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Superskrull

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Posts posted by Superskrull

  1. Re: Could your Champions character beat...

     

    man its like vegita would so totllly kill captan america its not even close he couldnt even beat krillin hes just a normal guy his power level is probly like 5 or sokmething

     

    Nah. Mr. Satan is rated at around a 140 and Cap can beat him like a three year old at K-Mart. A 5 is like a farmer or Taco Bell employee.

     

    In terms of raw power Cap probably comes in at around 250, factoring in his skills he'd be like 600-750 easy. He's wiley.

  2. Re: Post your most abusive munchkin character here

     

    :sick:

     

    Skills? :whip:

     

    What's really sad, is that I see a weakness here that, as the GM, I would exploit and make his character suffer for about four or five game sessions, then tell him (or whoever tried to pass this character off) that if they ever tried something like that again, they would be exiled from the group.

     

    But this is from Champsguy, so supermunchkin savante is expected.

     

    Yeah, he seems to live for it.

  3. Re: Pop Culture Hero?

     

    Yes. Buckaroo was the second guy I thought of' date=' but if BB ran into a vampire nest, he'd get together a Blue Blaze strike team and wipe them out in no time. I was tying with Ash from [i']Evil Dead[/i], but he kind of falls outside of the time frame. Keep the suggestions coming!

     

    Ash popped up in '81 in Evil Dead then there was time travel, so it should work just fine.

     

    How about Lane Meyer from Better Off Dead? If he can ski the K12 on one ski he can fight vampires.

  4. Re: Post your most abusive munchkin character here

     

    Because Champsguy has been mentioned and is offended that others may try to claim his throne, he whined at me to post this abomination. So, from beyond the great barrier of banning comes...

     

    Captain 5th Edition

     

    10/230 STR 0

    10/58 DEX 0

    10/138 CON 0

    10/58 BODY 0

    10 INT 0

    10/58 EGO 0

    10/42 PRE 0

    10 COM 0

    2/46 PD 0

    2/40 ED 0

    6/10 SPD 0

    4/62 REC 0

    20/276 END 0

    20/212 STUN 0

    Characteristics Cost: 0

     

    53 PKG,"magic ring of power",OIF(-1/2),unbreakable 2

    (7) +10 STR 1

    (6) +3 DEX

    (11) +8 CON

    (4) +3 BODY

    (4) +3 EGO

    (1) +2 PRE

    (1) +0.2 SPD

    (7) 3/3 Armor,x1 Hardened(+1/4)

    (4) 3" Flight 1

    (1) 1" KB Resist

    (3) 60/0 End Reserve,charges do not recover(-2),1 google

    charges(+1)

    (1) 2 Power Defense

    (1) 2 Flash Defense,Sight Group

    (2) +1 Enhanced PER,with all senses

     

    11 MP (60),"magic ring of power",x10 Increased End Cost(-4),

    OIF(-1/2),unbreakable

    1u 4D6 Drain,"vs Int",Ranged(+1/2) 60

    1u 4D6 Drain,"vs Spd",Ranged(+1/2) 60

    1u 2D6 Transform,major,any object 60

    1u 6D6 EB,NND(+1) 60

    1u 40 STR TK 60

    1u 4D6 RKA 60

    1u 1D6 RKA,+12 Stun Multiplier(+3) 60

    1u 12D6 Flash vs Sight 60

    1u +60 PRE,Costs END(-1/2) 60

    1u 15" Flight,Megascale 1" = 1 km to 100 km(+1) 60

    1u 27" Flight and Position Shift 60

    1u Desolid,immune to mental powers 60

    1u 12 LVLS Density Increase (stats already included) 60

    1u LS: Full,Costs END(-1/2) 50

    1u Invisibility,Sight Group,Hearing Group,Radio Group,Mental

    Group 60

    1u 75 pt Summon, slavishly loyal, anything 60

     

    20 PKG,"extra 15 rings of power" 24

    (150) +150 STR 15

    (135) +45 DEX

    (240) +120 CON

    (90) +45 BODY

    (90) +45 EGO

    (30) +30 PRE

    (30) +3.0 SPD

    (169) 45/45 Armor,x1 Hardened(+1/4)

    (90) 45" Flight 9

    (30) 15" KB Resist

    (0) 15 additional Multipowers

    (30) 30 Power Defense

    (30) 30 Flash Defense,Sight Group

    (45) +15 Enhanced PER,with all senses

     

