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Nevenall

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Posts posted by Nevenall

  1. Re: Resistance vs. Striking Appearance

     

    that is how Resistance is Build:

    Resistance: +1 with EGO Roll (2 Active Points);

    Only To Resist Interrogation/Questioning (-1).

    Total cost: 1 point.

     

    So I'd say just buy EGO with Limitation: Only to Counteract Striking Apereance

     

    That's what I would do too. the only question is the value of the 'Only to Counteract Striking Appearance' limitation. -3/4 or -1/2 depending on the campaign.

  2. Re: What benefit does a Familiar grant a Mage type? What good are they?

     

    I looked up familiars on Wikipedia. According to the interwebs familiars were thought to be either a demon or fairy spirit guide or guardian who sometimes takes an animal form so they can pass unnoticed. These spirits would help the human with their magic.

    In this sense, Bob, Harry Dresden's skull bound intellect spirit is a good example of a familiar.

     

    Gamewise, I would say that a familiar could be the special effect of a research library for spells and for knowledge skills.

  3. Re: What benefit does a Familiar grant a Mage type? What good are they?

     

    I looked up familiars on Wikipedia. According to the interwebs familiars were thought to be either a demon or fairy spirit guide or guardian who sometimes takes an animal form so they can pass unnoticed. These spirits would help the human with their magic.

    In this sense, Bob, Harry Dresden's skull bound intellect spirit is a good example of a familiar.

  4. Re: Throwing Distance for Super Heroic Characters

     

    There's an optional super throwing table, I think, in the Advanced Player's guide to address that kind of issue.

    In my games I dispense with the table and just say that your extra STR is your meters distance for a standing throw. A running throw is double that. A prone throw is half that.

  5. Re: Anyone using 1 pt per Dex in 6E?

     

    Yep, and to newer folks or munchkins, what they see, is that +2 applying to ALL the skills associated with that stat, hence, more bang for their buck they think, if they just Ninja out.

     

    ~Rex

     

    Well, at some point to you have to invoke 6E1 p. 9. But I can say that because I'm lucky to have the group I have. :)

  6. Re: Independent multi-targeting?

     

    There are a number of ways to do this. Multiple Attack is a combat manueuver that allows you to use the same attack against multiple targets in the same action.

    The other option is Autofire, which also allows you to attack multiple targets in the same action. The Iron Man example especially could be represented either way I think.

  7. Re: Anyone using 1 pt per Dex in 6E?

     

    To what?

     

    Agility Skill Levels become the same as any other broad category 4 pts per +1

    Lightning Reflexes is a little tricky I tried to recalculate the cost as best I could. I adjusted the DEX to +2, +3, +4, +5, +6 but honestly I would consider leaving lightning reflexes as it is, except perhaps for the all actions category.

  8. Re: The fine Elven Mithril/Mithral Shirt from the Lord of the Rings movie

     

    I would refuse to build anything from the alleged Lord of the Rings movie, but I would build the one from the books with Resistant PD 8 and Resistant ED 4 or more depending on your campaign power level, IIF because you can wear it under your clothes, and NOT real armor because it never seemed to get damaged or need repair or slow down the wearer.

  9. Re: Too versatile!

     

    ...Another trick is the PC as NPC. This is a mental shift. Stop thinking of the character as "me" and firmly think of him or her as "my NPC in the game". It takes some of the Mary Sue out of the build and lets you take pleasure in your character's limits and defeats as well as his powers and victories.

     

    Narrow Power plus Power Skill works pretty well. Build the very best narrow concept Brick / Blaster / Whatever you can, but rely on Power Skill rather than a VPP or huge MP for special occasions. It reminds you not to over use odd tricks, but they're still there when you need them.

     

    Finally, talking with the other players about Tropes and Teritories as you build helps. Make sure you're not stepping on their toes before starting the game, and step back intentionally to let others shine when you know that being The Smart One or The Ghost Savy One isn't really your character's role. There's a lot of fun in cheering on your team mates as they take the spotlight, and you're much more likely to get cheered yourself when the spot turns back to you.

