. I could wipe the floor with Dr. Destroyer using a 350 point character and it would be a perfectly legal construction. So much for maintaining game balance.
  4. Re: Building a custom enhanced sense - What do I need to build this effect?
  5. Combat capable photjournalist/spy from the Beyond Good & Evil video game. Jade Player: NPC Val Char Cost 13 STR 3 15 DEX 15 13 CON 6 10 BODY 0 15 INT 5 13 EGO 6 15 PRE 5 18 COM 4 5 PD 2 5 ED 2 4 SPD 15 8 REC 4 30 END 2 30 STUN 6 8" RUN42" SWIM03 1/2" LEAP1Characteristics Cost: 80 Cost Martial Arts Maneuver Staff Fighting 3 1) Staff Sweep: 1/2 Phase, +2 OCV, -1 DCV, 5 1/2d6 Strike, Target Falls 4 2) Staff Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Staff Strike: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike 8 4) +2 HTH Damage Class(es) 1 5) Weapon Element: Staffs Martial Arts Cost: 20 Cost Skill Martial Arts Training 3 1) Acrobatics 12- 3 2) Breakfall 12- 3 3) Climbing 12- 5 4) Defense Maneuver I-II 5 5) Rapid Attack (HTH) Sneaky 3 1) Concealment 12- 3 2) Lockpicking 12- 3 3) Security Systems 12- 3 4) Shadowing 12- 3 5) Stealth 12- 10 6) +2 with Sneaky Skills 2 KS: Photojournalism 11- 2 KS: Photography 11- Everyman Skills 0 1) AK: Hillys 8- 0 2) Acting 8- 0 3) Computer Programming 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Native Language: Hillyian (idiomatic; literate) 0 8) PS: Photojournalist 11- 0 9) Paramedics 8- 0 10) Persuasion 8- 0 11) TF: Personal-Use Spacecraft Skills Cost: 48 Cost Perk 4 Contact: Governor (Contact has access to major institutions, Contact has useful Skills or resources) 11- 3 Contact: IRIS Network (Contact has useful Skills or resources) 11- 1 Fringe Benefit: Press Pass Perks Cost: 8 Cost Equipment END Power Staff: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) 0 Power Staff - SpinCharge!: Energy Blast 6d6 (vs. ED), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (2" radius; +3/4), Double Knockback (+3/4); OAF (-1), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2) 4 Wrist Gun: Energy Blast 5d6 (vs. ED), STUN Only (+0), Autofire (3 shots; +1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1); OIF (-1/2) 0 Camera: Eidetic Memory; OAF (-1) Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 156 Val Disadvantages 15 Psychological Limitation: Curious (Common, Strong) 15 Psychological Limitation: Code of the Hero (Common, Strong) 25 Dependent NPC: Lighthouse Orphans 8- (Incompetent; Group DNPC: x4 DNPCs) 20 Hunted: Alpha Section 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) Disadvantage Points: 75 Base Points: 75 Experience Required: 6 Total Experience Available: 15 Experience Unspent: 9
  6. Re: Challenge The Jackalope - If You Dare! Well. That wasn't easy. That's not a lot of points to work with, and it's a tricky effect. It works reasonable well, but don't pit him against any supervillains. Ghost Dragon Player: JmOz Val Char Cost 15 STR 5 23 DEX 39 15 CON 10 12 BODY 4 18 INT 8 14 EGO 8 18 PRE 8 12 COM 1 8 PD 5 6 ED 3 6 SPD 27 10 REC 8 30 END 0 30 STUN 2 8" RUN42" SWIM03" LEAP0Characteristics Cost: 132 Cost Power END 28 Spirit Projection/Possession: Mind Control 8d6, Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4), Transdimensional (Single Dimension; +1/2), Continuous (+1); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Feedback (-1), Stops Working If Mentalist Is Stunned (-1/2), No Range (-1/2), Visible (-1/4) 5 13 Enter Body: Extra-Dimensional Movement (Inside Target); Linked (Spirit Projection/Possession; -1/2) 2 8 Grant Marial Prowess: Usable By Other (+1/4) for up to 34 Active Points of Martial Arts, Reduced Endurance (0 END; +1/2); Linked (Spirit Projection/Possession; -1/2) 0 10 Lend Strength: Aid STUN 2d6; Linked (Spirit Projection/Possession; -1/2), Others Only (-1/2) 0 Powers Cost: 59 Cost Martial Arts Maneuver Celestial Dragon Kung Fu 4 