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grandmastergm

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  1. Like
    grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions   
    The Despoiler
     
    Val   Char   Cost    Roll     Notes
      50    STR      40      19-       Lift 25.6tons; 10d6 [5]
      25    DEX      30      14-       OCV:  8/DCV:  8
      28    CON     18      15-
      21    INT       11      13-       PER Roll 13-
      30    EGO      20      15-       ECV:  3 - 10
      30    PRE       20      15-       PRE Attack:  6d6
     
       8     OCV      25     
       8     DCV      25     
       3     OMCV   0      
      10    DMCV  21     
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      42    PD         10                  Total:  42 PD (30 rPD)
      40    ED          8                   Total:  40 ED (30 rED)
      16    REC      12
      70    END      10
      30    BODY   20
      70    STUN   25      Total Characteristic Cost:  325
     
    Movement:     Running:  12m/24m
                             Leaping:  40m/80m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                   END
    112     Destructive Powers:  Multipower, 112-point reserve            
    10f      1)  Destructive Blast:  Blast 14d6, Area Of Effect (8m Radius; +½) (105 Active Points)               10
    9f        2)  Phased Blast:  Blast 12d6, Affects Desolidified Any form of Desolidification (+½) (90 Active Points)               9
    9f        3)  The Despoiler Effect:  Killing Attack - Ranged 3d6+1, Armor Piercing (+¼), Constant (+½), Uncontrolled (+½) (112 Active Points); No Knockback (-¼)                                      11
                                                                                                                       
    110     Destructive Energy Field:  Blast 12d6, Personal Immunity (+¼), Area Of Effect (8m Radius; +½), Constant (+½), Reduced Endurance (0 END; +½) (165 Active Points); No Range (-½)            0
    112     Destructive Energy Field:  Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points)       0
    40       Super-Dense Body:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
    10       Super-Dense Body:  Knockback Resistance -10m                 0
    10       Super-Dense Body:  Power Defense (10 points)                    0
    25       Despoiler Senses:  Increased Arc Of Perception (360 Degrees) with all Sense Groups                0
    5         Despoiler Senses:  Infrared Perception (Sight Group)          0
    3         Despoiler Senses:  Ultrasonic Perception (Hearing Group) 0
    5         Despoiler Senses:  Ultraviolet Perception (Sight Group)     0
    23       Super-Leaping:  Leaping +36m (40m forward, 20m upward) (Accurate)         2
     
               Skills
    40       +4 with All Attacks
     
    3         Demolitions 13-
    3         KS: Artifacts Of Destruction  13-
    3         KS: Farming 13-
    3         KS: Structural Integrity 13-
    3         Linguist
    0         1)  Language:  Czech (idiomatic) (4 Active Points)
    2         2)  Language:  English (completely fluent) (3 Active Points)
    2         3)  Language:  German (completely fluent) (3 Active Points)
    2         4)  Language:  Italian (completely fluent) (3 Active Points)
    2         5)  Language:  Polish (completely fluent) (3 Active Points)
    2         6)  Language:  Russian (completely fluent) (3 Active Points)
    1         7)  Language:  Slovak (fluent conversation) (2 Active Points)
    3         PS: Farmer 13-
     
    Total Powers & Skill Cost:  552
    Total Cost:  877
     
    Pts      Matching Complications
    25       Distinctive Features:  humanoid of black matter, surrounded by field of destructive energy; (Not Concealable; Extreme Reaction fear);  Detectable By Commonly-Used Senses)
    25       Enraged:  Berserk when wounded (takes BODY) (Uncommon), go 11-, recover 11-
    20       Enraged:  if attacked; (Very Common), go 11-, recover 14-
    20       Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)
    10       Physical Complication:  Weighty (weighs 400 kg); (Infrequently; Slightly Impairing)
    25       Psychological Complication:  Determined To Destroy Everything; (Very Common; Total)
    15       Psychological Complication:  Overconfident; (Common; Strong)
    10       Psychological Complication:  Vengeful; (Common; Moderate)
    150     Total Complications
     
    Total Experience Points:  877
     

  2. Like
    grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions   
    Silhouette
     
    Val   Char   Cost    Roll     Notes
      20    STR      10      13-      Lift 400.0kg; 4d6 [2]
      25    DEX     30      14-      OCV:  8/DCV:  8
      20    CON     10      13-
      18    INT        8       13-      PER Roll 13-
      15    EGO      5       12-      ECV:  3 - 5
      15    PRE       5       12-      PRE Attack:  3d6
     
       8     OCV     25     
       8     DCV     25     
       3     OMCV  0      
       5     DMCV  6      
       6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12
     
    6+10 PD          4                   Total:  6/16 PD (0/10 rPD)
    6+20 ED         4                   Total:  6/26 ED (0/20 rED)
       8     REC      4
      40    END      4
      10    BODY   0
      32    STUN    6       Total Characteristic Cost:  186
     
    Movement:    Running:  18m/36m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    40      Shadowform:  Desolidification  (affected by affected by sonic attacks), Reduced Endurance (0 END; +½) (60 Active Points); Cannot Pass Through Solid Objects (-½)               
    30      Shadowform:  Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); Linked (Shadowform; -½)                                                                    
    30      Shadowform:  Resistant Protection (10 PD/20 ED) (45 Active Points); Linked (Shadowform; -½)        
    8         Shadowform:  Darkness to Sight Group 2m radius, Reduced Endurance (½ END; +¼), Mobile (+½) (17 Active Points); No Range (-½), Linked (Shadowform; -½)    END   1
    5         Eyes of Shadow:  Nightvision                                                 
    10      Eyes of Shadow:  Sight Group Flash Defense (10 points)  
    6         Swift:  Running +6m (18m total)     END   2
                                                                                                                       
    87      Shadow Touch:  Drain STUN 4d6, Reduced Endurance (½ END; +¼), Affects Physical World (+2) (130 Active Points); No Range (-½)  END    6
     
               Perks
    2         Positive Reputation:  Best thief in Turkey (Turkey) 11-, +2/+2d6
     
               Talents
    3         Lightsleep
    6         +2/+2d6 Striking Appearance (vs. all characters)
     
               Skills
    6         +3 OCV with Shadow Touch
     
    3         Acrobatics 14-
    5         AK: Istanbul 15-
    3         Breakfall 14-
    3         Bribery 12-
    3         Bugging 13-
    3         Bureaucratics 12-
    3         Charm 12-
    3         Climbing 14-
    3         Concealment 13-
    3         Conversation 12-
    3         Deduction 13-
    3         Disguise 13-
    3         KS: The Espionage World 13-
    3         KS: The Military/Mercenary/Terrorist World 13-
    3         KS: The Superhuman World 13-
    3         Linguist
    3         1)  Language:  English (idiomatic) (4 Active Points)
    3         2)  Language:  French (idiomatic) (4 Active Points)
    3         3)  Language:  German (idiomatic) (4 Active Points)
    3         4)  Language:  Russian (idiomatic) (4 Active Points)
    0         5)  Language:  Turkish (idiomatic) (4 Active Points)
    3         Lipreading 13-
    3         Lockpicking 14-
    3         Persuasion 12-
    3         PS: Thief 13-
    3         Security Systems 13-
    3         Shadowing 13-
    3         Stealth 14-
    3         Streetwise 12-
     
    Total Powers & Skill Cost:  319
    Total Cost:  505
     
    Pts    Complications
    10      Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)
    15      Psychological Complication:  Distrusts Men; (Common; Strong)
    10      Psychological Complication:  Greedy; (Common; Moderate)
    15      Psychological Complication:  Vengeful; (Common; Strong)
    15      Social Complication:  Secret ID; Frequently, Major
    30      Vulnerability:  2 x Effect from PRE Attacks (Very Common)
    115    Total Complications
     
    Total Experience Points:  505
     

  3. Like
    grandmastergm got a reaction from SteelCold in 6th Edition Conversions   
    The Inquisition
     
    Val   Char   Cost    Roll     Notes
      15    STR       5       12-       Lift 200.0kg; 3d6 [1]
      20    DEX      20      13-       OCV:  7/DCV:  7
      23    CON     13      14-
      18    INT        8       13-       PER Roll 13-
      25    EGO      15      14-       ECV:  10 - 10
      30    PRE       20      15-       PRE Attack:  6d6
     
       7     OCV      20     
       7     DCV      20     
      10    OMCV  21     
      10    DMCV  21     
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      32    PD         10                  Total:  32 PD (20 rPD)
      32    ED         10                  Total:  32 ED (20 rED)
       8     REC       4
      50    END       6
      10    BODY    0
      30    STUN    5       Total Characteristic Cost:  228
     
    Movement:     Running:  12m/24m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    35       Impenetrable Fog:  Darkness to Sight Group 8m radius, Personal Immunity (+¼), Reduced Endurance (0 END; +½) (70 Active Points); Power Only Works At Night (-½), No Range (-½) 
    25       Illusions of Your Crimes:  Sight and Hearing Groups Images, +/-2 to PER Rolls, Area Of Effect (1m Radius; +¼), Reduced Endurance (0 END; +½) (37 Active Points); Power Only Works At Night (-½)            
    37       Brainburning:  Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DMCV; +¼), Constant (+½), Attack Versus Alternate Defense (Resistant Mental Defense; All Or Nothing; +1), Does BODY (+1) (56 Active Points); Only Works At Night (-½)     END    6
    171     Suppress Powers:  Drain All Superpowers at once 5d6, Alternate Combat Value (uses OMCV against DCV; +0), Reduced Endurance (½ END; +¼), Personal Immunity (+¼), Variable Effect (+½), Area Of Effect (8m Radius; +½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (300 Active Points); Only Works At Night (-½), Limited Range (30m; -¼)      END  14
    43       Know Your Sins:  Telepathy 12d6 (Human class of minds), Reduced Endurance (½ END; +¼) (75 Active Points); Only Works At Night (-½), Incantations (-¼)    END  3
    32       Fast Healing:  Regeneration (2 BODY per Turn)                 
    5         Low Light Vision:  Ultraviolet Perception (Sight Group)    
    20       Mental Shields:  Mental Defense (20 points total)              
    24       Psionic Force-Field:  Resistant Protection (8 PD/8 ED)     
    27       Sense Superhumans:  Detect Powers 13- (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense, Targeting                                                                        
                                                                                                                       
    24       Armored Costume:  Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-½)
     
               Perks
    3         Fringe Benefit:  Local Priest, Right to Marry:  Can perform the marriage ceremony
     
               Talents
    20       Danger Sense (self only, out of combat) 13-
     
               Skills
    20       +2 with All Attacks
     
    3         Bureaucratics 15-
    3         Conversation 15-
    3         Deduction 13-
    3         Forensic Medicine 13-
    3         Interrogation 15-
    3         KS: Roman Catholic Church 13-
    3         KS: Theology and Philosophy 13-
    3         KS: The Superhuman World 13-
    0         Language:  Spanish (idiomatic) (4 Active Points)
    3         Language:  English (completely fluent)
    3         Mechanics 13-
    3         Oratory 15-
    3         Paramedics 13-
    3         Persuasion 15-
    3         PS: Priest 13-
     
    Total Powers & Skill Cost:  528
    Total Cost:  756
     
    Pts      Complications
    15       Accidental Change:  at night  11- (Common)
    20       Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)
    20       Hunted:  The Vatican; Infrequently (Mo Pow; NCI; Capture)
    20       Psychological Complication:  Hates Superhuman "Sinners" (Common; Total)
    15       Psychological Complication:  Multiple Personality Disorder; (Common; Strong)
    20       Psychological Complication:  Religious Fanatic; (Common; Total)
    15       Negative Reputation:  fanatic superhuman killer, Frequently (Extreme)
    15       Social Complication:  Secret ID; Frequently, Major
    140     Total Complications
     
