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SKJAM!

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Everything posted by SKJAM!

  1. Re: WWYCD: "There are those who believe..." Talion: "That's not the real Adama! Evasive maneuvers!"
  2. Re: WWYCD: Multilateral Menace?
  3. Re: WWYCD: Benevolent Overlords If I happen to think of a good street-level thread in a day or three (I've already posted two WWYCD in the last week, so need to pace myself) I'll see what I can do. Kira Midori: Uh, "criminals" by which set of laws? Remember, many dictatorships have laws that make opposing the government in word or deed illegal. Even in the USA, there's a lot of people who break the laws in petty or "harmless" ways every day. If everyone who happened to possess an ounce of marijuana or an illegally downloaded song is instantly transported to prison, that's massive overcrowding right there. As a police officer, Kira will be part of the emergency cleanup determining just why all these people are suddenly in prison and where the heck they're all going to be warehoused. (I'll presume that the BS will simply teleport the "criminals" back to prison if we free them pending due process.)
  4. Re: WWYCD: "I, For One, Welcome Our New Insect Overlords" I think Dolphin's done well enough for now. And players waiting for a fight scene needn't worry too much, the GM can have General Tk-ch'tk submit to senility, get bored with the negotiation and attack one of the holdout country with her handful of loyal warriors.
  5. Re: Pulp-style Anime The 70s Go Nagai giant robot anime series have a very pulp feel, though the technology may be too modernized for best effect. Tetsujin 28-go (Gigantor), with its rather crude-looking radio-controlled machine might work better for the period. Especially if you play up the Bulky, Fragile radio controls. ("We can't stop that thing! But if we can just find the controls, we can smash them!") Back a decade or so, there was a manga set in 20s Japan and around the world by the folks who brought you Crying Freeman. Oh, and Fist of the Blue Sky largely takes place in 1930s Shanghai; too bad the publisher folded.
  6. Re: WWYCD: Multilateral Menace? As Assault said. A couple of guidelines I've found helpful: no more than one thread every couple of days, and never try to "force" a particular response.
  7. In the past few months, the government of the country the player characters live in/visit most frequently has been acting kind of screwy. Some of the decisions made by the government have affected the player characters, such as the one where all metahumans were declared non-citizens and threatened with deportation, or the one where the country was temporarily surrendered to giant insectoid aliens. Others, like the act requiring all men over seventy years old to wear clean underwear at all times "and on the outside so we can check", have been less onerous but equally dubious. Each time, the government has "come to its senses" after the consequences of these strange actions becomes clear, but it's still pretty freaky. Various people have been looking into just what is going on, since the government seems incapable of investigating this on its own. (Indeed, any government agent who investigates is told in no uncertain terms to lay off.) One of the investigators gets in touch with the player characters with bad news. According to his/her/its findings, there's evidence that the insane actions of the government were caused by an UNTIL Black Ops program, involving some of the world's most admired metahumans. And worse, it looks like the orders go all the way to the top of UNTIL. It's some very damning evidence, and would surely cripple UNTIL if the word got out. But there's also the possibility that the evidence was planted by someone who wants just that to happen. ETA: If the evidence can be taken at face value, the motive for the operation is to destroy faith in the national government so that the people of the country will accept a UN-mandated caretaker adminstration being put in, the first step in creating an one-world government. What would your character do?
