grandmastergm
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grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions
The Despoiler
Val Char Cost Roll Notes
50 STR 40 19- Lift 25.6tons; 10d6 [5]
25 DEX 30 14- OCV: 8/DCV: 8
28 CON 18 15-
21 INT 11 13- PER Roll 13-
30 EGO 20 15- ECV: 3 - 10
30 PRE 20 15- PRE Attack: 6d6
8 OCV 25
8 DCV 25
3 OMCV 0
10 DMCV 21
5 SPD 30 Phases: 3, 5, 8, 10, 12
42 PD 10 Total: 42 PD (30 rPD)
40 ED 8 Total: 40 ED (30 rED)
16 REC 12
70 END 10
30 BODY 20
70 STUN 25 Total Characteristic Cost: 325
Movement: Running: 12m/24m
Leaping: 40m/80m
Swimming: 4m/8m
Cost Powers END
112 Destructive Powers: Multipower, 112-point reserve
10f 1) Destructive Blast: Blast 14d6, Area Of Effect (8m Radius; +½) (105 Active Points) 10
9f 2) Phased Blast: Blast 12d6, Affects Desolidified Any form of Desolidification (+½) (90 Active Points) 9
9f 3) The Despoiler Effect: Killing Attack - Ranged 3d6+1, Armor Piercing (+¼), Constant (+½), Uncontrolled (+½) (112 Active Points); No Knockback (-¼) 11
110 Destructive Energy Field: Blast 12d6, Personal Immunity (+¼), Area Of Effect (8m Radius; +½), Constant (+½), Reduced Endurance (0 END; +½) (165 Active Points); No Range (-½) 0
112 Destructive Energy Field: Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points) 0
40 Super-Dense Body: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
10 Super-Dense Body: Knockback Resistance -10m 0
10 Super-Dense Body: Power Defense (10 points) 0
25 Despoiler Senses: Increased Arc Of Perception (360 Degrees) with all Sense Groups 0
5 Despoiler Senses: Infrared Perception (Sight Group) 0
3 Despoiler Senses: Ultrasonic Perception (Hearing Group) 0
5 Despoiler Senses: Ultraviolet Perception (Sight Group) 0
23 Super-Leaping: Leaping +36m (40m forward, 20m upward) (Accurate) 2
Skills
40 +4 with All Attacks
3 Demolitions 13-
3 KS: Artifacts Of Destruction 13-
3 KS: Farming 13-
3 KS: Structural Integrity 13-
3 Linguist
0 1) Language: Czech (idiomatic) (4 Active Points)
2 2) Language: English (completely fluent) (3 Active Points)
2 3) Language: German (completely fluent) (3 Active Points)
2 4) Language: Italian (completely fluent) (3 Active Points)
2 5) Language: Polish (completely fluent) (3 Active Points)
2 6) Language: Russian (completely fluent) (3 Active Points)
1 7) Language: Slovak (fluent conversation) (2 Active Points)
3 PS: Farmer 13-
Total Powers & Skill Cost: 552
Total Cost: 877
Pts Matching Complications
25 Distinctive Features: humanoid of black matter, surrounded by field of destructive energy; (Not Concealable; Extreme Reaction fear); Detectable By Commonly-Used Senses)
25 Enraged: Berserk when wounded (takes BODY) (Uncommon), go 11-, recover 11-
20 Enraged: if attacked; (Very Common), go 11-, recover 14-
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
10 Physical Complication: Weighty (weighs 400 kg); (Infrequently; Slightly Impairing)
25 Psychological Complication: Determined To Destroy Everything; (Very Common; Total)
15 Psychological Complication: Overconfident; (Common; Strong)
10 Psychological Complication: Vengeful; (Common; Moderate)
150 Total Complications
Total Experience Points: 877
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grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions
Silhouette
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
25 DEX 30 14- OCV: 8/DCV: 8
20 CON 10 13-
18 INT 8 13- PER Roll 13-
15 EGO 5 12- ECV: 3 - 5
15 PRE 5 12- PRE Attack: 3d6
8 OCV 25
8 DCV 25
3 OMCV 0
5 DMCV 6
6 SPD 40 Phases: 2, 4, 6, 8, 10, 12
6+10 PD 4 Total: 6/16 PD (0/10 rPD)
6+20 ED 4 Total: 6/26 ED (0/20 rED)
8 REC 4
40 END 4
10 BODY 0
32 STUN 6 Total Characteristic Cost: 186
Movement: Running: 18m/36m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
40 Shadowform: Desolidification (affected by affected by sonic attacks), Reduced Endurance (0 END; +½) (60 Active Points); Cannot Pass Through Solid Objects (-½)
30 Shadowform: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); Linked (Shadowform; -½)
30 Shadowform: Resistant Protection (10 PD/20 ED) (45 Active Points); Linked (Shadowform; -½)
8 Shadowform: Darkness to Sight Group 2m radius, Reduced Endurance (½ END; +¼), Mobile (+½) (17 Active Points); No Range (-½), Linked (Shadowform; -½) END 1
5 Eyes of Shadow: Nightvision
10 Eyes of Shadow: Sight Group Flash Defense (10 points)
6 Swift: Running +6m (18m total) END 2
87 Shadow Touch: Drain STUN 4d6, Reduced Endurance (½ END; +¼), Affects Physical World (+2) (130 Active Points); No Range (-½) END 6
Perks
2 Positive Reputation: Best thief in Turkey (Turkey) 11-, +2/+2d6
Talents
3 Lightsleep
6 +2/+2d6 Striking Appearance (vs. all characters)
Skills
6 +3 OCV with Shadow Touch
3 Acrobatics 14-
5 AK: Istanbul 15-
3 Breakfall 14-
3 Bribery 12-
3 Bugging 13-
3 Bureaucratics 12-
3 Charm 12-
3 Climbing 14-
3 Concealment 13-
3 Conversation 12-
3 Deduction 13-
3 Disguise 13-
3 KS: The Espionage World 13-
3 KS: The Military/Mercenary/Terrorist World 13-
3 KS: The Superhuman World 13-
3 Linguist
3 1) Language: English (idiomatic) (4 Active Points)
3 2) Language: French (idiomatic) (4 Active Points)
3 3) Language: German (idiomatic) (4 Active Points)
3 4) Language: Russian (idiomatic) (4 Active Points)
0 5) Language: Turkish (idiomatic) (4 Active Points)
3 Lipreading 13-
3 Lockpicking 14-
3 Persuasion 12-
3 PS: Thief 13-
3 Security Systems 13-
3 Shadowing 13-
3 Stealth 14-
3 Streetwise 12-
Total Powers & Skill Cost: 319
Total Cost: 505
Pts Complications
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
15 Psychological Complication: Distrusts Men; (Common; Strong)
10 Psychological Complication: Greedy; (Common; Moderate)
15 Psychological Complication: Vengeful; (Common; Strong)
15 Social Complication: Secret ID; Frequently, Major
30 Vulnerability: 2 x Effect from PRE Attacks (Very Common)
115 Total Complications
Total Experience Points: 505
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grandmastergm got a reaction from SteelCold in 6th Edition Conversions
The Inquisition
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
20 DEX 20 13- OCV: 7/DCV: 7
23 CON 13 14-
18 INT 8 13- PER Roll 13-
25 EGO 15 14- ECV: 10 - 10
30 PRE 20 15- PRE Attack: 6d6
7 OCV 20
7 DCV 20
10 OMCV 21
10 DMCV 21
5 SPD 30 Phases: 3, 5, 8, 10, 12
32 PD 10 Total: 32 PD (20 rPD)
32 ED 10 Total: 32 ED (20 rED)
8 REC 4
50 END 6
10 BODY 0
30 STUN 5 Total Characteristic Cost: 228
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
35 Impenetrable Fog: Darkness to Sight Group 8m radius, Personal Immunity (+¼), Reduced Endurance (0 END; +½) (70 Active Points); Power Only Works At Night (-½), No Range (-½)
25 Illusions of Your Crimes: Sight and Hearing Groups Images, +/-2 to PER Rolls, Area Of Effect (1m Radius; +¼), Reduced Endurance (0 END; +½) (37 Active Points); Power Only Works At Night (-½)
37 Brainburning: Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DMCV; +¼), Constant (+½), Attack Versus Alternate Defense (Resistant Mental Defense; All Or Nothing; +1), Does BODY (+1) (56 Active Points); Only Works At Night (-½) END 6
171 Suppress Powers: Drain All Superpowers at once 5d6, Alternate Combat Value (uses OMCV against DCV; +0), Reduced Endurance (½ END; +¼), Personal Immunity (+¼), Variable Effect (+½), Area Of Effect (8m Radius; +½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (300 Active Points); Only Works At Night (-½), Limited Range (30m; -¼) END 14
43 Know Your Sins: Telepathy 12d6 (Human class of minds), Reduced Endurance (½ END; +¼) (75 Active Points); Only Works At Night (-½), Incantations (-¼) END 3
32 Fast Healing: Regeneration (2 BODY per Turn)
5 Low Light Vision: Ultraviolet Perception (Sight Group)
20 Mental Shields: Mental Defense (20 points total)
24 Psionic Force-Field: Resistant Protection (8 PD/8 ED)
27 Sense Superhumans: Detect Powers 13- (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense, Targeting
24 Armored Costume: Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-½)
Perks
3 Fringe Benefit: Local Priest, Right to Marry: Can perform the marriage ceremony
Talents
20 Danger Sense (self only, out of combat) 13-
Skills
20 +2 with All Attacks
3 Bureaucratics 15-
3 Conversation 15-
3 Deduction 13-
3 Forensic Medicine 13-
3 Interrogation 15-
3 KS: Roman Catholic Church 13-
3 KS: Theology and Philosophy 13-
3 KS: The Superhuman World 13-
0 Language: Spanish (idiomatic) (4 Active Points)
3 Language: English (completely fluent)
3 Mechanics 13-
3 Oratory 15-
3 Paramedics 13-
3 Persuasion 15-
3 PS: Priest 13-
Total Powers & Skill Cost: 528
Total Cost: 756
Pts Complications
15 Accidental Change: at night 11- (Common)
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
20 Hunted: The Vatican; Infrequently (Mo Pow; NCI; Capture)
20 Psychological Complication: Hates Superhuman "Sinners" (Common; Total)
15 Psychological Complication: Multiple Personality Disorder; (Common; Strong)
20 Psychological Complication: Religious Fanatic; (Common; Total)
15 Negative Reputation: fanatic superhuman killer, Frequently (Extreme)
15 Social Complication: Secret ID; Frequently, Major
140 Total Complications
Total Experience Points: 756
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grandmastergm got a reaction from Christopher in Quote of the Week from my gaming group...