    Total Experience Points:  756
     

  4. Like
    grandmastergm got a reaction from Christopher in Quote of the Week from my gaming group...   
    From the Archdruid, an eco-terrorist supervillain: "You shall all fall before me! You foolish servants of the alien-pollution-industrial complex!"
  5. Like
    grandmastergm got a reaction from phoenix240 in 6th Edition Conversions   
    Marathon
     
    Val   Char   Cost    Roll     Notes
      30    STR      20      15-       Lift 1600.0kg; 6d6 [END 3]
      30    DEX      40      15-       OCV:  10/DCV:  10
      25    CON     15      14-
      10    INT        0       11-       PER Roll 11-
      15    EGO       5       12-       ECV:  3 - 5
      15    PRE        5       12-       PRE Attack:  3d6
     
      10    OCV      35     
      10    DCV      35     
       3     OMCV   0      
       5     DMCV   6      
       7     SPD      50                  Phases:  2, 4, 6, 7, 9, 11, 12
     
      16    PD          8                   Total:  16 PD (6 rPD)
      16    ED          8                   Total:  16 ED (6 rED)
      12    REC       8
      60    END       8
      15    BODY    5
      44    STUN   12      Total Characteristic Cost:  260
     
    Movement:     Running:  24m/48m
                             Leaping:  4m/40m/8m/80m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    30       Olympic-Style Weaponry:  Multipower, 60-point reserve,  (60 Active Points); all slots OAF (-1)             
    2f        1)  Radar Guided Javelin:  Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Ranged (+½), No Range Modifier (+½) (60 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1) [1 rc]
    2f        2)  Exploding Discus:  Killing Attack - Ranged 2 ½d6, Area Of Effect (8m Radius; +½) (60 Active Points); 3 Charges (-1 ¼), OAF (-1), Range Based On Strength (-¼)       [3]
    2f        3)  Concussion Discus:  Blast 8d6, Area Of Effect (8m Radius; +½) (60 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-¼)       [4]
    1f        4)  Pole Vault:  Leaping +36m (4m/40m forward, 2m/20m upward), Reduced Endurance (0 END; +½) (27 Active Points); OAF (-1)                                                                                        
                                                                                                                       
    12       Swift:  Running +12m (24m total)      END     2
    24       Can Take a Blast:  Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Versus Targets He's Aware Of (-¼)                                                                                                 
    24       Can Take a Punch:  Physical Damage Reduction, Resistant, 50% (30 Active Points); Only Versus Targets He's Aware Of (-¼)                                                                                               
    5         Cyber-Eye:  Nightvision                                                           
    5         Cyber-Eye:  Ultraviolet Perception (Sight Group)                
    6         Cyber-Eye:  +4 versus Range Modifier for Sight Group     
    7         Protective Mask:  Sight Group Flash Defense (10 points) (10 Active Points); OIF (-½)             
     
               Athletic Training
               Maneuver        OCV   DCV    Notes
    5         Flying Kick       +1       -2      12d6 Strike
    5         Hurdle Kick      +1       +3      8d6 Strike
    5         Flying Dodge   --        +4      Dodge All Attacks, Abort; FMove
    3         Legsweep         +2       -1      9d6 Strike, Target Falls
    5         Passing Throw +0       +0      8d6 +v/10; Target Falls; FMove
    8         +2 HTH Damage Class(es)
     
               Talents
    12       Combat Luck (6 PD/6 ED)
     
               Skills
    20       +2 with All Attacks
     
    3         Acrobatics 15-
    2         AK: Greece 11-
    3         Breakfall 15-
    3         Climbing 15-
    3         Concealment 11-
    3         Contortionist 15-
    10       Defense Maneuver I-IV
    3         Demolitions 11-
    3         Fast Draw 15-
    2         KS: The Olympics 11-
    2         KS: The Professional Sports World 11-
    2         KS: European Politics 11-
    0         Language:  Greek (idiomatic) (4 Active Points)
    2         Language:  Russian (fluent conversation)
    2         Language:  English (fluent conversation)
    3         PS: Decathlete 15-
    3         Sleight Of Hand 15-
    3         Stealth 15-
    3         Teamwork 15-
     
    2         WF:  Javelins and Thrown Spears, Thrown Grenades
     
    Total Powers & Skill Cost:  240
    Total Cost:  500
     
    Pts      Complications
    5         Dependence:  Must Use Steroids Incompetence: -1 to Skill Rolls and related rolls per time increment (Difficult To Obtain; 1 Day; Addiction)
    25       Enraged:  when insulted; (Common), go 11-, recover 8-
    25       Hunted:  New Guard Frequently (Mo Pow; NCI; Capture;)
    10       Negative Reputation:  Bitter Olympic Athlete, Frequently
    15       Psychological Complication:  Arrogant Bully; (Common; Strong)
    15       Psychological Complication:  Hates Americans; (Common; Strong)
    10       Psychological Complication:  Sexist, dislikes women; (Common; Moderate)
    5         Rivalry:  Professional, with other Athletes, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
    15       Social Complication:  Secret Identity; Frequently, Major
    125     Total Complications
     
    Total Experience Points:  500
     
     
  6. Like
    grandmastergm got a reaction from phoenix240 in 6th Edition Conversions   
    Huntsman of the Black Forest
     
    Val   Char   Cost    Roll     Notes
      50    STR      40      19-      Lift 25.6tons; 10d6 [5]
      30    DEX     40      15-      OCV:  10/DCV:  10
      40    CON     30      17-
      10    INT        0       11-      PER Roll 16-
      20    EGO     10      13-      ECV:  7 - 7
      40    PRE      30      17-      PRE Attack:  8d6
     
      10    OCV     35     
      10    DCV     35     
       7     OMCV 12     
       7     DMCV 12     
       6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12
     
      30    PD          3                   Total:  30 PD (25 rPD)
      30    ED         3                   Total:  30 ED (25 rED)
      18    REC     14
      80    END     12
      25    BODY  15
      70    STUN   25      Total Characteristic Cost:  356
     
    Movement:    Running:  12m/24m
                             Flight:  40m/160m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    15      Sword:  Killing Attack - Hand-To-Hand 2d6 (5d6+1 w/STR) (30 Active Points); OAF (-1)   END   3
    40      Bow:  Killing Attack - Ranged 2 ½d6, Double Knockback (+½), Affects Desolidified Any form of Desolidification (+½) (80 Active Points); OAF (-1)      END    8
                                                                                                                       
    22      Corrupt Antlers:  Killing Attack - Hand-To-Hand 1d6 (4d6+1 w/STR), Reduced Endurance (0 END; +½) (22 Active Points)             
    50      Find Prey:  Mind Scan 10d6 (Human class of minds)   END    5
    45      Demonic Levitation:  Flight 40m, x4 Noncombat         END      4
    40      Demonic Spirit Form:  Desolidification  (affected by Magic)     END    4
    20      Infernal Escape:  Extra-Dimensional Movement (to a single location in Hell)      END      2
    10      Demonic Mind:  Mental Defense (10 points total)             
    75      Demon Toughness:  Resistant Protection (25 PD/25 ED)  
    40      Demonic Toughness:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)  
    15      Demonic Senses:  +5 PER with all Sense Groups                
    25      Demonic Senses:  Increased Arc Of Perception (360 Degrees) with all Sense Groups
    5         Demonic Senses:  Infrared Perception (Sight Group)         
    10      Demonic Senses:  Targeting with Normal Smell                  
    5         Demonic Senses:  Tracking with Normal Smell                   
     
               Perks
    67      Four Demon Hounds:  6 Followers built on 265 Pts Each (Pg 98 HERO System Beastiary 6E)
     
               Talents
    20      Universal Translator 11-
     
               Skills
    30      +3 with All Attacks
    18      +18 OMCV with Mind Scan
     
    2         Animal Handler (Canines) 17-
    3         Analyze:  Combat 11-
    3         Breakfall 15-
    3         Interrogation 17-
    0         Language:  Demonic (idiomatic) (4 Active Points)
    4         Language:  German (idiomatic)
    3         Stealth 15-
    13      Tracking 16-
     
    Total Powers & Skill Cost:  583
    Total Cost:  939
     
    Pts     Complications
    25      Distinctive Features:  Aura of Evil (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
    40      Enraged:  Berserk when he locates his prey  (Common), go 14-, recover 8-
    20      Negative Reputation:  killer of superhumans, Very Frequently (Extreme)
    20      Psychological Complication:  Only Cares About Tracking Down And Killing Prey; (Common; Total)
    15      Psychological Complication:  Overconfident; (Common; Strong)
    15      Susceptibility:  takes 2d6 damage instantly when exposed to Holy items or attacks 2d6 damage Instant (Common)
    5        Vulnerability:  1 ½ x BODY Holy Attacks (Uncommon)
    10      Vulnerability:  2 x STUN Holy Attacks (Uncommon)
    150    Complications
     
    Total Experience Points:  939
     

  7. Like
    grandmastergm got a reaction from Acroyear II in 6th Edition Conversions   
    Floodgate
     
    Val   Char   Cost    Roll     Notes
      20    STR      10      13-      Lift 400.0kg; 4d6 [2]
      24    DEX     28      14-      OCV:  8/DCV:  8
      20    CON     10      13-
      13    INT        3       12-      PER Roll 12-
      10    EGO      0       11-      ECV:  3 - 3
      15    PRE       5       12-      PRE Attack:  3d6
     
       8     OCV     25     
       8     DCV     25     
       3     OMCV  0      
       3     DMCV  0      
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      24    PD        10                  Total:  24 PD (12 rPD)
      24    ED        10                  Total:  24 ED (12 rED)
       8     REC      4
      40    END      4
      10    BODY   0
      36    STUN    8       Total Characteristic Cost:  172
     
    Movement:    Running:  12m/24m END 1
                             Leaping:  4m/8m END 1
                             Swimming:  80m/640m  END 1
     
    Cost   Powers                                                                                  
    100    Water Powers:  Multipower, 100-point reserve                     
    10f     1)  Water Blast I:  Blast 8d6, Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (30m Cone; +¾) (100 Active Points)      END 4
    9f       2)  Water Blast II:  Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (90 Active Points)  END 9
    5f       3)  Water Manipulation:  Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works on Water (-1)  END 10
                                                                                                                       
    36      Water Form:  Resistant Protection (12 PD/12 ED)             
    30      Water Form:  Physical Damage Reduction, Resistant, 50%           
    15      Water Form:  Mental Damage Reduction, 25%                 
    13      Aquatic Adaptation:  Life Support  (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing)    
    25      Delphine Sonar:  Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Tracking              
    27      Liquid Intangibility:  Desolidification  (affected by affected by cold or fire) (40 Active Points); Cannot Pass Through Solid Objects (-½)     END   4
    72      Superb Swimmer:  Swimming +76m (80m total) (x8 Noncombat), Reduced Endurance (0 END; +½) (72 Active Points)
     
               Talents
    3         Bump Of Direction
    4         Environmental Movement (no penalties in water)
     