  8. Re: [YGO] Seto Kaiba Probably. Boost his skills to taste.
  9. Seto Kaiba Player: NPC Val Char Cost 10 STR 0 17 DEX 21 12 CON 4 10 BODY 0 18 INT 8 18 EGO 16 18 PRE 8 10 COM 0 2 PD 0 2 ED 0 4 SPD 13 4 REC 0 24 END 0 21 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 70 Cost Power 70 Mastermind Pool: Variable Power Pool, 50 base + 20 control cost, (75 Active Points); Limited Class Of Powers Available Slightly Limited (Only Base, Followers & Foci; -1/4) Powers Cost: 70 Cost Skill 3 Analyze: Gaming Styles 13- 3 Bribery 13- 3 Bureaucratics 13- 4 Computer Programming (Computer Networks, Personal Computers) 13- 5 Cramming 3 CuK: Business World 13- 3 Electronics 13- 12 Gambling (Board Games, Card Games, Dice Games) 16- 3 High Society 13- 3 Inventor 13- 3 Linguist 4 1) Language: Ancient Egyptian (idiomatic; literate) (5 Active Points) 3 2) Language: English (idiomatic) (4 Active Points) 3 3) Language: German (idiomatic) (4 Active Points) 0 4) Language: Japanese (idiomatic) (4 Active Points) 3 Mechanics 13- 2 Navigation (Air) 13- 3 Oratory 13- 3 Parachuting 12- 3 PS: Industrialist 13- 3 Scholar 4 1) KS: Games (5 Active Points) 15- 2 2) KS: Japanese History (3 Active Points) 13- 2 3) KS: Japanese Literature (3 Active Points) 13- 2 4) KS: Video Games (3 Active Points) 13- 3 Scientist 2 1) SS: Avionics 13- (3 Active Points) 2 2) SS: Electronics 13- (3 Active Points) 2 3) SS: Holography 13- (3 Active Points) 3 Security Systems 13- 15 +3 with any game-related Skill 2 Systems Operation (Recreation Systems) 13- 3 Tactics 13- 3 TF: Helicopters, Parachuting, Basic, Small Planes 1 WF: Handguns Skills Cost: 118 Cost Perk 15 Contact: Underworld (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 12- 20 Follower (8 25 point goons) 7 Fringe Benefit: CEO of a major business, Passport 15 Money: Filthy Rich 6 Reputation: Superior gamer (A large group) 14-, +2/+2d6 Perks Cost: 63 Total Character Cost: 321 Pts. Disadvantage 20 Dependent NPC: Mokuba 14- (Incompetent; Useful Noncombat Position or Skills) 25 Hunted: Rival Businessmen 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture, Impoverish) 15 Psychological Limitation: Overconfident (Common, Strong) 20 Psychological Limitation: Vengeful (Common, Total) 5 Psychological Limitation: Secretly has a soft spot for orphans and other small children (Uncommon, Moderate) 10 Reputation: Ruthless in games and in business, 11- 10 Rivalry: Professional (With all other gamers; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Disadvantage Points: 105 Base Points: 200 Experience Required: 16 Total Experience Available: 0 Experience Unspent: 0 APPEARANCE Hair Color: Brown Eye Color: Brown Height: 1.75 m Weight: 64.00 kg Description: Kaiba is tall for a Japanese teenager, and fairly lean. He tends to wear expensive tailored clothing, and favors the color white. His facial expressions range from smug to angry. BACKGROUND Seto Kaiba's birth name is unknown. When he was young, he and his brother Mokuba were orphaned by an accident. Their relatives took them in only long enough to steal their inheritance, then booted them to an orphanage. Several prospective parents were interested in one boy or the other, but they refused to be separated. Then Seto learned that multimillionaire industrialist Gozaburo Kaiba was scheduled to visit the orphanage as a charity photo op. Gozaburo was the Japanese chess champion at the time, and Seto challenged him to a game. If Seto won, Gozaburo would have to adopt both brothers. Desperate to get out of the orphanage, Seto cheated in the chess game. It worked, but something snapped inside him, and he lost his ethical bearings. Worse from his perspective, Gozaburo turned out to be an abusive parent, molding Seto into a miniature version of his own ruthless self. Seto was forced to study endlessly, honing the skills a business mogul needed to succeed, according to his adoptive father. The Kaiba family butler, a professional torturer, was instrumental in keeping Seto's mind on the job. Seto learned well, and at age 16 was able to take over Kaibacorp from his father. Gozaburo congratulated his son on this achievement, and then demonstrated the fate of losers by jumping from the top floor of a skyscraper in front of Seto. Seto then set about transforming Kaibacorp into the number one games corporation in Japan, and winning the Japanese Duel Monsters championship. Apparently as a lark, he also began attending Domino High School as a "normal" student. It was there that Kaiba met Yugi Mutou, and attempted to steal the Blue Eyes White Dragon card belonging to Yugi's grandfather. Yugi gave Kaiba "the experience of death", an intense hallucinatory sequence in which the rich boy was repeatedly eaten by monsters, in hopes of causing Kaiba to learn respect for the games he played. It didn't work. Instead, Kaiba developed a hyperrealistic hologram system that allowed him to simulate Yugi's powers, built an entire amusement park called Kaibaland which had a secret inner area referred to as "Death-T," and obtained all