From the Archdruid, an eco-terrorist supervillain: "You shall all fall before me! You foolish servants of the alien-pollution-industrial complex!"
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grandmastergm got a reaction from phoenix240 in 6th Edition Conversions
Marathon
Val Char Cost Roll Notes
30 STR 20 15- Lift 1600.0kg; 6d6 [END 3]
30 DEX 40 15- OCV: 10/DCV: 10
25 CON 15 14-
10 INT 0 11- PER Roll 11-
15 EGO 5 12- ECV: 3 - 5
15 PRE 5 12- PRE Attack: 3d6
10 OCV 35
10 DCV 35
3 OMCV 0
5 DMCV 6
7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12
16 PD 8 Total: 16 PD (6 rPD)
16 ED 8 Total: 16 ED (6 rED)
12 REC 8
60 END 8
15 BODY 5
44 STUN 12 Total Characteristic Cost: 260
Movement: Running: 24m/48m
Leaping: 4m/40m/8m/80m
Swimming: 4m/8m
Cost Powers
30 Olympic-Style Weaponry: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
2f 1) Radar Guided Javelin: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Ranged (+½), No Range Modifier (+½) (60 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1) [1 rc]
2f 2) Exploding Discus: Killing Attack - Ranged 2 ½d6, Area Of Effect (8m Radius; +½) (60 Active Points); 3 Charges (-1 ¼), OAF (-1), Range Based On Strength (-¼) [3]
2f 3) Concussion Discus: Blast 8d6, Area Of Effect (8m Radius; +½) (60 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-¼) [4]
1f 4) Pole Vault: Leaping +36m (4m/40m forward, 2m/20m upward), Reduced Endurance (0 END; +½) (27 Active Points); OAF (-1)
12 Swift: Running +12m (24m total) END 2
24 Can Take a Blast: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Versus Targets He's Aware Of (-¼)
24 Can Take a Punch: Physical Damage Reduction, Resistant, 50% (30 Active Points); Only Versus Targets He's Aware Of (-¼)
5 Cyber-Eye: Nightvision
5 Cyber-Eye: Ultraviolet Perception (Sight Group)
6 Cyber-Eye: +4 versus Range Modifier for Sight Group
7 Protective Mask: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-½)
Athletic Training
Maneuver OCV DCV Notes
5 Flying Kick +1 -2 12d6 Strike
5 Hurdle Kick +1 +3 8d6 Strike
5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
3 Legsweep +2 -1 9d6 Strike, Target Falls
5 Passing Throw +0 +0 8d6 +v/10; Target Falls; FMove
8 +2 HTH Damage Class(es)
Talents
12 Combat Luck (6 PD/6 ED)
Skills
20 +2 with All Attacks
3 Acrobatics 15-
2 AK: Greece 11-
3 Breakfall 15-
3 Climbing 15-
3 Concealment 11-
3 Contortionist 15-
10 Defense Maneuver I-IV
3 Demolitions 11-
3 Fast Draw 15-
2 KS: The Olympics 11-
2 KS: The Professional Sports World 11-
2 KS: European Politics 11-
0 Language: Greek (idiomatic) (4 Active Points)
2 Language: Russian (fluent conversation)
2 Language: English (fluent conversation)
3 PS: Decathlete 15-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Teamwork 15-
2 WF: Javelins and Thrown Spears, Thrown Grenades
Total Powers & Skill Cost: 240
Total Cost: 500
Pts Complications
5 Dependence: Must Use Steroids Incompetence: -1 to Skill Rolls and related rolls per time increment (Difficult To Obtain; 1 Day; Addiction)
25 Enraged: when insulted; (Common), go 11-, recover 8-
25 Hunted: New Guard Frequently (Mo Pow; NCI; Capture;)
10 Negative Reputation: Bitter Olympic Athlete, Frequently
15 Psychological Complication: Arrogant Bully; (Common; Strong)
15 Psychological Complication: Hates Americans; (Common; Strong)
10 Psychological Complication: Sexist, dislikes women; (Common; Moderate)
5 Rivalry: Professional, with other Athletes, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15 Social Complication: Secret Identity; Frequently, Major
125 Total Complications
Total Experience Points: 500
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grandmastergm got a reaction from phoenix240 in 6th Edition Conversions
Huntsman of the Black Forest
Val Char Cost Roll Notes
50 STR 40 19- Lift 25.6tons; 10d6 [5]
30 DEX 40 15- OCV: 10/DCV: 10
40 CON 30 17-
10 INT 0 11- PER Roll 16-
20 EGO 10 13- ECV: 7 - 7
40 PRE 30 17- PRE Attack: 8d6
10 OCV 35
10 DCV 35
7 OMCV 12
7 DMCV 12
6 SPD 40 Phases: 2, 4, 6, 8, 10, 12
30 PD 3 Total: 30 PD (25 rPD)
30 ED 3 Total: 30 ED (25 rED)
18 REC 14
80 END 12
25 BODY 15
70 STUN 25 Total Characteristic Cost: 356
Movement: Running: 12m/24m
Flight: 40m/160m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
15 Sword: Killing Attack - Hand-To-Hand 2d6 (5d6+1 w/STR) (30 Active Points); OAF (-1) END 3
40 Bow: Killing Attack - Ranged 2 ½d6, Double Knockback (+½), Affects Desolidified Any form of Desolidification (+½) (80 Active Points); OAF (-1) END 8
22 Corrupt Antlers: Killing Attack - Hand-To-Hand 1d6 (4d6+1 w/STR), Reduced Endurance (0 END; +½) (22 Active Points)
50 Find Prey: Mind Scan 10d6 (Human class of minds) END 5
45 Demonic Levitation: Flight 40m, x4 Noncombat END 4
40 Demonic Spirit Form: Desolidification (affected by Magic) END 4
20 Infernal Escape: Extra-Dimensional Movement (to a single location in Hell) END 2
10 Demonic Mind: Mental Defense (10 points total)
75 Demon Toughness: Resistant Protection (25 PD/25 ED)
40 Demonic Toughness: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
15 Demonic Senses: +5 PER with all Sense Groups
25 Demonic Senses: Increased Arc Of Perception (360 Degrees) with all Sense Groups
5 Demonic Senses: Infrared Perception (Sight Group)
10 Demonic Senses: Targeting with Normal Smell
5 Demonic Senses: Tracking with Normal Smell
Perks
67 Four Demon Hounds: 6 Followers built on 265 Pts Each (Pg 98 HERO System Beastiary 6E)
Talents
20 Universal Translator 11-
Skills
30 +3 with All Attacks
18 +18 OMCV with Mind Scan
2 Animal Handler (Canines) 17-
3 Analyze: Combat 11-
3 Breakfall 15-
3 Interrogation 17-
0 Language: Demonic (idiomatic) (4 Active Points)
4 Language: German (idiomatic)
3 Stealth 15-
13 Tracking 16-
Total Powers & Skill Cost: 583
Total Cost: 939
Pts Complications
25 Distinctive Features: Aura of Evil (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
40 Enraged: Berserk when he locates his prey (Common), go 14-, recover 8-
20 Negative Reputation: killer of superhumans, Very Frequently (Extreme)
20 Psychological Complication: Only Cares About Tracking Down And Killing Prey; (Common; Total)
15 Psychological Complication: Overconfident; (Common; Strong)
15 Susceptibility: takes 2d6 damage instantly when exposed to Holy items or attacks 2d6 damage Instant (Common)
5 Vulnerability: 1 ½ x BODY Holy Attacks (Uncommon)
10 Vulnerability: 2 x STUN Holy Attacks (Uncommon)
150 Complications
Total Experience Points: 939
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grandmastergm got a reaction from Acroyear II in 6th Edition Conversions
Floodgate
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
24 DEX 28 14- OCV: 8/DCV: 8
20 CON 10 13-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 3 - 3
15 PRE 5 12- PRE Attack: 3d6
8 OCV 25
8 DCV 25
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
24 PD 10 Total: 24 PD (12 rPD)
24 ED 10 Total: 24 ED (12 rED)
8 REC 4
40 END 4
10 BODY 0
36 STUN 8 Total Characteristic Cost: 172
Movement: Running: 12m/24m END 1
Leaping: 4m/8m END 1
Swimming: 80m/640m END 1
Cost Powers
100 Water Powers: Multipower, 100-point reserve
10f 1) Water Blast I: Blast 8d6, Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (30m Cone; +¾) (100 Active Points) END 4
9f 2) Water Blast II: Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (90 Active Points) END 9
5f 3) Water Manipulation: Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works on Water (-1) END 10
36 Water Form: Resistant Protection (12 PD/12 ED)
30 Water Form: Physical Damage Reduction, Resistant, 50%
15 Water Form: Mental Damage Reduction, 25%
13 Aquatic Adaptation: Life Support (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing)
25 Delphine Sonar: Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Tracking
27 Liquid Intangibility: Desolidification (affected by affected by cold or fire) (40 Active Points); Cannot Pass Through Solid Objects (-½) END 4
72 Superb Swimmer: Swimming +76m (80m total) (x8 Noncombat), Reduced Endurance (0 END; +½) (72 Active Points)
Talents
3 Bump Of Direction
4 Environmental Movement (no penalties in water)
Skills
25 +5 with Water Powers
3 Acrobatics 14-
2 AK: The Netherlands 11-
3 Breakfall 14-
3 KS: Environmental Groups 12-
