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arakish

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Everything posted by arakish

  1. I thought it was, "I drank what?" rmfr
  2. $150? You sure? The link above took me to a page where it is listed as $29.99 for book and PDF. rmfr
  3. Although I just now saw this thread (focusing too much on trolling/browsing the Superheroic threads), I would prefer option 2. I have CC and would rather have a "fantasy" supplement with all kinds of goodies for GMs and players to use as guidelines. However, I do understand the desire for FHC. Some persons would rather play "fantasy" than "superhero" and might be looking for a different system to try. Guessing you can't have the cake and icing? IOW, do both? rmfr
  4. Ain't figured out the quote thing yet... At least as splitting a quote... ...So they always win any sort of STR contest (and can throw a mountain)... Love this cutout, but I do take it out of context... ...and I'll just assume that you hand-wave that they are hardened and impenetrable... Nice. ...just say that if it grabs you, you're dead... Kewl. But figured it here with the one-click thing... Inherent everything. Gotcha... rmfr
  5. Long hiatius, I am trying to get back. All below is a simple cut and paste from a prepared TXT file. Here is a monster I am working on for my world of Onaviu. I am attempting to convert from the Rolemaster (RM) system into the Hero system, or Champions Complete if you prefer. Herein follows the working description I wrote for the RM system. No, I never worked out the RM stats yet. =============================================== DISPERSER Dispersers are formidable demonic creatures summoned from the Nether Realms by a Gabuz using her Death's Breath. Dispersers are easily the most feared of all things. Dispersers seem to have a somewhat homonid form in that it is known they at least possess two arms and two legs, but nothing more has ever been discerned about them. Even if a head exists. Dispersers are nigh-invulnerable, only able to be harmed by the most powerful Powers or Power imbedded weapons. Most astonishing is if any form of critical injury can be achieved. If so, then it seems to do nothing to slow down or stop a Disperser. However, critical injuries must be a possibility since a Disperser can be destroyed. "Kiling" seems to be an inaccurate term since a Disperser simply "disperses" in a dark fog that slowly fades away. Thus, their name: Disperser. Their strength is legendary since some have been witnessed to lift boulders, or chunks of mountain, weighing a few metric tons (3-6) and hurling them up to three kilometers. It is completely unknown what a Disperser actually looks like since they literally absorb all electromagnetic radiation (EMR) ranging from the far infrared (FIR) up to the far ultraviolet (FUV), creating an area of absolute darkness perhaps 1 meter about their form. Due to their absorption of EMR from FIR to FUV, a Disperser is at its most deadly when it is dark. Of all the peoples, only the most powerful Shanikeen Dreads or Tomofu DeathGuards have an even chance of standing alone against a Disperser. And most often, the Disperser wins. Perhaps the only weakness a Disperser has is their slow movement rate and attack quickness. Targets receive a +30DB (+6 on d20; +5 on d16 (essential 3d6 roll)) when dodging a Dispersers grab attack. However, should a Disperser succeed in grasping their prey, they will be crushed into a gelatinous goo of protoplasm. Dispersers have no eyes, ears, nose, or mouth since they do not need such. A Disperser ALWAYS knows the location of their target(s) are no matter the distance. They only possess a vistigial head in order to store their limited brain. They have no mind, except their command to destroy their target(s). Dispersers only move at one rate: 15 meters per round (5.4kph). Dispersers are relentless and tireless. They suffer no effects of Fatigue. They NEVER stop seeking their target(s). If necessary, a Disperser will tunnel through an entire mountain range, perhaps the planet itself. If necessary, a Disperser will cross an ocean by simply walking along its bottom. Additionally, Dispersers seem to be completely environmentally independent. No environment seems to harm them. Not even Gravity seems to effect a Disperser except to give them a means of orientation. Once the target(s) of the Disperser are destroyed, the Disperser simply disperses in a dark fog that slowly fades. A Disperser is called forth by the Death's Breath of a dying Gabuz of a Nighusa-Gabuz team while also naming the target(s): "Sket tek shaka sinnet" (With my last breath, I call forth your end). For example, in the story I am writing, the Gabuz says, "For those you protect, Sket tek shaka sinnet." The "for those you protect" are the children Saramanusa rescued and attempting to get them to her homeland. =============================================== Herein