1) Dragon Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 5 2) Mighty Thunder Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike 3 3) Sweeping Dragon Tail Kick: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls 4 4) Dragon Claw Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 5) Dragon Claw Rake: 1/2 Phase, -1 OCV, -1 DCV, Flash 7d6 12 6) +3 HTH Damage Class(es) 2 7) Weapon Element: Chain & Rope Weapons, Karate Weapons Martial Arts Cost: 34 Cost Skill Martial Arts Training 6 1) +2 with Martial Maneuvers 3 2) Acrobatics 14- 2 3) KS: Celestial Dragon Kung Fu 11- 2 4) KS: Chi Medicine 11- 3 Stealth 14- 3 Concealment 13- 2 Language (fluent conversation) 2 AK: Forbidden City of Won-Lu 11- 2 KS: Chinese Poetry 11- Skills Cost: 25 Total Character Cost: 250 Val Disadvantages 10 Distinctive Features: Does Not Have Muttonchops (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Psychological Limitation: Code Vs Killing (Common, Total) 20 Psychological Limitation: Honorable (Common, Total) 15 Psychological Limitation: Seclusive (Common, Strong) 10 Vulnerability: 2 x STUN Transdimensional Attacks (Uncommon) 20 Susceptibility: Ejection from Host, 3d6 damage Instant (Common) 5 Unluck: 1d6 20 Hunted: Evil Ninjas 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 5 Social Limitation: No Secret Identity (Occasionally, Minor) 10 Enraged: When Dishonored (Uncommon), go 11-, recover 14- 15 Social Limitation: Duty Bound to Ninja Clan (Frequently, Major) Disadvantage Points: 150 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  7. Re: Building a custom enhanced sense - What do I need to build this effect? If I'm understanding what you want, this should do: Detect Magic 13- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range plus N-Ray Perception (Unusual Group), Telescopic (+5 versus Range Modifier) Cost: 40
  8. Re: [splinter thread] I have a problem with the way it is done: Dispel Foci
  9. Re: Favorite Television Characters Here's Inara, also from Firefly. She is a Companion, essentially a courtesean or highly skilled prostitute. Inara Player: PC Val Char Cost 10 STR 0 16 DEX 18 14 CON 8 10 BODY 0 18 INT 8 13 EGO 6 20/30 PRE 10 23 COM 7 2 PD 0 2 ED -1 3 SPD 4 6 REC 2 30 END 1 25 STUN 3 8" RUN42" SWIM02" LEAP0Characteristics Cost: 70 Cost Power END 4 Seduce: +10 PRE; Only Works On Straight Men and Lesbian Women (-1), Requires A Seduction Roll And A COM Roll (-1/2) Powers Cost: 4 Cost Skill Companion Training 3 1) Acting 13- (15-) 3 2) Bureaucratics 13- (15-) 3 3) Conversation 13- (15-) 3 4) High Society 13- (15-) 2 5) KS: Art 11- 2 6) KS: Companion Ceremonies 11- 2 7) KS: Erotic Techniques 11- 2 8) KS: History 11- 2 9) KS: Philosophy 11- 3 10) Persuasion 13- (15-) 5 11) PS: Companion (PRE-based) 15- (17-) 7 12) Seduction 15- (17-) 15 13) +3 with PRE Skills 2 WF: Blades, Handguns 3 Lipreading 13- 3 Deduction 13- 3 Stealth 12- 3 Shadowing 13- 3 Concealment 13- Science Fiction 0 1) AK: Inner Rim 8- 0 2) Climbing 8- 0 3) Computer Programming 8- 0 4) Native Language (idiomatic; Literate) (4 Active Points) 0 5) Paramedics 8- 0 6) TF: Personal-Use Spacecraft Skills Cost: 69 Cost Perk 2 Reputation: Highly Skilled Companion (Elites) 8-, +2/+2d6 1 Fringe Benefit: Companion License 5 Money: Well Off Perks Cost: 8 Total Character Cost: 151 Val Disadvantages 15 Social Limitation: Companion (Frequently, Major) 5 Reputation: Whore, 8- 20 Psychological Limitation: Protective of the Weak (Very Common, Strong) 20 Social Limitation: Harmful Secret (Frequently, Severe) 5 Rivalry: Romantic (Captain Malcom Reynolds; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry) 10 Distinctive Features: Stunningly Beautiful (Concealable; Noticed and Recognizable; Detectable By Virtually Everyone) Disadvantage Points: 75 Base Points: 75 Experience Required: 1 Total Experience Available: 1 Experience Unspent: 0