3 KS: Olympics 12-
5 KS: Water Pollution 14-
0 Language: Dutch (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
5 Science Skill: Botany 14-
4 Science Skill: Environmental Science 13-
Total Powers & Skill Cost: 404
Total Cost: 576
Pts Complications
30 Enraged: Berserk when she sees water pollution; (Common), go 11-, recover 11-
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
20 Hunted: Dutchess Industries; Infrequently (Mo Pow; NCI; Capture/Kill)
15 Negative Reputation: Destructive Eco-Terrorist, Frequently (Extreme)
20 Psychological Complication: Hates Polluters; (Common; Total)
15 Social Complication: Secret ID; Frequently, Major
10 Vulnerability: 2 x STUN from Ice/Cold Attacks (Uncommon)
10 Vulnerability: 2 x BODY from Ice/Cold Attacks (Uncommon)
140 Total Complications
Total Experience Points: 576
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grandmastergm got a reaction from SteelCold in 6th Edition Conversions
Floodgate
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
24 DEX 28 14- OCV: 8/DCV: 8
20 CON 10 13-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 3 - 3
15 PRE 5 12- PRE Attack: 3d6
8 OCV 25
8 DCV 25
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
24 PD 10 Total: 24 PD (12 rPD)
24 ED 10 Total: 24 ED (12 rED)
8 REC 4
40 END 4
10 BODY 0
36 STUN 8 Total Characteristic Cost: 172
Movement: Running: 12m/24m END 1
Leaping: 4m/8m END 1
Swimming: 80m/640m END 1
Cost Powers
100 Water Powers: Multipower, 100-point reserve
10f 1) Water Blast I: Blast 8d6, Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (30m Cone; +¾) (100 Active Points) END 4
9f 2) Water Blast II: Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (90 Active Points) END 9
5f 3) Water Manipulation: Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works on Water (-1) END 10
36 Water Form: Resistant Protection (12 PD/12 ED)
30 Water Form: Physical Damage Reduction, Resistant, 50%
15 Water Form: Mental Damage Reduction, 25%
13 Aquatic Adaptation: Life Support (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing)
25 Delphine Sonar: Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Tracking
27 Liquid Intangibility: Desolidification (affected by affected by cold or fire) (40 Active Points); Cannot Pass Through Solid Objects (-½) END 4
72 Superb Swimmer: Swimming +76m (80m total) (x8 Noncombat), Reduced Endurance (0 END; +½) (72 Active Points)
Talents
3 Bump Of Direction
4 Environmental Movement (no penalties in water)
Skills
25 +5 with Water Powers
3 Acrobatics 14-
2 AK: The Netherlands 11-
3 Breakfall 14-
3 KS: Environmental Groups 12-
3 KS: Olympics 12-
5 KS: Water Pollution 14-
0 Language: Dutch (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
5 Science Skill: Botany 14-
4 Science Skill: Environmental Science 13-
Total Powers & Skill Cost: 404
Total Cost: 576
Pts Complications
30 Enraged: Berserk when she sees water pollution; (Common), go 11-, recover 11-
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
20 Hunted: Dutchess Industries; Infrequently (Mo Pow; NCI; Capture/Kill)
15 Negative Reputation: Destructive Eco-Terrorist, Frequently (Extreme)
20 Psychological Complication: Hates Polluters; (Common; Total)
15 Social Complication: Secret ID; Frequently, Major
10 Vulnerability: 2 x STUN from Ice/Cold Attacks (Uncommon)
10 Vulnerability: 2 x BODY from Ice/Cold Attacks (Uncommon)
140 Total Complications
Total Experience Points: 576
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grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions
Carpathia
Val Char Cost Roll Notes
70 STR 60 23- Lift 409.6tons; 14d6 [7]
23 DEX 26 14- OCV: 9/DCV: 9
33 CON 23 16-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3 - 3
25 PRE 15 14- PRE Attack: 5d6
9 OCV 30
9 DCV 30
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
38 PD 16 Total: 38 PD (20 rPD)
30 ED 8 Total: 30 ED (20 rED)
20 REC 16
80 END 12
26 BODY 16
78 STUN 29 Total Characteristic Cost: 311
Movement: Running: 48m/96m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
18 Heavy: Knockback Resistance -18m 0
25 Huge Hands And Feet: Area Of Effect (1m Radius; +¼) for up to 70 Active Points of STR, Reduced Endurance (0 END; +½) (25 Active Points) 0
60 Immense Toughness: Resistant Protection (20 PD/20 ED) 0
8 Long Arms: Stretching 8m, Persistent (+¼), Reduced Endurance (0 END; +½) (14 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 0
36 Long Legs: Running +36m (48m total) 4
Perks
3 Contact: Romanian Government Official (Contact has access to major institutions) 11-
3 Fringe Benefit: Federal/National Police Powers
2 Positive Reputation: Hero of Romania (Eastern Europe) 11-, +2/+2d6
Talents
6 +2/+2d6 Striking Appearance (vs. all characters)
Skills
2 AK: Carpathian Mountains 11-
5 Animal Handler (Bovines, Equines) 15-
3 Breakfall 14-
3 Bureaucratics 14-
3 Climbing 14-
2 KS: Farm Animals 11-
2 KS: Farming 11-
2 KS: Riding Animals 11-
0 Language: Romanian (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
2 Mechanics 10-
3 Power: Brick Tricks 14-
2 PS: Farmer 11-
3 Riding 14-
Total Powers & Skill Cost: 195
Total Cost: 506
Pts Complication
10 Dependent NPC: Grandfather; Infrequently (Normal)
25 Enraged: Berserk if an animal is hurt; (Uncommon), go 11-, recover 11-
20 Physical Complication: Physical Complication: Huge (+6 OCV to hit, +6 PER rolls to perceive) (Frequently; Greatly Impairing)
20 Psychological Complication: Always Obeys Orders Of Her Superiors; (Common; Total)
10 Psychological Complication: Hates Cities And Being In Them; (Uncommon; Strong)
15 Psychological Complication: Refuses to Endanger Animals; (Uncommon; Total)
15 Social Complication: Public ID; Frequently, Major
15 Social Complication: Subject to Orders (from Romanian government); Frequently, Major
130 Total Complications
Total Character Points: 506
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grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions
Thank you. Here is: The Black Druid!
Black Druid
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
18 DEX 16 13- OCV: 7/DCV: 7
28 CON 18 15-
23 INT 13 14- PER Roll 14-
30 EGO 20 15- ECV: 10 - 10
20 PRE 10 13- PRE Attack: 4d6
7 OCV 20
7 DCV 20
10 OMCV 21
10 DMCV 21
4 SPD 20 Phases: 3, 6, 9, 12
7+20 PD 5 Total: 7/27 PD (0/20 rPD)
7+12 ED 5 Total: 7/19 ED (0/12 rED)
12 REC 8
60 END 8
20 BODY 10
48 STUN 14 Total Characteristic Cost: 234
Movement: Running: 12m/24m
Flight: 40m/80m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
80 Druidic Magic: Multipower, 120-point reserve, (120 Active Points); all slots Gestures (-¼), Incantations (-¼)
8f 1) Alter Weather: Change Environment (+/-6 Temperature Level Adjustment, Long-Lasting 1 Turn, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (16m Radius; +¾), Varying Effect Any Weather (+1), MegaScale (1m = 1 km; +1) (120 Active Points); Gestures (-¼), Incantations (-¼) END 12
13v 2) Water Blast: (Total: 112 Active Cost, 66 Real Cost) Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼) (Real Cost: 40) plus Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (52 Active Points); Linked (Blast; -½), Gestures (-¼), Incantations (-¼) (Real Cost: 26) END 6
12v 3) Blinding Light: Sight Group Flash 12d6, Area Of Effect Accurate (1m Radius; +½) (90 Active Points); Gestures (-¼), Incantations (-¼) END 9
4v 4) Wild Shape: Shape Shift (Sight, Hearing, Touch and Radio Groups, any animal), Makeover (30 Active Points); Gestures (-¼), Incantations (-¼) END 3
8v 5) Air Blast: Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 6) Stone Blast: Blast 12d6 (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 7) Fire Blast: Killing Attack - Ranged 4d6 (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 8) Control Nature: Dispel Nature or Elemental Related Powers 10d6, Variable Effect (+½), Area Of Effect Accurate (1m Radius; +½) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
6v 9) Tangling Growth: Entangle 6d6, 6 PD/6 ED (60 Active Points); OIF (Plants of Opportunity; -½), Gestures (-¼), Incantations (-¼) END 6
8v 10) Control Animals: Mind Control 12d6 (Animal class of minds) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 11) Elemental Protection: Resistant Protection (20 PD/12 ED), Variable Special Effects (Any Element; +¼) (60 Active Points); Gestures (-¼), Incantations (-¼)