    Powers Cost: 100

    Total Cost: 100

     

    Base Points: 100

     

     

    Disadvantages Total: 0

    Experience Spent: 0

    Total Points: 100

     

     

    He's got 16 magic rings, 2 per finger (rings don't go on thumbs, silly). He's got 16 slots in his MP, so he can have every slot active at once. He uses his summon to bring slavishly loyal critters from all areas of time and space. They've got straight 3s for stats except for their 0 Comeliness (which

    puts them at -92 Character Points), and they carry various powerful items that they've acquired from the multiverse. These items are all Independant (an example is the Ultimate Zapifier, a 50D6 RKA OAF Independant w/ 8 charges). The final cost of these items (as is the case with the Ultimate Zapifier) will put the little minion to 75 total points. He then asks the minion to give him the item (oh, and since they're slavishly loyal they'll do it without question) and then he keeps it and dismisses the minion. Next phase, he summons another to bring him a new item.

     

    The only problem with this character is that I need to find a way to spend the extra 250 points. You know, without getting all silly about it.

  5. Re: A different kind of super mage

     

    You realize the first thing Tim needs to do is contact grandma. If anybody can give him detailed info about his new form/powers it's grandma.

     

    Oh, when he changes, does he look just like the previous Solara or is it just a similar costume/set of powers?

     

    As far as your background story goes, this is a great spot for a "meanwhile", where you show the traditional waking of mystic enemies and their new schemes. Remember, no villains to oppose makes the hero less heroic-seeming.

  6. Re: A different kind of super mage

     

    So, since he's displaying motor reflexes adapted to his new form is he feeling any sort of mental shift or is this just a very comfortable though differently shaped meat suit?

     

    Far more amusing is the thought of adding in descendants of related magical girls and hangers-on such as the male descendant of the masculine sidekick/cheerleader who is really confused that "Sun Maid II" is far more interested in watching other girls or is aggressive and masculine in behavior and combat while still comporting herself as the refined "Mistress of the Solar Winds" at all other times.

     

    The next most important question is where is the archenemy that most magical girls strive against for at least a season? Did the "Servants of the Outer Dark" disappear into human society becoming real estate agents, telemarketers and interior decorators until the dark summons transforms them once more?

  7. Re: Advice on NPCs Foes Desperately Needed

     

    I'm going to have to agree with the prior posters. The design esthetic of your players is clashing with the nature of combat in Champions. Generally, that wind-manipulator, Jamison is going to take body from a normal man's punch or kick should they roll 3 Body on his 2d punch. A normal with a baseball bat is going to put him in the hurt locker and his own teammates, Selica and Marie can crumble him like a pretzel. If he wants to keep his "average human" level defenses and get into fights, he'd need more DCV and a high level OCV on his Missile Deflection. It's really hard to avoid getting trashed without placing a fair number of points in the "avoid damage" type powers and abilities. Same goes for Rigel. Sounds like convincing them to invest in Combat Luck or Force Fields with appropriate special effects might be good.

     

    Alternately, as Haerandir mentioned, impressive though not overly damaging effects may be the way to go with the parents. Presence attacks are good, as would be Adjustment powers and creative Change Environments, Entangles , large-scale low damage EBs, especially NND based would be quite useful and Mental powers scaled to the level of their ability to resist them would be quite challenging. Otherwise, even an 8-10d EB or HTH strike can prove disabling in only one shot to some of the group while others would weather it just fine.

  8. Re: Pros/Cons of an 'official' campaign world

     

    That having been said, I'm probably the only person on the planet who misses the C:NM and Bay City continuity. Not the rules. Certainly not 9/10 of the artwork, but the setting itself rocked my world.

     

    Huh. Well, you should be glad that so much of it has leaked into 5th ed. after all, the VIPER take on superhumans, like Dragon Branch is quite similar. Also, several individuals seem to have gotten in or been changed to be more like their C:NM analogs.

  9. Re: Deathstroke

     

    It would be like saying Darseid is silly because he has an omega effect. :)

     

    Nah, he's not silly because of the Omega Effect, he's silly despite the Omega Effect. After all, he surrounds himself with such winners as Vermin Vundabarr and Desaad. Frankly, those two would have been fried long ago if I was Darkseid. Oh, and Glorious Godfrey would get one more chance before I reduce him to his component particles. One more screw-up like that Legends fiasco and it's the 'dead file' for him. :)

     

    Oh, and the less said about the Deep Six, the better.