               Skills
    25      +5 with Water Powers
     
    3         Acrobatics 14-
    2         AK: The Netherlands 11-
    3         Breakfall 14-
    3         KS: Environmental Groups 12-
    3         KS: Olympics 12-
    5         KS: Water Pollution 14-
    0         Language:  Dutch (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    5         Science Skill:  Botany 14-
    4         Science Skill:  Environmental Science 13-
     
    Total Powers & Skill Cost:  404
    Total Cost:  576
     
    Pts    Complications
    30      Enraged:  Berserk when she sees water pollution; (Common), go 11-, recover 11-
    20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)
    20      Hunted:  Dutchess Industries; Infrequently (Mo Pow; NCI; Capture/Kill)
    15      Negative Reputation:  Destructive Eco-Terrorist, Frequently (Extreme)
    20      Psychological Complication:  Hates Polluters; (Common; Total)
    15      Social Complication:  Secret ID; Frequently, Major
    10      Vulnerability:  2 x STUN from Ice/Cold Attacks (Uncommon)
    10      Vulnerability:  2 x BODY from Ice/Cold Attacks (Uncommon)
    140    Total Complications
     
    Total Experience Points:  576
     

  8. Like
    grandmastergm got a reaction from SteelCold in 6th Edition Conversions   
    Floodgate
     
    Val   Char   Cost    Roll     Notes
      20    STR      10      13-      Lift 400.0kg; 4d6 [2]
      24    DEX     28      14-      OCV:  8/DCV:  8
      20    CON     10      13-
      13    INT        3       12-      PER Roll 12-
      10    EGO      0       11-      ECV:  3 - 3
      15    PRE       5       12-      PRE Attack:  3d6
     
       8     OCV     25     
       8     DCV     25     
       3     OMCV  0      
       3     DMCV  0      
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      24    PD        10                  Total:  24 PD (12 rPD)
      24    ED        10                  Total:  24 ED (12 rED)
       8     REC      4
      40    END      4
      10    BODY   0
      36    STUN    8       Total Characteristic Cost:  172
     
    Movement:    Running:  12m/24m END 1
                             Leaping:  4m/8m END 1
                             Swimming:  80m/640m  END 1
     
    Cost   Powers                                                                                  
    100    Water Powers:  Multipower, 100-point reserve                     
    10f     1)  Water Blast I:  Blast 8d6, Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (30m Cone; +¾) (100 Active Points)      END 4
    9f       2)  Water Blast II:  Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (90 Active Points)  END 9
    5f       3)  Water Manipulation:  Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works on Water (-1)  END 10
                                                                                                                       
    36      Water Form:  Resistant Protection (12 PD/12 ED)             
    30      Water Form:  Physical Damage Reduction, Resistant, 50%           
    15      Water Form:  Mental Damage Reduction, 25%                 
    13      Aquatic Adaptation:  Life Support  (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing)    
    25      Delphine Sonar:  Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Tracking              
    27      Liquid Intangibility:  Desolidification  (affected by affected by cold or fire) (40 Active Points); Cannot Pass Through Solid Objects (-½)     END   4
    72      Superb Swimmer:  Swimming +76m (80m total) (x8 Noncombat), Reduced Endurance (0 END; +½) (72 Active Points)
     
               Talents
    3         Bump Of Direction
    4         Environmental Movement (no penalties in water)
     
               Skills
    25      +5 with Water Powers
     
    3         Acrobatics 14-
    2         AK: The Netherlands 11-
    3         Breakfall 14-
    3         KS: Environmental Groups 12-
    3         KS: Olympics 12-
    5         KS: Water Pollution 14-
    0         Language:  Dutch (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    5         Science Skill:  Botany 14-
    4         Science Skill:  Environmental Science 13-
     
    Total Powers & Skill Cost:  404
    Total Cost:  576
     
    Pts    Complications
    30      Enraged:  Berserk when she sees water pollution; (Common), go 11-, recover 11-
    20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)
    20      Hunted:  Dutchess Industries; Infrequently (Mo Pow; NCI; Capture/Kill)
    15      Negative Reputation:  Destructive Eco-Terrorist, Frequently (Extreme)
    20      Psychological Complication:  Hates Polluters; (Common; Total)
    15      Social Complication:  Secret ID; Frequently, Major
    10      Vulnerability:  2 x STUN from Ice/Cold Attacks (Uncommon)
    10      Vulnerability:  2 x BODY from Ice/Cold Attacks (Uncommon)
    140    Total Complications
     
    Total Experience Points:  576
     

  9. Like
    grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions   
    Carpathia
     
    Val   Char   Cost    Roll     Notes
      70    STR      60      23-      Lift 409.6tons; 14d6 [7]
      23    DEX     26      14-      OCV:  9/DCV:  9
      33    CON     23      16-
      10    INT        0       11-      PER Roll 11-
      10    EGO      0       11-      ECV:  3 - 3
      25    PRE      15      14-      PRE Attack:  5d6
     
       9     OCV     30     
       9     DCV     30     
       3     OMCV  0      
       3     DMCV  0      
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      38    PD        16                  Total:  38 PD (20 rPD)
      30    ED         8                   Total:  30 ED (20 rED)
      20    REC     16
      80    END     12
      26    BODY  16
      78    STUN   29      Total Characteristic Cost:  311
     
    Movement:    Running:  48m/96m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                   END
    18      Heavy:  Knockback Resistance -18m                                    0
    25      Huge Hands And Feet:  Area Of Effect (1m Radius; +¼) for up to 70 Active Points of STR, Reduced Endurance (0 END; +½) (25 Active Points)                                                               0
    60      Immense Toughness:  Resistant Protection (20 PD/20 ED) 0
    8         Long Arms:  Stretching 8m, Persistent (+¼), Reduced Endurance (0 END; +½) (14 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼)      0
    36      Long Legs:  Running +36m (48m total)                                4
     
               Perks
    3         Contact:  Romanian Government Official (Contact has access to major institutions) 11-
    3         Fringe Benefit:  Federal/National Police Powers
    2         Positive Reputation:  Hero of Romania (Eastern Europe) 11-, +2/+2d6
     
               Talents
    6         +2/+2d6 Striking Appearance (vs. all characters)
     
               Skills
    2         AK: Carpathian Mountains  11-
    5         Animal Handler (Bovines, Equines) 15-
    3         Breakfall 14-
    3         Bureaucratics 14-
    3         Climbing 14-
    2         KS: Farm Animals  11-
    2         KS: Farming 11-
    2         KS: Riding Animals 11-
    0         Language:  Romanian (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    2         Mechanics 10-
    3         Power:  Brick Tricks 14-
    2         PS: Farmer 11-
    3         Riding 14-
     
    Total Powers & Skill Cost:  195
    Total Cost:  506
     
    Pts     Complication
    10      Dependent NPC:  Grandfather; Infrequently (Normal)
    25      Enraged:  Berserk if an animal is hurt; (Uncommon), go 11-, recover 11-
    20      Physical Complication:  Physical Complication: Huge (+6 OCV to hit, +6 PER rolls to perceive) (Frequently; Greatly Impairing)
    20      Psychological Complication:  Always Obeys Orders Of Her Superiors; (Common; Total)
    10      Psychological Complication:  Hates Cities And Being In Them; (Uncommon; Strong)
    15      Psychological Complication:  Refuses to Endanger Animals; (Uncommon; Total)
    15      Social Complication:  Public ID; Frequently, Major
    15      Social Complication:  Subject to Orders (from Romanian government); Frequently, Major
    130    Total Complications
     
    Total Character Points:  506
     

  10. Like
    grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions   
    Thank you.  Here is: The Black Druid!
     
    Black Druid
     
    Val   Char   Cost    Roll     Notes
      15    STR       5       12-       Lift 200.0kg; 3d6 [1]
      18    DEX      16      13-       OCV:  7/DCV:  7
      28    CON     18      15-
      23    INT       13      14-       PER Roll 14-
      30    EGO      20      15-       ECV:  10 - 10
      20    PRE       10      13-       PRE Attack:  4d6
     
       7     OCV      20     
       7     DCV      20     
      10    OMCV  21     
      10    DMCV  21     
       4     SPD      20                  Phases:  3, 6, 9, 12
     
    7+20  PD          5                   Total:  7/27 PD (0/20 rPD)
    7+12  ED          5                   Total:  7/19 ED (0/12 rED)
      12    REC       8
      60    END       8
      20    BODY   10
      48    STUN   14      Total Characteristic Cost:  234
     
    Movement:     Running:  12m/24m
                             Flight:  40m/80m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    80       Druidic Magic:  Multipower, 120-point reserve,  (120 Active Points); all slots Gestures (-¼), Incantations (-¼)  
    8f        1)  Alter Weather:  Change Environment (+/-6 Temperature Level Adjustment, Long-Lasting 1 Turn, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (16m Radius; +¾), Varying Effect Any Weather (+1), MegaScale (1m = 1 km; +1) (120 Active Points); Gestures (-¼), Incantations (-¼)        END   12
    13v     2)  Water Blast:  (Total: 112 Active Cost, 66 Real Cost) Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼) (Real Cost: 40) plus Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (52 Active Points); Linked (Blast; -½), Gestures (-¼), Incantations (-¼) (Real Cost: 26)         END      6
    12v        3)  Blinding Light:  Sight Group Flash 12d6, Area Of Effect Accurate (1m Radius; +½) (90 Active Points); Gestures (-¼), Incantations (-¼)       END   9
    4v       4)  Wild Shape:  Shape Shift  (Sight, Hearing, Touch and Radio Groups, any animal), Makeover (30 Active Points); Gestures (-¼), Incantations (-¼)         END     3
    8v       5)  Air Blast:  Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼)   END 6
    8v       6)  Stone Blast:  Blast 12d6 (60 Active Points); Gestures (-¼), Incantations (-¼)    END      6
    8v       7)  Fire Blast:  Killing Attack - Ranged 4d6 (60 Active Points); Gestures (-¼), Incantations (-¼)       END       6
    8v       8)  Control Nature:  Dispel Nature or Elemental Related Powers 10d6, Variable Effect (+½), Area Of Effect Accurate (1m Radius; +½) (60 Active Points); Gestures (-¼), Incantations (-¼)   END 6
    6v       9)  Tangling Growth:  Entangle 6d6, 6 PD/6 ED (60 Active Points); OIF (Plants of Opportunity; -½), Gestures (-¼), Incantations (-¼)      END     6
    8v       10) Control Animals:  Mind Control 12d6 (Animal class of minds) (60 Active Points); Gestures (-¼), Incantations (-¼)   END   6
    8v       11) Elemental Protection:  Resistant Protection (20 PD/12 ED), Variable Special Effects (Any Element; +¼) (60 Active Points); Gestures (-¼), Incantations (-¼)                              
    8v       12) Nature's Chariot:  Flight 40m, Reduced Endurance (½ END; +¼), Usable As Swimming (+¼) (60 Active Points); Gestures (-¼), Incantations (-¼)   END           2
                                                                                                                       
    36       Mystical Staff:  Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +½) (45 Active Points); Hand-To-Hand Attack (-¼)                                                                                               
    40       Blessing of the Old Gods:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)      
    16       Blessing of the Old Gods:  Regeneration (1 BODY per Turn)          
    5         Druid Senses:  Infrared Perception (Sight Group)                
    10       Druid Senses:  Tracking with Smell/Taste Group                 
     
