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lemming

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Posts posted by lemming

  1. Originally posted by Derek Hiemforth

    Good find, Lord Liaden! That's probably the way for you to go if you want it right away, Ozz*. I won't be able to check the bookstore for a week or so, because it's about 120 miles from where I am now. I won't be able to check it until the next time I'm down there for work. :)

     

    Derek, would that happen to be Gator Games in San Mateo (or is it Redwood City there?)

     

    Though come to think of it, there's another chain that had a good selection of used books in the Bay Area. I just remember the one in Palo Alto got flooded and that it seemed to be infested with angst ridden gamers. :rolleyes:

     

    In Portland, Powell's is a good place to check, but they don't have either of the Robot books in stock. They had a few of the BBB though...

  2. Re: Re: Re: Re: Secret old fart club

     

    Originally posted by Gigakaiju

    That would be interesting, though i think i still have the original sheets in my Champions box set. The box is mostly made of duct tape at this point, but the sheets are still in fairly good condition. Still, it will save me the work of scanning 'em myself. (Not to mention locating the box.)

     

    Well, I needed to do a bit of organizing in my room. Check out the s1to10.zip as well. I need to finish off the rest of those, but this week I'm polishing up my game for Friday.

  3. Re: Re: Secret old fart club

     

    Originally posted by Graviton

    Unfortunately I don't have them scanned, and since my wife got her new computer we have yet to upgrade her scanner software. They're on the top of the list of stuff to get digitized tho.

     

    I just sent the templates off to Ben, so we can hope to see them in Free Stuff soon.

  4. Outlines

     

    Originally posted by mikelbarnz

    I'd like to add a few more possibilities:

     

    9. If you ever played a game at Hexworld

     

    10. If you have copies of Danger International, Justice, Inc, or the original Fantasy Hero.

     

    11. Four words-"Golden Age of Champions"

     

    12. Two more words: "Autoduel Champions"

     

    9. ??? Though it certainly sounds Champion like

     

    10. Yes, Yes, Yes (and a FH playtest)

    11. The Firebird version I presume.

    12. Had two copies for a bit, Bob Greenwade got it when he was first working on TUV.

     

    I have the templates ready. I'm going to post a question in Company Questions to see if I can just post them to the site, or maybe Ben can even make them available.

  5. Originally posted by Gary

    I'd give it a -2 limitation. It has to be large, but not so large that it becomes area effect. Area effects can't be deflected. This limits the number of possible objects considerably.

     

    Hmm, this brings up another point to this power. The special effects of the attack should be brought into the thought whether it could be deflected or not. If someone throws a hex sized boulder, that should be feasibly reflected by the power. I would probably require a +1/4 advantage since it's advantageous enough, but not a big deal.

    And then I'd go ahead and give the person -1, but could be talken into a -2. Depends on how strong the character is compared to the campaign. In my campaign if he had a 60 STR, then it would be -2, if 80 STR, then -1 most likely.

  6. A slight explanation to my type of gaming style at one point in my life: Explosions happened all the time and if you picked up something that might be explosive, it probably was.

     

    So anyway, we now go to a particular battle where the villians and heroes are fighting around a missle. One of the heroic bricks, Tamarlane, is an ex-robot. (Turned into a real boy by magic, but with all the old powers). He still relys on direction most of the time. The player has gotten frustrated that Tamarlane can't hit one of the villian Martial Artists and picks up the nearest large objects. Happens to be the missiles at which point, the other heroes all shout "NOOOOO!!!!", and Tamarlane goes "For once I'm following my own orders!"

    *BOOM*

    I think one of the heroes was still conscious and Allen the Unkillable man had been one body from death. (Ah, he was fine in a few seconds...)

     

    I'm pretty sure a couple villians died in the blast as well. All in all, it was a fun game. :D

  7. Re: My first new champs character in SOME time!!!

     

    Originally posted by Storn

    Quite a challenge to come up with a front line mentalist that was different. Giest was my ploy. He answers and draws power from the spirits of the dead. His attacks have no range... his defenses are decent for a beginning character to get in the middle of a tussle. And all of his plot-destroying powers? GM control limitation. Sure, he has clairsentience and telepathy... but only when the spirits deem it necessary to tell him.

     

    Very cool. What's funny is in my campaign, I just got a new player whose character, Professor N, talks to the dead. and that's his basis for many of his powers. The funny thing was in my campaign guidelines I mention how mentalists may suffer persecution. (The other player helping him forgot this point. :) )

     

    So far so good, I need to get last episode up on the web.

  8. Originally posted by Balok

    I believe I recall Hercules pulling Manhattan island back into place in an issue of Team Up. I have them all, and someday, I'm going to re-read them again. Ah, what a collection...

     

    IIRC, the illustrator drew it wrong -- had Battery Park at the wrong end of the island. THAT made it into "Marvel Mistakeworks", a send-up of Marvel Masterworks that also included the classic scene of Cap saying "Only one of us is going to leave here alive, and it won't be me!"

