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Cantriped

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Everything posted by Cantriped

  1. Re: Fire Balls Spells and Hit Locations. I'd say any AoE attack that has the Selective advantage (you can target and make Attack rolls agaisnt each in AoE seperately) would get a Targeting roll with all aplicable benefits and downsides, as those are assuming to work more like a hail of smaller bolts, while an AoE that aims for the Hex (at DCV 3) should use the normal Stunn roll multiplier for killing attacks (1d6-1) and have the Average of each of the effected character's aplicable defences applied agaisnt it, (For a RKA Fireball that would be the average of every piece of Resistant ED he's got on)
  2. Re: Anonymity vs magic don't forget inherent, kinda defeats the whole purpose if Magic can dispel the ability to be found
  3. Re: Clubs, Lethal Weapons? (Killing Damage Not Normal) you'd be amazed how much damage two opponants armed with bludgeoning weapons can do to each other and not kill eachother, and thats with no armor. Granted, somthing that many people don't realize is that in midevil combat two fully armored warriors were essentially incapable of doing meaningful damage to eachother, instead they clubed eachother with thier swords until one beat the other to unconsiousness (negative STUN), and then stuck the pointy end in (coup de grace).
  4. Re: Fire Balls Spells and Hit Locations. Time-honor-ed dosn't make it any less pointless. Saying that curant DnDs rules suck is like saying that Pigs oink, its a give-in
  5. Re: "Stances" for magic wielders Or at a location that is a "transition point" like the beach, (Water and Earth) or a Mountain Peak (Earth and Air), a Caldera (Earth and Fire)
  6. Re: The Unreal Magic System thank you, I'll do that. Essentially I agree with all of you, I'm not fond of the Devisor, primarily because there are no restrictions to the overall spelluse to explain its existance, that and how does one deside what magical powers are counted as Spells (and thus get the divisor) and which are abilities and do not. But it does serve a purpose 9 times out of 10, depending on the restirctions placed on Non-Mages. The system is designed to go into a low to midrange point game, (players start at 50/50).
  7. Re: The Unreal Magic System yeah every thing below the line was taken right off his site. and I realize the devisor is unelegant, but luckily its probably only temporary, I plan on replacing the Mechanics with somthing less clunky before long. however it is partially true that powers aren't as well costed for Fantasy as they are for other Generes, the system wasn't initially designed for it I don't think. and there are plenty of arguments both for and against using such a system, but very few potential solutions that are not "unelegant" I plan on looking over shrikes site again this afternoon and seeing if I can't find somthing that will work better with some tweeking.
  8. Ok, this page may look really empty now, but the Magic system is not here: http://www.herogames.com/forums/attachment.php?attachmentid=18306&stc=1&d=1124753437
  9. Re: Fire Balls Spells and Hit Locations. Official Rules state that AoEs do not roll for Hit Locations, instead they always damage as though they'd hit the chest. Though personally I'd jsut ignore the Hit-Location rules entirely for AoEs and roll the StunX and all normally And please, just because the curant system leaves much to be desired is NO reason to constantly lay into DnD, I've played that system since I was 4 (and my mother and father both played for for many year prior that), and by and large they did thier research (the earlier editions morso then the later)
  10. Re: Orc fall down, go BOOM! I had a Golbin Deck once, my favorit card was Fling (Sac Creature, does damage equal to the monster toughness) anyway, I like the Explodomatic Orc Spell, that would be fun, make it NND though, (Defense is being composed of Incombustable materials, Having a Protection from Fire Spell active, or similar ability which confers Immunity to Sudden internal explosions)
  11. Re: "Stances" for magic wielders Aaah, my mistake, 3 pt are fine then
  12. Re: Magic: The Gathering to Fantasy Hero Hmm, I must have mis read Invasion then, he never came across as a Planeswalker to me, Baron was more powerful in many ways. infact, Baron was his teacher.
  13. Re: The Slivers are Coming... Hmm, Perhaps then it should be more like AoE (20") thats still about a 125 foot area that way you get a lot of slivers in a relativly small space (like a small cave complex) thier gonna be powerful, but they gotta stay pretty close by to each other to stay strong. and that way you don't have multiple small hives all boosting each other. I plan on doing somthing similar for a different creature type as well, Except that thier all rats, Cranium Rats, and if you get enough together they start getting smarter, eventually even using Magic on you. I'm thinking each will have a the Wizardry and Sorcery Magic skills, a Multipower filled with some spells from the Wizardry and Sorcery Arcanas of the FHG (Even if it Means doing a Multipower within a Multipower in some cases), But no Reserve, instead they have a AoE Intell boost and an AoE (standard Effect, Succor) Aid MultipowerReserve (probably like 2d6) with continuous, persistant, and Inherant. And maybe a few SLs & CSLs for Magic Each.