the other BEWDs in the world. He then kidnapped Yugi's grandfather and tormented him to get Yugi to navigate a series of deathtraps on his way to a Duel Monsters rematch with Kaiba. With the help of his friends, Yugi was able to overcome Death-T and again defeat Kaiba, this time subjecting Kaiba to the Mind Crush, which supposedly removed the "evil" within Kaiba's mind. This drove Kaiba into a coma for several months. While Kaiba was in his coma, a group of Kaibacorp stockholders known as the Big Five conspired to take control from him. They made an offer to Pegasus J. Crawford, the fabulously wealthy game designer who'd developed Duel Monsters, to make him the CEO of Kaibacorp, but only if he defeated Yugi in a Duel Monsters tournament. During the tournament, Kaiba was woken from his coma when one of Pegasus' henchmen abused his BEWD cards. He then flew to Duelist Kingdom, where the tournament was being held, and attempted to defeat Pegasus himself to free the captured Mokuba. Kaiba failed, and his soul was imprisoned alongside his brother's. Yugi then went on to win the tournament and free both brothers. Kaiba was...as grateful as he ever gets. Some months later, Kaiba was visited by an Egyptian woman who claimed that he had a great destiny to fulfill and handed him a special "God Card," one of a set of three. In an effort to gather the rest of the God Cards, and to regain his Duel Monsters championship, Kaiba sponsored his own tournament, Battle City. In the end, it turned out to be another triumph for Yugi. Kaiba was not well pleased, blowing up the island the finals had taken place on. PERSONALITY Seto Kaiba was betrayed (as he sees it) by his parental figures repeatedly, so he believes that in this world, one can only rely on oneself. Friendship and trust are luxuries he cannot afford, with the sole exception of his brother. He has a strong need to prove himself superior to everyone around him, and if he loses, will find ways to get even or ahead. Before the Mind Crush, he was willing to do *anything*, no matter how illegal ethically bankrupt, to gain his vengeance. Afterwards, while still a jerk, Kaiba confined himself to legal methods. Underneath, Seto is a very lonely boy who has a soft spot for small children, particularly orphans like himself. It's partially for them that he created Kaibaland, and builds the best games he knows how. QUOTE "In this game, friendship is fatal." POWERS/TACTICS While Kaiba is in excellent physical shape, with fast reflexes, he has no actual superhuman abilities. He is, however, a genius with a gift for invention and a strong interest in games. He is the reincarnation of an Ancient Egyptian priest, but the only effect this has in the present day is a free language skill. Kaiba hates playing the underdog; his tactics focus on having more resources and power than his opponents. Before the Mind Crush, he was big on death traps disguised as games. CAMPAIGN USE Seto Kaiba is from the Yu-Gi-Oh! manga and anime, created by Kazuki Takahashi. In it, he's first Yugi's nemesis, then his arch-rival. Kaiba could be used in a similar fashion in a Teen Champions campaign as a rival for a player character (making sure to file off the numbers, of course.) If he fixates on a player character, Kaiba will change his Mastermind Pool to better defeat him. Plot Seeds: "Gotta Get 'em All": A local kid gets a rare collectible game card in one of the random packs. As it happens, this is one of the few that Seto does not yet possess, and he'll stop at nothing to get it. (The owning kid will not take money.) "Phantom of the Amusement Park": A new Kaibaland is opening in the player characters' city--but a mysterious masked figure is causing "accidents" and sabotage. Can the PCs convince Kaiba to let them help track down the intruder? "Attack of the Holograms": Duel Monsters have seemingly come to life and are rampaging through the city. Kaiba claims his holographic technology is not to blame, but can you really trust him?
  10. Re: WWYCD: "I, For One, Welcome Our New Insect Overlords"
  11. Re: WWYCD: "I, For One, Welcome Our New Insect Overlords" Also, he's one of the few that's actually trying to reason with the Mantii. "Now we do, yes. Unfortunately, it will be several decades before we've repaired our world's ecosystem to the point that it will be able to sustain large-scale food production again. A few of the empty planets we're mantiiforming will actually be viable before then."
  12. Re: WWYCD: "I, For One, Welcome Our New Insect Overlords" Per the Order: "The Mantii are relatively new to interstellar travel, having come to our notice just over an Earth century ago. They were involved in a number of brutal attempts at colonization, and they did not do well in the ensuing wars. About fifty Earth years ago, they passed and enforced laws forbidding the eating of other sentient beings, and learned the word 'please.' Since then, they've managed the peaceful takeover of three solar systems, though we're still watching in case they backslide."