     

    That is good advice.

     

    I think this is a very common problem in RPGs, I struggle with it too.

    I try to remember that the most interesting part of a character are his flaws and limitations and those are what lead to the game moments you will never forget.

     

    In a similar vein, I find that I can be overly cautious in-game. Trying to get all the information and form the perfect plan. Sometimes that is interesting and sometimes it's not.

  10. Re: Electro Magnetic Pulse

     

    I don't think so. My understanding is that without also enough Expanded Effect to cover any and every power in the category of SFX you'd have to choose what kind of Power or Characteristic to affect with each use of the Dispel. For example' date=' one Phase you might affect electronics-based Flight. The next Phase you might affect electronics-based Resistant Protection (e.g. force fields?). The next Phase you might affect electronics-based Strength (e.g. servo-motors). You would [i']not[/i] have the option of saying, "I want to affect whatever electronics based power (or power(s)) each target has." This makes SFX-based Adjustment powers pretty damn worthless in 6E in my opinion unless they are bought with the +4 worth of Advantages and permission from the GM to make that cover all powers of the given SFX.

     

    Mmm...I think you are right. Though I disagree that the cost is too high.

  11. Re: Electro Magnetic Pulse

     

    I don't think so. My understanding is that without also enough Expanded Effect to cover any and every power in the category of SFX you'd have to choose what kind of Power or Characteristic to affect with each use of the Dispel. For example' date=' one Phase you might affect electronics-based Flight. The next Phase you might affect electronics-based Resistant Protection (e.g. force fields?). The next Phase you might affect electronics-based Strength (e.g. servo-motors). You would [i']not[/i] have the option of saying, "I want to affect whatever electronics based power (or power(s)) each target has." This makes SFX-based Adjustment powers pretty damn worthless in 6E in my opinion unless they are bought with the +4 worth of Advantages and permission from the GM to make that cover all powers of the given SFX.

     

    Yes, I think you are right.

  12. Re: Electro Magnetic Pulse

     

    If you Dispel a power that's bought with a Focus you break that focus so it will require repairs.

    Plus you only really need to buy AOE and Variable Effect +1/2 to affect every electronic device in an area.

    If a focus has multiple, individual not frameworked, electronic powers you would technically only dispel one of those powers, probably the one with the largest active points, but I believe the focus would still be broken and the other powers unusable.

    Just a thought.

  13. Re: Teamwork, Multiple Attackers, and Coordinating

     

    I use a system like Weapon Familiarities for such things. Basically for 1 point you are familiar enough with a group of combatants (like the PC group) that you can freely coordinate or get MABs with them.

     

    Probably you could extend that to say that a 2 point group would be some kind of tactical unit of undefined membership but with similar training.

    Like for 2 points you could coordinate with anyone who also has had navy seal training, but that's a random of the cuff thought.

  14. Re: Combat Skill Levels

     

    Actually, couldn't you use the 3-pt CSLs (if you just wanted to boost one type of weapon)? Still more expensive than just buying more dice, but not twice as much.

     

    I'm not a fan of this one though. It means that "deadly precision" types have to use a greatsword instead of a dagger if they want full benefit from their skills.

     

    Yes, +3 CSLs can increase damage.

  15. Re: Combat Skill Levels

     

    Two reasons: One, It takes 2 CSLs to get +1 DC which would cost 10 points and would prevent you from using those CSL to increase your chance to hit. Whereas 1 DC of killing attack costs 5 points.

    Two, most GMs limit you to doubling the dice when adding damage to an attack. So, if you bought 1 pip of Killing Damage you could, at most, increase that to a 1/2d6.

  16. Re: Abort to dodge, while dodging

     

    the effects of actions, but especially defensive actions, last from the moment you use them until the next time you get an action. So, when you dodge you will be dodging for several phases and receive the benefit for several phases. When I first started HERO the importance of this concept was not immediately apparent to me.

    Sometimes its still a little foreign, but it's very core. When you dodge you will be dodging until your next action. When you parry, you can parry attacks until your next action.

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