8v 12) Nature's Chariot: Flight 40m, Reduced Endurance (½ END; +¼), Usable As Swimming (+¼) (60 Active Points); Gestures (-¼), Incantations (-¼) END 2
36 Mystical Staff: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +½) (45 Active Points); Hand-To-Hand Attack (-¼)
40 Blessing of the Old Gods: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
16 Blessing of the Old Gods: Regeneration (1 BODY per Turn)
5 Druid Senses: Infrared Perception (Sight Group)
10 Druid Senses: Tracking with Smell/Taste Group
Skills
40 +4 with All Attacks
7 Animal Handler (Birds, Bovines, Canines, Equines, Raptors, Ursines) 13-
3 Concealment 14-
3 KS: Ancient Britain 14-
3 KS: Arcane And Occult Lore 14-
3 KS: The Mystic World 14-
0 Language: Gaelic (idiomatic) (4 Active Points)
1 Language: English (basic conversation)
2 Navigation (Land) 14-
3 Science Skill: Botany 14-
3 Science Skill: Zoology 14-
2 Survival (Temperate/Subtropical) 14-
Total Powers & Skill Cost: 356
Total Cost: 590
Pts. Complication
35 Enraged: Berserk when he sees animals mistreated or the environment polluted, (Common), go 14-, recover 11-
20 Hunted: Duchess Industries; Infrequently (Mo Pow; NCI; Kill)
20 Hunted: The New Knights of the Round Table Infrequently (Mo Pow; NCI; Kill)
15 Negative Reputation: Fanatical Eco-Terrorist;, Frequently (Extreme)
10 Psychological Complication: Claustrophobia; (Uncommon; Strong)
25 Psychological Complication: Hates Technology; (Very Common; Total)
15 Social Complication: Public ID; Frequently, Major
10 Vulnerability: 2 x BODY from Cold Iron attacks (Uncommon)
150 Complication Points
Experience Points: 190
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grandmastergm got a reaction from Enforcer84 in 6th Edition Conversions
Bastion of Budapest
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]
15 DEX 10 12- OCV: 5/DCV: 5
18 CON 8 13-
18 INT 8 13- PER Roll 13-
23 EGO 13 14- ECV: 8 - 8
10 PRE 0 11- PRE Attack: 2d6
5 OCV 10
5 DCV 10
8 OMCV 15
8 DMCV 15
5 SPD 30 Phases: 3, 5, 8, 10, 12
8 PD 6 Total: 8 PD (0 rPD)
8 ED 6 Total: 8 ED (0 rED)
7 REC 3
40 END 4
10 BODY 0
26 STUN 3 Total Characteristic Cost: 144
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
165 Telekinetic Hold: Entangle 6d6, 6 PD/6 ED, Alternate Combat Value (uses OMCV against DCV; +0), Works Against EGO, Not STR (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (1m Radius; +¼), Takes No Damage From Attacks All Attacks, EGO only to break out (+1) (165 Active Points) END 7
60 Telekinetic Choke: Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DCV; +0), +1 Increased STUN Multiplier (+¼), Reduced Endurance (½ END; +¼), Constant (+½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (60 Active Points) END 3
105 Telekinetic Wall: Barrier 14 PD/14 ED, 0 BODY (up to 8m long, 4m tall, and ½m thick), Dismissable, Non-Anchored, Reduced Endurance (½ END; +¼), Hardened (+¼) (105 Active Points) END 4
Perks
6 Contact: Hungarian Government Official (Contact has access to major institutions, Contact has extremely useful Skills or resources) 11-
3 Fringe Benefit: Federal/National Police Powers
3 Positive Reputation: Hungarian National Hero (Eastern Europe) 11-, +3/+3d6
Talents
3 Absolute Time Sense
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Skills
15 +5 with Telekinetic Powers
2 AK: Hungary 11-
13 Bureaucratics 16-
3 CK: Budapest 13-
3 Cryptography 13-
3 Deduction 13-
0 Language (Hungarian, Idiomatic)
2 Language (English, Fluent Conversation)
3 Lipreading 13-
3 Science Skill: Mathematics 13-
Total Powers & Skill Cost: 404
Total Cost: 548
Pts. Complication
15 Dependent NPC: Adopted Niece, Infrequently (Incompetent)
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
25 Enraged: When children are hurt; (Uncommon), go 14-, recover 8-
25 Hunted: Hungarian Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
10 Physical Complication: Nearsighted, Wears Glasses; (Infrequently; Slightly Impairing)
20 Psychological Complication: Always Obeys Orders of Superiors; (Common; Total)
10 Psychological Complication: Frightened of Losing Custody of Niece; (Uncommon; Strong)
15 Psychological Complication: Never Endangers/Protective of Children; (Uncommon; Total)
15 Social Complication: Public ID; Frequently, Major
145 Complication Points
148 Experience Points
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grandmastergm got a reaction from bubba smith in 6th Edition Conversions
Bolshevik Barracuda
Val Char Cost Roll Notes
15+30 STR 5 12- / 18- Lift 200.0kg/12.8tons; 3d6/9d6 [¼]
23 DEX 26 14- OCV: 8/DCV: 8
23+6 CON 13 14- / 15-
10 INT 0 11- PER Roll 11-
15 EGO 5 12- ECV: 5 - 5
10+10 PRE 0 11- / 13- PRE Attack: 2d6/4d6
8 OCV 25
8 DCV 25
5 OMCV 6
5 DMCV 6
5 SPD 30 Phases: 3, 5, 8, 10, 12
25 PD 8 Total: 25 PD (15 rPD)
25 ED 8 Total: 25 ED (15 rED)
8+8 REC 4
30+30 END 2
15 BODY 5
36+16 STUN 8 Total Characteristic Cost: 176
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 40m/80m
Cost Powers END
Aquatic Adaptation, all slots Only Works In Water (-1 ½)
12 1) +30 STR (30 Active Points); Only Works In Water (-1 ½) 3
2 2) +6 CON (6 Active Points); Only Works In Water (-1 ½)
4 3) +10 PRE (10 Active Points); Only Works In Water (-1 ½)
3 4) +8 REC (8 Active Points); Only Works In Water (-1 ½)
2 5) +30 END (6 Active Points); Only Works In Water (-1 ½)
3 6) +16 STUN (8 Active Points); Only Works In Water (-1 ½)
25 Speak with Sea Creatures: Telepathy 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼) (37 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½) 1
30 Control Sea Creatures: Mind Control 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼), Telepathic (+¼) (45 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½) 2
46 Aquatic Form: Shape Shift (Sight, Hearing, Radio, Smell/Taste and Touch Groups, any aquatic creature), Imitation, Reduced Endurance (½ END; +¼) (46 Active Points) 2
50 Water Control: Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works On Water (-1) 10
8 Aquatic Adaptation: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) 0
22 Swift Swimmer: Swimming +36m (40m total), Reduced Endurance (½ END; +¼) (22 Active Points) 1
5 Aquatic Eyes: Nightvision 0
45 Superhuman Toughness: Resistant Protection (15 PD/15 ED) 0
20 Delphine Sonar: Active Sonar (Hearing Group), +5 to PER Roll 0
21 Fishing Net: Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼) [1 rc]
22 Atlantean War Trident: Killing Attack - Hand-To-Hand 2d6 (3d6 / 5d6 w/STR), Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1) 0
Perks
4 Positive Reputation: Protector of Soviet Waterways (Worldwide) 11-, +2/+2d6
Talents
3 +1/+1d6 Striking Appearance (vs. all characters)
Skills
20 +2 with All Attacks
2 AK: Soviet Waterways 11-
3 Concealment 11-
3 Demolitions 11-
2 KS: Aliens 11-
2 PS: Sailor 11-
2 PS: Fishing 11-
2 Science Skill: Marine Biology 11-
3 Stealth 14-
2 WF: Nets, Polearms and Spears
Total Powers & Skill Cost: 368
Total Cost: 544
Pts Complications
15 Dependence: must submerge in water or Takes 3d6 Damage (Very Common; 1 Hour)
20 Hunted: Alien Crew; Frequently (Mo Pow; Capture)
20 Hunted: Red Doom; Infrequently (Mo Pow; NCI; Capture/Kill)
20 Psychological Complication: Code Versus Killing (Common; Total)
15 Psychological Complication: Protects Sea Creatures and their Environment; (Common; Strong)
15 Social Complication: Subject to Orders; Frequently, Major
25 Susceptibility: Tar/Glue 2d6 damage per Phase (Common)
150 Total Complications
Total Experience: 544
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grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions
Bolshevik Barracuda
Val Char Cost Roll Notes
15+30 STR 5 12- / 18- Lift 200.0kg/12.8tons; 3d6/9d6 [¼]
23 DEX 26 14- OCV: 8/DCV: 8
23+6 CON 13 14- / 15-
10 INT 0 11- PER Roll 11-
15 EGO 5 12- ECV: 5 - 5
10+10 PRE 0 11- / 13- PRE Attack: 2d6/4d6
8 OCV 25
8 DCV 25
5 OMCV 6
5 DMCV 6
5 SPD 30 Phases: 3, 5, 8, 10, 12
25 PD 8 Total: 25 PD (15 rPD)
25 ED 8 Total: 25 ED (15 rED)
8+8 REC 4
30+30 END 2
15 BODY 5
36+16 STUN 8 Total Characteristic Cost: 176
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 40m/80m
Cost Powers END
