I run a Galactic Champions style game but I have run normal champions games in the past.... but in my adventures magic and mysticism play a large roll in the world. I always was in the mindset that mystical and magical energies were differnt than other attacks or energies.. so in my games i have created two unique powers to show this.
The first is just Damage Reduction vs magic... uses standars pts for Damage Reduction and protects against spells, spell like abilities wands scrolls and inate spell abilities.
The other is Mystic Defense it is bought just like Mental Defense 1pt/1 and ego/5 ... it protects you against all things mystical and magical , dimensional, enchanted wpns, artifacts, drains, transfers, etc.
I think it adds a bit more flair to the game I mean I looked at some old Superman comics and we all know how powerful he is and he was affected by magic fully... his normal energy defenses did not apply....
Ramblings and comments ?