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lemming

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Posts posted by lemming

  1. Originally posted by BarryB

    Oh, Supreme's post reminded me of something.

     

    Roleplay the sleuthing. Don't let Brain-man make a skill roll on Conversation and say "So what do I learn from the conversation?" or make a Deduction roll and say "What clues do I find?"

     

    Which reminds me of a great line by Steve Barnes when we were stuck in a seriously overly long game that was going nowhere.

     

    "Is there any sort of roll I can make to get this game going again?"

     

    This is paraphrased since I'm going off of a 20 year old memory. (And that's Steve Barnes of Hero Maker, not the Sci-Fi author)

  2. Re: Re: Re: Re: Re: Evil Magic

     

    Originally posted by Blue Angel

    Please keep the flames down a little.

     

    Which part, specifically, are you saying is a misconception?

     

    Probably that if one is in North America, that they don't have an appreciation for history, etc...

     

    At least that's how this North American read it. But then again, I've got a thick skin. :cool:


    • Ice Pirate: Sneak in, disarm the bomb (she's pretty handy with tech), then sneak up on the villian and ask "What's up?"
      Andromeda: She could mimic the radio signal to the bomb, thereby making sure it did not go off. Fly in, disable the villian, then fly off with the bomb into space.
      Calico: Get a radiation detector from SWORD to find the bomb, then have someone talk her through disarming it. Then beat the villian within an inch of his life.
      Scales: Find the bomb, get it, go up to the villian with it and then swallow the bomb. (This would cause minor internal discomfort based on the old hero almanac version.) If the villian survives the presence attack, knock him out.

  3. So many choices:


    • Scales: Probably mental illusion the bomber that everyone is still there and once everyone is safe, put a FW around the bomber and talk him into giving up.
      Andromeda: If it's an electronic trigger, she could disable it from range. Otherwise, she'd want help.
      Ice Pirate: Sneak in and grab all the artwork first. Then come back, disarm the bomb, tap the guy on the shoulder and ask him "What's up?"
      Calico: Not one to care about the hostages or the artwork. Though would probably pay off the villian, then hunt him down like a dog.
      Spectrum: Mind Control or get her teammate to turn him to stone (assuming that would turn the bomb to stone as well...)
      Nighthawk: Swoop in, grab the villian, swoop out. Get badly injured if the bomb went off.
      Roadrunner: Run in, grab the bomb, drop the bomb in some safe locale, and the next second come back and beat the crap out of the villian.
      Vetali: Put a FW up around the villian and her, then knock him out.
      Mr. Impervious: Talk the villian into letting the hostages & art go in exchange for him. (Obviously not disclosing his imperviousness. ;) )
      Ghost: Sneak up and knock him out. Being Desolid, Invisible, and stealthy should make that easy.

  4. Re: Re: Re: Which program for good pics

     

    Originally posted by Chaosliege

    Would you say this program is better than Adobe Photo Deluxe? I got that program with my scanner, but I've only used it a couple of times, and I don't know a lot about it.

     

    I think it's better than Adobe Photo Delux. It's got most of the features of PhotoShop. There are also many plugins. Being that it's free, it doesn't hurt to go check it out.

     

    I've been using it on Linux for quite some time now and prefer it over pretty much anything else. (Though I use Perl and Image Magick a bit as well...)

  5. Originally posted by MisterVimes

    I love that, what did RIVAL stand for?

     

    That was the quest of one the PCs. I think we had the R, but I can't remember what it was. We might of been going for a circular acroynm, so it could of been Rival.

  6. Re: EEEK, it's an ALIEN!

     

    Originally posted by Hermit

    What are other GM's using for their own settings? What amount per galaxy do you think is a reasonable number? do you even have aliens on your planet yet who are known as such?

     

    I'm curious. (And also suffering from Insomnia)

     

    Answering in reverse: Warm Milk

     

    The official line is: None.

     

    Though the players have finally uncovered the alien who's on the Earth trying to stop an extra-dimensional race that's been trying to take over the earth through puppetry.

