Jump to content

Katherine

HERO Member
  • Posts

    733
  • Joined

  • Last visited

Everything posted by Katherine

  1. Re: Expanding Normal Characteristic Maxima They like playing normal (or very close to it) people in games like this. Both mostly play mortals in our WOD and Exalted games.
  2. Re: Why do the Champions waste so much time being "good citizens?"
  3. Re: What do you call "Four Color"? What's interesting is much of this is the same in so called "Iron Age" settings Goes without saying The heroes in allot modern comics are the Good guys in their settings. They don't follow the traditional mold of superheroes of the past, they may have more flaws or at least more visible ones but they are heroes though they'll be more active, even pro active in pursuit of their goals, use of lethal force (or at least death) is more common place as writer's fiat isn't employed as much to avoid it. The Ultimates, Hyperion and most of the characters in Supreme Power, The early Authority, etc, were characters trying to make the world a better place and helping people, risking their lives (literally) to do so. Yes, that had sex, (sometimes kinky), took recreational drugs and acted on their baser impulses from time to time and yes, they definitely killed opponents. And these weren't portrayed as necessarily being bad things or making them bad people or not heroes. It was a different mindset from most earlier images of superheroes as being somewhat conservative and upright or those that weren't as being flawed with issues to overcome (Tony Stark's drinking, for example). There was allot of so called "Deconstruction" during the modern era that picked apart and smirked at the very core concepts of heroics and superheroes in particular but I don't feel that constitutes the entirity of and motive behind the so called "Iron Age". There was garbage and bad writing in every "age". Technobabble and pesudoscience still rule the roost. The buzzwords have just changed. Now instead of the rack of chemicals or radiation it's malfunctioning alien nanonmachines or genetic engineering. The Authority was particularly blatant about this. In the first few issues, major cities were destroyed, a country (Japan) was essentially wiped off the face of the Earth, the world was invaded from another dimension and all other sort of global devestation occurred. and never really seemed to change anything more than similar occurrences in the Marvel or DC universe. For all the Engineer cured so many forms of cancer or the Doctor's spiritual enlightment took hold, the Wildstorm univerrse looked pretty much the same as ours beyond a few more high tech elements here and there (bioncs were more widely available, there was some really high tech on the open (or black) market, etc). There's really not allot of room for anyone to get on a high horse about their particular preferred mood/style as being more "realistic", IMO. It comes down what you find fun to read and role play because it feels right to you and idea of verisimilitude and consistency.
  4. Re: What do you call "Four Color"? In replying to Collie, I was using what seems to be description most agreed on in this thread, essentially the one I have heard most often even from fans of the subgenre and that he appears to espouse particularly when it comes to death/lethal force. But whatever you call it is beside the my point which was that there isn't a wrong style to enjoy. Everyone has their own tastes. "Tripe" seemed an unnecessarily harsh and somewhat inflammatory word choice when there were other ways to say the same thing and others were being careful to put their statements in terms of opinion.
  5. Re: What do you call "Four Color"?
  6. Re: Poison's Champions Art Thread I thought her expression was to show she was cool, professional and a little calculating as a warrior.
  7. Re: Poison's Champions Art Thread sweet!
  8. Re: What do you call "Four Color"?
  9. Re: Tike's Toybox of Doom! I think that's a diaper? Edit: DOH! Finish thread next time!
  10. Re: What do you call "Four Color"? I, for one, am intrigued. Tell us more? Now this is new to me. I remember reading that he was very much not the big blue Boy Scout originally and more of a vigilante and proactive doing things like forcing crooked contractors to build up to code housing by demolishing substandard buildings personally and dangling wife beaters off roofs by their ankles until they had a change of heart. But I didn't know he was meant to be a villain originally. I didn't like the style at all for awhile but we tried a four color game and it was a nice change of pace after a very grim campaign (in which we basically drove the human race off planet/exterminated it). And we still revisit that one from time to time but generally our group prefers the darker toned style for supers.