               Skills
    40       +4 with All Attacks
     
    7         Animal Handler (Birds, Bovines, Canines, Equines, Raptors, Ursines) 13-
    3         Concealment 14-
    3         KS: Ancient Britain 14-
    3         KS: Arcane And Occult Lore 14-
    3         KS: The Mystic World 14-
    0         Language:  Gaelic (idiomatic) (4 Active Points)
    1         Language:  English (basic conversation)
    2         Navigation (Land) 14-
    3         Science Skill:  Botany 14-
    3         Science Skill:  Zoology 14-
    2         Survival (Temperate/Subtropical) 14-
     
    Total Powers & Skill Cost:  356
    Total Cost:  590
     
    Pts. Complication
    35       Enraged:  Berserk when he sees animals mistreated or the environment polluted, (Common), go 14-, recover 11-
    20       Hunted:  Duchess Industries; Infrequently (Mo Pow; NCI; Kill)
    20       Hunted:  The New Knights of the Round Table Infrequently (Mo Pow; NCI; Kill)
    15       Negative Reputation:  Fanatical Eco-Terrorist;, Frequently (Extreme)
    10       Psychological Complication:  Claustrophobia; (Uncommon; Strong)
    25       Psychological Complication:  Hates Technology; (Very Common; Total)
    15       Social Complication:  Public ID; Frequently, Major
    10       Vulnerability:  2 x BODY from Cold Iron attacks (Uncommon)
    150      Complication Points
     
    Experience Points: 190
     

  11. Like
    grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions   
    Bastion of Budapest
     
    Val   Char   Cost    Roll     Notes
      13    STR       3       12-      Lift 151.6kg; 2 ½d6 [1]
      15    DEX     10      12-      OCV:  5/DCV:  5
      18    CON      8       13-
      18    INT        8       13-      PER Roll 13-
      23    EGO     13      14-      ECV:  8 - 8
      10    PRE       0       11-      PRE Attack:  2d6
     
       5     OCV     10     
       5     DCV     10     
       8     OMCV 15     
       8     DMCV 15     
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
       8     PD          6                   Total:  8 PD (0 rPD)
       8     ED         6                   Total:  8 ED (0 rED)
       7     REC      3
      40    END      4
      10    BODY   0
      26    STUN    3       Total Characteristic Cost:  144
     
    Movement:    Running:  12m/24m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    165    Telekinetic Hold:  Entangle 6d6, 6 PD/6 ED, Alternate Combat Value (uses OMCV against DCV; +0), Works Against EGO, Not STR (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (1m Radius; +¼), Takes No Damage From Attacks All Attacks, EGO only to break out (+1) (165 Active Points)      END      7
    60      Telekinetic Choke:  Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DCV; +0), +1 Increased STUN Multiplier (+¼), Reduced Endurance (½ END; +¼), Constant (+½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (60 Active Points)  END   3
    105    Telekinetic Wall:  Barrier 14 PD/14 ED, 0 BODY (up to 8m long, 4m tall, and ½m thick), Dismissable, Non-Anchored, Reduced Endurance (½ END; +¼), Hardened (+¼) (105 Active Points)  END     4
     
               Perks
    6         Contact:  Hungarian Government Official (Contact has access to major institutions, Contact has extremely useful Skills or resources) 11-
    3         Fringe Benefit:  Federal/National Police Powers
    3         Positive Reputation:  Hungarian National Hero (Eastern Europe) 11-, +3/+3d6
     
               Talents
    3         Absolute Time Sense
    5         Eidetic Memory
    3         Lightning Calculator
    4         Speed Reading (x10)
     
               Skills
    15      +5 with Telekinetic Powers
     
    2         AK: Hungary 11-
    13      Bureaucratics 16-
    3         CK: Budapest 13-
    3         Cryptography 13-
    3         Deduction 13-
    0         Language (Hungarian, Idiomatic)
    2         Language (English, Fluent Conversation)
    3         Lipreading 13-
    3         Science Skill:  Mathematics 13-
     
    Total Powers & Skill Cost:  404
    Total Cost:  548
     
    Pts. Complication
    15      Dependent NPC:  Adopted Niece, Infrequently (Incompetent)
    10      Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    25      Enraged:  When children are hurt; (Uncommon), go 14-, recover 8-
    25      Hunted:  Hungarian Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
    10      Physical Complication:  Nearsighted, Wears Glasses; (Infrequently; Slightly Impairing)
    20      Psychological Complication:  Always Obeys Orders of Superiors; (Common; Total)
    10      Psychological Complication:  Frightened of Losing Custody of Niece; (Uncommon; Strong)
    15      Psychological Complication:  Never Endangers/Protective of Children; (Uncommon; Total)
    15      Social Complication:  Public ID; Frequently, Major
    145    Complication Points
     
    148    Experience Points
     

  12. Like
    grandmastergm got a reaction from bubba smith in 6th Edition Conversions   
    Bolshevik Barracuda
     
       Val     Char   Cost    Roll           Notes
    15+30  STR       5       12- / 18-   Lift 200.0kg/12.8tons; 3d6/9d6 [¼]
        23      DEX     26      14-            OCV:  8/DCV:  8
    23+6   CON     13      14- / 15-
        10      INT        0       11-            PER Roll 11-
        15      EGO      5       12-            ECV:  5 - 5
    10+10  PRE       0       11- / 13-   PRE Attack:  2d6/4d6
     
         8       OCV     25     
         8       DCV     25     
         5       OMCV  6      
         5       DMCV  6      
         5       SPD      30                        Phases:  3, 5, 8, 10, 12
     
        25      PD          8                         Total:  25 PD (15 rPD)
        25      ED         8                         Total:  25 ED (15 rED)
       8+8    REC      4
    30+30  END      2
        15      BODY   5
    36+16  STUN    8       Total Characteristic Cost:  176
     
    Movement:       Running:  12m/24m
                                Leaping:  4m/8m
                                Swimming:  40m/80m
     
    Cost   Powers                                                                                   END
               Aquatic Adaptation, all slots Only Works In Water (-1 ½)  
    12      1)  +30 STR (30 Active Points); Only Works In Water (-1 ½)          3
    2         2)  +6 CON (6 Active Points); Only Works In Water (-1 ½) 
    4         3)  +10 PRE (10 Active Points); Only Works In Water (-1 ½)         
    3         4)  +8 REC (8 Active Points); Only Works In Water (-1 ½) 
    2         5)  +30 END (6 Active Points); Only Works In Water (-1 ½)           
    3         6)  +16 STUN (8 Active Points); Only Works In Water (-1 ½)        
                                                                                                                       
    25      Speak with Sea Creatures:  Telepathy 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼) (37 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½)        1
    30      Control Sea Creatures:  Mind Control 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼), Telepathic (+¼) (45 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½)    2
    46      Aquatic Form:  Shape Shift  (Sight, Hearing, Radio, Smell/Taste and Touch Groups, any aquatic creature), Imitation, Reduced Endurance (½ END; +¼) (46 Active Points)        2
    50      Water Control:  Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works On Water (-1) 10
    8         Aquatic Adaptation:  Life Support  (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)              0
    22      Swift Swimmer:  Swimming +36m (40m total), Reduced Endurance (½ END; +¼) (22 Active Points)   1
    5         Aquatic Eyes:  Nightvision                                                       0
    45      Superhuman Toughness:  Resistant Protection (15 PD/15 ED)       0
    20      Delphine Sonar:  Active Sonar (Hearing Group), +5 to PER Roll   0
                                                                                                                       
    21      Fishing Net:  Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼)             [1 rc]
    22      Atlantean War Trident:  Killing Attack - Hand-To-Hand 2d6 (3d6 / 5d6 w/STR), Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1)                                                            0
     
               Perks
    4         Positive Reputation:  Protector of Soviet Waterways (Worldwide) 11-, +2/+2d6
     
               Talents
    3         +1/+1d6 Striking Appearance (vs. all characters)
     
               Skills
    20      +2 with All Attacks
     
    2         AK: Soviet Waterways 11-
    3         Concealment 11-
    3         Demolitions 11-
    2         KS: Aliens 11-
    2         PS: Sailor 11-
    2         PS: Fishing 11-
    2         Science Skill:  Marine Biology 11-
    3         Stealth 14-
     
    2         WF:  Nets, Polearms and Spears
     
    Total Powers & Skill Cost:  368
    Total Cost:  544
     
    Pts     Complications
    15      Dependence:  must submerge in water or  Takes 3d6 Damage (Very Common; 1 Hour)
    20      Hunted:  Alien Crew; Frequently (Mo Pow; Capture)
    20      Hunted:  Red Doom; Infrequently (Mo Pow; NCI; Capture/Kill)
    20      Psychological Complication:  Code Versus Killing (Common; Total)
    15      Psychological Complication:  Protects Sea Creatures and their Environment; (Common; Strong)
    15      Social Complication:  Subject to Orders; Frequently, Major
    25      Susceptibility:  Tar/Glue 2d6 damage per Phase (Common)
    150    Total Complications
     
    Total Experience:  544
     

  13. Like
    grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions   
    Bolshevik Barracuda
     
       Val     Char   Cost    Roll           Notes
    15+30  STR       5       12- / 18-   Lift 200.0kg/12.8tons; 3d6/9d6 [¼]
        23      DEX     26      14-            OCV:  8/DCV:  8
    23+6   CON     13      14- / 15-
        10      INT        0       11-            PER Roll 11-
        15      EGO      5       12-            ECV:  5 - 5
    10+10  PRE       0       11- / 13-   PRE Attack:  2d6/4d6
     
         8       OCV     25     
         8       DCV     25     
         5       OMCV  6      
         5       DMCV  6      
         5       SPD      30                        Phases:  3, 5, 8, 10, 12
     
        25      PD          8                         Total:  25 PD (15 rPD)
        25      ED         8                         Total:  25 ED (15 rED)
       8+8    REC      4
    30+30  END      2
        15      BODY   5
    36+16  STUN    8       Total Characteristic Cost:  176
     
    Movement:       Running:  12m/24m
                                Leaping:  4m/8m
                                Swimming:  40m/80m
     
    Cost   Powers                                                                                   END
               Aquatic Adaptation, all slots Only Works In Water (-1 ½)  
    12      1)  +30 STR (30 Active Points); Only Works In Water (-1 ½)          3
    2         2)  +6 CON (6 Active Points); Only Works In Water (-1 ½) 
    4         3)  +10 PRE (10 Active Points); Only Works In Water (-1 ½)         
    3         4)  +8 REC (8 Active Points); Only Works In Water (-1 ½) 
    2         5)  +30 END (6 Active Points); Only Works In Water (-1 ½)           
    3         6)  +16 STUN (8 Active Points); Only Works In Water (-1 ½)        
                                                                                                                       
    25      Speak with Sea Creatures:  Telepathy 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼) (37 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½)        1
    30      Control Sea Creatures:  Mind Control 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼), Telepathic (+¼) (45 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½)    2
    46      Aquatic Form:  Shape Shift  (Sight, Hearing, Radio, Smell/Taste and Touch Groups, any aquatic creature), Imitation, Reduced Endurance (½ END; +¼) (46 Active Points)        2
    50      Water Control:  Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works On Water (-1) 10
    8         Aquatic Adaptation:  Life Support  (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)              0
    22      Swift Swimmer:  Swimming +36m (40m total), Reduced Endurance (½ END; +¼) (22 Active Points)   1
    5         Aquatic Eyes:  Nightvision                                                       0
    45      Superhuman Toughness:  Resistant Protection (15 PD/15 ED)       0
    20      Delphine Sonar:  Active Sonar (Hearing Group), +5 to PER Roll   0
                                                                                                                       
