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Choldath

HERO Member
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Everything posted by Choldath

  1. Re: Quote of the Week from my gaming group... In a Turakian Age game: PC1: "I'm lookinging for some adventurers to help me with a mission." PC2: "Well, does it pay well? Our last leader lead us on some 'unlucrative' missions." PC1: "So, what happened to your leader?" PC2: "We left him," while pulling glass to mouth and under breath, "with a VERY significant bar tab." PC1: "You probably shouldn't mention that when looking for new imployment."
  2. Re: Rebuilding yourself I guess I'd buy off the Overweight disadvantage (I'd keep the Nearsighted, since glasses add to the COM and PER and can add dramatic effect). I'd buy up a little more STR and DEX; improve TF: Surfing and SCUBA; add a few AK/CK for different places (expand on my AK: Australia). While I'm at it, a level of Speed Reading. Eiditic Memory sounds tempting, but I already have too many stupid things filling up the brain pan... As tempting as Wealth would be, I think that I might pass on it. Say I'm crazy, but I like to work. OK, maybe just one level (with an adder Prenup if it goes beyond that ). I already have all the Luck I need. A DNPC: Wife would be OK, but I'll stick with that.
  3. Re: Write in Runes Be wary. I'm not sure if this is the one. I'm doing some cleaning today. If I stumble upon the book, I'll confirm or deny the above. Enjoy I just found the book. Yes, same title and author and ISBN. I remember paying the same price as well.
  4. Re: Write in Runes I can't seem to find the book, but I bought a set of runes from Barnes & Noble some time back. I think that this is a link to the product on their website. Rune Wisdom: Learn to use this Ancient Code for Insight, Direction, and Divination: Past, Present, and Future Yes, it does include the "blank" rune. But they are pretty cool!
  5. Re: D&D Spellbooks as Bases Sbarron - I understand the concern. Though I am new to the System, I find that diving in and messing with it is the best way to learn. A friend of mine also suggested that this helped him get an understanding. The plan is to convert what I need to and then convert a little more. If the conversion goes well, there are plenty of d20 modules that can be used. Killer Shrike - I've found your website to be quite helpful in this endeavor. Being new, you just don't think of some of those things. I've made a considerable scratch into converting the main bad guy. This will help, along with everyone's suggestions, to see where everything sits. I think that because D&D is so "super heroic" (Feats and Special Abilities are quite powerful) that Hero is a logical choice for the conversion. CourtFool - I agree, but also see above. Fitz - Thanks for the input. There are lots of aspects to the D&D system, all help is appreciated. Glupii - Can you give an example? Halmade - I would be interested in seeing something written down. I haven't even begun to think about what to do for Clerical spells. Another aspect which has aluded me is the Saving Throw. I was never much for the Requires a Skill Roll because it meant that the Wizard may not be able to get off the spell. However, it seems to me that using a Saving Throw and RSR is a little overboard. In D&D, if you hit the person, they usually didn't get a Saving Throw. If it was something more "automatic", you were given the chance. Of course, not all spells are consistant with this... We've played a few times where there was a penalty associated with the casting of the spell based on its "Level" (-1 for first, -3 for second, etc) assigned to RSR. I don't know if it was bad dice rolling, but it seemed that our main Wizard had a hard time. How do you deal with progression of the Magic Skill? Is there a determined cap based on Total Character Points? Also, what is everyone's feelings on giving the spells for free/slashed costs? In my Base Spellbook, I'm basically charging 1 CP, more if the conversion is considerably powerful. In a few of the examples above, people are giving them for free. I think the "Charges" option kind of justifies the means by keeping the amount of spells slinged to a minimum (not sure exactly the effect at higher levels). This allows the Wizard to be able to develop more of their character instead of putting all their points into the Spells. At 20 CP for a Level, it spreads the points over multiple "levels", much like D&D (requiring 2 levels to increase to the next Spell Level), the 15 points per level allows for this AND development. Fortunately, the adventure I want to convert tells where the PCs should be level-wise throughout the campaign. Of course, I'm still open to other options. Again, thanks everyone for your insight!
  6. Re: D&D Spellbooks as Bases I appreciate the responses. I'll dig into the websites a little later (it is Super Bowl Sunday after all ) As I said, I'm still pretty new to the system. Regarding advancement, and the sake of argument, would it be unreasonable to use the above outline to limit the amount of magic based on the point cost as above? More to the point, is 20 points for a spell level too much or too little? All differences in systems aside, we created characters in Hero that related to D&D Feats and we took in at least 4 levels worth of converted Feats at character creation. I'm mostly trying to get an idea of how fast CP progression should be. The adventure I'll be converting would progress from 1st-20th level, so I don't want the PCs too strong or too weak. Once again, your help is greatly appreciated.
  7. I'm relatively new to the game and have considered running a Fantasy Hero game as a GM. Because of the lack of adventure writing experience, I'd like to convert a D&D campaign to Hero. Although a lot needs to be done to convert all the possibilities over to Hero, I've been having difficulties with the Spells. To keep the system as close to the D&D feel, I thought of using Bases for the Magic System. As some of the spells in D&D can have some considerable costs, I think that this might be the easiest way to go. I'd like to see any input as to the pros/cons of this type of Magic System, outlined below. This is just some ideas that I have, by no means a "finished product". Any help is appreciated! Of course, this will depend entirely on the cost of the spells that I convert over. Higher level spells may cost more than the Spell Level MP and require more Base points.
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