  11. Re: Whoo-Hoo! Atlantean Age Is Mine! I've heard this setting/book wouldn't be bad for fans of Exalted looking for a more coherent rules set. Is that the case?
  12. Re: Tike's Toybox of Doom! And if you roll well on that brick sized handful you can make your opponent drop a brick too.
  13. Re: Tike's Toybox of Doom! The character seems a rather murderous. Is is darker game?
  14. Re: Telepathically releasing untapped Potential Transformations fade at the same rate as Body as is healed:Rec per month. or have a reversal condition that involves being treated in some fashion. The character's Transformation would only last, at most, a week so would be of a much shorter duration than recovers as Body Transformation would but waiting it out isn't really an treatment procedure so I think we'll call it a Limitation on the Transformation and use psychic surgery, brainwashing or Telepathic alteration as as the reversal condition.
  15. This is a House rule my group was thinking of adopting. Normal Characteristic Maxima would make the character with it more mundane almost like an extra. They'd have to use all the Heroic rules for Endurance, Wounding, Impairment, Disabling, Bleeding and all as well as having the doubled costs for Characteristics over 20. Does this sound feasible?
  16. Re: Telepathically releasing untapped Potential So a Transform is the way to go it looks like. Would the reversal condition be "Fades after a few days" or would that be a Limitation?
  17. Re: The Geas Effect Updated Aubrey. We decided to increase the point max for the campaign. Thanks for the help everyone!
  18. This is for another character in our Cabal 12 occult horror/Psionics campaign. The character is a telepath with a unique ability to remove the mental blocks people place on themselves with doubt, inhibition, fear and other emotion issues that make them subconsciously undermine their own efforts and hold back. The target grows more confident, bolder and can actually perform better than normally particularly within areas of personal expertise. Physically, there isn't any change. She can't turn a 98 pound weakling into a professional body builder no matter how much he really wants to be one on the inside and they won't gain skills they never had for instance, but might be more willing to use skills and talents they were never willing to try or acknowledge they had out of lack of confidence or try to achieve their desires, the weakling marches off to a health store to get muscle supplments and work out equipment, for instance. The effect can last for days but the character can shut it off at will. As a side effect, the treatment reduces the target's inhibitions in other ways, usually not directly destructive (like repressed suicidal urges) but in ways the target might not appreciate or that could lead to trouble. How would this effect be best modeled?
  19. Re: Poison's Champions Art Thread You've been posterized on rpg.net! LINK
  20. Re: NND and Entangle I think with the EDM build the answer mechanically is No you can't effect the "frozen" character since they're not there in game terms. A GM could handwave that but it does make sense for a Time Stop Bubble. Nothing can enter the affected area but it wouldn't work perfectly for every sfx.
  21. Re: Empowered by Adam Warren Off topic but in Champions isn't that true too? Since you could get the speed bonus to damage and it's not capped at your Strength or its Def/Body as a Move through? The main drawback being you'd be subject to attack on the approach and generally the SUV (and you) would have a lower DCV.
  22. Re: Empowered by Adam Warren Yes but she doesn't seem to use it very much, usually when she's feeling really confident or enraged. Her powers seems tied to her self image and esteem but maybe that's better reflected as a psychological limitation?
  23. Re: urban fantasy hero posts Urban Fantasy Hero!? Why was I not informed!!!!???? YES! *Joy!*
  24. Re: Hero System: Design and Intent My group likes Hero System for its combat options and the flexible ways you can use Powers. They don't all have to be about combat Not stuff like Telepathy, Retrocognition, things like that have non combat applications too. The social rules are pretty sketchy though and we wouldn't use it for a big time social or narrative game. For instance, we all pretty much agree something like Heroes would work better using Prime Time Adventures or something like that. Hero System is too fair and would get everyone thinking all tactical. Sylar would have gotten his butt kicked along time ago lol
×
×
  • Create New...