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Threnody

HERO Member
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Everything posted by Threnody

  1. Re: Practical Costuming (not quite a WWYCD) My Mistress Of Illusions character wears whatever you feels like: it don't matter cause of no-one ever seeing what she really looks like. My only halfway controlled shapeshifter, in her second shape, is in usually 4 color comic style costumes.
  2. Re: Recharging Things? Howdy! I'd just go for the direct way: Transform. Make it 5 or 6 dice of Major (ya might sneak on by with Minor). Or make it 2 or 3 dice, and slap on "Partial Transform" and say the fraction of BODY done is the fraction of charges you got back. There may be somethin' cleverer, but I can't think it up.
  3. Re: WWYD if you could recieve ONE super power Howdy! I'd get me a micro-verse; 'bout the size a small planet'll do. With an AI to run it, and all the trimmings. You know, neat places bought as "labs," transportation network, so on.
  4. Re: Autofire question A big "Thankee" to CrosshairCollie, Hyper-Man, an Derek Hiemforth. Dja know the page in the real rulebook? (Not beans----reFred beans. )
  5. Re: Quick Vehicle Question The vehicle has the Skills? The vehicle can do the shtuff. NOT THE CHARACTER! Them's the rules.
  6. Re: Autofire question Howdy! Suppose you had a Power with Charges and "Cost END". How do you figure the END used? AP/10 per shot, or per use?
  7. Re: How to build: instant learning Howdy! Thanks for all the ideas, folx. Might be there's something usable to be got out of them all. I guess I oughta explain things. My favorite GM and occasional lover is gonna be at a big get together her old lover is holding, and talked this here hostess into letting her (my GM) hold a Hero game. Thing is, all the RPers that'll be there are D&D goons, including the hostess, so my GM thinks it's best all the pregen characters are pre-zactly book legal (you know how D&D goons are about rules-lawyering). Now the hostess requested a character for herself, described in plain English, and the "learns REAL fast" bit is one she wants hard. Thing is, me and my GM couldn't figure any way to do it dead book-legal. I'll turn the ideas over to my GM, but I think the Multiforms, differing only by one Skill, is the most totally book-legal. Thing is, it's awful confusing to someone dead new to Hero. I think the Overall Levels is simplest, but it's gonna be expensive withouten lotsa Lims. We'll see what we'll see. Thanks!
  8. How would you build the following, using only the rules as written, with no "GM permission" or "stretching the rules a little"? QuickGrrl can watch anyone perform any Skill for a full Turn, and thereupon be able to do the Skill at the same level as the person she watched. She can learn another Skill the same way anytime, but loses the Skill she had before. I can't see any way to do it, if Skill in VPP or sped up Cramming is forbidden (both are against the rules as written). Anybody see what I don't?
  9. Re: Prepaid Wireless (aka Tracfones) ghost angel: Are you trying to claim that hitting the "off" switch on a cellphone disconnects the battery from the "ping every 5 minutes" circuit? Cause less it does, a cellphone with its battery in can be found. Crack the telco's system or serve a supeena (spelling?), and you have it. No need for no triangulating. All your talk bout "can't triangulate" is a smoke screen. That ain't what nobody's saying. We're saying a cellphone with its battery in can be found. There's more than one way to find, ya know.
  10. Threnody

    Wwcyfd?