  10. Re: Brick in a Forcewall But that doesn't move him anywhere, and it leaves him set up to be caught in another one.
  11. Re: Brick in a Forcewall Mr. Brick might be able to kick off from one side of the force wall, and do a leaping Move-Through. Assuming Mr. Brick (with his 60 STR) has 12" of Leap, he would travel 6" from a standing leap. That would give him an extra 2 DC, and ensure he moves a few inches each phase.
  12. Re: [splinter thread] I have a problem with the way it is done: Dispel Foci You can't make a multiple power attack with the same power: "A character cannot use the same Power to attack more than once per Phase with multiple-Power attack - such an attack requires two (or more) distinct Powers." HERO Fifth Rules Edition, pg. 234 The Multiple-Power Attack manuver is for just that, attacks that involve multiple powers. Hitting someone with a Flash and an EB that is the same blast. Using multiple weapons is a Sweep manuver, because each weapon must be aimed and fired/swung independently. The Sweep manuver is where the penalty comes from: "Sweep requires a Full Phase and reduces the character to half DCV. He also suffers a cumulative -2 OCV penalty for each attack [after] the first." HERO Fifth Rules Edition, pg. 262 Then there is the additional -3 OCV penalty for using your Off-Hand, unless you have Ambidexterity.
  13. Re: Activation and RSR The guidelines suggest an average skill roll of 11- to 15- for Superheroic games, and I see no reason to exempt Power skills from that rule. And of course, any limitation that doesn't limit the character is not worth any points. That's why the value of the Requires A Characteristic Roll (variant on RSR) limitation drops the higher the base attribute roll is: Cost Power 10 Force Field (10 PD/10 ED); Requires A COM Roll (-1) 0 +0 COM Powers Cost: 10 Cost Power 11 Force Field (10 PD/10 ED); Requires A COM Roll (-3/4) 5 +10 COM Powers Cost: 16 Cost Power 16 Force Field (10 PD/10 ED); Requires A COM Roll (-1/4) 10 +20 COM Powers Cost: 26 It wouldn't be unreasonable to apply a similar rule to RSR, and reduce or increase the value of the limitation according to the skill roll. I agree that, on the surface, the table seems skewed, especially when compared with the stated values for Limited Power: 1:1.7 Chance of Failure 10 1) Force Field (10 PD/10 ED); Limited Power Power loses about half of its effectiveness (-1) 10 2) Force Field (10 PD/10 ED); Activation Roll 11- (-1) 1:2.9 Chance of Failure 13 1) Force Field (10 PD/10 ED); Limited Power Power loses about a third of its effectiveness (-1/2) 11 2) Force Field (10 PD/10 ED); Activation Roll 12- (-3/4) 1:5.2 Chance of Failure 20 1) Force Field (10 PD/10 ED), Limited Power Power loses less than a fourth of its effectiveness (+0) 11 2) Force Field (10 PD/10 ED); Activation Roll 13- (-3/4) 1:9.8 Chance of Failure 20 1) Force Field (10 PD/10 ED), Limited Power Power loses less than a fourth of its effectiveness (+0) 13 2) Force Field (10 PD/10 ED); Activation Roll 14- (-1/2) It does seem a bit broken. I like your progression, it works a bit better. Ultimately, I think Activation Roll should be worth a little bit more than Limited Power, if only because Limited Power is generally predictable, whereas Activation Rolls are not. If you have a EB that doesn't work on robots, you aren't going to attempt to use it on robots. But an EB with an ActRoll might crap out on you when you need it most. If you think that lack of predictability is worth (-1/2) on it's own, then I'd go with the current (albeit slightly broken) table. If you want it to more purely reflect the actual odds, and you want their to be a meaningful difference between 12- and 13- (which appeals to me), I'd use your table. Edit: Having read my own post, I think your progression table makes a lot more sense. It still gives slightly more limitation than the Limited Power would, to reflect the unpredictability, but makes more sense with the math. Good job!
