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G.W.Lerose

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  1. Re: A Crisis of Faith... Hmmm, the challange is on, must now find a thread over a year old to respond to....
  2. Re: Martial Arts to represent "Basic Training" I too have found this an interesting thread. I come from a militrary heavy family(uncles, aunts, cousins, both grandfathers, etc) and my wife is an air force brat, so mostly this wasn't anything new, but still interesting. Just a side note, my Uncle who was a Ranger (until the training accident that left him in a coma for over a year) was very strongly encouraged to study martial arts on his own and became a black belt in (I can't spell it if my life depended on) karate. The impression I got from him is that the Rangers (particularly those who planned on making it a long term carreer out of it) took their rep very seriously. Many spending much of their "free" developing skills beyond the level the US felt was competent.
  3. Re: [Optional]Luck Pool System Wow! Nice write up.... makes me want to dig up my own old luck house rules. They also were based on a luck points spent per session.... but also had effect points. i.e. Normal Body gave one luck points, normal stun effect points. Basically one spent luck points to be able to effect things, and spent effect points to determine to what degree.
  4. Re: DMH: PHYs Lim: Hormonal (Looks around to see if wife is around....then decides the comment isn't worth the potential she may someday see this....
  5. Re: Mental Powers: Classes of Mind Question I've actually foound this to be an interesting dissusion due to the num of mentalists/mystics in my current campaign. I've had players raise some simulair points. Something no one has yet mentioned is that the Fred offers an optional ruling (which I use) about affecting classes outside of ones base, but suffering a -3 to EDCV and -10 to the effect roll. This allows Scanner style stunts(in those movies the class of minds was human, but they could effect machines with some difficulty). In my campaign only effecting humans would be a limitation(and not an uncommon one at that). That having been said I tweak the CoM as well. Frankly I didn't get Alien. Sure Clark Kent isn't a homo sapien, but his mind is close enough. I changed the human class to humanoid(which groups all basically human type creatures), added a mineral class(for non-organics) and turned Alien into a modifer instead of a class. In this system one takes a penalty when using the mental power on a different class, and a penalty(that stacks) when using on a mind with the alien modifer. As for ultility purposes, I assume everything has a mind/spirit. i.e. With the right power one can talk to anything, cars, rocks, flowers, etc. Command is less usefull sometimes, but I am fairly liberal with interpritations of comands given to non-moble minds.
  6. Re: Polishing The HERO System Well to be perfectly honest, I can't rember the last time a PC used a standard firearm in my Champions campaign. What guns they use have almost always been super-techy multi-powers that work differently from normal guns anyways...
  7. Re: Ultimate Skill and ASL Not to mention the fact that ASL is not compatable with French and German like that write up implies. Sign language is far more than just spelling out letters, and ESL even uses different signs for that.
  8. Re: Eliminating Killing Attacks Long time reader first time poster Anyways... It seems that this thread has changed from whether or not KA's are a good idea to what is the best method for calculating the STUN X. Of coarse both really depend on genre. In some genres one can toss out Stun completely, Champions is not one of them. I play my Champions games fast and loose, using a standard x3 stun multiplier for KA. Sure it over simplifies matters, but then for me Champion's combat should be simple. Other genres I preffer messier, but I like the good ol' four color quasi-predictable comic book combat sometimes. OTOH....as far as the origenal concern... I like the existence of KA's if for no other reason then to limit the number of dice being thrown around. Heck I use a Mega Damage Scale house rule for the really big guns (nukes, main gun of a Space Destroyer, etc.)
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