    21      Fishing Net:  Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼)             [1 rc]
    22      Atlantean War Trident:  Killing Attack - Hand-To-Hand 2d6 (3d6 / 5d6 w/STR), Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1)                                                            0
     
               Perks
    4         Positive Reputation:  Protector of Soviet Waterways (Worldwide) 11-, +2/+2d6
     
               Talents
    3         +1/+1d6 Striking Appearance (vs. all characters)
     
               Skills
    20      +2 with All Attacks
     
    2         AK: Soviet Waterways 11-
    3         Concealment 11-
    3         Demolitions 11-
    2         KS: Aliens 11-
    2         PS: Sailor 11-
    2         PS: Fishing 11-
    2         Science Skill:  Marine Biology 11-
    3         Stealth 14-
     
    2         WF:  Nets, Polearms and Spears
     
    Total Powers & Skill Cost:  368
    Total Cost:  544
     
    Pts     Complications
    15      Dependence:  must submerge in water or  Takes 3d6 Damage (Very Common; 1 Hour)
    20      Hunted:  Alien Crew; Frequently (Mo Pow; Capture)
    20      Hunted:  Red Doom; Infrequently (Mo Pow; NCI; Capture/Kill)
    20      Psychological Complication:  Code Versus Killing (Common; Total)
    15      Psychological Complication:  Protects Sea Creatures and their Environment; (Common; Strong)
    15      Social Complication:  Subject to Orders; Frequently, Major
    25      Susceptibility:  Tar/Glue 2d6 damage per Phase (Common)
    150    Total Complications
     
    Total Experience:  544
     

  14. Like
    grandmastergm got a reaction from Burrito Boy in 6th Edition Conversions   
    Bolshevik Barracuda
     
       Val     Char   Cost    Roll           Notes
    15+30  STR       5       12- / 18-   Lift 200.0kg/12.8tons; 3d6/9d6 [¼]
        23      DEX     26      14-            OCV:  8/DCV:  8
    23+6   CON     13      14- / 15-
        10      INT        0       11-            PER Roll 11-
        15      EGO      5       12-            ECV:  5 - 5
    10+10  PRE       0       11- / 13-   PRE Attack:  2d6/4d6
     
         8       OCV     25     
         8       DCV     25     
         5       OMCV  6      
         5       DMCV  6      
         5       SPD      30                        Phases:  3, 5, 8, 10, 12
     
        25      PD          8                         Total:  25 PD (15 rPD)
        25      ED         8                         Total:  25 ED (15 rED)
       8+8    REC      4
    30+30  END      2
        15      BODY   5
    36+16  STUN    8       Total Characteristic Cost:  176
     
    Movement:       Running:  12m/24m
                                Leaping:  4m/8m
                                Swimming:  40m/80m
     
    Cost   Powers                                                                                   END
               Aquatic Adaptation, all slots Only Works In Water (-1 ½)  
    12      1)  +30 STR (30 Active Points); Only Works In Water (-1 ½)          3
    2         2)  +6 CON (6 Active Points); Only Works In Water (-1 ½) 
    4         3)  +10 PRE (10 Active Points); Only Works In Water (-1 ½)         
    3         4)  +8 REC (8 Active Points); Only Works In Water (-1 ½) 
    2         5)  +30 END (6 Active Points); Only Works In Water (-1 ½)           
    3         6)  +16 STUN (8 Active Points); Only Works In Water (-1 ½)        
                                                                                                                       
    25      Speak with Sea Creatures:  Telepathy 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼) (37 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½)        1
    30      Control Sea Creatures:  Mind Control 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼), Telepathic (+¼) (45 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½)    2
    46      Aquatic Form:  Shape Shift  (Sight, Hearing, Radio, Smell/Taste and Touch Groups, any aquatic creature), Imitation, Reduced Endurance (½ END; +¼) (46 Active Points)        2
    50      Water Control:  Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works On Water (-1) 10
    8         Aquatic Adaptation:  Life Support  (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)              0
    22      Swift Swimmer:  Swimming +36m (40m total), Reduced Endurance (½ END; +¼) (22 Active Points)   1
    5         Aquatic Eyes:  Nightvision                                                       0
    45      Superhuman Toughness:  Resistant Protection (15 PD/15 ED)       0
    20      Delphine Sonar:  Active Sonar (Hearing Group), +5 to PER Roll   0
                                                                                                                       
    21      Fishing Net:  Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼)             [1 rc]
    22      Atlantean War Trident:  Killing Attack - Hand-To-Hand 2d6 (3d6 / 5d6 w/STR), Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1)                                                            0
     
               Perks
    4         Positive Reputation:  Protector of Soviet Waterways (Worldwide) 11-, +2/+2d6
     
               Talents
    3         +1/+1d6 Striking Appearance (vs. all characters)
     
               Skills
    20      +2 with All Attacks
     
    2         AK: Soviet Waterways 11-
    3         Concealment 11-
    3         Demolitions 11-
    2         KS: Aliens 11-
    2         PS: Sailor 11-
    2         PS: Fishing 11-
    2         Science Skill:  Marine Biology 11-
    3         Stealth 14-
     
    2         WF:  Nets, Polearms and Spears
     
    Total Powers & Skill Cost:  368
    Total Cost:  544
     
    Pts     Complications
    15      Dependence:  must submerge in water or  Takes 3d6 Damage (Very Common; 1 Hour)
    20      Hunted:  Alien Crew; Frequently (Mo Pow; Capture)
    20      Hunted:  Red Doom; Infrequently (Mo Pow; NCI; Capture/Kill)
    20      Psychological Complication:  Code Versus Killing (Common; Total)
    15      Psychological Complication:  Protects Sea Creatures and their Environment; (Common; Strong)
    15      Social Complication:  Subject to Orders; Frequently, Major
    25      Susceptibility:  Tar/Glue 2d6 damage per Phase (Common)
    150    Total Complications
     
    Total Experience:  544
     

  15. Like
    grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions   
    Carpathia
     
    Val   Char   Cost    Roll     Notes
      70    STR      60      23-      Lift 409.6tons; 14d6 [7]
      23    DEX     26      14-      OCV:  9/DCV:  9
      33    CON     23      16-
      10    INT        0       11-      PER Roll 11-
      10    EGO      0       11-      ECV:  3 - 3
      25    PRE      15      14-      PRE Attack:  5d6
     
       9     OCV     30     
       9     DCV     30     
       3     OMCV  0      
       3     DMCV  0      
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      38    PD        16                  Total:  38 PD (20 rPD)
      30    ED         8                   Total:  30 ED (20 rED)
      20    REC     16
      80    END     12
      26    BODY  16
      78    STUN   29      Total Characteristic Cost:  311
     
    Movement:    Running:  48m/96m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                   END
    18      Heavy:  Knockback Resistance -18m                                    0
    25      Huge Hands And Feet:  Area Of Effect (1m Radius; +¼) for up to 70 Active Points of STR, Reduced Endurance (0 END; +½) (25 Active Points)                                                               0
    60      Immense Toughness:  Resistant Protection (20 PD/20 ED) 0
    8         Long Arms:  Stretching 8m, Persistent (+¼), Reduced Endurance (0 END; +½) (14 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼)      0
    36      Long Legs:  Running +36m (48m total)                                4
     
               Perks
    3         Contact:  Romanian Government Official (Contact has access to major institutions) 11-
    3         Fringe Benefit:  Federal/National Police Powers
    2         Positive Reputation:  Hero of Romania (Eastern Europe) 11-, +2/+2d6
     
               Talents
    6         +2/+2d6 Striking Appearance (vs. all characters)
     
               Skills
    2         AK: Carpathian Mountains  11-
    5         Animal Handler (Bovines, Equines) 15-
    3         Breakfall 14-
    3         Bureaucratics 14-
    3         Climbing 14-
    2         KS: Farm Animals  11-
    2         KS: Farming 11-
    2         KS: Riding Animals 11-
    0         Language:  Romanian (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    2         Mechanics 10-
    3         Power:  Brick Tricks 14-
    2         PS: Farmer 11-
    3         Riding 14-
     
    Total Powers & Skill Cost:  195
    Total Cost:  506
     
    Pts     Complication
    10      Dependent NPC:  Grandfather; Infrequently (Normal)
    25      Enraged:  Berserk if an animal is hurt; (Uncommon), go 11-, recover 11-
    20      Physical Complication:  Physical Complication: Huge (+6 OCV to hit, +6 PER rolls to perceive) (Frequently; Greatly Impairing)
    20      Psychological Complication:  Always Obeys Orders Of Her Superiors; (Common; Total)
    10      Psychological Complication:  Hates Cities And Being In Them; (Uncommon; Strong)
    15      Psychological Complication:  Refuses to Endanger Animals; (Uncommon; Total)
    15      Social Complication:  Public ID; Frequently, Major
    15      Social Complication:  Subject to Orders (from Romanian government); Frequently, Major
    130    Total Complications
     
    Total Character Points:  506
     

  16. Like
    grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions   
    Cavalry
     
       Val     Char   Cost    Roll           Notes
    10+30  STR       0       11- / 17-   Lift 100.0kg/6400.0kg; 2d6/8d6
    15+13  DEX     10      12- / 15-   OCV:  5/10/DCV:  5/10
    15+15  CON      5       12- / 15-
        18      INT        8       13-            PER Roll 13-
        10      EGO      0       11-            ECV:  3 - 3
    15+15  PRE       5       12- / 15-   PRE Attack:  3d6/6d6
     
       5+5    OCV     10     
       5+5    DCV     10     
         3       OMCV  0      
         3       DMCV  0      
       3+3    SPD      10                        Phases:  4, 8, 12/2, 4, 6, 8, 10, 12
     
    5+25   PD          3                         Total:  5/30 PD (0/20 rPD)
    5+25   ED         3                         Total:  5/30 ED (0/20 rED)
       5+5    REC      1
    25+75  END      1
    10+5   BODY   0
    20+30  STUN    0       Total Characteristic Cost:  66
     
    Movement:       Running:  12m/24m
                                Leaping:  4m/8m
                                Swimming:  4m/8m
     
    Cost   Powers                                                                                   END
               Mystic Armor, all slots OIF (-½)                                               
    20      1)  +30 STR (30 Active Points); OIF (-½)                              3
    17      2)  +13 DEX (26 Active Points); OIF (-½)                               
    10      3)  +15 CON (15 Active Points); OIF (-½)                               
    10      4)  +15 PRE (15 Active Points); OIF (-½)                                
    17      5)  +5 OCV (25 Active Points); OIF (-½)                                 
    17      6)  +5 DCV (25 Active Points); OIF (-½)                                 
    20      7)  +3 SPD (30 Active Points); OIF (-½)                                  
    3         8)  +5 PD (5 Active Points); OIF (-½)                                       
    3         9)  +5 ED (5 Active Points); OIF (-½)                                       
    3         10) +5 REC (5 Active Points); OIF (-½)                                  
    10      11) +75 END (15 Active Points); OIF (-½)                              
    3         12) +5 BODY (5 Active Points); OIF (-½)                               
    10      13) +30 STUN (15 Active Points); OIF (-½)                           
                                                                                                                       
    30      Mystic Saber:  Multipower, 60-point reserve,  (60 Active Points); all slots OAF (-1)  
    2f       1)  Mystic Saber:  Killing Attack - Hand-To-Hand 2d6 (2d6+1 / 4d6 w/STR), +1 Increased STUN Multiplier (+¼) (37 Active Points); OAF (-1)                                                            4
    3f       2)  Mystic Blast:  Blast 6d6, Double Knockback (+½), Area Of Effect (16m Cone; +½) (60 Active Points); OAF (-1)        6
                                                                                                                       
