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phoenix240

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Everything posted by phoenix240

  1. After a great deal of consideration, I'm going to give it to Craft. My only small quibble is that to match the image more closely Tamara might have constructed her body at least in part of metal ore of some kind, or built a more advanced one later. But that's a nitpick. Good work. And good work to the other submissions with a special mention to Spelunker and Hockeybot, two very unique spins on the concept that I wouldn't have thought of. All of them were quite good and I enjoyed reading them allot. Thanks for offering them up and good luck with your next submissions! The illustration is fan arts of an NPC from the Exalted rpg named Lissome Avid Engineer. She is an Alchemical Exalt, a type of artificial lifeform created from magical materials, in her case primarily Starmetal and a substance called Primordial Clay then given full life and awareness by being infused with human souls stored in the gems on their foreheads. In the setting she a crafter and engineer. Christopher, you're up!
  2. Okay, we have four submissions. I'll give it one more day if anyone wants to toss in another and I'm make my choice.
  3. Yes, I saw your above post after I'd sent the question. But I still prefer your time travel build the most. It answers many of the issues directly without touching on the hand wave aspect of Extra Dimensional Movement/Spaces. that I'm not entirely comfortable with. I feel more comfortable handwaving the "instant destruction via never intending to remove the item" issue via handwave as its very situational. But that personal preference, nothing more.
  4. But I'd imagine that's subject to GM approval like Extra Dimensional Movement?
  5. Now that, admittedly, is something it does not explicitly tell you. Feel free to use whatever answers suit you, although for no Limitation I submit it is no longer a Bag of Holding at all. Or one that can open wide enough to hold anything? Sack of Enveloping.... might have to use that.
  6. Extra Dimensional Spaces prevent decay and damaging interaction in the contents?
  7. The Extra D Time travel covers some of them. The object aren't "in" the bag so they won't interact but sent forward in time to when you're reach in for them. No time passes for the object so there is no decay. Remove the Only Object Limitation and I suppose you could stuff somene in it but that runs into the question of can you use this build if you never intend to remove the item.
  8. It is a pretty useful effect. The character can carry large (in some cases, essential;y unlimited) amounts of gear without weight or obvious signs (or possibly inobvious signs... would a metal weapon in the bag set off a metal detector?) In some cases the materials are perfectly preserved for an indefinite amount of time, immune to wear and tear and available practically at a moment's notice. It even useful for disposal of harmful items (bu them in, never take them out). If the bag is large enough, people could hide in it (more a sack of holding, I guess?)..... Of course, the expense might not matter as much in a Heroic game.
  9. Personally, I lean towards the Extra D movement through time option. Its elegant (if a bit pricey) and offers the side effect that variations on bags of Holding have that objects placed in them are preserved perfectly until removed and objects 'in' the bag don't damage each other. The only minor hitch might come from one purpose Bags of Holding are sometimes used for: Disposals. Drop something unwanted to or dangerous in and just never get it out. Question: Since its built as Usable as Attack would that mean putting an object in the bag would take a Phase ending Half Phase action?
  10. Shadowstar: Formerly an occult dabbler, Shadowstar bargained with myriad occult entities for greater power, allowing to ensnared in a web of ties and debts to dark entities that has lead down the path of evil and corruption. Now she is trying to free her self and redeem her soul before its too late. She has joined with a group of fellow former to pursue this goal, forming very unorthodox team.
  11. Thanks, I really appreciate it. I was going for something a little different than the usual stretching character and a bit creepy. Hope I pulled that off. The character's name and the visual for some of his powers were inspired by 1976 Horror movie: Squirm. This movie gave me a serious case of heebie jeebies as a kid. For my submission: In the interest of disclosure, this is a fan art of a canonical character from another setting but I'm curious what you guys will make of it so I'll reveal that when the winner is selected. If you know it already please hold comments until then.
  12. Oh wait, was it decided to change the baseline rules to always wait a week? If so I rushed my last pick.
  13. Oh yeah, I don't doubt it could be done. The approach would be interesting to see. There are a couple of options that I can think of. The setting might actually be fairly straight forward if unusual compared to many supers settings.
  14. A character sheet for One Punch Man would be interesting to see.
  15. Basically, a container that is (usually MUCH) bigger on the inside than on the out so can hold enormous amounts of material, if it can fit through the opening. And regardless of how much it contains it doesn't feel any heavier or at least not inconveniently heavier. There are other possible features such as whatever item the user is looking for when they reach in being immediately available or the item being unbreakable and/or making items contained very well protected despite external conditions.
  16. Aw, shoot, I was hoping to get a look at that again. It was clever.
  17. Was it Michael Surbrook that took a stab creating a write up for "It" from the Stephen King novel of the same name?
  18. Not to speak for Massey but a friend of mine that saw it said it was okay, not great but watchable. It is some more YA novel in tone not the R rated offering King's novel was. She thought that might due in part to the rumors of a TV series in the works.
  19. Another family portrait from Wyldstrike: The superhuman mercanaries Whiteout and Raven with their adopted daughter (and jr cosplayer) Bethany.