  10. Re: The Great Finality

     

    I'd have to say there's a big difference in how I'd like to run the whole dead character deal and how my players tend to operate. Let me give you a few examples as to how it tends to go down.

     

    Player One, we'll call him Champsguy since that's what he went by here in bygone days, had a character who was a "Green Lantern" right down to the power ring, the costume and the vulnerability to yellow. In the campaign, there had been an accumulation of PCs from prior games now lumped together into what they called "The Champions" but was more like the Justice League of Fratboys. Yeah, they fought the good fight, but they were a crude and boorish lot given to fart jokes and drinking games involving personal embarassment in the downtime. I wound up killing the GL clone during a battle where they were fighting what was essentially their opposite numbers, including an evil power ring user with Variable FX on his own VPP allowing him to make the attacks yellow. Said ringwielder blew GL to vapors with a humongous yellow EB he had effectively 3 ED vs. Result: Indestructible GL ring sitting in trophy room 'cause no one but the Lantern was the designated user. Champsguy's reaction: "Damn, Pat, what'd I do to you?" and the campaign rolled along afterwards

     

    Player Two, call him Robbie, had a beloved cheesy character he played constantly in my campaign called Con-El. This bizarrely militaristic Daxamite was the master of the cheap shot and the spewed insult but to his credit, he would go the extra mile to help an innocent and woe be to those who harmed his teammates. Now Con-El had a long run and had accumulated enough XP to be a very troublesome PC to challenge. He'd bought down his vulnerability to magic and lead and his Str and Defenses were truly mighty. His heat vision was pretty wimpy, though. Now, in his adventures across time and space, he'd been to such places as the DC and Marvel universes and had accumulated a nice store of other-dimensional knowledge and contacts. Anyway, Robbie was about to active duty in the Navy and we wanted to end the game with a bang. Enter the Celestial Imperium, my (so I had hoped) final challenge for the players. In keeping with the style of this game, these guys could be viewed as a hybrid of the Almeracian Empire and the Eternals. Their rulers were one of the few Kryptonians to have survied the Daxamite military bombardment (very long story) of Krypton, Maxima and Lord Varan Dox, a clone of Vartox who as the Emperor of this cosmic race held much of the lost fragments of power that the Infinite Man had wielded before his transformation. These near-gods would travel from system in a Unimind-like gestalt and transform promising star systems into Dyson spheres via a GM's fiat of cumulative megascaled transform. The players caught wind of this when Pluto vanished and the Malvan refugee colony on Mars called them in alarm. The players threw everything but the kitchen sink at the slowly forming sphere from telepathic probes to a few thousand tons of neutronium they made from asteroids and accelerated to lightpseed but nothing worked. Determining this was the same as the power of the Infinite Man, he was convinced to try stopping it but was absorbed himself and his power added to that of the Imperium. In desperation, they jumped dimensions to avoid absorption and then transferred back to behold the newest Dyson Spere in the Imperium's collection. Assaulting the Celestial Palace with all their local allies and enhancements they could find, they fought through the souped-up homages of the Female Furies and engaged the now obscenely overpowered Dox. Dox beat them handily and wasted many a phase sneering and posturing afterwards. Then Con-El played his trump card, the Ultimate Nullifier. He'd grabbed it just in case and now was the time to use it. Dox had cosmic senses and knew what it could do but had a case of massive overconfidence and felt Con-El wouldn't have the stones to use it. calling Con-El's bluff, Dox sneered once more and found out Con-El had never bluffed in his life. Concentrating, he pictured every aspect of the Celestial Imperium they'd learned via telepathy and such, retroactively making them never having existed. Naturally, he too, was nullified. The Earth and it's entire system was now restored, and for some reason, ('cause I thought it was a nice touch) they recalled Con-El's sacrifice and erected a tasteful monument in his honor. His final words before death, "Oh yeah? Eat this!" were not included.