lists the working stats and abilities I have currently thought of for the Disperser in HE6. Please realize this is an OWIP (ongoing work in progress) and nothing is definite as of yet. Any suggestions are welcome. Specific details I am quarrelling with are listed after the stat/ability block below. Author's Note: For all intents and purposes, a Disperser can be thought of as an Automaton. Just not a robot, or undead, or golem. A horrible and terrifying creature from the Nether Realms. STR: 100 This is sticky one. To lift 6.4 metric tons and hurl it 3000 meters means a STR of about 800! (Never calculated, just guessed by looking at the STR table.) But I can live with a 100. DEX: 10 Remember, a Disperser is slow, but relentless. But perhaps a little higher? CON: 10 Since a Disperser cannot be stunned, it does not need to be higher. Or does it? Disperser suffers no fatigue. INT: 10 Don't need much more since they obey only one command: Destroy target(s). EGO: 0 Disperser do not have a mind. Many PowerUsers have proven this. PRE: 60 They are the most feared feared things of all. Even Saramanusa, who is a most powerful Shanikeen Protectorate, is TERRIFIED if a Disperser. What is a Great Drake's PRE? Then a Disperser's is even higher... OCV: 3 Remember, a Disperser's attack quickness ain't much. But could this be higher? DCV: 3 Don't need much here since they are supposed to be nigh-invulnerable. OMV: 0 DMV: 0 No mind to attack or defend. SPD: 3 Again, a Disperser ain't very fast, just relentless and tireless. Maybe a 4? PD: 20 ED: 20 Although they are very tough, they can still be destroyed. But does need to be higher? REC: 4 END: 20 Since they are tireless, all stats/abilities are bought to 0 END cost. Base value is more than enough. BOD: 20 Maybe higher? STN: 20 Since they cannot be stunned, Base value is plenty. Run: 6m In RM they move at 15m/rnd which equates to 5.4 kilometers per hour. This equates to 6m/Phase in Hero. 5400/60 = 90 meters per minutes. 90/5 = 18 meters per turn. 18/3 = 6 meters per Phase with SPD = 3. Leap: 0 Swim: 0 Don't need these since they will walk through water and they do not leap. ABILITIES (can be read as Talents/Powers) Ambidexterity (3CP) This is one I question. Do Automatons really need this? They ain't got the left-right dominance thing as we do. That only happens if you have a mind capable of self-ponderance. Cannot Be Stunned (15CP) Does Not Bleed (15CP) No Hit Locations (10CP) Takes No Stun (60CP) These four replicate the inability to stun or harm a Disperser except for the most powerful Powers and Power imbedded weapons. Resistant Protection (30CP) makes normal PD/ED resistant. Life Support (30CP) all except immortal. Tunneling (48CP) 8m, 20PD Technically, there is nothing a Disperser cannot tunnel through except perhaps the neutronium of a neutron star. Thus, what advantages are needed, and how many? Such as Armor Piercing and/or Penetrating. Knockback Resistance (50CP) A Disperser almost cannot be Knockbacked. If they are, it is at most a Position Shift. HKA 2d6 (+6½d6 with STR) -¼: Can only apply STR after a successful Grasp maneuver. Invisibiilty vs. Sight Group (ain't calculated but it will also have Area of Effect 1 meter, at least). Was also thinking perhaps some Resistant Damage Reduction, Damage Negation. Others? Additionally, Dispersers cannot be Flashed by ANY means (very large Flash Defense). INTERNAL QUARRELS 1) Dispersers ALWAYS know the location of their target(s), regardless of distance. Even if on the other side of the planet. What kind of "Enhanced Sense/Detect" would this be? 2) None of a Disperser's stats/abilities can be Dispelled or Transformed or Drained by ANY method. In other words, the only thing you can change about a Disperser is to destroy it. They cannot be polymorphed or shape shifted either. How much Power Defense would be needed to ensure this? 100? 1000? 10,000? 1,000,000? How many levels of Hardening? 10? 100? 1000? rmfr
  6. Tasha, I did exactly those steps. For some reason, it seems the forum boards are not allowing me to attach files, copy and paste text, insert links, etc. Let's try again. rmfr Ampere.pdf
  7. Here is a character I have spent three weeks porting from 4E into CC using HD6-20140223. The only reason it took me three weeks is due to severely restricted free time. I spent most of today reviewing him in HD6. I'd like some opinions on the character. I had to make some slight changes since some values and AdLims changed. I am thinking of having him as an NPC my new group could help out of a sticky situation with Magnetron, Ampere's arch-nemesis. rmfr