  13. Re: WWYCD: "I, For One, Welcome Our New Insect Overlords" Yup. Also pork, mutton, rabbit, chicken.... "We feel that relieving your species of the burdens of government, and sharing our technology, is equitable compensation. Oh, and you get to continue to live, of course. Except possibly this "president" we have been dealing with, who seems to think we do not know about his plan to betray us once we've turned over our technology." "An interesting proposition, presuming we had a suitable uninhabited planet to work with. Unfortunately, the mantiiforming of the planets we have available will still take decades." "Your objections are noted."
  14. Re: WWYCD: "I, For One, Welcome Our New Insect Overlords" Gotta love a "Pro from Dover" character. How much did the perk cost in your campaign?
  15. Re: WWYCD: "I, For One, Welcome Our New Insect Overlords" "I see by the history tapes that competition for the most desirable mate causes much strife among Earthlings. Why then, have Earthlings not genetically engineered the desire for a physically attractive mate out of their species?" "You are certainly welcome to talk to out scientists about these interesting ideas. So far, all attempts at artificial solutions have been...unpalatable." A tall Mantii in the back of the room, notable for filmy eyefacets, grumbles "Why are we still talking to the (untranslatable)? We should just take what we want" "No, General, we do not come as invaders! Er, excuse General Tk-ch'tk. She's still fuming over the 'no eating sentients' laws." "That would be why we are here, offering our services."
  16. Re: WWYCD: "I, For One, Welcome Our New Insect Overlords"
  17. Re: Wwycd: They Blew It!! Talion: As the New Legends are the primary/only superteam of their world, they would have been the ones in the city when it blew up, and Talion would have been right there with them. Thus, he is too busy regenerating to do anything until well after this situation is resolved.
  18. With minimal warning, large starships appear over every capital city on Earth. These turn out to be inhabited by three meter tall intelligent preying mantises. They're more technically advanced than Earthlings (even if your campaign is high-tech) and claim to have ways to prevent military force from being used against them. The Mantii (as best humans can pronounce it) explain that they will generously take over governing Earth, in exchange for massive amounts of meat. Not, thankfully, human meat, but they are interested in oh, say, 90% of the cattle humans would normally slaughter each year. There are also various smaller demands, none of which seem particularly onerous, but the whole taking over Earth thing doesn't sit well with many people. However, several governments do take up the offer, mostly economically fragile Third World countries--and the one the player characters live in/most often visit. The Mantii quickly move in, and at least initially act in a benevolent manner. Then they announce that regrettably, the other countries will have to join the Mantii Protectorate...or "face the consequences." What Would Your Character Do? (Feel free to pick an earlier point in the process that he/she/it would intervene.)
  19. Re: A Question on Liaisons So, you could have someone incompetent/unqualified slotted as a supergroup liason due to favoritism or string-pulling, but they'd still have to be of a proper rank/time in service, yes? I like to treat "that doesn't make sense" moments as opportunities to launch a plotline in my games. Okay, the lieutenant has been assuming that his father's pull got him the job, after all, he's not experienced enough in the real military to spot how ridiculous this is. And most of the other characters who aren't up on military procedure have assumed the same. But the father finally shows up and wonders aloud how his son got the job, pointing out the ludicrousness of the situation. By any method used to check, the general is sincere--he didn't pull any strings. Which means that there's some other reason. Time to do some investigating! As to the main thread, I too think that too many liasons is a bad idea. Which is not to say that some governments wouldn't try it.
  20. Re: People from History? The GURPS Time Travel-related books (Who's Who, IIRC) have a number of historical person writeups, which can be relatively easily adapted.
