Yes, I will make sure to alert my GM about these changes once I alert him. While I do see him every week, the game is bi-weekly, giving me time to change things up if need be. Doing the math using the hero builder, I got only about 5 extra points out of it. The real purpose was to just adjust the multipower to keep up with the rest of the party: at most I can dish out 3d6 Killing damage in melee, while another player is dealing out 4d6 Killing, placing mine at a lower damage. However, those 5 extra points was all I really needed to update the character build a bit better.
While I do have a decent amount of Recovery which offsets my use of constantly changing slots if need be, at a current rate of 20, a bit over half of that is a boost with a specific limitation that it turns off if hit by attacks made of a certain material, akin to silver hitting a lycanthrope. Kendrium materials, for the record. That drops how much I recover, and it's far from being overpowering thus far since we've done enough sessions that the math all works out.