Aquatic Adaptation, all slots Only Works In Water (-1 ½)
12 1) +30 STR (30 Active Points); Only Works In Water (-1 ½) 3
2 2) +6 CON (6 Active Points); Only Works In Water (-1 ½)
4 3) +10 PRE (10 Active Points); Only Works In Water (-1 ½)
3 4) +8 REC (8 Active Points); Only Works In Water (-1 ½)
2 5) +30 END (6 Active Points); Only Works In Water (-1 ½)
3 6) +16 STUN (8 Active Points); Only Works In Water (-1 ½)
25 Speak with Sea Creatures: Telepathy 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼) (37 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½) 1
30 Control Sea Creatures: Mind Control 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼), Telepathic (+¼) (45 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½) 2
46 Aquatic Form: Shape Shift (Sight, Hearing, Radio, Smell/Taste and Touch Groups, any aquatic creature), Imitation, Reduced Endurance (½ END; +¼) (46 Active Points) 2
50 Water Control: Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works On Water (-1) 10
8 Aquatic Adaptation: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) 0
22 Swift Swimmer: Swimming +36m (40m total), Reduced Endurance (½ END; +¼) (22 Active Points) 1
5 Aquatic Eyes: Nightvision 0
45 Superhuman Toughness: Resistant Protection (15 PD/15 ED) 0
20 Delphine Sonar: Active Sonar (Hearing Group), +5 to PER Roll 0
21 Fishing Net: Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼) [1 rc]
22 Atlantean War Trident: Killing Attack - Hand-To-Hand 2d6 (3d6 / 5d6 w/STR), Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1) 0
Perks
4 Positive Reputation: Protector of Soviet Waterways (Worldwide) 11-, +2/+2d6
Talents
3 +1/+1d6 Striking Appearance (vs. all characters)
Skills
20 +2 with All Attacks
2 AK: Soviet Waterways 11-
3 Concealment 11-
3 Demolitions 11-
2 KS: Aliens 11-
2 PS: Sailor 11-
2 PS: Fishing 11-
2 Science Skill: Marine Biology 11-
3 Stealth 14-
2 WF: Nets, Polearms and Spears
Total Powers & Skill Cost: 368
Total Cost: 544
Pts Complications
15 Dependence: must submerge in water or Takes 3d6 Damage (Very Common; 1 Hour)
20 Hunted: Alien Crew; Frequently (Mo Pow; Capture)
20 Hunted: Red Doom; Infrequently (Mo Pow; NCI; Capture/Kill)
20 Psychological Complication: Code Versus Killing (Common; Total)
15 Psychological Complication: Protects Sea Creatures and their Environment; (Common; Strong)
15 Social Complication: Subject to Orders; Frequently, Major
25 Susceptibility: Tar/Glue 2d6 damage per Phase (Common)
150 Total Complications
Total Experience: 544
-
grandmastergm got a reaction from Burrito Boy in 6th Edition Conversions
Bolshevik Barracuda
Val Char Cost Roll Notes
15+30 STR 5 12- / 18- Lift 200.0kg/12.8tons; 3d6/9d6 [¼]
23 DEX 26 14- OCV: 8/DCV: 8
23+6 CON 13 14- / 15-
10 INT 0 11- PER Roll 11-
15 EGO 5 12- ECV: 5 - 5
10+10 PRE 0 11- / 13- PRE Attack: 2d6/4d6
8 OCV 25
8 DCV 25
5 OMCV 6
5 DMCV 6
5 SPD 30 Phases: 3, 5, 8, 10, 12
25 PD 8 Total: 25 PD (15 rPD)
25 ED 8 Total: 25 ED (15 rED)
8+8 REC 4
30+30 END 2
15 BODY 5
36+16 STUN 8 Total Characteristic Cost: 176
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 40m/80m
Cost Powers END
Aquatic Adaptation, all slots Only Works In Water (-1 ½)
12 1) +30 STR (30 Active Points); Only Works In Water (-1 ½) 3
2 2) +6 CON (6 Active Points); Only Works In Water (-1 ½)
4 3) +10 PRE (10 Active Points); Only Works In Water (-1 ½)
3 4) +8 REC (8 Active Points); Only Works In Water (-1 ½)
2 5) +30 END (6 Active Points); Only Works In Water (-1 ½)
3 6) +16 STUN (8 Active Points); Only Works In Water (-1 ½)
25 Speak with Sea Creatures: Telepathy 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼) (37 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½) 1
30 Control Sea Creatures: Mind Control 6d6 (Animal class of minds), Reduced Endurance (½ END; +¼), Telepathic (+¼) (45 Active Points); Limited Class Of Minds Aquatic Creatures Only (-½) 2
46 Aquatic Form: Shape Shift (Sight, Hearing, Radio, Smell/Taste and Touch Groups, any aquatic creature), Imitation, Reduced Endurance (½ END; +¼) (46 Active Points) 2
50 Water Control: Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works On Water (-1) 10
8 Aquatic Adaptation: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) 0
22 Swift Swimmer: Swimming +36m (40m total), Reduced Endurance (½ END; +¼) (22 Active Points) 1
5 Aquatic Eyes: Nightvision 0
45 Superhuman Toughness: Resistant Protection (15 PD/15 ED) 0
20 Delphine Sonar: Active Sonar (Hearing Group), +5 to PER Roll 0
21 Fishing Net: Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼) [1 rc]
22 Atlantean War Trident: Killing Attack - Hand-To-Hand 2d6 (3d6 / 5d6 w/STR), Reduced Endurance (0 END; +½) (45 Active Points); OAF (-1) 0
Perks
4 Positive Reputation: Protector of Soviet Waterways (Worldwide) 11-, +2/+2d6
Talents
3 +1/+1d6 Striking Appearance (vs. all characters)
Skills
20 +2 with All Attacks
2 AK: Soviet Waterways 11-
3 Concealment 11-
3 Demolitions 11-
2 KS: Aliens 11-
2 PS: Sailor 11-
2 PS: Fishing 11-
2 Science Skill: Marine Biology 11-
3 Stealth 14-
2 WF: Nets, Polearms and Spears
Total Powers & Skill Cost: 368
Total Cost: 544
Pts Complications
15 Dependence: must submerge in water or Takes 3d6 Damage (Very Common; 1 Hour)
20 Hunted: Alien Crew; Frequently (Mo Pow; Capture)
20 Hunted: Red Doom; Infrequently (Mo Pow; NCI; Capture/Kill)
20 Psychological Complication: Code Versus Killing (Common; Total)
15 Psychological Complication: Protects Sea Creatures and their Environment; (Common; Strong)
15 Social Complication: Subject to Orders; Frequently, Major
25 Susceptibility: Tar/Glue 2d6 damage per Phase (Common)
150 Total Complications
Total Experience: 544
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grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions
Carpathia
Val Char Cost Roll Notes
70 STR 60 23- Lift 409.6tons; 14d6 [7]
23 DEX 26 14- OCV: 9/DCV: 9
33 CON 23 16-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3 - 3
25 PRE 15 14- PRE Attack: 5d6
9 OCV 30
9 DCV 30
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
38 PD 16 Total: 38 PD (20 rPD)
30 ED 8 Total: 30 ED (20 rED)
20 REC 16
80 END 12
26 BODY 16
78 STUN 29 Total Characteristic Cost: 311
Movement: Running: 48m/96m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
18 Heavy: Knockback Resistance -18m 0
25 Huge Hands And Feet: Area Of Effect (1m Radius; +¼) for up to 70 Active Points of STR, Reduced Endurance (0 END; +½) (25 Active Points) 0
60 Immense Toughness: Resistant Protection (20 PD/20 ED) 0
8 Long Arms: Stretching 8m, Persistent (+¼), Reduced Endurance (0 END; +½) (14 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 0
36 Long Legs: Running +36m (48m total) 4
Perks
3 Contact: Romanian Government Official (Contact has access to major institutions) 11-
3 Fringe Benefit: Federal/National Police Powers
2 Positive Reputation: Hero of Romania (Eastern Europe) 11-, +2/+2d6
Talents
6 +2/+2d6 Striking Appearance (vs. all characters)
Skills
2 AK: Carpathian Mountains 11-
5 Animal Handler (Bovines, Equines) 15-
3 Breakfall 14-
3 Bureaucratics 14-
3 Climbing 14-
2 KS: Farm Animals 11-
2 KS: Farming 11-
2 KS: Riding Animals 11-
0 Language: Romanian (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
2 Mechanics 10-
3 Power: Brick Tricks 14-
2 PS: Farmer 11-
3 Riding 14-
Total Powers & Skill Cost: 195
Total Cost: 506
Pts Complication
10 Dependent NPC: Grandfather; Infrequently (Normal)
25 Enraged: Berserk if an animal is hurt; (Uncommon), go 11-, recover 11-
20 Physical Complication: Physical Complication: Huge (+6 OCV to hit, +6 PER rolls to perceive) (Frequently; Greatly Impairing)
20 Psychological Complication: Always Obeys Orders Of Her Superiors; (Common; Total)
10 Psychological Complication: Hates Cities And Being In Them; (Uncommon; Strong)
15 Psychological Complication: Refuses to Endanger Animals; (Uncommon; Total)
15 Social Complication: Public ID; Frequently, Major
15 Social Complication: Subject to Orders (from Romanian government); Frequently, Major
130 Total Complications
Total Character Points: 506
-
grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions
Cavalry
Val Char Cost Roll Notes
10+30 STR 0 11- / 17- Lift 100.0kg/6400.0kg; 2d6/8d6
15+13 DEX 10 12- / 15- OCV: 5/10/DCV: 5/10