               Armor and Helmet, all slots OIF (-½)                                      
    40      1)  Armor:  Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-½)               0
    7         2)  Helmet:  Sight Group Flash Defense (10 points) (10 Active Points); OIF (-½)         0
    27      3)  Armor:  Desolidification  (affected by Magic) (40 Active Points); OIF (-½)            4
    21      4)  Helmet:  Spatial Awareness (Unusual Group) (32 Active Points); OIF (-½)             0
    4         5)  Helmet:  +4 versus Range Modifier for Sight Group (6 Active Points); OIF (-½)    0
    7         6)  Helmet:  Life Support  (Self-Contained Breathing) (10 Active Points); OIF (-½)   0
    4         7)  Helmet:  +4 versus Range Modifier for Hearing Group (6 Active Points); OIF (-½)               0
                                                                                                                       
    25      Ghost Horse Bond:  Mind Link , Animal class of minds, with Baltic, Ghost Horse, No LOS Needed, Unlimited range in this dimension and can reach into other dimensions          0
     
               Perks
    3         Contact:   High-Ranking Polish Government Scientist (Contact has access to major institutions) 11-
    4         Fringe Benefit:  Federal/National Police Powers, Passport
    70      Ghost Horse:  Follower built on 350 BP
    2         Positive Reputation:  Hero of Poland (Eastern Europe) 11-, +2/+2d6
     
               Skills
    9         +3 with Saber
    9         +3 with Computer Programming, Electronics, Inventor
     
    3         AK: Poland 13-
    3         Breakfall 12- (15-)
    3         Computer Programming 13-
    3         Electronics 13-
    3         Inventor 13-
    3         KS: Military History 13-
    3         KS: The Military/Mercenary/Terrorist World 13-
    3         KS: The Mystic World 13-
    0         Language:  Polish (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    3         Mechanics 13-
    3         PS: Armorer 13-
    3         Riding 12- (15-)
    3         Systems Operation 13-
    3         Tactics 13-
    2         Weaponsmith (Muscle-Powered HTH) 13-
     
    4         WF:  Common Melee Weapons, Small Arms
     
    Total Powers & Skill Cost:  457
    Total Cost:  523
     
    Pts Complications
    20      Hunted:  Red Doom; Infrequently (Mo Pow; NCI; Kill)
    15      Psychological Complication:  Code of Chivalry; (Common; Strong)
    15      Psychological Complication:  Distrusts Anyone Who Is Not Polish; (Common; Strong)
    15      Psychological Complication:  Honorable; (Common; Strong)
    10      Psychological Complication:  Wants To Follow In His Grandfather's Footsteps; (Common; Moderate)
    15      Social Complication:  Secret ID; Frequently, Major
    15      Social Complication:  Subject to Orders (Polish Government); Frequently, Major
    105    Total Complications
     
    Total Experience Points:  523
     
    Ghost Horse ("Baltic")
     
     
    Val   Char   Cost    Roll     Notes
      30    STR      20      15-       Lift 1600.0kg; 6d6 [3]
      18    DEX      16      13-       OCV:  6/DCV:  6
      22    CON     12      13-
      10    INT        0       11-       PER Roll 13-
      10    EGO       0       11-       ECV:  3 - 3
      20    PRE       10      13-       PRE Attack:  4d6
     
       6     OCV      15     
       6     DCV      15     
       3     OMCV   0      
       3     DMCV   0      
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      25    PD         12                  Total:  25 PD (11 rPD)
      17    ED          4                   Total:  17 ED (11 rED)
      12    REC       8
      50    END       6
      18    BODY    8
      44    STUN   12      Total Characteristic Cost:  168
     
    Movement:     Running:  40m/80m
                             Leaping:  12m/24m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                   END
    5         Bite:  Killing Attack - Hand-To-Hand 1 point (2d6+1 w/STR)           1
    12       Hooves:  Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-¼)               1
    3         Natural Hide:  Resistant Protection (1 PD/1 ED)                  0
    20       Barding:  Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-½)   0
    10       Great Size:  Knockback Resistance -10m                               0
    28       Horse's Legs:  Running +28m (40m total)                                3
    4         Horse's Legs:  Leaping +8m (12m forward, 6m upward)        1
    60       Ghost Form:  Desolidification  (affected by Magic), Reduced Endurance (0 END; +½) (60 Active Points)              0
    6         Sharp-Eared And Keen-Nosed:  +2 PER with all Sense Groups       0
    2         Great Size:  Stretching 2m, Persistent (+¼), Reduced Endurance (0 END; +½) (3 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼)        0
    8         Ghost Horse:  Regeneration (3 BODY per Day), Resurrection (32 Active Points); Resurrection Only (-2), Does Not Work Vs Magical Attacks (-¾)                                                            0
     
               Skills
    12       +4 with Bite and Hooves
     
    3         Concealment 11-
    3         Stealth 13-
    3         Tactics 11-
    3         Tracking 11-
     
    Total Powers & Skill Cost:  182
    Total Cost:  350
     
    Pts     Complications
    15       Distinctive Features:  glowing red eyes; (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    20       Enraged:  if Cavalry Hurt; (Uncommon), go 14-, recover 11-
    10       Physical Complication:  Large (4m, -2 DCV, +2 PER Rolls to perceive); (Infrequently; Slightly Impairing)
    20       Physical Complication:  Very Limited Manipulation; (Frequently; Greatly Impairing)
    20       Psychological Complication:  Loyal to Cavalry; (Common; Total)
    20       Vulnerability:  2 x STUN magic attacks (Common)
    20       Vulnerability:  2 x BODY magic attacks (Common)
     
    Total Experience Points:  350
     

  17. Like
    grandmastergm got a reaction from SteelCold in 6th Edition Conversions   
    Carpathia
     
    Val   Char   Cost    Roll     Notes
      70    STR      60      23-      Lift 409.6tons; 14d6 [7]
      23    DEX     26      14-      OCV:  9/DCV:  9
      33    CON     23      16-
      10    INT        0       11-      PER Roll 11-
      10    EGO      0       11-      ECV:  3 - 3
      25    PRE      15      14-      PRE Attack:  5d6
     
       9     OCV     30     
       9     DCV     30     
       3     OMCV  0      
       3     DMCV  0      
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      38    PD        16                  Total:  38 PD (20 rPD)
      30    ED         8                   Total:  30 ED (20 rED)
      20    REC     16
      80    END     12
      26    BODY  16
      78    STUN   29      Total Characteristic Cost:  311
     
    Movement:    Running:  48m/96m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                   END
    18      Heavy:  Knockback Resistance -18m                                    0
    25      Huge Hands And Feet:  Area Of Effect (1m Radius; +¼) for up to 70 Active Points of STR, Reduced Endurance (0 END; +½) (25 Active Points)                                                               0
    60      Immense Toughness:  Resistant Protection (20 PD/20 ED) 0
    8         Long Arms:  Stretching 8m, Persistent (+¼), Reduced Endurance (0 END; +½) (14 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼)      0
    36      Long Legs:  Running +36m (48m total)                                4
     
               Perks
    3         Contact:  Romanian Government Official (Contact has access to major institutions) 11-
    3         Fringe Benefit:  Federal/National Police Powers
    2         Positive Reputation:  Hero of Romania (Eastern Europe) 11-, +2/+2d6
     
               Talents
    6         +2/+2d6 Striking Appearance (vs. all characters)
     
               Skills
    2         AK: Carpathian Mountains  11-
    5         Animal Handler (Bovines, Equines) 15-
    3         Breakfall 14-
    3         Bureaucratics 14-
    3         Climbing 14-
    2         KS: Farm Animals  11-
    2         KS: Farming 11-
    2         KS: Riding Animals 11-
    0         Language:  Romanian (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    2         Mechanics 10-
    3         Power:  Brick Tricks 14-
    2         PS: Farmer 11-
    3         Riding 14-
     
    Total Powers & Skill Cost:  195
    Total Cost:  506
     
    Pts     Complication
    10      Dependent NPC:  Grandfather; Infrequently (Normal)
    25      Enraged:  Berserk if an animal is hurt; (Uncommon), go 11-, recover 11-
    20      Physical Complication:  Physical Complication: Huge (+6 OCV to hit, +6 PER rolls to perceive) (Frequently; Greatly Impairing)
    20      Psychological Complication:  Always Obeys Orders Of Her Superiors; (Common; Total)
    10      Psychological Complication:  Hates Cities And Being In Them; (Uncommon; Strong)
    15      Psychological Complication:  Refuses to Endanger Animals; (Uncommon; Total)
    15      Social Complication:  Public ID; Frequently, Major
    15      Social Complication:  Subject to Orders (from Romanian government); Frequently, Major
    130    Total Complications
     
    Total Character Points:  506
     

  18. Like
    grandmastergm got a reaction from Comic in 6th Edition Conversions   
    Good point.  I can fix that.  I'll give him Power: Gadgeteering and Inventor (Only to Make Trick Playing Cards, -1/2), which are only 5 CP as to explain his trick cards.
  19. Like
    grandmastergm got a reaction from SteelCold in 6th Edition Conversions   
    Blackjack
     
    Val   Char   Cost    Roll     Notes
      13    STR       3       12-      Lift 151.6kg; 2 ½d6 [1]
      26    DEX     32      14-      OCV:  9/DCV:  9
      20    CON     10      13-
      20    INT      10      13-      PER Roll 13-
      20    EGO     10      13-      ECV:  3 - 7
      25    PRE      15      14-      PRE Attack:  5d6
     
       9     OCV     30     
       9     DCV     30     
       3     OMCV  0      
       7     DMCV 12     
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      20    PD          4                   Total:  20 PD (14 rPD)
      20    ED         4                   Total:  20 ED (14 rED)
       8     REC      4
      30    END      2
      15    BODY   5
      50    STUN   15      Total Characteristic Cost:  216
     
    Movement:    Running:  20m/40m
                             Flight:  20m/40m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                
    40      Trick Playing Cards:  Multipower, 80-point reserve,  (80 Active Points); all slots OAF (-1)     
    2f       1)  Spray of Cards:  Darkness to Sight Group 8m radius, Personal Immunity (+¼) (50 Active Points); 4 Charges (-1), OAF (-1)         [4 Charges]
    2f       2)  Blinding Cards:  Sight Group Flash 8d6, Area Of Effect Accurate (1m Radius; +½) (60 Active Points); 4 Charges (-1), OAF (-1)    [4 Charges]
    3f       3)  Entangling Cards:  Entangle 4d6, 4 PD/4 ED, Area Of Effect Accurate (1m Radius; +½), Sticky (+½) (80 Active Points); 4 Charges (-1), OAF (-1)       [4 Charges]
    3f       4)  Blast of Cards:  Blast 8d6, Area Of Effect Accurate (1m Radius; +½), Double Knockback (+½) (80 Active Points); 4 Charges (-1), OAF (-1)      [4 Charges]
                                                                                                                       
    60      Knows When To Hold 'Em, Knows When To Fold Them:  Luck 12d6 
    8         Swift Runner:  Running +8m (20m total)                   END              2
    16      Armored Costume:  Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (-½)   
    8         Glider Vanes In Suit:  Flight 20m (20 Active Points); Gliding (-1), OIF (-½) 0
    7         Hand And Knee Pads:  Clinging (normal STR) (10 Active Points); OIF (-½)               
    3         Costume Goggles:  Infrared Perception (Sight Group) (5 Active Points); OIF (-½)     
     
