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Lord Mhoram

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Posts posted by Lord Mhoram

  1. Re: X Ray-ted Vision

     

    Of course' date=' it goes without saying that if your character's appearance, background, setting or other factors would logically exclude from even being asked they wouldn't be.[/quote']

     

    Meeb would do it anyway. Maybe if it was not just one superhero in the issue, but a number of them, he is the joke in the bunch.

  2. Re: X Ray-ted Vision

     

    Terminal Velocity would say no - it would mess up his image... and he's 19.

    Angelfire would say no - she has made a point that while she is a half succubus rock star, and does the occasional sexy picture, she never ever does nudes.

    Ballistic wouldn't - he's a early 40s guy in a supersuit. Not really all that appealing.

    Sift would not. She's 23 but still a virgin - she would not be comfortable with that at all.

    Meeb walks around naked all the time, so he would.

    Black Cat would not. She considers that a private matter. If someone wants to see her nude, they have to be in a realationship with her.

     

     

    Given I think that stuff is a blot on society in real life, none of my characters would aside from the blob like alien.

  3. Re: Very flashy, acrobatic martial arts styles?

     

    Out of curiosity have any of your guys used parkour for your characters? I have for one or two, basically I gave them:

    Breakfall

    Leaping (with the Accurate adder)

    Running

    Environmental movement

     

    Anything I've missed?

     

     

    I also tend to have "use running as another mode of movement" naked advantage, and but it as flight (limited) and superleap. This allows for run, jump, bounce up a wall all in the same movement.

     

    As for flashy martial arts - Wu shu, Capoeira and Tae Kwon do are you most in the air or acrobatic kickers.

  4. Re: Possible HERO System Supplement Kickstarters From Steve -- What Interests You?

     

    I'd go for all of those aside from Dark Champions in the 25-40 dollar range; although I might go larger for Mythic Hero - assuming hardcopy + PDF.

     

    Any book that is just a redo of a 5th ed book of one sort or another I'd pass on - although I was thinking about the Empress book. I don't use the 6th Ed Champions universe, but just like buying M&M, SAS or Gurps Supers books, I could use elements from it in my game. There were a lot of books announced for this year and next I was going to buy. And I did love the advanced guides. :)

     

    I love supporting Kickstarter projects. At this point if any Hero book comes out that is new (Mythic Hero, StormLords) or that wasn't covered in 5th (Cyber) I'd get.

    .

  5. Re: Your evil army

     

    Blackcat who is more an interdimensional special agent than superhero these days would just gate them all to the main city of the Pentarchy and turn them over to the leaders there. They have uses for evil people in their organization (for good ends). Might send them to a Demon controlled world and have them kill as many demons as they can or something.

     

    Sift and Ballistic would send them back to whence they came - Magic VPPs outa be worth something (Ballistic's is at 90 points right now).

     

    Meeb would keep them. The group he is with are good guys in that they fight bad guys, but they cause more property damage and other stuff than any other superteam I've played on. They are all really ugly and called The Freak Squad. It would fit to have an army of evil to do good things.

  6. Re: Unususal premises for Suoerteams

     

    Well' date=' when I revised the classic Champions villain [b']Prof. Muerte[/b] for current Champions Universe continuity in Digital Hero #44, I had him brought back from the dead by Takofanes as a grotesque fusion of undead flesh and the technology of his armor. Muerte created a whole new set of minions by "upgrading" various types of undead through a combination of science and necromancy. (His nom du crime thus became more appropriate than ever.) ;)

     

    one of the best bits in the magazine's run (well... aside from my stuff)

  7. Re: Notes on current Legion of Super-Heroes members

     

    Yep that's the issue, he basically flattens the Entire Legion while trying to prove that he is innocent. Since he can only really do one trick at a time, he's Really good at those tricks. Ultraboy still remains probably if not my favorite Legionnaire, pretty darn close to the top. Without digging out the issue, I want to say that's also the issue where he does some Vacuum exposure feats of Super Strength as well and some of his Use a Power Switch to another and so forth combo's are really well laid out in that issue.

     

    You also see what particular power actually got him in and kept him in the Legion, and what makes it different then similar powers Others have. :D

     

    ~Rex

     

     

    I can still see in my minds eye the panels of Him, SB and Mon flying - seen from a distance as only their blurs - and the voice saying something like "And while you are very powerful, you choose to hang around the two people more powerful than you. Which makes it so much sweeter when you defeat them" and the last panel has Jo pulled up - one leg raised - stopping his flight while Mon and SB slam into each other. :)

  8. Re: Notes on current Legion of Super-Heroes members

     

    My Favorite LSH issue of all time, is the one where Ultra Boy Beats up the Pre Crisis Legion. :D

     

     

    Was that the one where he was on the run for murder and suckers Mon and Superboy into move-throughing each other. I loved that issue.