15+15 CON 5 12- / 15-
18 INT 8 13- PER Roll 13-
10 EGO 0 11- ECV: 3 - 3
15+15 PRE 5 12- / 15- PRE Attack: 3d6/6d6
5+5 OCV 10
5+5 DCV 10
3 OMCV 0
3 DMCV 0
3+3 SPD 10 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12
5+25 PD 3 Total: 5/30 PD (0/20 rPD)
5+25 ED 3 Total: 5/30 ED (0/20 rED)
5+5 REC 1
25+75 END 1
10+5 BODY 0
20+30 STUN 0 Total Characteristic Cost: 66
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
Mystic Armor, all slots OIF (-½)
20 1) +30 STR (30 Active Points); OIF (-½) 3
17 2) +13 DEX (26 Active Points); OIF (-½)
10 3) +15 CON (15 Active Points); OIF (-½)
10 4) +15 PRE (15 Active Points); OIF (-½)
17 5) +5 OCV (25 Active Points); OIF (-½)
17 6) +5 DCV (25 Active Points); OIF (-½)
20 7) +3 SPD (30 Active Points); OIF (-½)
3 8) +5 PD (5 Active Points); OIF (-½)
3 9) +5 ED (5 Active Points); OIF (-½)
3 10) +5 REC (5 Active Points); OIF (-½)
10 11) +75 END (15 Active Points); OIF (-½)
3 12) +5 BODY (5 Active Points); OIF (-½)
10 13) +30 STUN (15 Active Points); OIF (-½)
30 Mystic Saber: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
2f 1) Mystic Saber: Killing Attack - Hand-To-Hand 2d6 (2d6+1 / 4d6 w/STR), +1 Increased STUN Multiplier (+¼) (37 Active Points); OAF (-1) 4
3f 2) Mystic Blast: Blast 6d6, Double Knockback (+½), Area Of Effect (16m Cone; +½) (60 Active Points); OAF (-1) 6
Armor and Helmet, all slots OIF (-½)
40 1) Armor: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-½) 0
7 2) Helmet: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-½) 0
27 3) Armor: Desolidification (affected by Magic) (40 Active Points); OIF (-½) 4
21 4) Helmet: Spatial Awareness (Unusual Group) (32 Active Points); OIF (-½) 0
4 5) Helmet: +4 versus Range Modifier for Sight Group (6 Active Points); OIF (-½) 0
7 6) Helmet: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-½) 0
4 7) Helmet: +4 versus Range Modifier for Hearing Group (6 Active Points); OIF (-½) 0
25 Ghost Horse Bond: Mind Link , Animal class of minds, with Baltic, Ghost Horse, No LOS Needed, Unlimited range in this dimension and can reach into other dimensions 0
Perks
3 Contact: High-Ranking Polish Government Scientist (Contact has access to major institutions) 11-
4 Fringe Benefit: Federal/National Police Powers, Passport
70 Ghost Horse: Follower built on 350 BP
2 Positive Reputation: Hero of Poland (Eastern Europe) 11-, +2/+2d6
Skills
9 +3 with Saber
9 +3 with Computer Programming, Electronics, Inventor
3 AK: Poland 13-
3 Breakfall 12- (15-)
3 Computer Programming 13-
3 Electronics 13-
3 Inventor 13-
3 KS: Military History 13-
3 KS: The Military/Mercenary/Terrorist World 13-
3 KS: The Mystic World 13-
0 Language: Polish (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
3 Mechanics 13-
3 PS: Armorer 13-
3 Riding 12- (15-)
3 Systems Operation 13-
3 Tactics 13-
2 Weaponsmith (Muscle-Powered HTH) 13-
4 WF: Common Melee Weapons, Small Arms
Total Powers & Skill Cost: 457
Total Cost: 523
Pts Complications
20 Hunted: Red Doom; Infrequently (Mo Pow; NCI; Kill)
15 Psychological Complication: Code of Chivalry; (Common; Strong)
15 Psychological Complication: Distrusts Anyone Who Is Not Polish; (Common; Strong)
15 Psychological Complication: Honorable; (Common; Strong)
10 Psychological Complication: Wants To Follow In His Grandfather's Footsteps; (Common; Moderate)
15 Social Complication: Secret ID; Frequently, Major
15 Social Complication: Subject to Orders (Polish Government); Frequently, Major
105 Total Complications
Total Experience Points: 523
Ghost Horse ("Baltic")
Val Char Cost Roll Notes
30 STR 20 15- Lift 1600.0kg; 6d6 [3]
18 DEX 16 13- OCV: 6/DCV: 6
22 CON 12 13-
10 INT 0 11- PER Roll 13-
10 EGO 0 11- ECV: 3 - 3
20 PRE 10 13- PRE Attack: 4d6
6 OCV 15
6 DCV 15
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
25 PD 12 Total: 25 PD (11 rPD)
17 ED 4 Total: 17 ED (11 rED)
12 REC 8
50 END 6
18 BODY 8
44 STUN 12 Total Characteristic Cost: 168
Movement: Running: 40m/80m
Leaping: 12m/24m
Swimming: 4m/8m
Cost Powers END
5 Bite: Killing Attack - Hand-To-Hand 1 point (2d6+1 w/STR) 1
12 Hooves: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-¼) 1
3 Natural Hide: Resistant Protection (1 PD/1 ED) 0
20 Barding: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-½) 0
10 Great Size: Knockback Resistance -10m 0
28 Horse's Legs: Running +28m (40m total) 3
4 Horse's Legs: Leaping +8m (12m forward, 6m upward) 1
60 Ghost Form: Desolidification (affected by Magic), Reduced Endurance (0 END; +½) (60 Active Points) 0
6 Sharp-Eared And Keen-Nosed: +2 PER with all Sense Groups 0
2 Great Size: Stretching 2m, Persistent (+¼), Reduced Endurance (0 END; +½) (3 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 0
8 Ghost Horse: Regeneration (3 BODY per Day), Resurrection (32 Active Points); Resurrection Only (-2), Does Not Work Vs Magical Attacks (-¾) 0
Skills
12 +4 with Bite and Hooves
3 Concealment 11-
3 Stealth 13-
3 Tactics 11-
3 Tracking 11-
Total Powers & Skill Cost: 182
Total Cost: 350
Pts Complications
15 Distinctive Features: glowing red eyes; (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Enraged: if Cavalry Hurt; (Uncommon), go 14-, recover 11-
10 Physical Complication: Large (4m, -2 DCV, +2 PER Rolls to perceive); (Infrequently; Slightly Impairing)
20 Physical Complication: Very Limited Manipulation; (Frequently; Greatly Impairing)
20 Psychological Complication: Loyal to Cavalry; (Common; Total)
20 Vulnerability: 2 x STUN magic attacks (Common)
20 Vulnerability: 2 x BODY magic attacks (Common)
Total Experience Points: 350
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grandmastergm got a reaction from SteelCold in 6th Edition Conversions
Carpathia
Val Char Cost Roll Notes
70 STR 60 23- Lift 409.6tons; 14d6 [7]
23 DEX 26 14- OCV: 9/DCV: 9
33 CON 23 16-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3 - 3
25 PRE 15 14- PRE Attack: 5d6
9 OCV 30
9 DCV 30
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
38 PD 16 Total: 38 PD (20 rPD)
30 ED 8 Total: 30 ED (20 rED)
20 REC 16
80 END 12
26 BODY 16
78 STUN 29 Total Characteristic Cost: 311
Movement: Running: 48m/96m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
18 Heavy: Knockback Resistance -18m 0
25 Huge Hands And Feet: Area Of Effect (1m Radius; +¼) for up to 70 Active Points of STR, Reduced Endurance (0 END; +½) (25 Active Points) 0
60 Immense Toughness: Resistant Protection (20 PD/20 ED) 0
8 Long Arms: Stretching 8m, Persistent (+¼), Reduced Endurance (0 END; +½) (14 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 0
36 Long Legs: Running +36m (48m total) 4
Perks
3 Contact: Romanian Government Official (Contact has access to major institutions) 11-
3 Fringe Benefit: Federal/National Police Powers
2 Positive Reputation: Hero of Romania (Eastern Europe) 11-, +2/+2d6
Talents
6 +2/+2d6 Striking Appearance (vs. all characters)
Skills
2 AK: Carpathian Mountains 11-
5 Animal Handler (Bovines, Equines) 15-
3 Breakfall 14-
3 Bureaucratics 14-
3 Climbing 14-
2 KS: Farm Animals 11-
2 KS: Farming 11-
2 KS: Riding Animals 11-
0 Language: Romanian (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
2 Mechanics 10-
3 Power: Brick Tricks 14-
2 PS: Farmer 11-
3 Riding 14-
Total Powers & Skill Cost: 195
Total Cost: 506
Pts Complication
10 Dependent NPC: Grandfather; Infrequently (Normal)
25 Enraged: Berserk if an animal is hurt; (Uncommon), go 11-, recover 11-
20 Physical Complication: Physical Complication: Huge (+6 OCV to hit, +6 PER rolls to perceive) (Frequently; Greatly Impairing)
20 Psychological Complication: Always Obeys Orders Of Her Superiors; (Common; Total)
10 Psychological Complication: Hates Cities And Being In Them; (Uncommon; Strong)
15 Psychological Complication: Refuses to Endanger Animals; (Uncommon; Total)
15 Social Complication: Public ID; Frequently, Major
15 Social Complication: Subject to Orders (from Romanian government); Frequently, Major
130 Total Complications
Total Character Points: 506
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grandmastergm got a reaction from Comic in 6th Edition Conversions
Good point. I can fix that. I'll give him Power: Gadgeteering and Inventor (Only to Make Trick Playing Cards, -1/2), which are only 5 CP as to explain his trick cards.
