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phoenix240

HERO Member
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Everything posted by phoenix240

  1. He'd find it amusing and fitting. He wants people to associate the damage he does with Disney and other corporate 'tyrants'.If his appearance makes an opponent dismiss him and not take him as a serious threat...even better. He's calculating zealot nutcase but a fairly stable plotting methodical one; not one for mindless rampaging or rash actions.
  2. Hero Machine has added some features since I last visited...
  3. Yeah, I get that's what some folks want. Others are talking about campaign books, etc. Like most of the other ideas to ostensibly save Hero in this thread I dubious to ambivalent about them. I have contented myself with the idea that as far as my games go none of them really effect them.
  4. One person's healthy injection" might be another's "slew" though. I'm likely an outlier but I never wanted or needed an official campaign. One the reasons I got into Hero to get away official campaigns, supplement treadmills and fixation on canon. It would be disappointing to see it head that way now. But, end of the day, the ending is the same for in either extreme case; hero falls off the face of the Earth, I use what I have. Hero changes into something I am no longer interested in, I use what I have already.
  5. As I said, its not material I need or want so I won't be buying it. Ir it brings new players, great. I'm dubious about that but hey, if someone want to put up the money and time more power to them.
  6. And Wendy's will have it on fries and a chicken sandwich in a week. The mega spicy food thing is a craze I don't get but its apparently been a trend for a long time.
  7. So not "dead weight" just outdated and anachronistic. I feel better now. If Hero games start making a slew of modules, campaign books, etc, that's up to them. It won't get any of my money. That's not anger just not going to spend money on products that don't interest me.O started with Hero System/Champions to get away from that sort of thing and fell a few times for stylish but utterly crappy games. But maybe such a change will bring in hordes of new customers to make up for me. I dunno. but I do fear the superhero market might be too glutted at this point.
  8. Of course you can mine for ideas. I do it now but I like to create my own worlds for the most part. I don't need "campaign" books and typically don't buy them. There have been two settings I've used enough of that they'd be recognizable in 30+ yrs of gaming and they're pretty heavily modified and in hindsight I think it would have worked out better if I'd just homebrewed using the same basic premise. I liked the Champions approach as it felt more modular than other games. Nothing was set or must buy. I don't have any desire to have my game resemble any official setting; just don't see the appeal. Especially if there is some company driven metaplot. Its not my cuppa but its also not my IP and like I said, my books aren't going to burst into flames so 'Hero Games' (in whatever form it takes) can do as they wish.
  9. I don't use and I've never used the official Champions Universe for anything other than inspiration and borrowing for characters, groups, etc, piecemeal that I liked. Its been the DiY aspect of Hero System that kept me attracted to it. So I suppose I'm par of the "dead weight" that must be shed for the game to soar. So be it, I guess. My books aren't going to evaporate.
  10. Nah, its the internet. Its pretty easy to do things like that here.
  11. I was under the impression that one of the reasons their weren't many modules/adventures/campaign guides/etc was that, in general, they didn't sell very well?
  12. Thanks, that clears things up. And I'll stick with my previous opinion then.
  13. So "campaign" basically means "modules" and "books of linked pre written adventures" possibly that advance some kind of over arching plot line? If that is the case, I'm fairly ambivalent about the issue. I got into Hero in part to get away from the metaplot style supplement treadmill found in game like the various Storyteller franchises. It doesn't really interest me but I can simply not buy them unless its becomes the total line focus. If that's not the case, then I'll see what people are talking about.
  14. All right, let me try it this way. I don't understand the distinction you are drawing between the terms "setting" and "campaign". At least for me, its not as self evident as you seem to feel it is as the terms have been used as more or less synonymous in my experience. Could explain the difference you're drawing between them, please?
  15. I have to agree. Champions Universe seemed the same as any other superhero setting books I've read. So I'm not sure what is being asked for in regard to improving its presentation as a setting.
  16. Well. I see the Champions Universe as it has been presented as fine for a rpg superhero universe. How would you see it done differently?
  17. If the earlier supplements aren't it, what are your proposing?
  18. What I call a "Cosmic Imp" is a mischievous NPC of vast, perhaps infinite power who behaves in an aggravating manner but isn't usually directly malicious. They may be childish, naive, curious, pompous or even enamored of one or all the PCs but their power combined with their childish lack of impulse control and usual near complete lack of understanding and/or concern about human society and concepts like Boundaries) can lead to problems, some times silly ones but problems none the less. The PCs can't usually just fight the Cosmic Imp but have to outwit them. They often have some Achilles Heel that can lead to their undoing if properly exploited. Or it might just be case of enduring their presence and playing damage control until they get bored and move onto the next shiny thing. Examples would include: Mr Mxyzptlk, Impossible Man/Woman and Batmite.Other more fringe example might include The Beyonder, Q (for a non comic book one) and The Infinite Man in the Champions universe though these are more serious, threatening and even sinister than Cosmic Imps are usually. Have you ever used this character type in a game and how did it turn out? Do you have any suggestions for using such a character in a superhero role playing game?
  19. Gentlemen behold.. The Swineapple (AKA Hawaiian turducken)
  20. Nice! I had a vague idea that was similar but I couldn't get it to gel into something coherent. I wanted to tie in "Sub-Zero" from MK though.
  21. Huh, The colored triangle was the symbol for Unity (as created by one of games GMs) but I can't positively say if he was or was not "inspired" by that.
  22. Nomad: Mercenary and bounty hunter, Nomad is less a hero than a profiteer, working for anyone willing to pay her hefty fees. Theif, spy, saboteur and "acquisition specialist" the one job she has so far stopped short of performing is murder for hire.Though she has killed in the course of her operations her goal is never murder and her actions seem planned to reduce the chance of deaths to minimum. As usual with such figures there are numerous conspiracy theories about her actual agenda and identity along with the source for the seemingly endless variety of weapons and cunning gear she employs with such impeccable skill.
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