  14. Re: The Slivers are Coming... True, but were talking a fantasy Campaign, so the opponants "army" isn't going to max out at maybe 8-20 creatures like it does in a MtG game, (thogh I once did play agaisnt a guy who had like 67 1/1 little twig things in play, it was great to have so much Life at the time, 117, to be able to take a full attack by all of em, the look on his face was priceless, go Wellwisher!) And its likely that a hive of these things could includ, hundreds, even thousands of Slivers, thus I'd personally avoid one that Give BODY, cuz then you've got hundreds and hundreds of slivers with utterly godlike stats and thier impossible even to wittle down. A big Sliver Hive would make an Amazing high power campaign though, having to find a way to exterminate an army of effective Demi-Gods before the "Dark Lord" can take over the Hive Mother (and thus every Sliver in the hive) and send them to destroy the world
  15. Re: Magic: The Gathering to Fantasy Hero Ok, Teferi wasn't a Planeswalker (neither was Baron) they were about as powerful as you can get short of being Planeswalkers though, And really what they can do depends largely on thier Color, I both Teferi and Baron used primarily White and Blue, now Blue does have Phantasms, (illusions, or Ideas made real, ect)However, Planeswalker or Not, Urza wasn't really a true mage, he was an Artificer, he may be an immortal whos own Physical form was little more then a representation of his mind (thats how it was described once) but he still has to literally build EVERYTHING he uses, even the Metathran were essentially built over milinia. In the Battle Teferi was in he literally did use ideal based constructs to help fight the battle, but you'll notice that Baron was intrigued by the concept and copied the idea to a lesser extent in a later battle (riding a Phantasmal Horse) But for the most part Even in said later Battle (which in Game rules would have been a Black and White deck vs. a Pure Black (or maybe Blue Black), the Angels fought alongside the Lichs and other nasties of the Urborg swamps, in spite of Barons hatred of anything comming from Urborg, so just because they are normally opposing dosn't mean that they can't be united by a common enemy and a powerful enough Mage. and thats the concept behind Summoning, it isn't just "any one thing" how you get a creature could be a million different ways.
  16. Re: Magic: The Gathering to Fantasy Hero Uhm no, you see in Tefiri's case he did use "ideas made real" when fighting off the pyrexians, But the vast majority of the combatants were not "magical contructs" in that way, though in some cases it may seem like a thin line, but most of the armies of Dominaria had been preparing for this for millina, Urza in particular, and to some extent the forests, Also the Wetherlight didn't just appear one day fully contructed just cuz Urza said a few fiddily words and waved his hands. Thus even though In-Game that Elven Pioneer was just summoned this turn, in Flavor, he did exist prior to that, and the "summoning" was more along the lines of bringing him under your sway. (Think of Summon Spells in Magic more like highly Specialized and utterly permanant Mind Control, rather then true Summoning 9 times out of 10)
  17. Re: The Slivers are Coming... you can't jsut look at them individually the point behind slivers afterall is that they are better the more you get together.
  18. Re: The Slivers are Coming... The reason I lised Muscle sliver as only a +1 is cuz think about it, if each one adds +1 STR to the enitre Hive, and you get oh,,, 30 or 40 in a one KM radius of each other, you now have proabaly 300 slivers with a 50 STR
  19. Re: The Slivers are Coming... Oh and another Special, Hibernating Sliver: Simulate Death (or somthing similar I remember reading about using it to simulate volentary long term sleep)
  20. Re: The Slivers are Coming... However, I think that the ones mentioned above, that give special abilities should be on the rarer side (since the abilities are largely have or don't) while the following would be common (this isn't comprehensive, jsut general ideas) Muscle Sliver: +1 STR (the bonuses stack for each in the "hive") Quick Sliver: +1 Dex Tough Sliver: +1 Con Stone-hide Sliver: Armor (PD 1)
  21. Re: The Slivers are Coming... I'd build all of the base slivers at 0 points (10s in everything no specials) and anything you buy for them (like one that has a 20 STR) would be purchased with AoE (maybe 5"), MegaArea (1"=1km), Inherent, Slivers Only (-1/2), Alwasy On.
  22. Re: Magic: The Gathering to Fantasy Hero well given the backstory, where you have to Tap specific types of mana (from specific landtypes) to produce specific effects I think that the Colorsystem is inherent to them crossing over is sort of like taking multiple Spell Skills in a skill based magic system, I think that creature summoning isn't nessessairily true summoning, in some cases it could mean hireing or a million other things, the only universal would be that the "contract" so to speak, acts as a Geas, complelling the creatures loyalty even when forced to work with creatures of opposing ideologies. Like Red/Blue, Black/White, Green/Artifact
  23. Re: "Stances" for magic wielders Well technically you can't but one of the priviliges of being DM is saying "**** the rules I'm doing it this way". However, even a 5 pt SLs I doubt it would change the prices noticabily
  24. Re: "Stances" for magic wielders Those sound great as is, considering that they are "additions" to existing spells perhaps they should all require at least a Half-Phase action (since atm thier all built as SLs which are applied as zerophase actions)
  25. Re: New Turakian Age FTF Chat Game I happen to like a lot of that other companys work, a lot of it is veryy well thought out and appropiate, its the system I'm not terribly fond of.
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