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grandmastergm got a reaction from SteelCold in 6th Edition Conversions
Blackjack
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]
26 DEX 32 14- OCV: 9/DCV: 9
20 CON 10 13-
20 INT 10 13- PER Roll 13-
20 EGO 10 13- ECV: 3 - 7
25 PRE 15 14- PRE Attack: 5d6
9 OCV 30
9 DCV 30
3 OMCV 0
7 DMCV 12
5 SPD 30 Phases: 3, 5, 8, 10, 12
20 PD 4 Total: 20 PD (14 rPD)
20 ED 4 Total: 20 ED (14 rED)
8 REC 4
30 END 2
15 BODY 5
50 STUN 15 Total Characteristic Cost: 216
Movement: Running: 20m/40m
Flight: 20m/40m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
40 Trick Playing Cards: Multipower, 80-point reserve, (80 Active Points); all slots OAF (-1)
2f 1) Spray of Cards: Darkness to Sight Group 8m radius, Personal Immunity (+¼) (50 Active Points); 4 Charges (-1), OAF (-1) [4 Charges]
2f 2) Blinding Cards: Sight Group Flash 8d6, Area Of Effect Accurate (1m Radius; +½) (60 Active Points); 4 Charges (-1), OAF (-1) [4 Charges]
3f 3) Entangling Cards: Entangle 4d6, 4 PD/4 ED, Area Of Effect Accurate (1m Radius; +½), Sticky (+½) (80 Active Points); 4 Charges (-1), OAF (-1) [4 Charges]
3f 4) Blast of Cards: Blast 8d6, Area Of Effect Accurate (1m Radius; +½), Double Knockback (+½) (80 Active Points); 4 Charges (-1), OAF (-1) [4 Charges]
60 Knows When To Hold 'Em, Knows When To Fold Them: Luck 12d6
8 Swift Runner: Running +8m (20m total) END 2
16 Armored Costume: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (-½)
8 Glider Vanes In Suit: Flight 20m (20 Active Points); Gliding (-1), OIF (-½) 0
7 Hand And Knee Pads: Clinging (normal STR) (10 Active Points); OIF (-½)
3 Costume Goggles: Infrared Perception (Sight Group) (5 Active Points); OIF (-½)
Talents
12 Combat Luck (6 PD/6 ED)
34 Danger Sense (immediate vicinity, any danger, Function as a Sense) 15-
6 +2/+2d6 Striking Appearance (vs. all characters)
Skills
10 +2 with Trick Playing Cards
6 +1 with all Agility Skills
3 Acrobatics 14-
3 Acting 14-
3 AK: Monaco 13-
3 Breakfall 14-
3 Bugging 13-
3 Charm 14-
3 Climbing 14-
3 Combat Driving 14-
3 Concealment 13-
3 Contortionist 14-
3 Conversation 14-
3 Disguise 13-
3 Electronics 13-
3 Fast Draw: Trick Playing Cards 14-
6 Gambling (Card Games) 15-
3 High Society 14-
2 Inventor 14- (Only to Make Trick Playing Cards, -½)
4 KS: Casinos 14-
0 Language: French (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
2 Language: Italian (fluent conversation)
3 Lockpicking 14-
3 Persuasion 14-
3 Power: Gadgeteering 13-
3 Security Systems 13-
3 Shadowing 13-
3 Sleight Of Hand 14-
3 Stealth 14-
2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
Total Powers & Skill Cost: 304
Total Cost: 520
Pts Complications
10 Hunted: the Napoleon of Crime, Infrequently (As Pow; NCI; Limited Geographical Area; Capture;)
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
20 Psychological Complication: Compulsive Gambler; (Very Common; Strong)
15 Psychological Complication: Leaves Behind Playing Cards as a Sign; (Common; Strong)
15 Psychological Complication: Thrillseeker; (Common; Strong)
15 Psychological Complication: Overconfident (Common; Strong)
5 Rivalry: Professional, with other super-thieves, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15 Social Complication: Secret ID; Frequently, Major
115 Complication Points
Total Experience Points: 520
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grandmastergm got a reaction from SteelCold in 6th Edition Conversions
Bastion of Budapest
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]
15 DEX 10 12- OCV: 5/DCV: 5
18 CON 8 13-
18 INT 8 13- PER Roll 13-
23 EGO 13 14- ECV: 8 - 8
10 PRE 0 11- PRE Attack: 2d6
5 OCV 10
5 DCV 10
8 OMCV 15
8 DMCV 15
5 SPD 30 Phases: 3, 5, 8, 10, 12
8 PD 6 Total: 8 PD (0 rPD)
8 ED 6 Total: 8 ED (0 rED)
7 REC 3
40 END 4
10 BODY 0
26 STUN 3 Total Characteristic Cost: 144
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
165 Telekinetic Hold: Entangle 6d6, 6 PD/6 ED, Alternate Combat Value (uses OMCV against DCV; +0), Works Against EGO, Not STR (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (1m Radius; +¼), Takes No Damage From Attacks All Attacks, EGO only to break out (+1) (165 Active Points) END 7
60 Telekinetic Choke: Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DCV; +0), +1 Increased STUN Multiplier (+¼), Reduced Endurance (½ END; +¼), Constant (+½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (60 Active Points) END 3
105 Telekinetic Wall: Barrier 14 PD/14 ED, 0 BODY (up to 8m long, 4m tall, and ½m thick), Dismissable, Non-Anchored, Reduced Endurance (½ END; +¼), Hardened (+¼) (105 Active Points) END 4
Perks
6 Contact: Hungarian Government Official (Contact has access to major institutions, Contact has extremely useful Skills or resources) 11-
3 Fringe Benefit: Federal/National Police Powers
3 Positive Reputation: Hungarian National Hero (Eastern Europe) 11-, +3/+3d6
Talents
3 Absolute Time Sense
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Skills
15 +5 with Telekinetic Powers
2 AK: Hungary 11-
13 Bureaucratics 16-
3 CK: Budapest 13-
3 Cryptography 13-
3 Deduction 13-
0 Language (Hungarian, Idiomatic)
2 Language (English, Fluent Conversation)
3 Lipreading 13-
3 Science Skill: Mathematics 13-
Total Powers & Skill Cost: 404
Total Cost: 548
Pts. Complication
15 Dependent NPC: Adopted Niece, Infrequently (Incompetent)
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
25 Enraged: When children are hurt; (Uncommon), go 14-, recover 8-
25 Hunted: Hungarian Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
10 Physical Complication: Nearsighted, Wears Glasses; (Infrequently; Slightly Impairing)
20 Psychological Complication: Always Obeys Orders of Superiors; (Common; Total)
10 Psychological Complication: Frightened of Losing Custody of Niece; (Uncommon; Strong)
15 Psychological Complication: Never Endangers/Protective of Children; (Uncommon; Total)
15 Social Complication: Public ID; Frequently, Major
145 Complication Points
148 Experience Points
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grandmastergm got a reaction from CaptnStrawberry in 6th Edition Conversions
Blackjack
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]
26 DEX 32 14- OCV: 9/DCV: 9
20 CON 10 13-
20 INT 10 13- PER Roll 13-
20 EGO 10 13- ECV: 3 - 7
25 PRE 15 14- PRE Attack: 5d6
9 OCV 30
9 DCV 30
3 OMCV 0
7 DMCV 12
5 SPD 30 Phases: 3, 5, 8, 10, 12
20 PD 4 Total: 20 PD (14 rPD)
20 ED 4 Total: 20 ED (14 rED)
8 REC 4
30 END 2
15 BODY 5
50 STUN 15 Total Characteristic Cost: 216
Movement: Running: 20m/40m
Flight: 20m/40m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
40 Trick Playing Cards: Multipower, 80-point reserve, (80 Active Points); all slots OAF (-1)
2f 1) Spray of Cards: Darkness to Sight Group 8m radius, Personal Immunity (+¼) (50 Active Points); 4 Charges (-1), OAF (-1) [4 Charges]
2f 2) Blinding Cards: Sight Group Flash 8d6, Area Of Effect Accurate (1m Radius; +½) (60 Active Points); 4 Charges (-1), OAF (-1) [4 Charges]
3f 3) Entangling Cards: Entangle 4d6, 4 PD/4 ED, Area Of Effect Accurate (1m Radius; +½), Sticky (+½) (80 Active Points); 4 Charges (-1), OAF (-1) [4 Charges]
3f 4) Blast of Cards: Blast 8d6, Area Of Effect Accurate (1m Radius; +½), Double Knockback (+½) (80 Active Points); 4 Charges (-1), OAF (-1) [4 Charges]
60 Knows When To Hold 'Em, Knows When To Fold Them: Luck 12d6
8 Swift Runner: Running +8m (20m total) END 2
16 Armored Costume: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (-½)
8 Glider Vanes In Suit: Flight 20m (20 Active Points); Gliding (-1), OIF (-½) 0
7 Hand And Knee Pads: Clinging (normal STR) (10 Active Points); OIF (-½)
3 Costume Goggles: Infrared Perception (Sight Group) (5 Active Points); OIF (-½)
Talents
12 Combat Luck (6 PD/6 ED)
34 Danger Sense (immediate vicinity, any danger, Function as a Sense) 15-
6 +2/+2d6 Striking Appearance (vs. all characters)
Skills
10 +2 with Trick Playing Cards
6 +1 with all Agility Skills
3 Acrobatics 14-
3 Acting 14-
3 AK: Monaco 13-
3 Breakfall 14-
3 Bugging 13-
3 Charm 14-
3 Climbing 14-
3 Combat Driving 14-
3 Concealment 13-
3 Contortionist 14-
3 Conversation 14-
3 Disguise 13-
3 Electronics 13-
3 Fast Draw: Trick Playing Cards 14-
6 Gambling (Card Games) 15-
3 High Society 14-
2 Inventor 14- (Only to Make Trick Playing Cards, -½)
4 KS: Casinos 14-
0 Language: French (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
2 Language: Italian (fluent conversation)
3 Lockpicking 14-
3 Persuasion 14-
3 Power: Gadgeteering 13-
3 Security Systems 13-
3 Shadowing 13-
3 Sleight Of Hand 14-
3 Stealth 14-
2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
Total Powers & Skill Cost: 304
Total Cost: 520
Pts Complications
10 Hunted: the Napoleon of Crime, Infrequently (As Pow; NCI; Limited Geographical Area; Capture;)
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
20 Psychological Complication: Compulsive Gambler; (Very Common; Strong)
15 Psychological Complication: Leaves Behind Playing Cards as a Sign; (Common; Strong)
15 Psychological Complication: Thrillseeker; (Common; Strong)
15 Psychological Complication: Overconfident (Common; Strong)
5 Rivalry: Professional, with other super-thieves, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15 Social Complication: Secret ID; Frequently, Major
115 Complication Points
Total Experience Points: 520
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grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions
Thank you. Here is: The Black Druid!