  8. bugbywolfe, yes, I am very good with numbers. had to be to learn the calculus for much of astrophysics. I have had no warnings in HD except when I designed a character who had two VPPs, one for the nuclear strong force and one for the nuclear weak force. It gave me the warning that one VPP could not be put into another one, which I already knew, but I did not know how to make a second VPP without the first one being selected. As said, I guess it is because I have the talent of Lightning Calculator and can do the numbers in my head as fast as I can think of things. I think the biggest problem I have is all the mouse movement and clicking just seems slower to me. rmfr
  9. Thanks for the input. As one said, 75 points gets used up too quickly. But that is OK. I am working on a character (at least trying) with the Hero Designer software and have spent 105 points on Disads. But that 105 point set of Disads is what makes the character who s/he is. I haven't even decided if the character is male/female yet. My problem is that HD is clunky and hard to use. I have an easier time and can do it quicker making a character using paper and pencil. This begs the question: What is the use of the software if it is more a hindrance to character creation than a benefit? Anyway. Yes it is Disads that define the hero. As far as I am concerned, you cannot be a superhero without any Disads. That is a virtual impossibility. Cannot have one without the other. rmfr
  10. For the Champions Complete edition, I'd have to agree with the original quoted post. They messed it up. In my opinion, it was perfect with the Big Blue Book. rmfr
  11. Thanks assault. I kept reading and re-reading Champions Complete and was wondering about that. Yes, I do remember how some persons would minmax the rules, but I also instituted a maximum per category. rmfr
  12. Really? I must have missed the part of "If you need more points you get them for free" part of the text. Of course, I am using Champions Complete and did not buy 6e. Hmmm... Since I am also packing for a move from New Mexico to North Carolina (got job with NCDOT as a GISS), all my books are now packed and I'd rather not have to dig them out right now. Anyone else know of this "need more points and get them free" thing? rmfr
  13. This question may seem moronic, but, as an old high school teacher once said, "The only moronic question is the one that goes unasked." I know, most persons use "stupid" instead of "moronic", but I liked his use of moronic. The major problem I see with Complications in 6e and CC, is that they now only serve the purpose of "plot hooks." If a GM were willing, I could theoretically develop a 400 point character with no Complications. It used to be that Complications (previously Disadvantages) helped to somewhat "balance" the cost of the character. Now they do not. As said, it seems the only reason a GM would require them is for "plot hooks." Is this assumption correct? Or, am I a moron? rmfr
  14. 1) No. I never knew there was such a thing as Champions New Millennia. 2) Not really. I finally got a 4e char into 6e, but I had to give up some things. Too much to try and detail. 3) LOTS! So many I can't name them all. We have even taken Star Fleet Battles, normally a board game and converted into a RPG which uses SFB for the battles. As mentioned, I attached the char named Blindman. However, some of his characteristics are not as high as they were in 4e. His Martial Arts also slightly changed since 6e uses different names, etc. Please note that the attached file does NOT include the images. I know, I could have zipped it, but the most important part is the characteristics, talents, skills, powers, etc. However, I have a new question, but I will post it in a new thread. rmfr Blindman.HTML
  15. Quote: bluesguy Uncle Google found… I never use google except for images. I find things easier using search.com than I do with google for the simple reason that search.com uses ONLY relevance to put items first, unlike google who uses preferential treatment based upon how much money someone is willing to pay them. Additionally, most often, I do web searches for scientific sites, especially astronomy, geology, and meteorology based sites. For these, I tend to use wikipedia as a portal to find such sites by using the References and External Links (if any) sections of their pages. Quote: megaplayboy If your Champions books only went up to 4th edition, then that means you stopped purchasing Hero products (prior to the fire in question) sometime in the mid-90s, yes? Yes, but actually very early 90s? If memory serves, 4th Edition was published around 1990 (I did not search this). As said, they got the 4th Edition, in my opinion, PERFECT. What is the reason to buy anything further? I never even knew there ever was a 5th Edition (guessed there would be), let alone a 6th Edition. But then again, in 1998, my wife and daughters were murdered, and I was completely out of the RPG world for about a decade afterward. When I lost most of my collection of RPGs in that fire, I only remembered that Champions was part of Hero Games. Thus, I found this site, bought several 6Ed books. Quote: Balabanto What can we do to help you out? Let us know… Rewrite