     

    You're probably right. I have all of them as well. One of these days I'm going to go through my comics and figure out which have to go. (31 long boxes, I'd like to get it down to 6)

  9. Originally posted by Super Squirrel

    [bOf course my favorite landmark is the fact that the worlds most corrupt and powerful slaver lives at my former address. :) [/b]

     

    I have a fantasy world that hasn't seen the light of day for (gack! that long) about a decade. It's set in North America with the human settlements along the Missisipi and Ohio.

     

    The NE is over run by Orcs so New York became New Orc...

     

    Halflings ran Las Vegas while the evil drow elves were near Seattle.

     

    What can I say, it was a bit on the silly side...

  10. The Portland Metro Team nicknamed "Stumptown Supers" is based in Portland, Oregon.

     

    Previous games I was either in or ran:

    Protectors, originally Boston, but soon with franchises in Chicago and SF.

    FIST was a previous SF game.

    The Mariners were also SF.

    Furies were New York.

    We had a NATO team out of Brussels with heroes from NATO countries.

    The SE Asia game wound up based somewhere in the Phillipines IIRC. Thai, Vietnam, Phillipines, Australia, Japan, Micronesia, and New Zealand were all represented. (I think I'm missing a couple other countries...)

    My Golden Age campaign which was the prehistory of my Portland game was all over WWII.

     

    One city was Sam Bell's "Campaign City". It was kind of based in the Champions Universe. Campaign City had it all, ancient ruins, jungles, mountains, swamps, etc... right in the suburbs.

  11. First Character outlines

     

    Success. Naturally they were in a completely different box. These are the sheets from the 1982 box set. I'll scan them in right now. I'll probably have to do a little bit of clean up, but that shouldn't take too long. Are people interested in the full sheet or just the outlines?

  12. So far: 1,2,3,5, & 7. Woo Hoo! it's not a perfect record! Though I remember 6, for #8 used V&V for the scenarios early on and still have the counters. "SeaWasp"? Why does that name cause a burning sensation in my brain?

    I didn't do anything with Red October until it got civilized and hooked into the net. :)

     

    though if you're going to add Red October,

     

    9. If you joined the Hero Mailing list when it was hosted out of a machine at SGI.

     

    Extra points if you remember what the purpose of the mailing list was at first.

  13. Marvel vs DC #1

     

    Sam Bell ran a couple of these for Slugathon years ago. He also made some flyers:

     

    attachment.php?s=&postid=17601

     

    For those having problems reading the words:


    • The Official Game of Marvel vs DC
      Not a hoax, Not a dream, Not an imaginary story, It's a Champions Game!
      #1 Mar 87
      250 pts
      750 in Boston
      Recommended for mature Players
      @ Slugathon II
      With Batman saying "Maybe this wasn't such a good idea!"

  14. Re: Re: Re: Geezers unite!!!

     

    Originally posted by DarkGreen

    but I really wish I had those templates.

     

    I found the 1984 Witherby ones. I know I have those sheets from the Champs II somewhere around here.

     

    Hmm, found the Vipers Nest that was in the box set edition. Creeks & Crawdads, Macho Women with Guns outlines, lots of different characters, a Paranioa GM screen with Treason Accusation Form, etc...

     

    This might take a bit. I'm a OFCL packrat.

     

    There's still hope that I can find the first sheets. Mark Williams did those IIRC.

     

    Woo! Just found the poster advertising the 1984 edition.

  15. Scales

     

    My first brick's origin:

     

    In the year 1543, Kirk Lancaster's ancestor was torching a presumed witch. Though she professed she only used her magic for good, Jon vowed that all magic spawned from the devil and proceeded to put her to the torch. As the flames rose the witches last words were:

    • "If thee wilst have me marked for evil, a curse I lay upon your family. Thy 13th heir shall have a curse to become a creature of metal, ghastly of visage and shunned by all! That is what thee have brought upon your house Jonathan Lancaster!!!"

     

    As the years went by and members of the family died from various freak accidents, they wound up turning toward magic to try to stop the curse from taking place. None succeeded, but one member, Ebeneezer, decided that instead of trying to stop the curse, to strengthen the subject of the curse. In that he succeeded, but it would be years later before it was known.

     

    Kirk was born October 31, 1896. Except for the general weirdness that the family had developed, Kirk was a normal child. Fought in WWI and fought various cultists in the 20's and 30's along with his two friends Lenny McKay and Warren Lord.

     

    On October 31, 1966: Kirk transforms into Scales

    An attack on him soon after winds up killing his wife Caroline. He goes into seclusion until 1980 when his grand daughter talks him into looking into the supers scene.

     

    He winds up joining a group called the Protectors and a few years later becomes their leader, even using his mansion for the base.

     

    Some notes:


    • He had lots of experience.
      Strength: 145
      PD & ED: 65 with 1/2 Dam Red
      A 60 point VPP. "Magic" There were a bunch of powers that I couldn't do.
      Dex: 8
      In a visit to the future, Scales is seen to have become the Sorceror Supreme. I wish I had the picture of him in a Dr. Strange cape...
      The mansion was similar to the Addam's family in some ways. Our AI was Kirk's dead sister; Morticia...
      Lenny was the Gardener. One of his gardening tools was a flamethrower. His picture looked like the shredders from V&V.

     

    The picture's a bit lame, but it was a sketch from quite some time ago. Just never finished it.

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