     

    One of the things I liked about the Threeboot legion was Kal teaching Jo how to focus, and how to switch his focus faster. I just loved the Martial artist teaching one of the potentially most powerful legionnaires how to use his powers better.

  9. Re: Hand Attack Power + Martial Arts

     

    HSMA 6E 80 has a Ranged Martial Arts called "Enerjusu". It's desinged to add uses(and damage) to Blasts. For the purpose of weapon elements' date=' all Blasts are considered one (the free) weapon Element.[/quote']

     

    Cool.

     

    Had a character under 5th that had a fire based multipower and a martial arts with it - one of the maneuvers was disarm, defined as heating up the weapon too hot to hold. If they won the strength roll they toughed it out. :) Having a ranged throw defined as a concussive blast worked really well too.

  10. Re: Hand Attack Power + Martial Arts

     

    You're confusing Weapon Elements with Weapon Familiarity.

     

    Wow color me embarrassed - I was sure that was a rule, but I checked the rulebooks and 5th and 4th UMA and Ninja hero and didn't find it. House rule so ingrained that I though it official.

     

    However with the fact some martial arts get a free element if that style is designed with that weapon in mind (fencing for example) tended to support the way we approached it - 1) Free weapon familiarity with purchased attacks, 2) free W element with MA designed with that element in mind led to 3) if the martial art is designed for a purchased power (or multipower) it had free Weapon element for that power. If you have someone with a flame blast and the ranged MA is for his flame blast, then that is the weapon it was designed for. Although I can see a multipower pushing it - but we let that slide in our games.

  11. Re: Hand Attack Power + Martial Arts

     

    Have a player who has purchased Hand Attack Multipower and a Defensive Strike Martial Art. Can the player apply the benefits of the Defensive Strike to all uses of their MPP?

     

    Thanks for replies.

     

     

     

    Now I don't know 6th all that well, but in fifth you did not buy weapon elements for attacks you have purchased - it is assumed. So going by that, yeah, you can.

     

    To be honest I've been doing that for martial artist since 4th ed.

  12. Re: Crossover events (has anyone else actually done this)

     

    How about 3 Gms' date=' two universes, three campaigns, two (same universe) being D&D and one being Champions? [/quote']

     

    Cool.

     

    I actually mis remembered some bits - My wife had run a Interdimensional Champions game, and those character showed up (although she didn't GM in the crossover). And the extra's that I passed out ending up being involved for most of the game. That is how we ended up with 4 teams. :)

  13. Re: Crossover events (has anyone else actually done this)

     

    Currently doing that. I'm playing in a group with two GMs. They're doing a X-Men type game and one uses Detroit' date=' the other Vibora Bay. The other second GM plays and then swaps out with the first GM so they can play.[/quote']

     

    I like shared universes.

     

    That was basically what we did, but we each had our own separate universes.

  14. Re: Crossover events (has anyone else actually done this)

     

    Not in a Champions game. I was in a D&D 2d Ed game with one of three DMs sharing a homebrew setting they had jointly created (one of them was Kim Mohan' date=' former Dragon Magazine editor). The three DMs lived in seperate cities but kept each other updated on their latest events. My DM's PC group appeared as DM-run NPCs in the other two DM's campaigns, as theirs did in ours.[/quote']

     

    That's pretty cool.

  15. I haven't actually been able to play for nearly a year. So I've been thinking about some of the better stuff I've been involved in over the years.I ran a 8 or 9 year running champions game; one of the other people in the group did the same thing. We alternated.

     

    And for a single extended multi adventure story arc, we did a crossover event - we timed it when the characters in the games were pretty close to the same powerlevel.

     

    About half of the character I GMed and about half of the Characters he GMed swapped universes (keeping the player mix the same of course, so everyone could play in one universe or another).

     

    So I ran half of my group and half of his, and he did the same.... there were actual extra characters so we both ran two storyline (for 4 groups of different power levels)

     

    The end was a huge fight with everyone there and the megavillian (an alternate dimension version of one of my retired PCs actually).

     

    We as GMs enjoyed it, and from the feedback we got it was great for the players as well**.

     

    So has anyone else ever run the "big summer crossover event" that actually crossed two running Champions game by 2 GMs?

     

     

     

    **One of the bits I did in my side - when the switching was first happening I figured that it wasn't isolated to just our two universes, so I asked everyone to tell me their favorite superhero (actually in normal conversation I steered the coversation to this topic and listened)- and I wrote those heroes up and handed them out the next week and said "It would just be for this week and maybe next, but how would you like to play these guys - if you don't you can just play your normal PC"

    Everyone took the handouts - we spend about 15 minutes making adjustments the character sheets*, and everyone played their favorite comic hero.We had the Hulk, Cyclops and Wonder Woman for sure... I don't remember the others.

    Everyone actually enjoyed that bit too.

     

    * I'm sure Pariah will drop in and leave his comments - he was the other GM, and added a great Disad to his handout character.

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