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Threnody

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Everything posted by Threnody

  1. Re: NGD Scenes from a Hat Padded bras. Just because. And should be 'vailable in yer choice of flavors. NT: What else to make padded bras outta. Limit: must be crazy or even impossible; nothin' sensible, now.
  2. Re: 4th Ed. Veteran looking for advice on 5E Howdy! We found 350 was a touch high, so we used 300 the first campaign we did by 5th Ed. Later we felt more confidant, so we went with 350. Like other folx here said, it leads more to rounding out characters than building combat monsters, less the GM don't have good control. We ain't seen to much of "12d6 syndrome" though that usually is the strendgth of the most powerful attack. Course, with all the Advs, Lims, and SFX, they don't feel all that much like they're the same. With 350 points, 'bout every character is faster than with 250. If'n the GM keeps combat monsters from happening, there's still a range of SPDs so it's all good.
  3. Re: WWYCD: Discovering the nature of reality? Howdy! All Threnody's powers are physically impossible in the real world, so she's got nothing but punchin' and kickin'. She don't carry, an' I've got me a pistol close to hand, so I don't think I've got too much to worry 'bout. Anyway, Threnody'd want to find out al she could 'fore doin' anything. Course, I'd mostly be like "Hell, when did I flip out? They got me in a padded room yet, or what?" That, an' I'd really wanna get it on with such a hawt chick.
  4. Re: WWYCD if their reflection suddenly winked at them? Howdy! Threnody'd yelp in surprise. That would bust the mirror. After that, the investigation's gonna have it some probs, with the main piece of evidence gone like that.
  5. Re: DOLPHINS! How would you GM them? Repped for humor!
  6. Re: NGD Scenes from a Hat Municiple Bonds, Blue-Chip Stocks, and Off-shore Accounts.
  7. Re: Spaceship/Starship Volume Where, please? I'd like to add that there fact to my notes, but I'm gonna need to citation it. That there "7 cubic meters" is off by about 720 ml. About a fifth-of-booze too big, IOW.
  8. Re: NGD Scenes from a Hat "NT: What Ben will do to us when he gets back" He's gonna reward each of us a shiny gold star! In the middle of our foreheads! Attached with a ten-penny nail. NT: The best goldarn use for a ten-penny nail. Ever.
  9. Re: Desintegrator Weapons I don't know 'bout that. All the pix I ever have seen, she's in them goth boots and black clothes and stuff. Looks goth to me. :whistle:Don't fear the reaper---fear the poker!
  10. Re: NGD Scenes from a Hat Dja want me to give ya one, on account I didn't before? (But Mike's right, I didn't have ta.)
  11. Re: Map of Mongo redux Howdy! Kinda OT, but I just wanted to say that "Mongo Redux" sounds like a comic book villain. Why yes, now that you all ask, I am crazy.
  12. Re: NGD Scenes from a Hat "Roll four d6's, adding the three highest together. Enter this number into one of your six stats, doing them in order. Then,..." :tonguewav
  13. Re: Desintegrator Weapons Name of Susan Sto Helit?
  14. Re: The Vigilance Society of America: Pulp Supers Killed by mechanical teeth?! Man, you've got a terrific campaign going! Thanks for telling all about it. I'm gonna rep you for this here recent-most post.
  15. Re: Desintegrator Weapons Say, could you folx help me out a little? What's this here "Feign Death" you keep on talking about? All I see in the rules is Simulate Death, which is a Talent in the ol' Talents section or the rules. And that ain't no kinda Invisibility. Like it says: Well, yeah, it talks about a medical check-em-up might find out the feller's alive, and gives game-mechanics for plusses and minusses, but that don't make it Invisibility. So since you all say there's a "Feign Death" that is some kinda Invisibility, could you tell me where you're reading it from? Thanks.
  16. Re: The Vigilance Society of America: Pulp Supers This is very pulp. Love it! BTW, why don't you put a thread on the Pulp Hero board, pointing to this thread? I'm sure the Pulpsters would dig it.
  17. Re: The Saga of the Smiling Fox -- possible future convention event Sounds like a really hiss-able villain. That's always good to have. Yeppers. Her kid sister who wants adventures too dangit! as she kept tellin' her folks. Her floks said no, but she snuck out anyway. Or her brother, only his excuse is Amy needs protection. There's only 3, 4, 5, maybe 6 spells, but they each got Variable Special Effects. Thing is, it's a slow business to change the VSE. You'd get yourself an EB/RKA, a HA/HKA, a Clairsentience (you'd hafta allow VSE to change which Sense), a Force Wall, and a Run usable as Flight (or vice versa), Few spells so the players can remember 'me easy, alterable so's inventiveness can be rewarded. I like, hope you do too.
  18. Re: Norse Beastiary - a little help
  19. Re: Desintegrator Weapons Or you could just go off an' buy the "Simulate Death" Talent. If'n you think it's too weak (cause of allowing Paramedic rolls and all that), I'd say it's OK if'n you buy it two or three (or more, maybe) times, so's you can add up all the negatives and such.
  20. Re: Spacecraft size Howdy! Sorry 'bout the double post. Boy, is my face red! 'Bout getting away from L4 and L5---I once heard an astronomer say it'd be like leaving one of the medium sized moons. He said Iapetus, if I recollect right. Wny ol' how, there's a good bit of "pull" towards them points, so it'll takea bit of doing to get away from them.
  21. Re: Spacecraft size One thing to ask yourself about: Where's the ore being mined? Where's it being refined? Where are the bits being shaped? Where are the subassemblies being put together? Where's the ship being put together? The more of that you do in high-grav places (Earth, Mars, Moon, L4, L5), the smaller the ships HAVE!! to be. If you mine asteroids, refine in deep space (with big-ass mirrors), sub-assemble in deep space or high orbit, assemble in ditto, then they'll be big. But not able to land even on airless moons in they've got any mass to 'em.
  22. Re: Thought I understood MP, maybe I don't? I'll drink to that!
  23. Re: Stupid firearms question In a revolver, it'd go and make the bullets get stuck, so as you couldn't get 'em out. That wouldn't be good neither. Ya know, bulgin' bullets wouldn't be load-in-able at all, would they? Good catch!
  24. Re: Thought I understood MP, maybe I don't? Howdy! Here's the simple version: The pool of a Multipower is Active Points to distribute among pre-made powers. The pool of a VPP is Real Points to distribute among any-old powers ('less you've restricted the VPP). The pool of a EC is how many points you take off 'en the Active Cost of the pre-made powers afore applying the Limitations. Simple, right?
  25. Re: Taser Cam Howdy! This is going to be just soooo useful for something I'm fixing to do! :thumbup:Repped!
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