    All good, right? Wrong? Robbie calls me several months later, as he's got medical leave for a while, having broken his leg playing soccer. "Pat! Run a game! I wanna play Con-El!" "He's dead, Robbie. Remember? He's in Limbo stepping on the grovelling heads of the Imperium. Dead is dead." "Aw man, I wanna play Con-El!" This goes on for a few days and I cave in to get him to shut the hell up. A cheesy handwave involving timetravel later and he's back, having chosen to feed the Celstial Imperium to Galactus instead since they're all full of tasty Power Cosmic. Yeah, there were obvious repercussions, like the fact that Earth was part of a Dyson Sphere and Galactus was loose in my campaign world but, occasionally, I still get calls from Robbie and as always, the first thing he'll say is "Run a game!"

  11. Re: Scorpia: Pageant Mom or Compete Physco?

     

    I'm gonna go with answer 2 here... she's a psycho hosebeast. Then again, I had her executed by the U.S. government in my Champions 4th Ed campaign after she brutally murdered her 3rd federal agent (Foresight, from Allies).

     

    Of course, Professor Muerte then cloned her, but that's another story...

     

    Funny, you'd think Foresight would have seen that coming. :)

  12. Re: A request for some old V&V Stuff

     

    So far I have: Skyhawk' date=' Kali and Magnetor. I know another of them was Shatterman, but he's covered by the V&V comic, so no need for him. So if anyone has any of the ads I don't and would be willing to scan me a copy, I'd appreciate it.[/quote']

     

    Y'know, that reminds me. Shatterman had Invulnerability at 20 points in both the V&V ads and comics. Did you opt to drop that in favor of playing up his vibrational powers as his base defense?

     

    Also, it may be worth noting that the ad version had Power Blast rather than Vibratory Powers and his name was Jack Dunn rather than Dennis Machek.

     

    As to other V&V stuff, don't forget that one Dragon issue with the superheroines of various systems had the powerhouse known as Maxima. I think it was like 111 or 112. My copy of the Dragon magazine treasury is on loan right now but obviously more than one of us has that so no sweat there.

    I only remember finding Skyman, Kali, Shatterman and Magnetor in the ads browsing the treasury anyway.

     

    There's also an ad in Deluxe Comic's THUNDER Agents #1 for the THUNDER Agents sourcebook featuring Raven's stats in the ad. The sourcebook got torpedoed by the Carbonaro copyright lawsuit but I can send you that writeup.

     

    The Badger also had a V&V writeup in issue 9 or 10 of Gateway magazine. I think I still have a copy of that somewhere.

  13. Re: Spiderman Vs. Firelord

     

    I don't like the approach of "you're either fine or you're dead"' date=' but I'm also not a huge fan of immenslely complex systems where each wound has its own effects, plus compound effects with each other wound, modified by environment, solar cycles, biorhythms and lunar activity. At some point, simplicity and playability have to govern, and "realism" must suffer.[/quote']

     

    Personally, I find it fun to whine and moan if my 25 Body Brick, Wave, manages to lose a point or two. After all, from his perspective, real physical damage should only happen to other people. My android character, Kid Dynamo seems to enjoy faking a spastic twitch and babbling "Directive 4 offline..." and making his eyes glow red. He's not berserk, just a jerk, really. Makes for good Presence attacks, though.

  14. Re: DEX: and the Marvel Universe

     

    With a speed belying his awesome bulk. :D

     

    Y'know, it's a cold day in Hell when someone's speed doesn't belie his bulk. Last guy I saw was an obscure Sumo wrestler back in the Gruenwald days of Captain America. I think he was Kono Sonada.

  15. Re: DEX: and the Marvel Universe

     

    Actualy in heroes unlimited the max Physical Prowess is 45 which is +8 Strike parry & dodge with +5 initiative.

     

    So you know & knowing is half the battle.

     

    50 was the Max PE number and the Max PS number if it is not of a supernatural/powered nature.

     

    I dunno, page 16 of Heroes Unlimited Revised Second Edition says it's a 50 even if you are a superhuman or alien. The PS score has differing caps based on what you are with no top end for the actual superhumans.

  16. Re: DEX: and the Marvel Universe

     

    you could always play Heroes Unlimited. They don't allow a dex over 30.

    :D

     

    My inner rules geek says you are wrong. You can have a higher than 30 Dex (Physical Prowess), you just can't get any higher bonuses to Strike, Parry or Dodge from it. You do get Initiative bonuses, though. The absolute max is 50.

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