  14. Re: Activation and RSR The penalty is -6. Only the power that requires the skill roll is considered when calculating the penalty.
  15. Re: [splinter thread] I have a problem with the way it is done: Dispel Foci Even if you get rid of the off-hand penalty, you stil have the -2 cumulative penalty for every attack after the first. That means in your example, the final attack would be at -124 OCV.
  16. Re: Challenge The Jackalope - If You Dare! Okay, so I lied. Zornwill's wasn't first. This was just too easy: Joe the Miner Player: KA Val Char Cost 50 STR 40 15 DEX 15 25 CON 30 20 BODY 20 10 INT 0 11 EGO 2 15 PRE 5 4 COM -3 30 PD 20 30 ED 25 4 SPD 15 15 REC 0 50 END 0 65 STUN 7 6" RUN00" SWIM-20" LEAP-10Characteristics Cost: 164 Cost Power END Body of Lead 15 1) Damage Resistance (15 PD/15 ED) 0 10 2) Knockback Resistance -5" 0 15 3) Energy Damage Reduction, Resistant, 50%; Only Works Against Radiation (-1) 0 7 4) Power Defense (15 points); Only Works Against Radiation (-1) 0 2 5) Life Support (Safe in High Radiation) 0 10 6) Lead Fists: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) 0 6 Slow Metabolism: Life Support (Eating Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Sleeping Character only has to sleep 8 hours per week) 0 15 Lead Bullet Punch: +6 with HTH Combat; Extra Time (Full Phase, Delayed Phase, -3/4), OCV Only (-1/4) Powers Cost: 80 Cost Skill 3 PS: Miner 12- 2 KS: Mining 11- 2 Demolitions (Construction) 11- 3 Hoist 11- Skills Cost: 10 Total Character Cost: 254 Val Disadvantages Body of Lead 20 1) Vulnerability: 2 x STUN Fire + Heat Attacks (Common) 10 2) Vulnerability: 1 1/2 x BODY Fire + Heat Attacks (Common) 10 3) Physical Limitation: Cannot Leap or Run (No NCM) (Infrequently, Greatly Impairing) 10 4) Physical Limitation: Cannot Swim or Float (Infrequently, Greatly Impairing) 20 5) Physical Limitation: Weighs Seven Tons (All the Time, Greatly Impairing) 15 6) Distinctive Features: Made of Lead (Not Concealable; Noticed and Recognizable; Detectable By Virtually Everyone) 10 Psychological Limitation: Somber and Melancholy (Common, Moderate) 15 Psychological Limitation: Feels Disconnected From Humanity (Common, Strong) 10 Psychological Limitation: Catholic (Common, Moderate) 10 Psychological Limitation: Conservative (Common, Moderate) 20 Reputation: Monster!!!, 14- (Extreme) Disadvantage Points: 150 Base Points: 100 Experience Required: 4 Total Experience Available: 4 Experience Unspent: 0
  17. Re: Challenge The Jackalope - If You Dare!Gary, I hate you now. This could have been a really cool character, but not for 350 points. Just can't get it to work. Here he is, and he's "okay", will definetely work as a "background character", but he's kind of weak. He can't take a hit at all - though, he's super hard to hit.STIXPlayer: For Gary Val Char Cost 10 STR 0 23 DEX 39 13 CON 6 10 BODY 0 13 INT 3 11 EGO 2 13 PRE 3 0 COM -5 5 PD 3 5 ED 2 8 SPD 47 10 REC 10 30 END 2 25 STUN 3 6" RUN02" SWIM02" LEAP0Characteristics Cost: 115Cost Power END 20 One Dimensional Form: Elemental Control, 40-point powers 30 1) "One-Dimensional": Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2); Cannot Pass Through Solid Objects (-1/2), Always On (-1/2) 0 16 2) Hard To Spot: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/4) 0 30 3) I Touch You!: Naked Modifier: Reduced Endurance (0 END; +1/2), Affects Physical World (+2) for up to 20 Active Points 0 25 4) I Touch You From Far Away!: Stretching 6", Reduced Endurance (0 END; +1/2) 0 90 Multipower, 90-point reserve 3u 1) Wrap-Around: Entangle 2d6, 4 DEF, Affects Physical World (+2); Feedback (-1), Lockout (-1/2), Cannot Form Barriers (-1/4) 9 9u 2) Attack of the Dotted Line!: Killing Attack - Ranged 1d6+1 (vs. ED), Penetrating (+1/2), Autofire (10 