Re: Balancing of the Green Lantern
In the recent Green Lantern Rebirth series, they translated the use of Will to power the ring as taxing for those that aren't as stalwart. While I'm still somewhat new to the system, I was thinking of just creating the ring as a "gadget" of sorts with built in capabilities that could grow as the character does so. One of the factors I was considering that it translates willpower (or the equivalent system stat) into END--or maybe just use the equivalent stat that can bleed off endurance if necessary. Additionally, I'm considering including a varied power pool with minor ratings so as to come up with new things on the fly if necessary, but it includes common GL tools (i.e. shielding, flight, energy projection, communication, spirit travel, FTL travel, etc).
While it may seem powerful, I was going to include all the other inherent problems with being a GL dependent on the era. Such disadvantages include:
* Obligations to the Guradians and the Corps and all that entails (including representation ala Sinestro and Guy Gardner; constant monitoring without being aware of it)
* Weakness to the color Yellow
* Recharging of the Ring's powers
* Committment to Order
* Cannot use the ring to advance their own ends
* Conflict with the Kwardians
When applied right, such problems can limit even the most powerful GL (which it did!). Each of these can also be easily applied to a GL type hero as well.