Re: Campaign Building Blocks: General Musings
It is really up to you, My Man. Everybody has the option of doing it differently, but I guess that isn't much help in this instance.
I've done it both ways and in my games, I feel they go a bit better when I have a stronger grasp of the plot of the story. There isn't as much 'errant roaming' of the pcs as the players float around trying to figure out what to do next. Like Nol says, it has a lot to do with the group your running. Some players like being able to drive the story more than others. You as the GM need to figure out what that group dynamic is and play to it.
In that vein, it might help to know what sort of group you'll be running. I hope I get to play in the game!