Jump to content

Maelstrom

HERO Member
  • Posts

    1,038
  • Joined

  • Last visited

Posts posted by Maelstrom

  1. Re: Clever Future Weapons

     

    Our local SO uses the MP5, with JHP rounds, and they do ok. Of course, marksmanship has a lot to do with it. In the James Bond game, they point out that Bond's first weapon was a .25 Beretta -- a purse gun -- because it was easy to conceal. Not a lot of stopping power there; you'd have to be really good with it.

  2. Just saw this movie. No spoilers. Pretty classic shoot-em-up, Thai-style. Only two interesting things, from my perspective: 1. the use of JKD by Joe (hobud from Escrima, wing chun trapping, entries into grappling) and 2. the use of spacial awareness --

     

    "You live in a city of mirrors. Windows, polished steel. Use them to develop eyes in the back of your head." OWTTE.

  3. Re: Startopia

     

    No interest? Then I will post them simply to PUNISH YOU!

     

    First one is the Groulien Salt Hog:

     

    "Short but proud, Salt Hogs are considered the working class race of the game. They are the simplest to appease, needing basic facilities to be kept happy. Living on a planet created by a long-dead race, these aliens are mechanically inclined. As such, they are the only alien race able to produce and recycle materials in your station. Their speech is similar to that of a pig."

     

    3 STR +3

    -2 INT -2

    2 ED +2

    3 Mechanics 11-

    4 Short!: + 1 DCV with HTH or Ranged Combat

    2 Galactic Language (basic language is Groulien)

    7 Ubiquitous but oddly difficult-to-see Laser Pistol: Killing Attack - Ranged 1

    1/2d6 (vs. ED), 16 Charges (+0) (25 Active Points); Independent (-2), IAF

    (-1/2), Beam (-1/4)

     

    Could only load the HDC, so will have to be saved from HD as a package deal once downloaded.

  4. Re: URBAN FANTASY HERO -- What Do *You* Want To See?

     

    If it's cool to slam Jethro Tull, I'm not sure I want to.

     

    Not that I'm a big Tull groupie, but I have no issues with their work. There are less deserving bands with higher ratings.

     

    Is this that old Metallica flap again? I think Tull are second-rate, but I don't hate them like some Metallica fans.

  5. Re: How many staffers does a superhero team need?

     

    Here's what I have so far. Since the house is a mage's, certain things are handled by magic. The external structure of the never needs repair. The sidewalk, driveway, walkway, and steps are always clean and free of snow and ice. If Ogre tried to bash his way through one of the walls, he'd find himself coming, undamaged and at the same speed, out the opposite wall.

     

    An outside contractor cares for the landscaping.

     

    The named staff is small. Marie Anderson is the housekeeper. Her mother, Helen, is the cook. Beside them, we'll have the federal liaison, nurse, and technical manager.

     

    The background crew consists of the maids, housemen, communications and computer crews, and the receptionists.

     

    Magic hides a multitude of sins. You might not need a receptionist, or might have a golem, or mannikin, or homunculus answering phones and doors. A Magic Mouth?

  6. Re: My first character (Speedster)

     

    Like this?

     

    Multipower Speed Powers

     

    Superspeed – Multipower 80-point Reserve; Can be drained together as an Elemental Control power (-¼) Real Cost: 64 CP

     

    2u 1) Hyperthrowing: Energy Blast 8d6 (40 Active Points); OIF (blunt objects of opportunity; -½), No Knockback (-¼), Range Based On STR (-¼). Total Cost: 20/10 = 2 CP

     

    2u 2) Deadly Hyperthrowing: RKA 2d6 (30 Active Points); OIF (sharp objects of opportunity; -½), No Knockback (-¼), Range Based On STR (-¼). Total Cost: 15/10 = 2 CP

     

    11m 3) Super-Running: Running +20”, x8 Noncombat. Total cost: 55/5 = 11 CP

     

    5u 4) Overdrive Running: Running +20” (40 Active Points); MegaScale (1” = 1 km, also applies to base 6” Running; +¼). Total Cost: 50/10 = 5 CP

     

    3u 5) Dodging Bullets: +8 DCV (40 Active Points); Costs Endurance (-½). Total cost: 27/10 = 3 CP.

     

    6m 6) Rapid HealingHealing BODY 4d6 (Regeneration,4 BODY per Turn), Reduced Endurance (0 END; +½), Persistent (+½) (80 Active Points); Self Only (-½), Extra Time (1 Turn ;-1¼). Total cost: 29/5 6 CP.

     

    4u 7) Desolidification (affected by sonic-, vibration-, and air-based attacks). Total cost: 40/10 = 4 CP.

     

    5m 4) Invisibility to Sight Group, Reduced Endurance (0 END; +½) (30 Active Points); Only When Moving (-¼). Total cost: 24/5 = 5 CP.

     

    Total Cost: 102 CP

     

     

    Very nice.

  7. Re: A campaign for my kids

     

    Quote: "I wanna fight bad guys"

     

    Good luck! I have started my oldest two girls into HERO and they love it. Don't worry too much about cliches; at this level they love the old tropes, and new ears make old jokes new again. I keep telling my wife we need a fourth child, because we need a rogue to round out the group, but she is strangely resistant to the idea . . .

  8. Re: How many staffers does a superhero team need?

     

    Generally none . . . but realistically? Jets take special mechanics, the hydraulic lift for the jets take special mechanics, etc. Who does the grocery shopping? Who takes in the newspapers when they're out saving the universe? They'll need gardeners, housekeepers, docents for the museum, janitors, a butler to manage it all. And they might all need security clearance, or at least background checks. And security. Yep, security! When one is out saving the universe, you don't want your second-best watch nicked.

     

    It'd be like a small military base combined with a hotel. Say an Escort Carrier full of folks.

×
×
  • Create New...