  21. Re: Teen Champions Plot Seeds from Yu-Gi-Oh! Skipping over Seto Kaiba's intro, because he deserves his own entry... The Wild Gang: This one is aimed at a former hoodlum PC. A former colleague of the PC has now formed his own gang, and has decided to recruit the PC. Hirutani uses extortion by threatening to hospitalize one person from the player characters' school for each day the PC refuses to join them. With the former hoodlum's help, Hirutani plans to defeat and absorb the other local gangs, leaving him in control of the area's crime. Even though Hirutani has warned the PC not to alert anyone, the other player characters are likely to get involved. Hirutani has DF: Shaved Eyebrows, Must Be Leader, and Sadistic. His powers should be similar to the target PC's, slightly stronger but with lower DEX or Levels. He has several Followers, teenaged thugs with stun guns, increase their numbers or combat skills to make them a plausible threat to the PCs. Skipping over Shadi, as well. Digital Pet Duel: The latest fad is Tamagotchi-like virtual pets (Nintendogs?) and most of the kids in class have one. In particular, one enormously fat kid named Kujirada ("It's a whale") has an unusually powerful and long-lived pet. It has gained the power to control Kujirada's mind, and to consume other virtual pets to make itself more powerful. "Black Star" is almost entirely devoted to the primal urge to consume and grow; to make it scarier, give it the ability to control other machines once it's consumed their programming. American Hero: Extremely wimpy kid Hanasaki is a big superhero fan, fixating primarily on Spawn-like character Zombire. Recently, his father got him the last piece necessary for a full Zombire costume. Hanasaki snuck out of the house in costume, and to his surprise, was able to defeat some thugs who'd been mugging a civilian. He's become convinced that the costume gives him superpowers. Unfortunately, what actually happened is that his father paid the thugs to take a dive; now they plan to lure Hanasaki into a trap, and get the father to pay big bucks to avoid damage to the boy. The player characters learn of this at some point; perhaps Hanasaki confides in one of them as to his new secret identity. But what's the best way to rescue Hanasaki from the situation he's getting into? Hanasaki has low physical statistics, a high KS: Superheroes, and Well-Off. The thugs have spray paint cans (Flash vs. Sight/Change Environment) and a cigarette lighter. Increase their numbers to make them more threatening. Skipping Mokuba too..... The One-Inch Terror: At the local arcade, one of the PCs repeatedly beats another person at a fighting video game. It's one of the ones where there are two screens back-to-back so you can't see your opponent. After the PC squashes the Bruce Lee player for the umpteenth time, "Bruce Fan" finally runs out of tokens. Bruce Fan then walks around the machine and ambushes the PC, beating and robbing him. Obviously, the player characters can't let this stand. Bruce Fan has some Martial Arts (Jeet Kune Do) and carries two knives. He'll offer one of these knives to an unarmed opponent for "fairness", but it's actually a trick collapsible knife. While BF pretends to be an honorable martial artist, he'll actually cheat at every opportunity. His KS: Bruce Lee is pretty good though. To make him more dangerous, pump up his Martial Arts levels. Thoughts, comments?
  22. Re: Teen Champions Plot Seeds from Yu-Gi-Oh! And a few more... The False Prophet: Kokurano (translate to something with "seer" or "oracle" in it) may have a nose too red for the rest of his face, but he's hit on a sweet scam. Kokurano claims to be a psychic, and charges a nominal fee for palm reading and predictions. Most of the time, he just uses cold reading and Barnum statements to produce a good-sounding but empty pronouncement. However, inside his voluminous cape (part of his "psychic" outfit), Kokurano has concealed several handwritten prophecies covering various low-probability events; if one of them happens, he simply pulls out the appropriate prophecy to prove his psychic ability. All of this is petty stuff--what makes him dangerous is that sometimes he will intervene to make his prophecies come true, especially if it's to cause harm to an enemy. Kokurano's also a lecher, and bored with his current "disciples," fixates on an attractive PC or DNPC. He makes a couple of wordplay predictions to get rid of the target's current boyfriend or friend who's a boy, then moves in for the seduction. Of course, Kokurano isn't taking any chances with the girl saying "no". He's willing to use chloroform or roofies to make her more agreeable. To make Kokurano more dangerous, give him actual minor psionic abilities, such as telekinesis or pyrokinesis. He should not have reliable precognition or mind control. Into the Fire: The school is having a fund-raising festival, with each homeroom competing to do the best. The player characters' class has drawn the best location in the fairground. Unfortunately, Inogashira and his gang of seniors want that piece of land for their cooking booth. (Okonomiyaki in the original, barbeque or another fire-based cooking art should do as well.) Being burly fellows with a massive steel slab grill, they're easily able to smash the PCs' entertainment. How to get the spot back, since the school administration is refusing to get involved? Inogashira is big (though not quite as big as Ushio) and strong, with especially strong arms and a tolerance for high temperatures. He also has a pretty good PS: (Type of cooking) skill, and is good at air hockey. For a more dangerous version, give him flame-based