the 6th Edition to be like 4th Edition. In my opinion, 4th Edition was already PERFECT. Yes, there were ambiguities and lack of clarification, but nothing so bad it could not be easily solved. Or in the least, do a better formatting job on the 6th Edition. Using super-black fonts makes it harder to read. At least for me, it does. Quote: lemming If you're just going to go with costs, costs increased from 3rd edition to 4th. Are you sure? You may be mistaken. But I could be wrong. My 3rd Edition characters were easily ported into 4th Edition will absolutely NO reconfiguration. They literally ported straight into the 4th Edition with almost no changes whatsoever. No point increase/decrease. The only time any point change was required was when we wanted a new, previously unavailable, power modifier that we had not thought of. The only changes needed were to update how 4th Edition did Martial Arts. Quote: Scott Baker I've been playing Champions since the 1st edition hit the market. As had I. I say “had” because there was about a decade (1998 to 2008) that RPGs were no longer in me head. With the exception of the 1st Edition, I always bought the new editions as soon as I could mail order them (I stayed in constant contact with Iron Crown at that time, even though I was in the military). I did not want to wait for the products to get into the store. Since I was in the military, I had my wife buy and mail them to me. Quote: Scott Baker Take another look at the current edition and try not to let 4th edition knowledge cloud your judgement when looking at how it works now. Ask (positive) questions here on the forums. I tried, but I have to admit that 4th Edition is more liked. However, I have been going over the 6th Edition. Another point I would like to make, the formatting (not the text, but formatting) makes it difficult to read. But that is probably just me. I still find it flabbergasting that a 4Ed character that cost 250 points, now costs over 270 points for ONLY the characteristics. And that is without buying any skills, perks, talents, power, et. al. Right now, I am focusing on the modification capabilities of the Hero Designer to possibly create changes that will allow for 4th Edition Champions creation. Since I am not the best programmer in the world, but do understand XML fairly well, it will take some time for me study this... If I can, I may upload the result here for other 4th Edition fans to use. Quote: TheQuestionMan Now your 4E 250 point character should be built with 6E 300 points. As pointed out above. I am kind of certain you are mistaken about this. As said above, it took over 270 points just to get characteristics the same. And I am fairly certain that buying the same skills, perks, etc. would probably end up being about 500 points. But, maybe I could get them within 400. But NEVER <= 300 points. I only have 30 points left after characteristics. And if the drastic change in characteristic costs is that bad, that 30 points may purchase about two skills. Definitely not any power of any respect. Quote: Vondy I love 4th edition, but there were parts that were badly explained and needed clarification. Really? I never had such a problem. Yes, there were ambiguities and lack of clarification, but they were also very easily solved. At least it was easy for me. Quote: Simon Administrator As for the points that you raise, they don't really seem all that well thought out, honestly. You seem focused on points. The point costs have generally gone up between editions. Rather sharply. There was no difference in cost between the 3rd Edition and 4th Edition. When 4th Edition came out, I was able to easily adapt my 3rd Edition characters to 4th Edition almost without any reconfiguration or recalculation of points. Everything transferred exactly the same for the same exact cost. The only difference in cost may have come about from wanting to add previously unavailable power modifiers. Also Martial Arts were handled slightly differently. The only time cost increased “rather sharply” is in the 6th Edition. I do not have the 5th Edition, never even knew it existed until I went to the site store. As said, my 4th Edition character cost a total of 250 points. In 6th edition, JUST his characteristics cost 272 points (I went back and tried again to match characteristics and found a ten point mistake). That is NOT including any skills, perks, talents, powers, etc. To me, it just makes no sense to triple, quadruple the costs of everything and call it balanced. Especially in the characteristics. The way they were determined in 4th Edition was already PERFECT. Why change it? Except to add stuff. Quote: Simon Administrator Saying that a system is bad because it requires more points (an arbitrary measurement at even a conceptual level) to accomplish/build the same character is like saying that English units of measurement are better than metric because there are fewer