Re: STUN, not END, for fuel
OK, looks like folx have pretty much come up with the two ideas I had. Least it confirms I'm on the right track.
My first way was just whip up a Lim-Lim: "Lose 1 STUN for every 10 Active Points used."
Second was call it a Side Effect, Always Happens. Now this gets tricky. I don't want a Drain cause it's random, and saying "Lose X STUN" isn't fair if the gal only uses part of the Power ('suming it's a so-many dice power). You all reckon "1 STUN per 10 Active Points" is OK as a Side Effect?
Anyways, what would you all say it's worth? -1/4, -1/2?
Oh, and I don't go with it costing half as much STUN as it'd've costed END. You REC STUN at the same rate as END, y'know.
BTW, I'm thinking this for a spell/power that's not used much, so what Vurbul said about it making REC less powerful won't happen nuf to matter. Good thinking, tho'.