Re: Victor Krum
Reminds a bit of a character I made with a form of hyper intelligence; I described him a "pattern savant." It has been my observation that, in game mechanics, hyper-intelligence and hyper-luck work almost the same way. It's about gaining the advantage in some way, even over reality itself. The basics: skill levels, find weakness, danger sense, limited precognition, luck. Some form of avoidance based defense such as missile deflection, combat luck or high DCV levels. For what you describe, I would say some sort of stealth or invisibility to avoid detection as a source of trouble. You may even want a form of TK or Change Environment to mimic nudging things in the right direction. A VPP is always a good idea.