tick marks on a ruler. And that is a very poor analogy... And makes no sense to me... I am a lifelong metric user since I have been a lifelong and avid amateur astronomer and astrophysicist. Everything in science is metric. Thus, I have almost always used metric my entire life and find the English measurement system exceptionally tedious. The only part of it I truly understand is degrees Fahrenheit. And the number of ticks on a ruler has never mattered to me. I have precision machinist rulers that literally break inches into 64ths. The only other English measure I understand better than metric is acres versus hectares. Quote: bluesguy I feel like we just got trolled since the original poster has not posted a response. Quote: Scott Baker I was going to say the same thing and see you beat me to it. While they may not have posted again, they have logged on. No. Just that as I kept writing responses, more posts kept being made, and I kept updating my response. If only I could type faster. Arthritic hands don’t allow for speed typing. Sometimes I even joke that a hen pecker could type faster than I… Additionally, I also admit that I was also trying not to let anger pollute my thoughts as it did with my first post… As another replied, I guess I should have looked for a ranting board. However, I found the "Champions" topic first... rmfr
  16. First, I want to apologize for such a negative post for my very first post. Second, I apologize for such a long post, but rants usually end up being long... Third, after a recent house fire (only one room burned up), I lost all my Champions books which only went up to 4th Edition. Fourth, I hate to say this, but since DOJ, Inc. tookover the HERO system, it has become a 7734 of a FUBAR. In my humble opinion, of which probably everyone will object, Champions Deluxe 4th Edition was a PERFECT superhero RPG system. Due to this opinion of the original Champions system, I never updated to the 5th or 6th or Complete editions until the past week, since I had lost all my 1st to 4th Editions Champions books in the house fire. I also bought the HERO Designer software. I have to admit that the HERO Designer software is nice. I like it, except for one problem. Where are the powers and modifiers from the 4th Edition? Back to my updating of Champions. I bought several PDFs, even printed a few, of the 6th Editions, including Champions Complete, Champions Universe, a file named DOJHP, Crooks, Villains, Conquerors (or whatever), Millenium City, and a few others. I have only this to say, DOJ, Inc. really fouled up what was already a perfect system. For example, I took a 4th Edition character, who built on the old system of 150 Base Points + Disads (up to 100 points) and tried to build him on the Champions Complete system. And I Cannot! With just equalling his Characteristics, I had already spent 262 points. 12 more points than the original 250 points he was built on! Now I ask, what is wrong with this picture? If I cannot build a character, that was originally built on just 250 points, with the same amount of points in the Champions Complete system, then the new system has been FUBARed. Granted, I will admit the new Champions Complete system does seem to be complete. However, someone really f__ked up with the new costs. Please pardon my English. Additionally, the HERO Designer software is still missing a lot of stuff. For example, I cannot build a Desolidification power with the +1 Advan of Usable Against Others. The Champions Complete book "seems" to have a method for building such a power, but the table under Usable On Others is so damned confusing as to make absolutely no sense (page 119 CC). Another example: The Danger Sense I bought with this character only cost 17 points in the 4th Edition. To emulate the same ability in CC, it costs a whoping 37 points! FUBAR! With that same character, his original Martial Arts skills only cost a total of 36 points. With the CC system, they now cost 58 points. Another FUBAR! And what the 7734 happened to Stun, Body, Endurance, etc. having a calculated Base Score? Another FUBAR! AND what the 7734 happened to Comliness? Is this supposed to be combined with Presence? FUBAR! There is a huge difference between Presence and Comliness. Just look at Hitler for an example. Great Presence but he was fugly. In summation, I do have to admit that Champions Complete does appear to be a very complete system. However, the costs for everything have been FUBARed. In my honest and humble opinion, I think DOJ, Inc. needs to be fired, then hung by neck until dead, then drawn, quartered, tarred, and feathered. Bring back the great masters of George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer. They were much better at it than the current incarnation of writers. rmfr P.S. - I seriously doubt this post will be approved by a Moderator because they are afraid.
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