powers. The Face of Truth: Miss Chono is the most babelicious teacher at the high school, tight clothing over dangerous curves, and a sexy face (even if she goes a bit overboard in the makeup department.) Unfortunately, she's ugly on the inside, and enjoys petty cruelty. Her hobbies are 1) crushing the hopes of men who think she likes them (after first making them spend and spend on her) and 2) getting students punished or expelled for minor rules infractions. Sadly, last night she failed at her first hobby when the man she was on a date with dumped her first. So she's going to take it out on the students. She orders all the kids to empty out their bags, desks and pockets for inspection. And wouldn't you know it, today one of the player characters just happens to have some contraband on him or her. What to do now? Miss Chono has a high COM, Psych Lim: Cruelty, and Psych LIm: Fears becoming old/ugly. She's a social threat, not a combat one, so doesn't need an upgrade. The Poison Man: There's a new gang in town, the Muscle Hunters. They're very specialized, only attacking teenagers who have certain highly expensive fad items, and stealing them. (In the original, sneakers, substitute whatever's big this year.) The police have done nothing yet, since there haven't been any serious injuries, and they consider the stolen items "stupid kid stuff." In reality, the Muscle Hunters work for the owner of the Junky Scorpion shop, which happens to be the main place you can buy the fad items. He gives them descriptions and approximate locations of the customer who bought the item, they rob the customer for a small finder's fee, then the owner repackages the item and puts it up on the counter for resale as new. The Muscle Hunters are typical teenage thugs, whose primary advantage is numbers and striking from ambush. Their favorite tactic is binding a target's arms by dropping a tire over him. Once beaten in a fair fight, they'll roll over on the Junky Scorpion owner. The owner has some Sleight of Hand skill, and a pet scorpion, as well as a holdout knife. His primary weakness is greed, which can be used to turn him against his pet. To make him more dangerous, upgrade his pet to a Giant Scorpion. Your thoughts?
  23. Taking these from the early manga, which is very high-school centric. Most of these are meant for a solo character with minor powers, adjust as necessary. World's Scariest Hall Monitor: Hall monitor Ushio ("Beef" would be a reasonable translation) is abusing his authority. He finds kids who are being bullied, and offers his "protection" in exchange for money. Of course, if they refuse to pay up, they're going to have a little accident. Ushio should have stats equivalent to one level of Growth, Always On. He has enough fighting ability to take out most normal bullies, and carries a hunting knife. Since Ushio's a hall monitor, give him a Contact on the school administration who will squash any complaint sent up through legitimate channels. His big weakness is Psych Lim: Greed; he'll fall for obvious traps if he thinks he'll get money out of it. If he needs to be more dangerous, give him some more STR/Growth, and actual knife-fighting skills. Lying Eyes: A television news producer has decided to do a series on school bullying. Unfortunately, he doesn't believe in the "investigative" part of investigative reporting, and instead is setting up incidents for his crew to film. The Producer has the skills needed for his job, plus Acting and Dirty Infighting. He also has a gopher (Follower) who is young enough to pass for a high school student, and is forced to do most of the actual dirty work. If the player characters cross him, the Producer will edit the film to make them look bad. Hard Beat: The notoriously tone-deaf Sozoji bullies smaller kids into coming to his karaoke "performances" (for which they must pay) about once a month. Refusal is not an option, if you want to avoid body parts other than your ears being sore. Sozoji has "Cannot Sing" and "Ignorant of His Own Incompetence" (He thinks people who diss his voice are just jealous or need a hearing checkup.) He also has horrible taste in music, and even when not singing himself, wears earphones that are louder on the outside than the inside. (Change Environment, 1", horrible music.) His "singing" is so bad that it's worth a 1d6 sonic NND (deaf or hard ear coverings.) Oh, and he wears a "fat Elvis" costume for his performances. To make him more dangerous, give him actual sonic powers. Jailbreak: An escaped murderer decides to take a fast food joint hostage, while the player characters are there in civilian ID. 777 has a gun, but his real gimmick is that today is his "lucky day" according to his horoscope, so he will succeed at anything he tries. (5d6 Luck) He's easily distracted by creature comforts, such as cigarettes and booze, but is sharp enough to spot ambushes. To make 777 more dangerous, give him more luck-based powers. (Too bad they'll go away at midnight.) More later, perhaps.
  24. Re: Incompetent characters Perhaps the Psych Lim: Ignorant of Own Incompetence would be appropriate.
  25. Re: WWYCD: The Basics Rock Bottom: Ala Mr. Incredible in the movie. Maybe not with the stopping cars bit in the middle. Calculus: After making sure this isn't a trap, calculates the exact trajectory necessary to toss one of his rubber spheres to startle the cat into falling from the tree. Mask of Justice: Climbs up into the tree and fetches the cat. Is unfailingly polite to the little old lady. Kira Midori: Telekinesis is so useful. Talion: The cat winds up bleeding out before it can be gotten to the vet.
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