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Dino

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Posts posted by Dino

  1. Re: What's the best hero suppliment!

     

    Does is have to be a book? The truth is the single most used hero suppliment in my games is the Game Screen from the Hero System Resource Kit.

     

    As far as books go, it's a toss-up between UMA and Dark Champions (guns, man, guns!), with an honorable mention to the equipment guide 'cause it has nukes written up in it. :)

  2. Re: What should I name my new character?

     

    It depends on her personality' date=' and if she's doing the naming. If the press names her, it could end up as anything. If she gets to pick her own name, somethings she probably wouldn't go with.[/quote']

     

    She's naming herself, in an effort to inspire others to go ahead and adopt costumed identities. She is outgoing, smart, and self confident, but never thought of herself as leader, much less a superhero. She's definately on the "with great responsibility" plan.

     

    Some ideas that come off the top of my head:

    Paragon

    Zenith

    Omega

    Icon

    Ultra

     

    Funny. Paragon is the name of a superman type character in a game I am currently playing in, so that would be a faux pas. Zenith makes me think I'd b e subjecting myself to TV jokes. Omega sounds like a villain name to me.

  3. I am playing in a "dawn of heroes" style superhero game where my character was a normal person who, along with an unknown number of other people had superhuman powers dropped on her head. Basically a giant alien plot device landed in central park, new york city and sent out some kind of wave that gave seemingly random people superpowers. Before this there were no superheroes in the world.

     

    My character ended up with the full superman package (strength, toughness, flight, senses, and even eyebeams). From what I have seen in the first week, I seem to be as powerfull in relation to the other people affected as Superman is to other heroes in DC. This has combined with my character's charm and natural leadership ability to cause others to look to her for guidance.

     

    So what does a young (25), latina, successfull business owner (nightclub) who has just unexpectedly become the "woman of steel" for her universe call herself?

  4. Re: [interest in a HeroCentral game]

     

    The one's place in your primary stats cannot have two that end in the same number. (I've seen too many write-ups where the stats end in 0 or 5 and the occasional 3 and 8 tossed in.) For example' date=' your character could have 10 STR, 21 DEX, 32 CON, 23 Body, 34 INT, 15 EGO, 26 PRE. (Just an example.) [Established hero PCs might be waived on this.']

     

    I'll *probably* not put too many restrictions on starting characters, unless I see some abuses, power gaming, or munchkinism.

     

    You realize of course that in your effort to avoid min/maxing, you're instead forcing a level of inefficency in character builds that is just as unrealistic...

  5. Re: Thinking About the Supernatural Setting

     

    I agree ... that's why I was thinking 100 pts to start (50+50)' date=' since they are pretty much normal folk. They can buy equipment and vehicles. I've considered using a Sanity system as well, though I'm not 100% on that as they seem a bit fearless.[/quote']

     

    It really depends on how you define "normal folk". The brothers are both smart, athletic, young and healthy. One went to college, the other got by as basically a grifter. Both were raised by a professional monster hunter and are tough enough to fight freaking monsters without the aid of powers.

     

    I could conservatively spend 100 points on thier characteristics alone.

     

    On the other hand I run superhero games with characters built on 500 pts, most of which is in skills. So what do I know? :)

  6. Re: Altering rules: d20 style skill rolls?

     

    Reminds me of an idea I had a while back for running skill use in Hero like combat. Make the base roll an 11- and let people add thier relevant CHA/3 (like OCV), while subtracting a value (usually 3) for difficulty (like DCV). There is an -3 penalty for unskilled use (like the non-proficiency penalty for weapons), and characters can buy familiarity to offset it and skill levels at the normal cost.

     

    Doesn't solve your roll high problem though.

  7. Re: Handling the historical presence of Super beings

     

    One of the things I really dread about starting a new superhero game is coming up with the history of people with powers. I prefer my games to resemble the real world as much as possible and so I often run "Dawn of heroes" games where the advent of powers is a new thing. Unfortunatley, that means there are no superheroic conventions in place, like people wearing costumes or having codes against killing.

     

    Then man discovered the atom. Man began altering the very basics of the universe and it had an odd side-effect.

     

    In my current game Trinity (named after the famous a-bomb test) I took this a step further. The paradigm shift caused by harnessing the power of atomic energy not only made superhuman powers possible in a world that hadn't had them, it allowed mythical beings and artifacts to become real in the modern world.

  8. Re: How should a Super-Power Suppression Field affect characteristics?

     

    Back on topic:

     

    Characters like The Flash should, in my opinion, be written up with thier super characteristics bought in the powers column. After all, The Flash's DEX is as much a "Power" as his extra inches of running. In fact most characters in comics who have superhuman characteristics have a clear distinction between thier real characteristics and thier power-derived ones, even if they never lose thier powers in the story.

  9. Re: WWYD if you could recieve ONE super power

     

    At first I thought about Mind Control. But after a bit of thought, I've decided:

     

    Psychic Surgery. Mental Transform, major, any possible result, only against things with minds...

     

    And that's exactly why I will always choose Mental Defense, because of people like you!

     

    :D

  10. Re: All Scots don't have 17 str!

     

    I have never understod the heat and fury over STR Min.s

     

    The problem with the official strength minimums is that they bear no relation to the official strength scale. It's ok to require a 12 STR to shoot an M-16 if the typical soldier has a 12 STR, the problem is that he has more like a 10 STR.

     

    Consequently, we lowered all the STR minimums in our game by 2 points, and it works pretty well.

  11. Re: How to stat this out... if I should?

     

    Transfer is the most clear-cut answer, although it raises the question of whether or not dead characters are still considured to have powers for the purpose of adjustment powers.

     

    If you go with the SFX method you may still wish to give the character a Detect: Powers and Skills of The Recently Deceased (sense, analyze) power. That way you have a mechanical justification for spending xp on powers and skills that would be out of character for you to learn otherwise. It also allows the GM to dispell or supress your core power.

  12. Re: Champs and players with no comic book background

     

    I've never understood why people want to play superhero games when they don't read superhero comics. Around here, whenever a new supers game is starting up, we get people coming out of the woodwork to play who have no comic book background. Or worse, they only read manga or anti-hero books (nothing wrong with that, but they aren't superheroes).

     

    Even stranger are the people who do read comics but don't think superhero games should be taken seriously.

     

    "Are the books you read serious?"

     

    "Sure."

     

    "Then why the flying **** don't you play your character that way?!?"

     

    Some people's children...

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