     

    So far, I've let out that there are at least two alien races and one extra-D race. And we have at least one example of what appears to be a vampire now.

  7. Originally posted by zakueins

    How about "players to villans"?

    For some reason I was expecting a story more like the time in the first game of a campaign.

     

    The campaign was set in the gritty future and we were supposed to play more vigilante heroes. I wound up writing up The Chromosone Avenger, Living Filter for the Gene Pool.

     

    So we get a setup and the GM randomly decides that I'm at the monitor when a call for help comes in. We rush to a casino where there's a bunch of supers who we trash. We wind up killing one. And in acting like the anti-heroes, we beat up the manager of the casino who was directing the supers against us. I think we tossed him down some stairs. Turns out, he called us and the other team to help him against some enforcers. Whoops!

     

    The game really took a downward turn after that. My only excuse was that this was in the middle of a gaming marathon and I was sleepy.

  8. I saw a Champions BBB over at Powells the other day. Though doesn't look like they have it in stock online. (Which may mean nothing)

     

    If you're ever in Portland, Or. You must go to Powell's. They are one of the largest bookstores anywhere. It's a whole block with three floors of books. Though for Technical books, you need to go down the street to one of their annexes.:P

  9. The best deathtraps were the one time I caught all the heroes and didn't know what to with them.

     

    So I told my players that for each hero, all the other players would devise each heroes trap. :cool:

     

    "At the bottom of the shaft is a pool filled with robotic pirhana that can strip a caddilac in 30 seconds!"

  10. Here's the typical Agent of RIVAL in usual pose.

    attachment.php?s=&postid=9780

     

    I should point out that picture is ~20 years old. :P

     

    I'll have to dig out a character sheet, but they had just enough armor to not die from a superhero. (Maybe 12/12 total DEF) I think they had these disads:

    2x STUN from Everything

    Stays out when unconsious

     

    They had an autofire weapon that could harm most heroes and I used a "gang" fire rule for them. For every doubling of agents, they got +2 OCV. So if 16 agents fired at one hero, they would have +8 OCV. I think if 32 agents fired at one, they had a decent chance of hitting somebody...

     

    I usually would have a bag of M&Ms to represent the horde.

     

    I think the most villianous thing was that the agents cost -20 points.

  11. Originally posted by MisterVimes

    Your villainous agencies have summer picnics?

    If word gets out all the bad-guys will be flocking to SWORD!

    Something must be done about this.

     

    Actually, SWORD is a "good" agency. They're sort of like SHIELD, just more ex-Nazi scientists.

  12. Originally posted by schir1964

    I think you have to use a URL link to your own site for the pictures to show up like that.

     

    - Christopher Mullins

     

    <img src="http://www.herogames.com/forums/attachment.php?s=&postid=4686">

     

    You just have to find the ID# of the post where you made the attachment. (So if you attach something, you have to edit to actually do the link to display)

     

    Woo! Would of thought enclosing the url in a code tag would of worked. That's better.

  13. Originally posted by DarkGreen

    Hmm... how much of a limitation are gestures and incantations in a VPP. If restrained, the power just gets redefined as not needing those.

     

    There are players I trust with VPPs and players I wouldn't trust. I also expect math ability.:D

     

    Come to think of it, I don't trust myself with a wide open VPP. Too good at math and wargaming in my background, I tend to get too effiecient....

     

    However, I'm OK with VPPs that have limited forms of powers. I like lists of powers. One character I played was Scavenger. His schtick was that all of his equipment was "discarded" from other PCs & NPCs. He had a 140 pnt VPP, but nothing too outrageous was available. And of course, it was only changeable at base. (well, unless he found something real cool while out)

  14. Originally posted by SuperPheemy

    Some of the silliest supers come from the Legion. Specifically the Legion of Substitue Heroes.

     

    You forgot Porcupine Pete and Infectious Lass!

     

    I need to find that Ambush Bug where he goes to the future. Good memories!

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