    Re: Wwcyfd? Someone want to clue us poor normal people in? Who the :hush::hush: is CYF? Chuck You Farley?
  11. Re: Prepaid Wireless (aka Tracfones) Y'know, Lemurion, I didn't say a cell transmits continuously, just repeatedly. ghost-angel, pagers without all that fancy-pants "fast page" BS and so on can be bought. You just gotta be persistant. I sat me down once with a guy what knows his electronics, and he put a cell in a wire cage and hooked up an ossiliscope. I SAW the spikes as it blipped it's "here I is" message over and over. I saw the pager NOT send out no such message. I ain't talking theoretical, I SEEN it. A cell transmits a signal, repeatedly but not constant, that it can be found with. And I ain't talking how the cellphone network is supposed to handle that signal, I'm talking about what can be done about finding it by someone with high-tech equipment, or access to the network's equipment (from cracking or from having the gummint behind you). No Edsel, it ain't fiction. You got a cell in your pocket, you CAN be found unless you took out the battery. Simple fact.
  12. Re: Self Defeating Powers +1 Overall Level (10 Active); For Characteristic Rolls only (-0), Only With Figured Characteristics (-1). 5 Real Points
  13. Re: Prepaid Wireless (aka Tracfones) Howdy! It's worse than y'all think. If the battery is in the cell phone it can be located, cause the phone is given off a signal all the time---a signal to locate you. It has to, otherwise nobody could call you. So your phone can be found any minute any day. Unless --- you have a pager and leave it running whilst you take the battery out of your cell. That way, someone wants to talk to you, they call your pager number. Your pager tells you who wants to call and if you want to talk to them you put the battery in your cell and go. Important! Pagers really are passive. They don't give off no signal; OK, some fancy-pants models do cause they got "special additional features," but the plain ol' ones don't. Course you can be located while you're talking on the cell, but if you're careful that's not a biggie.
  14. Re: Having a painful movement That there's a teleport to inside the jail, not "just outside the jail." Or you mean "other villains invade the jail building and take it over"? They might free folx inside the jail, but they'd do that no matter how the folx got inside the jail, so your complaint's irrelevent. FYI, most jails ain't in the police HQ. Near, but a different building.
  15. Re: Youth Potions You trying to stop further aging, reverse aging already there, or both? First is 5 points of Longevity, second is a Cos. Transform (or Minor??). Link 'em if you want both.
  16. Re: Having a painful movement Other "common defense": Mental Defense? Extra-D Move? Both? Limit to 1 or 2 Charges so he doesn't use it on every enemy. Give it a Fixed Location (city jail, lockup back at the Base, etc.), with "Only to Fixed Location." Needs more inches of Teleport, or up the MegaScale to 10km. This is aka "Go Directly To Jail." If it has to follow a Grab and isn't Triggered, he's gotta hang onto the enemy for a Phase.
  17. Re: Having a painful movement Page 149 says "When teleporting other persons and objects, the Teleporter must Teleport the whole person or object; he cannot, for example, Teleport a person but not his armor, or only half a dragon." So your plan to (mis)use a Power to do another Power's work fails.
  18. Re: Having a painful movement Page 149 says "If he wishes to Teleport other people (or inanimate objects) without going along with them himself, he must buy his Teleportation with the Usable As Attack Advantage." Page 150 (Increased Mass) says "If the additional mass is additional persons, those persons have to want to be Teleported; involuntarily Teleporting someone requires the Usable As Attack Advantage." Looks to me like you mistook one of the times you gotta have Usable As Attack for the only time you gotta. I'd do it: #1 Teleport ___" #2 Teleport ___", UAA, Linked to #1, Side Effect (Major: _d6 EB NND, Side Effect only affects recipient of power, Side Effect always happens; -1/2) #3 Naked Adv.: Trigger, only for #1 and #2, triggered by successful Grab and intention to "BAMF" the Grabbed person. OR #1 Teleport ___" #2 Teleport ___", x2 mass, UAA, Side Effect (Major: _d6 EB NND, Side Effect only affects recipient of power, Side Effect always happens; -1/2), Trigger, triggered by successful Grab and intention to "BAMF" the Grabbed person. The second way, there's no connection between the two Teleports. #1 is so he can go, #2 is only for taking and hurting. Your GM might not like the "intention to BAMF" part of the Trigger. The first way that's no prob cause it's a seperate power so you can not use it if you want to only Grab. The second way it's a prob. cause being Triggered it'll happen with every Grab.
  19. Re: Elder Worm Reference Collection Nah, you wanna make it parallel, ask which is right "The Briton" or "The Britons"? Cause their called "The Elder Worm(s)" not "The Elder". Compare adjectives to adjectives, nouns to nouns.
  20. Re: Minimum Duration Howdy! Thanks for the posts back. I changed the chart up yonder; it starts at 5 minutes instead of 1 Turn. I think that works better. Looking the rules over, I don't see any way to have a Persistant Power cost END. Looky page 69 fer instance. If anyone knows how to do it, tell me. Otherways I'm gonna remove the refs to Persistant from my first post in a couple days. Someone with this'll burn up STUN when he runs outen END. I don't know if there's a rule for running outen STUN too. If someone with this is Stunned or KO'd he keeps spending END (or STUN). If'n he's still Stunned/KO'd when the Minimum Duration runs out, the Power'll switch off automagically. Keep 'em coming folks.
  21. For your consideration, a new Limitation: Minimum Duration: This Limitation can only be taken on Powers that are Constant/Continuous or Persistant (whether that's routine for the Power or due to an Advantage: note that routinely Constant/Persistant Powers made Instant by a Lim don't qualify); Always On and Inherent Powers don't qualify. Also, the Power must cost END. A Power with this Lim has to be left on for a minimum length of time whenever it's used. It can be left on for longer if the player wants to. If the Power is turned off, the "clock resets" and the whole minimum duration applies the next time the Power is used. Duration period Value 5 Minutes -1/4 20 Minutes -1/2 1 Hour -3/4 6 Hours -1 1 Day -1 1/4 1 Week -1 1/2 1 Month -1 3/4 etc.
  22. Re: Power fuild help needed: Transform+AOE Double 10 BODY to change it. It works just like the EB; every "target" takes the same damage. The fact you're "attackin" a "continuous substance" don't change that. Here's an idea: Fifth Ed, page153: "A character can use Trasnform to create objects,...a spell which creates water would be...(air/nothingness into water), with the amount of water created based on the BODY rolled on the Transfrom dice..." Now you all are changing stuff to a different "state" so that ain't like making water outen air, but you are working with a continuous substance so it's kinda alike. I'd say your spell don't have to change all of the BODY before anything happens. Figure it by halving what you roll, and change stuff that's got that much BODY. Fer instance: you roll a 4, you change 3.2kg of whatever into whatever (page 304, "Object Body Table," "Unliving" column). I think it'd work better. Course, that's 3.2 kg per hex, without caring what size your hex is at. See what I said above. If'n you're changing (half the roll) BODY per hex, the MegaScale don't matter none. Except for the question of how long to get it all changed.
  23. Re: Self Defeating Powers +5 OCV with Haymakers (10 points), Only lasts one Segment (-1/2; a variant on "Instant" Lim), 7 points. Cause a Haymaker lands on the Segment after it's started, this wears out fore it does any good.
  24. Re: How can I do THIS? Shape Shift, Sight and Touch groups (others too??), with a VPP for other powers. Inherent, and you and your GM gotta agree it can change even tho' it's Inherent.
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