shots; +1), Affects Physical World (+2) 9 7u 3) "Linear Movement": Teleportation 20", No Relative Velocity, Position Shift, x4 Noncombat, Reduced Endurance (0 END; +1/2); Must Pass Through Intervening Space (-1/4) 0 Powers Cost: 230Cost Skill 1 Electronics 8- 2 KS: Sports Trivia 11- 2 KS: Stuff 11- Everyman Skills 0 1) AK: Home country or region 8- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Native Language (idiomatic; Literate) (4 Active Points) 0 8) PS: Lineman for the County (Everyman Skill) 11- 0 9) Paramedics 8- 0 10) Persuasion 8- 0 11) Shadowing 8- 0 12) Stealth 8- 0 13) TF: Small Motorized Ground Vehicles Skills Cost: 5Val Disadvantages 15 Dependent NPC: Sarah, Wife 11- (Normal) 20 Distinctive Features: Stick Figure Man (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Physical Limitation: Inhuman Physiology (Infrequently, Greatly Impairing) 15 Physical Limitation: Stick Man Figure Makes Many Tasks Impossible (Frequently, Greatly Impairing) 20 Psychological Limitation: Annoyingly Cheerful (Very Common, Strong) 10 Psychological Limitation: Capricious and Playful (Common, Moderate) 15 Psychological Limitation: Sinks Into Depression When Forced To Consider Condition (Uncommon, Total) 25 Susceptibility: Being Tied In A Knot, 2d6 damage per Segment (Uncommon) 20 Vulnerability: 2 x STUN Pulling (Common) Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 6' 2" Hair: Brown Weight: 165 lbs Eyes: Brown Appearance: Personality: Quote:"I'm a real straight arrow. Though sometimes I get a little bent out of shape."Background: Bob Straite was working as a lineman for the county when a strange meteroite crashed into the ground near him. Radiation from the meteroite transformed Bob in a one-dimensional stick figure, the Amazing STIX!Powers/Tactics: Campaign Use: jmoz - that will be almost impossible on 250 points, but I'll give it a shot.proditor - don't now the character, so my version may be way off, but I'll give it a shot.zornwill - now that is a challenge. He'll be next.katherine - sounds like a cosmic character in my own game, The Architect. Shouldn't be a problem at all, since I already know how to do that effect.And that's five. With nothing stupid! Yay!
  18. Re: Challenge The Jackalope - If You Dare! Yikes. He may not get a drawing. I dunno if I can draw that. But I'll give it a shot.
  19. I royally screwed up my back today. Got too enthusiastic while doing some heavy lifting, and tried to Conan a box that was about fifty pounds too heavy for Conaning, and pulled my trapezius (for the eighteenth million time). Now I'm stuck doing nothing exciting, and I'm bored. The massive dose of painkillers is doing a great job of taking the hurt away, but prescription drugs lack the entertainment value of recreational ones, and I don't want to mix the two. So I've decided to let y'all give me something to do, while I relax and take it easy. Something easy and relazing of course, no heavy lifting. I will make you a character. Any character, any power level. I'll even do you a picture of your new character. All you have to do is give me a description of your character. The description must be five lines. No more, no less. And you must tell me what power level you wish the character to be at. Because this is the Champions Forum, it must be a character suitable for play in the Champion's Universe. I will take the first five challenges that aren't completely stupid. By offering up a description, you waive any right to complain when I say "No, that's completely stupid." But I doubt that anyone will ask me to build something completely stupid. Feel free to present a real challenge, whether that be a tricky power set, or...um..a trickier power set. Yeah. I may open this thread up to more suggestions later.