               Talents
    12      Combat Luck (6 PD/6 ED)
    34      Danger Sense (immediate vicinity, any danger, Function as a Sense) 15-
    6         +2/+2d6 Striking Appearance (vs. all characters)
     
               Skills
    10      +2 with Trick Playing Cards
    6         +1 with all Agility Skills
     
    3         Acrobatics 14-
    3         Acting 14-
    3         AK: Monaco 13-
    3         Breakfall 14-
    3         Bugging 13-
    3         Charm 14-
    3         Climbing 14-
    3         Combat Driving 14-
    3         Concealment 13-
    3         Contortionist 14-
    3         Conversation 14-
    3         Disguise 13-
    3         Electronics 13-
    3         Fast Draw:  Trick Playing Cards 14-
    6         Gambling (Card Games) 15-
    3         High Society 14-
    2         Inventor 14- (Only to Make Trick Playing Cards, -½)
    4         KS: Casinos 14-
    0         Language:  French (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    2         Language:  Italian (fluent conversation)
    3         Lockpicking 14-
    3         Persuasion 14-
    3         Power: Gadgeteering 13-
    3         Security Systems 13-
    3         Shadowing 13-
    3         Sleight Of Hand 14-
    3         Stealth 14-
     
    2         TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
     
    Total Powers & Skill Cost:  304
    Total Cost:  520
     
    Pts Complications
    10      Hunted:  the Napoleon of Crime, Infrequently (As Pow; NCI; Limited Geographical Area; Capture;)
    20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)
    20      Psychological Complication:  Compulsive Gambler; (Very Common; Strong)
    15      Psychological Complication:  Leaves Behind Playing Cards as a Sign; (Common; Strong)
    15      Psychological Complication:  Thrillseeker; (Common; Strong)
    15      Psychological Complication:  Overconfident (Common; Strong)
    5         Rivalry:  Professional, with other super-thieves, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
    15      Social Complication:  Secret ID; Frequently, Major
    115    Complication Points
     
    Total Experience Points:  520
     

  20. Like
    grandmastergm got a reaction from SteelCold in 6th Edition Conversions   
    Bastion of Budapest
     
    Val   Char   Cost    Roll     Notes
      13    STR       3       12-      Lift 151.6kg; 2 ½d6 [1]
      15    DEX     10      12-      OCV:  5/DCV:  5
      18    CON      8       13-
      18    INT        8       13-      PER Roll 13-
      23    EGO     13      14-      ECV:  8 - 8
      10    PRE       0       11-      PRE Attack:  2d6
     
       5     OCV     10     
       5     DCV     10     
       8     OMCV 15     
       8     DMCV 15     
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
       8     PD          6                   Total:  8 PD (0 rPD)
       8     ED         6                   Total:  8 ED (0 rED)
       7     REC      3
      40    END      4
      10    BODY   0
      26    STUN    3       Total Characteristic Cost:  144
     
    Movement:    Running:  12m/24m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    165    Telekinetic Hold:  Entangle 6d6, 6 PD/6 ED, Alternate Combat Value (uses OMCV against DCV; +0), Works Against EGO, Not STR (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (1m Radius; +¼), Takes No Damage From Attacks All Attacks, EGO only to break out (+1) (165 Active Points)      END      7
    60      Telekinetic Choke:  Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DCV; +0), +1 Increased STUN Multiplier (+¼), Reduced Endurance (½ END; +¼), Constant (+½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (60 Active Points)  END   3
    105    Telekinetic Wall:  Barrier 14 PD/14 ED, 0 BODY (up to 8m long, 4m tall, and ½m thick), Dismissable, Non-Anchored, Reduced Endurance (½ END; +¼), Hardened (+¼) (105 Active Points)  END     4
     
               Perks
    6         Contact:  Hungarian Government Official (Contact has access to major institutions, Contact has extremely useful Skills or resources) 11-
    3         Fringe Benefit:  Federal/National Police Powers
    3         Positive Reputation:  Hungarian National Hero (Eastern Europe) 11-, +3/+3d6
     
               Talents
    3         Absolute Time Sense
    5         Eidetic Memory
    3         Lightning Calculator
    4         Speed Reading (x10)
     
               Skills
    15      +5 with Telekinetic Powers
     
    2         AK: Hungary 11-
    13      Bureaucratics 16-
    3         CK: Budapest 13-
    3         Cryptography 13-
    3         Deduction 13-
    0         Language (Hungarian, Idiomatic)
    2         Language (English, Fluent Conversation)
    3         Lipreading 13-
    3         Science Skill:  Mathematics 13-
     
    Total Powers & Skill Cost:  404
    Total Cost:  548
     
    Pts. Complication
    15      Dependent NPC:  Adopted Niece, Infrequently (Incompetent)
    10      Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    25      Enraged:  When children are hurt; (Uncommon), go 14-, recover 8-
    25      Hunted:  Hungarian Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
    10      Physical Complication:  Nearsighted, Wears Glasses; (Infrequently; Slightly Impairing)
    20      Psychological Complication:  Always Obeys Orders of Superiors; (Common; Total)
    10      Psychological Complication:  Frightened of Losing Custody of Niece; (Uncommon; Strong)
    15      Psychological Complication:  Never Endangers/Protective of Children; (Uncommon; Total)
    15      Social Complication:  Public ID; Frequently, Major
    145    Complication Points
     
    148    Experience Points
     

  21. Like
    grandmastergm got a reaction from CaptnStrawberry in 6th Edition Conversions   
    Blackjack
     
    Val   Char   Cost    Roll     Notes
      13    STR       3       12-      Lift 151.6kg; 2 ½d6 [1]
      26    DEX     32      14-      OCV:  9/DCV:  9
      20    CON     10      13-
      20    INT      10      13-      PER Roll 13-
      20    EGO     10      13-      ECV:  3 - 7
      25    PRE      15      14-      PRE Attack:  5d6
     
       9     OCV     30     
       9     DCV     30     
       3     OMCV  0      
       7     DMCV 12     
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
      20    PD          4                   Total:  20 PD (14 rPD)
      20    ED         4                   Total:  20 ED (14 rED)
       8     REC      4
      30    END      2
      15    BODY   5
      50    STUN   15      Total Characteristic Cost:  216
     
    Movement:    Running:  20m/40m
                             Flight:  20m/40m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                
    40      Trick Playing Cards:  Multipower, 80-point reserve,  (80 Active Points); all slots OAF (-1)     
    2f       1)  Spray of Cards:  Darkness to Sight Group 8m radius, Personal Immunity (+¼) (50 Active Points); 4 Charges (-1), OAF (-1)         [4 Charges]
    2f       2)  Blinding Cards:  Sight Group Flash 8d6, Area Of Effect Accurate (1m Radius; +½) (60 Active Points); 4 Charges (-1), OAF (-1)    [4 Charges]
    3f       3)  Entangling Cards:  Entangle 4d6, 4 PD/4 ED, Area Of Effect Accurate (1m Radius; +½), Sticky (+½) (80 Active Points); 4 Charges (-1), OAF (-1)       [4 Charges]
    3f       4)  Blast of Cards:  Blast 8d6, Area Of Effect Accurate (1m Radius; +½), Double Knockback (+½) (80 Active Points); 4 Charges (-1), OAF (-1)      [4 Charges]
                                                                                                                       
    60      Knows When To Hold 'Em, Knows When To Fold Them:  Luck 12d6 
    8         Swift Runner:  Running +8m (20m total)                   END              2
    16      Armored Costume:  Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (-½)   
    8         Glider Vanes In Suit:  Flight 20m (20 Active Points); Gliding (-1), OIF (-½) 0
    7         Hand And Knee Pads:  Clinging (normal STR) (10 Active Points); OIF (-½)               
    3         Costume Goggles:  Infrared Perception (Sight Group) (5 Active Points); OIF (-½)     
     
               Talents
    12      Combat Luck (6 PD/6 ED)
    34      Danger Sense (immediate vicinity, any danger, Function as a Sense) 15-
    6         +2/+2d6 Striking Appearance (vs. all characters)
     
               Skills
    10      +2 with Trick Playing Cards
    6         +1 with all Agility Skills
     
    3         Acrobatics 14-
    3         Acting 14-
    3         AK: Monaco 13-
    3         Breakfall 14-
    3         Bugging 13-
    3         Charm 14-
    3         Climbing 14-
    3         Combat Driving 14-
    3         Concealment 13-
    3         Contortionist 14-
    3         Conversation 14-
    3         Disguise 13-
    3         Electronics 13-
    3         Fast Draw:  Trick Playing Cards 14-
    6         Gambling (Card Games) 15-
    3         High Society 14-
    2         Inventor 14- (Only to Make Trick Playing Cards, -½)
    4         KS: Casinos 14-
    0         Language:  French (idiomatic) (4 Active Points)
    2         Language:  English (fluent conversation)
    2         Language:  Italian (fluent conversation)
    3         Lockpicking 14-
    3         Persuasion 14-
    3         Power: Gadgeteering 13-
    3         Security Systems 13-
    3         Shadowing 13-
    3         Sleight Of Hand 14-
    3         Stealth 14-
     
    2         TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
     
    Total Powers & Skill Cost:  304
    Total Cost:  520
     
    Pts Complications
    10      Hunted:  the Napoleon of Crime, Infrequently (As Pow; NCI; Limited Geographical Area; Capture;)
    20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)
    20      Psychological Complication:  Compulsive Gambler; (Very Common; Strong)
    15      Psychological Complication:  Leaves Behind Playing Cards as a Sign; (Common; Strong)
    15      Psychological Complication:  Thrillseeker; (Common; Strong)
    15      Psychological Complication:  Overconfident (Common; Strong)
    5         Rivalry:  Professional, with other super-thieves, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
    15      Social Complication:  Secret ID; Frequently, Major
    115    Complication Points
     
    Total Experience Points:  520
     

  22. Like
    grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions   
    Thank you.  Here is: The Black Druid!
     
    Black Druid
     
    Val   Char   Cost    Roll     Notes
      15    STR       5       12-       Lift 200.0kg; 3d6 [1]
      18    DEX      16      13-       OCV:  7/DCV:  7
      28    CON     18      15-
      23    INT       13      14-       PER Roll 14-
      30    EGO      20      15-       ECV:  10 - 10
      20    PRE       10      13-       PRE Attack:  4d6
     
       7     OCV      20     
       7     DCV      20     
      10    OMCV  21     
      10    DMCV  21     
       4     SPD      20                  Phases:  3, 6, 9, 12
     
    7+20  PD          5                   Total:  7/27 PD (0/20 rPD)
    7+12  ED          5                   Total:  7/19 ED (0/12 rED)
      12    REC       8
      60    END       8
      20    BODY   10
      48    STUN   14      Total Characteristic Cost:  234
     