Black Druid
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
18 DEX 16 13- OCV: 7/DCV: 7
28 CON 18 15-
23 INT 13 14- PER Roll 14-
30 EGO 20 15- ECV: 10 - 10
20 PRE 10 13- PRE Attack: 4d6
7 OCV 20
7 DCV 20
10 OMCV 21
10 DMCV 21
4 SPD 20 Phases: 3, 6, 9, 12
7+20 PD 5 Total: 7/27 PD (0/20 rPD)
7+12 ED 5 Total: 7/19 ED (0/12 rED)
12 REC 8
60 END 8
20 BODY 10
48 STUN 14 Total Characteristic Cost: 234
Movement: Running: 12m/24m
Flight: 40m/80m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
80 Druidic Magic: Multipower, 120-point reserve, (120 Active Points); all slots Gestures (-¼), Incantations (-¼)
8f 1) Alter Weather: Change Environment (+/-6 Temperature Level Adjustment, Long-Lasting 1 Turn, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (16m Radius; +¾), Varying Effect Any Weather (+1), MegaScale (1m = 1 km; +1) (120 Active Points); Gestures (-¼), Incantations (-¼) END 12
13v 2) Water Blast: (Total: 112 Active Cost, 66 Real Cost) Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼) (Real Cost: 40) plus Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (52 Active Points); Linked (Blast; -½), Gestures (-¼), Incantations (-¼) (Real Cost: 26) END 6
12v 3) Blinding Light: Sight Group Flash 12d6, Area Of Effect Accurate (1m Radius; +½) (90 Active Points); Gestures (-¼), Incantations (-¼) END 9
4v 4) Wild Shape: Shape Shift (Sight, Hearing, Touch and Radio Groups, any animal), Makeover (30 Active Points); Gestures (-¼), Incantations (-¼) END 3
8v 5) Air Blast: Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 6) Stone Blast: Blast 12d6 (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 7) Fire Blast: Killing Attack - Ranged 4d6 (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 8) Control Nature: Dispel Nature or Elemental Related Powers 10d6, Variable Effect (+½), Area Of Effect Accurate (1m Radius; +½) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
6v 9) Tangling Growth: Entangle 6d6, 6 PD/6 ED (60 Active Points); OIF (Plants of Opportunity; -½), Gestures (-¼), Incantations (-¼) END 6
8v 10) Control Animals: Mind Control 12d6 (Animal class of minds) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 11) Elemental Protection: Resistant Protection (20 PD/12 ED), Variable Special Effects (Any Element; +¼) (60 Active Points); Gestures (-¼), Incantations (-¼)
8v 12) Nature's Chariot: Flight 40m, Reduced Endurance (½ END; +¼), Usable As Swimming (+¼) (60 Active Points); Gestures (-¼), Incantations (-¼) END 2
36 Mystical Staff: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +½) (45 Active Points); Hand-To-Hand Attack (-¼)
40 Blessing of the Old Gods: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
16 Blessing of the Old Gods: Regeneration (1 BODY per Turn)
5 Druid Senses: Infrared Perception (Sight Group)
10 Druid Senses: Tracking with Smell/Taste Group
Skills
40 +4 with All Attacks
7 Animal Handler (Birds, Bovines, Canines, Equines, Raptors, Ursines) 13-
3 Concealment 14-
3 KS: Ancient Britain 14-
3 KS: Arcane And Occult Lore 14-
3 KS: The Mystic World 14-
0 Language: Gaelic (idiomatic) (4 Active Points)
1 Language: English (basic conversation)
2 Navigation (Land) 14-
3 Science Skill: Botany 14-
3 Science Skill: Zoology 14-
2 Survival (Temperate/Subtropical) 14-
Total Powers & Skill Cost: 356
Total Cost: 590
Pts. Complication
35 Enraged: Berserk when he sees animals mistreated or the environment polluted, (Common), go 14-, recover 11-
20 Hunted: Duchess Industries; Infrequently (Mo Pow; NCI; Kill)
20 Hunted: The New Knights of the Round Table Infrequently (Mo Pow; NCI; Kill)
15 Negative Reputation: Fanatical Eco-Terrorist;, Frequently (Extreme)
10 Psychological Complication: Claustrophobia; (Uncommon; Strong)
25 Psychological Complication: Hates Technology; (Very Common; Total)
15 Social Complication: Public ID; Frequently, Major
10 Vulnerability: 2 x BODY from Cold Iron attacks (Uncommon)
150 Complication Points
Experience Points: 190
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grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions
Banshee
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
20 DEX 20 13- OCV: 7/DCV: 7
25 CON 15 14-
25 INT 15 14- PER Roll 14-
25 EGO 15 14- ECV: 8 - 8
25+20 PRE 15 14- / 18- PRE Attack: 5d6/9d6
7 OCV 20
7 DCV 20
8 OMCV 15
8 DMCV 15
5 SPD 30 Phases: 3, 5, 8, 10, 12
10 PD 3 Total: 10 PD (5 rPD)
10 ED 3 Total: 10 ED (5 rED)
15 REC 11
70 END 10
25 BODY 15
48 STUN 14 Total Characteristic Cost: 246
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
80 Ghost/Banshee Powers: Multipower, 80-point reserve
8f 1) Banshee Scream I: Drain END 4d6, Attack Versus Alternate Defense (Flash Defense (Hearing); All Or Nothing; +0), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (80 Active Points) END 8
8f 2) Banshee Scream II: Blast 8d6, Attack Versus Alternate Defense (Flash Defense (Hearing); +1) (80 Active Points) END 8
4f 3) Banshee Scream III: Hearing Group Flash 8d6, Area Of Effect (12m Cone; +½) (36 Active Points); END 4
8f 4) Banshee Scream IV: Killing Attack - Ranged 3d6, Area Of Effect (20m Cone; +¾) (79 Active Points) END 8
4f 5) Ghost Form: Desolidification (affected by Magic) (40 Active Points) END 4
2f 6) Visions of the Future: Precognitive Clairsentience (Sight Group) (40 Active Points); Precognition Only (-1) END 4
10 Terrifying Wail: +20 PRE (20 Active Points); Only To Make Fear-Based Presence Attacks (-1)
15 Banshee Form: Resistant Protection (5 PD/5 ED)
30 Banshee Form: Physical Damage Reduction, Resistant, 50%
30 Banshee Form: Energy Damage Reduction, Resistant, 50%
10 Banshee Mind: Mental Defense (10 points total)
10 Banshee Form: Power Defense (10 points)
40 Banshee Nature: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
20 Banshee Concealment: Invisibility to Sight Group END 2
25 Banshee Visitation: Extra-Dimensional Movement (from Limbo to any point on Earth) END 2
8 Visions of Doom: Sight Group Images, +/-1 to PER Rolls, Area Of Effect (2m Radius; +¼) (16 Active Points); Set Effect (Only To Show A Person's Death, Or A Great Disaster; -1) END 2
Talents
20 Universal Translator 14-
Skills
25 +5 with Banshee Scream
3 KS: Vandaleur Family 14-
0 Language: Gaelic (idiomatic) (4 Active Points)
7 Mimicry 16-
11 Stealth 17-
Total Powers & Skill Cost: 378
Total Cost: 624
400+ Matching Complications
15 Hunted: London Watch; Infrequently (Mo Pow; NCI; Limited Geographical Area; Capture;)
20 Hunted: New Knights Of The Round Table; Infrequently (Mo Pow; NCI; Capture)
10 Hunted: Extradimensional Entities Of The Universe; Infrequently (Mo Pow; NCI; Watching)
20 Hunted: Vandeleur Family; Infrequently (Mo Pow; NCI; Harshly Punish)
25 Psychological Complication: To Haunt Those Fated To Die Soon; (Very Common; Total)
20 Negative Reputation: Harbinger Of Death, Very Frequently (Extreme)
20 Susceptibility: from iron 2d6 damage per Turn (Common)
20 Susceptibility: from salt 2d6 damage per Turn (Common)
150 Complication Points
224 Experience Points
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grandmastergm got a reaction from Christopher R Taylor in 6th Edition Conversions
Bastion of Budapest
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]
15 DEX 10 12- OCV: 5/DCV: 5
18 CON 8 13-
18 INT 8 13- PER Roll 13-
23 EGO 13 14- ECV: 8 - 8
10 PRE 0 11- PRE Attack: 2d6
5 OCV 10
5 DCV 10
8 OMCV 15
8 DMCV 15
5 SPD 30 Phases: 3, 5, 8, 10, 12
8 PD 6 Total: 8 PD (0 rPD)
8 ED 6 Total: 8 ED (0 rED)
7 REC 3
40 END 4
10 BODY 0
26 STUN 3 Total Characteristic Cost: 144
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
165 Telekinetic Hold: Entangle 6d6, 6 PD/6 ED, Alternate Combat Value (uses OMCV against DCV; +0), Works Against EGO, Not STR (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (1m Radius; +¼), Takes No Damage From Attacks All Attacks, EGO only to break out (+1) (165 Active Points) END 7
60 Telekinetic Choke: Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DCV; +0), +1 Increased STUN Multiplier (+¼), Reduced Endurance (½ END; +¼), Constant (+½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (60 Active Points) END 3
105 Telekinetic Wall: Barrier 14 PD/14 ED, 0 BODY (up to 8m long, 4m tall, and ½m thick), Dismissable, Non-Anchored, Reduced Endurance (½ END; +¼), Hardened (+¼) (105 Active Points) END 4
Perks
6 Contact: Hungarian Government Official (Contact has access to major institutions, Contact has extremely useful Skills or resources) 11-
3 Fringe Benefit: Federal/National Police Powers
3 Positive Reputation: Hungarian National Hero (Eastern Europe) 11-, +3/+3d6
Talents
3 Absolute Time Sense
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Skills
15 +5 with Telekinetic Powers
2 AK: Hungary 11-
13 Bureaucratics 16-
3 CK: Budapest 13-
3 Cryptography 13-
3 Deduction 13-
0 Language (Hungarian, Idiomatic)
2 Language (English, Fluent Conversation)
3 Lipreading 13-
3 Science Skill: Mathematics 13-
Total Powers & Skill Cost: 404
Total Cost: 548
Pts. Complication
15 Dependent NPC: Adopted Niece, Infrequently (Incompetent)
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
25 Enraged: When children are hurt; (Uncommon), go 14-, recover 8-
25 Hunted: Hungarian Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
10 Physical Complication: Nearsighted, Wears Glasses; (Infrequently; Slightly Impairing)
20 Psychological Complication: Always Obeys Orders of Superiors; (Common; Total)
10 Psychological Complication: Frightened of Losing Custody of Niece; (Uncommon; Strong)
15 Psychological Complication: Never Endangers/Protective of Children; (Uncommon; Total)
15 Social Complication: Public ID; Frequently, Major
145 Complication Points
148 Experience Points
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grandmastergm got a reaction from death tribble in Superhero Images
My first Champions character: Dragon Lady. She's a half-Chinese cop who went through a super-soldier program. She moonlights as the vigilante Dragon Lady- basically a female version of Batman and the Punisher.