  20. Squirm: Edward was an odd boy, tall, lanky and withdrawn. He never made any friends in the orphanage where he was raised after being abandoned at a local ER. Even the staff found the boy's brooding silence and intense, seemingly contemptuous stares off putting. They were profession enough not to let their personal feeling interfere with his care. He wasn't abused or neglected but mostly ignored. Left to his own devices Edward mostly sat alone in the institute's yard, silently staring at the ground, sometimes muttering to himself or contorting his unusually flexible limbs and body, year after year. No one truly missed the strange silent boy when he came up missing on his 13th birthday. He was assumed to be another runaway, one of those tragic cases. The paperwork was filed, reports written and Edward was swiftly lost in the cracks, another statistic. For years, he lived on the street, a vagabond; one of those mumbling crazed individuals that people cross the street to avoid. He never begged as he never thought that much about others to consider asking them. He stole what he needed, using his increasingly inhuman contortionist abilities to get in and out of otherwise impossible to reach locations. As his abilities increased the voices in his head grew more insistent. Not louder, they were always like wordless suppuration, a chorus of alien background noise that he could almost understand. That he needed to understand but constantly eluded him. Until it all came to a head one rainy night in a muddy lot where Edward was accosted by a gang of young thugs looking for some cheap thrills. Kicking around a crazy bum was good enough. Edward fought back with surprising ferocity but little experience and ended up on the receiving end of a savage beating But even through the pain and terror the voices remained and, in desperation, he cried out to them. The muddy ground churned, grew thicker and wetter as millions of worms burrowed to the surface, turned the dirt under his assailant's feet to worm ridden thick slime. When they feel, those worms both normal and huge bloated pale thing that didn't look to be from world dug into their flesh. It was all over in moments, their gnawed bodies dragged down and buried. Edward heard the voices even more clearly now. They whispered the dead boys' secrets and knowledge eaten from their dying brains and flesh. And more... Now he could understand it all. The voices were the collective chorus of the Worm, those things that crawled and burrowed,the slugs, the earthworms, tube-worms, maggots, the bottom of the cycle of life and its base. Humans in their arrogance thought they were the masters of the Earth. They were nothing, just a step in the cycle. Worm food. The Worm told Edward his purpose. To move among the humans, to learn their weaknesses, their tactics and to prepare for the Worm's resurgence and dominance. He'd always known he wasn't human and didn't belong among these sack of bones. He was of a higher order of life as demonstrated by his abilities and that voice of the Worm that spoke to him. He could use these abilities to perform his mission too. Emptying the dead thugs bank accounts and homes (he knew their pin numbers, had their keys and access to most of their funds), Edward cleaned himself up and made himself look respectable. The costume was found on the undiscovered body of a failed vigilante or would be super criminal (It didn't matter to Edward) that the maggots lead him too. He modified it somewhat adding the symbol of his true heritage. Foolish humans would take it as a joke, an eccentric affectation. Until it was too late. And so the latest local superhero was born: Squirm. To the public he is amiable if somewhat silly "rubber man". He has hyper contortionist abilities, powerful muscles and almost unbreakable green wood flexible bones that not only allow him to contort his body but to extend his limbs and reach. Squirm is also exceptionally agile and dexterous and able to use all his limbs even his tongue as essentially extra hands. He can regenerate up to and including lost limbs and is almost impossible to kill without extreme physical destruction such as being burned to ash. His less physical powers are far stranger. Squirm can communicate with worms and other similar forms of life. Though communicate might be too generous. These being don't have minds as such but, according to Edward, they share an consciousness which he is in touch with and serves. He can extend his awareness through it, sensing his surroundings through his senses and mystically enhanced versions of a worm's. He can summon worms by the thousands which seem to borrow in from the ground, swarm out of pipes. etc even if no worms inhabit the location. If there is semi reasonable way, the unearthly annelids will come to his aid. Edward can draw the memories and see the past of any flesh they can consume, even draw on the victim's skills for a time. He can also implant worm like organisms born from his body into a victim and control them as the parasites slowly consume them. Squirm keeps these more grotesque powers strictly hidden, presenting himself as strange martial artist with extreme durability and borderline superhuman strength; basically a somewhat comical (as most are) but very effective "rubber man" type super hero with a friendly low key personality. As Squirm has figuratively and literally wormed his way into the superhuman community some have sensed something off about the unassuming hero. Most of them assume his amiable but quiet attitude is a cover for some tragic past and have no idea of the inhuman crawling horror lurking behind his eyes. What is the Worm? It could be just what Edward thinks it is, some demonic entity using a deranged mutant as a pawn or even the Slug, perhaps Edward is an experiment of it's to see if the monkeys can be made into something useful. The Worm could even be a complete delusion, a product of Edward's damaged psyche. Other connections: Squirm has met Leech and they seem to share a bond, perhaps even serving similar masters and purposes.
  21. I didn't see the earthworm symbols at first and now I can't unsee them. They're far to interesting to ignore but the earthworm motif has been done so well. Hm I'll try to come up with a new spin....
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