  20. Re: Prophetic Insight When I build characters with that power, I do it as Sight and Hearing and leave it at that. I wouldn't do it with Mental.
  21. Re: Favorite Television Characters Here's another member of the Firefly cast, Serenity's Captain Malcom "Mal" Reynolds. Captain Malcom Reynolds Player: NPC Starship Captain Val Char Cost 13 STR 3 14 DEX 12 13 CON 6 10 BODY 0 15 INT 5 14 EGO 8 20 PRE 10 16 COM 3 6 PD 3 6 ED 3 4 SPD 16 8 REC 4 30 END 2 30 STUN 6 8" RUN42" SWIM02 1/2" LEAP0Characteristics Cost: 85 Cost Skill 3 Bureaucratics 13- 3 Combat Driving 12- 3 Leadership 13- 2 PS: Captain 11- 3 Paramedics 12- 3 Persuasion 13- 3 Riding 12- 3 Shadowing 12- 3 Streetwise 13- 0 TF: Equines 0 TF: Small Motorized Ground Vehicles 3 Tactics 12- 3 Teamwork 12- 3 Trading 13- 3 +1 with Persuassion, Streetwise, Trading Combat Skills 8 1) +1 with All Combat 5 2) +1 with Ranged Combat 3 3) Fast Draw 12- 5 4) Rapid Attack (Ranged) 6 5) WF: Beam Weapons, Emplaced Weapons, Small Arms Skills Cost: 65 Total Character Cost: 150 Val Disadvantages 10 Psychological Limitation: Code Against Killing (Common, Moderate) 10 Psychological Limitation: Code of the Wild West Hero (Common, Moderate) 25 Psychological Limitation: Protective of Crew (Very Common, Total) 10 Rivalry: Romantic (Inara the Courteasean; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Fought On Wrong Side Of The War (Frequently, Major) 5 Unluck: 1d6 Disadvantage Points: 75 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  22. Re: Favorite Television Characters Kind of an odd one here, but I haven't finished the rest of the cast yet, and she was the easiest to do. This is River Tam from Fireflly. If you are unfamilliar with the show, she is the DNPC of the ship's doctor, Simon Tam, he rolder brother. He rescued her from an Alliance (think Empire) medical facility where they were performing brain augmentation experiments. She has weak psychic powers, and spends most of her time babbling incoherently and freaking out. But anyone who is paying close attention might pick up the fact that she frequently is describing events that are about to occur. River Tam Player: DNPC Val Char Cost 8 STR -2 11 DEX 3 8 CON -4 8 BODY -4 30 INT 30 11 EGO 2 8 PRE -2 14 COM 2 2 PD 0 2 ED 0 2 SPD 0 4 REC 0 16 END 0 16 STUN 0 6" RUN02" SWIM01 1/2" LEAP0Characteristics Cost: 25 Cost Power END 9 Latent Precognition: Precognitive Clairsentience (Sight Group); No Conscious Control (-2), Precognition Only (-1), Vague and Unclear (-1/2) 4 6 Latent Telepath: Telepathy 4d6; No Conscious Control (-2), Receive Only (-1/2) 2 Powers Cost: 15 Cost Skill 1 SS: General Science (INT-based) 8- 3 Concealment 15- 3 Cryptography 15- 3 Stealth 11- Skills Cost: 10 Total Character Cost: 50 Val Disadvantages 0 Normal Characteristic Maxima 20 Confused: Stress (Common), go 11-, recover 11- 15 Hunted: The Alliance 8- (Mo Pow, NCI, Mildly Punish) 25 Psychological Limitation: Schitzophrenic (Very Common, Total) 10 Psychological Limitation: Coward (Common, Moderate) Disadvantage Points: 70 Base Points: 0 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
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