    Movement:     Running:  12m/24m
                             Flight:  40m/80m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    80       Druidic Magic:  Multipower, 120-point reserve,  (120 Active Points); all slots Gestures (-¼), Incantations (-¼)  
    8f        1)  Alter Weather:  Change Environment (+/-6 Temperature Level Adjustment, Long-Lasting 1 Turn, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (16m Radius; +¾), Varying Effect Any Weather (+1), MegaScale (1m = 1 km; +1) (120 Active Points); Gestures (-¼), Incantations (-¼)        END   12
    13v     2)  Water Blast:  (Total: 112 Active Cost, 66 Real Cost) Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼) (Real Cost: 40) plus Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (52 Active Points); Linked (Blast; -½), Gestures (-¼), Incantations (-¼) (Real Cost: 26)         END      6
    12v        3)  Blinding Light:  Sight Group Flash 12d6, Area Of Effect Accurate (1m Radius; +½) (90 Active Points); Gestures (-¼), Incantations (-¼)       END   9
    4v       4)  Wild Shape:  Shape Shift  (Sight, Hearing, Touch and Radio Groups, any animal), Makeover (30 Active Points); Gestures (-¼), Incantations (-¼)         END     3
    8v       5)  Air Blast:  Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼)   END 6
    8v       6)  Stone Blast:  Blast 12d6 (60 Active Points); Gestures (-¼), Incantations (-¼)    END      6
    8v       7)  Fire Blast:  Killing Attack - Ranged 4d6 (60 Active Points); Gestures (-¼), Incantations (-¼)       END       6
    8v       8)  Control Nature:  Dispel Nature or Elemental Related Powers 10d6, Variable Effect (+½), Area Of Effect Accurate (1m Radius; +½) (60 Active Points); Gestures (-¼), Incantations (-¼)   END 6
    6v       9)  Tangling Growth:  Entangle 6d6, 6 PD/6 ED (60 Active Points); OIF (Plants of Opportunity; -½), Gestures (-¼), Incantations (-¼)      END     6
    8v       10) Control Animals:  Mind Control 12d6 (Animal class of minds) (60 Active Points); Gestures (-¼), Incantations (-¼)   END   6
    8v       11) Elemental Protection:  Resistant Protection (20 PD/12 ED), Variable Special Effects (Any Element; +¼) (60 Active Points); Gestures (-¼), Incantations (-¼)                              
    8v       12) Nature's Chariot:  Flight 40m, Reduced Endurance (½ END; +¼), Usable As Swimming (+¼) (60 Active Points); Gestures (-¼), Incantations (-¼)   END           2
                                                                                                                       
    36       Mystical Staff:  Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +½) (45 Active Points); Hand-To-Hand Attack (-¼)                                                                                               
    40       Blessing of the Old Gods:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)      
    16       Blessing of the Old Gods:  Regeneration (1 BODY per Turn)          
    5         Druid Senses:  Infrared Perception (Sight Group)                
    10       Druid Senses:  Tracking with Smell/Taste Group                 
     
               Skills
    40       +4 with All Attacks
     
    7         Animal Handler (Birds, Bovines, Canines, Equines, Raptors, Ursines) 13-
    3         Concealment 14-
    3         KS: Ancient Britain 14-
    3         KS: Arcane And Occult Lore 14-
    3         KS: The Mystic World 14-
    0         Language:  Gaelic (idiomatic) (4 Active Points)
    1         Language:  English (basic conversation)
    2         Navigation (Land) 14-
    3         Science Skill:  Botany 14-
    3         Science Skill:  Zoology 14-
    2         Survival (Temperate/Subtropical) 14-
     
    Total Powers & Skill Cost:  356
    Total Cost:  590
     
    Pts. Complication
    35       Enraged:  Berserk when he sees animals mistreated or the environment polluted, (Common), go 14-, recover 11-
    20       Hunted:  Duchess Industries; Infrequently (Mo Pow; NCI; Kill)
    20       Hunted:  The New Knights of the Round Table Infrequently (Mo Pow; NCI; Kill)
    15       Negative Reputation:  Fanatical Eco-Terrorist;, Frequently (Extreme)
    10       Psychological Complication:  Claustrophobia; (Uncommon; Strong)
    25       Psychological Complication:  Hates Technology; (Very Common; Total)
    15       Social Complication:  Public ID; Frequently, Major
    10       Vulnerability:  2 x BODY from Cold Iron attacks (Uncommon)
    150      Complication Points
     
    Experience Points: 190
     

  23. Like
    grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions   
    Banshee
     
       Val     Char   Cost    Roll           Notes
        20      STR      10      13-            Lift 400.0kg; 4d6 [2]
        20      DEX     20      13-            OCV:  7/DCV:  7
        25      CON     15      14-
        25      INT      15      14-            PER Roll 14-
        25      EGO     15      14-            ECV:  8 - 8
    25+20  PRE      15      14- / 18-   PRE Attack:  5d6/9d6
     
         7       OCV     20     
         7       DCV     20     
         8       OMCV 15     
         8       DMCV 15     
         5       SPD      30                        Phases:  3, 5, 8, 10, 12
     
        10      PD          3                         Total:  10 PD (5 rPD)
        10      ED         3                         Total:  10 ED (5 rED)
        15      REC     11
        70      END     10
        25      BODY  15
        48      STUN   14      Total Characteristic Cost:  246
     
    Movement:       Running:  12m/24m
                                Leaping:  4m/8m
                                Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    80      Ghost/Banshee Powers:  Multipower, 80-point reserve       
    8f       1)  Banshee Scream I:  Drain END 4d6, Attack Versus Alternate Defense (Flash Defense (Hearing); All Or Nothing; +0), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (80 Active Points)      END       8
    8f       2)  Banshee Scream II:  Blast 8d6, Attack Versus Alternate Defense (Flash Defense (Hearing); +1) (80 Active Points)    END   8
    4f       3)  Banshee Scream III:  Hearing Group Flash 8d6, Area Of Effect (12m Cone; +½) (36 Active Points);   END 4
    8f       4)  Banshee Scream IV:  Killing Attack - Ranged 3d6, Area Of Effect (20m Cone; +¾) (79 Active Points)      END      8
    4f       5)  Ghost Form:  Desolidification  (affected by Magic) (40 Active Points)   END 4
    2f       6)  Visions of the Future:  Precognitive Clairsentience (Sight Group) (40 Active Points); Precognition Only (-1)  END 4
                                                                                                                       
    10      Terrifying Wail:  +20 PRE (20 Active Points); Only To Make Fear-Based Presence Attacks (-1)          
    15      Banshee Form:  Resistant Protection (5 PD/5 ED)              
    30      Banshee Form:  Physical Damage Reduction, Resistant, 50%       
    30      Banshee Form:  Energy Damage Reduction, Resistant, 50%         
    10      Banshee Mind:  Mental Defense (10 points total)              
    10      Banshee Form:  Power Defense (10 points)                         
    40      Banshee Nature:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)   0
    20      Banshee Concealment:  Invisibility to Sight Group      END        2
    25      Banshee Visitation:  Extra-Dimensional Movement (from Limbo to any point on Earth)   END     2
    8         Visions of Doom:  Sight Group Images, +/-1 to PER Rolls, Area Of Effect (2m Radius; +¼) (16 Active Points); Set Effect (Only To Show A Person's Death, Or A Great Disaster; -1)  END 2
     
               Talents
    20      Universal Translator 14-
     
               Skills
    25      +5 with Banshee Scream
     
    3         KS: Vandaleur Family 14-
    0         Language:  Gaelic (idiomatic) (4 Active Points)
    7         Mimicry 16-
    11      Stealth 17-
     
    Total Powers & Skill Cost:  378
    Total Cost:  624
     
    400+ Matching Complications
    15      Hunted:  London Watch; Infrequently (Mo Pow; NCI; Limited Geographical Area; Capture;)
    20      Hunted:  New Knights Of The Round Table; Infrequently (Mo Pow; NCI; Capture)
    10      Hunted:  Extradimensional Entities Of The Universe;  Infrequently (Mo Pow; NCI; Watching)
    20      Hunted:  Vandeleur Family; Infrequently (Mo Pow; NCI; Harshly Punish)
    25      Psychological Complication:  To Haunt Those Fated To Die Soon; (Very Common; Total)
    20      Negative Reputation:  Harbinger Of Death, Very Frequently (Extreme)
    20      Susceptibility:  from iron 2d6 damage per Turn (Common)
    20      Susceptibility:  from salt 2d6 damage per Turn (Common)
    150    Complication Points
     
    224    Experience Points
     

  24. Like
    grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions   
    Bastion of Budapest
     
    Val   Char   Cost    Roll     Notes
      13    STR       3       12-      Lift 151.6kg; 2 ½d6 [1]
      15    DEX     10      12-      OCV:  5/DCV:  5
      18    CON      8       13-
      18    INT        8       13-      PER Roll 13-
      23    EGO     13      14-      ECV:  8 - 8
      10    PRE       0       11-      PRE Attack:  2d6
     
       5     OCV     10     
       5     DCV     10     
       8     OMCV 15     
       8     DMCV 15     
       5     SPD      30                  Phases:  3, 5, 8, 10, 12
     
       8     PD          6                   Total:  8 PD (0 rPD)
       8     ED         6                   Total:  8 ED (0 rED)
       7     REC      3
      40    END      4
      10    BODY   0
      26    STUN    3       Total Characteristic Cost:  144
     
    Movement:    Running:  12m/24m
                             Leaping:  4m/8m
                             Swimming:  4m/8m
     
    Cost   Powers                                                                                  
    165    Telekinetic Hold:  Entangle 6d6, 6 PD/6 ED, Alternate Combat Value (uses OMCV against DCV; +0), Works Against EGO, Not STR (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (1m Radius; +¼), Takes No Damage From Attacks All Attacks, EGO only to break out (+1) (165 Active Points)      END      7
    60      Telekinetic Choke:  Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DCV; +0), +1 Increased STUN Multiplier (+¼), Reduced Endurance (½ END; +¼), Constant (+½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (60 Active Points)  END   3
    105    Telekinetic Wall:  Barrier 14 PD/14 ED, 0 BODY (up to 8m long, 4m tall, and ½m thick), Dismissable, Non-Anchored, Reduced Endurance (½ END; +¼), Hardened (+¼) (105 Active Points)  END     4
     
               Perks
    6         Contact:  Hungarian Government Official (Contact has access to major institutions, Contact has extremely useful Skills or resources) 11-
    3         Fringe Benefit:  Federal/National Police Powers
    3         Positive Reputation:  Hungarian National Hero (Eastern Europe) 11-, +3/+3d6
     
               Talents
    3         Absolute Time Sense
    5         Eidetic Memory
    3         Lightning Calculator
    4         Speed Reading (x10)
     
               Skills
    15      +5 with Telekinetic Powers
     
    2         AK: Hungary 11-
    13      Bureaucratics 16-
    3         CK: Budapest 13-
    3         Cryptography 13-
    3         Deduction 13-
    0         Language (Hungarian, Idiomatic)
    2         Language (English, Fluent Conversation)
    3         Lipreading 13-
    3         Science Skill:  Mathematics 13-
     
    Total Powers & Skill Cost:  404
    Total Cost:  548
     
    Pts. Complication
    15      Dependent NPC:  Adopted Niece, Infrequently (Incompetent)
    10      Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    25      Enraged:  When children are hurt; (Uncommon), go 14-, recover 8-
    25      Hunted:  Hungarian Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
    10      Physical Complication:  Nearsighted, Wears Glasses; (Infrequently; Slightly Impairing)
    20      Psychological Complication:  Always Obeys Orders of Superiors; (Common; Total)
    10      Psychological Complication:  Frightened of Losing Custody of Niece; (Uncommon; Strong)
    15      Psychological Complication:  Never Endangers/Protective of Children; (Uncommon; Total)
    15      Social Complication:  Public ID; Frequently, Major
    145    Complication Points
     
    148    Experience Points
     

  25. Like
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