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Dino

HERO Member
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Posts posted by Dino

  1. So I was running a Sci-Fi game in Hero the other day and one of the PCs had a scoped hunting rifle and another PC had some Binoculars. PC: A asked PC: B to act as his spotter, because that's a thing in the real world. It immediately occurred to me that Hero System does not have a mechanic for one character helping another character aim. I ended up giving the shooter an extra point of OCV for having a spotter, but I think the second player still felt pretty useless.

     

    What do you all think about spotters in game? I'm thinking of letting a character who acts as a spotter for another character use the Set maneuver and transfer the bonus to the shooter. (+1 OCV, +2 RNG MOD)

  2. I am currently running a Fading Suns game on the Hero System. I have run just about anything on Hero in the past. The only things I feel Hero's not good for are games that are heavily tied to their game mechanics, such as Shadowrun's use of essence/force, or if it make a distinction between mental and physical characteristics like in Eclipse Phase or In Nomine. If it requires that I add characteristics or game mechanics to Hero then I'm not inclined to run it on Hero at all. I guess I'm a purist that way.

  3. If it's that they like the relationships between the values of the Primaries and the Figureds in the old system' date=' then perhaps leave the costs as standard for 6E, but make it a campaign ground rule that the formerly-Figured Characteristics must be bought to at least the level of their starting value under the old system (except one, which can be lower than that, as though it were the one CHA that you "sold back"). So for example, PD has to be at least STR/5, OCV has to be at least DEX/3, STUN has to be at least BODY+STR/2+CON/2, and so on. The costs would still look different than they did under 5E, but functionally, they'd be the same (except for the broken relationships between Figured Characteristics and other game elements that 6E fixed).[/quote']

     

     

    I'm with Derek on this one. There is no need to go changing anything with costs or switching systems. Just use the old formulas as a guide line for what to buy and buy it, points be damned. I've been playing since third edition, and this is how we've been handling it in our group. If a PC has an 18 DEX, then he needs to have an OCV and DCV of 6. If the player wants to buy CV higher or lower than that, he needs to justify is with special effects, just like everything else in character generation....

  4. Re: Not D&D

     

    I like to focus much more on the moral and ethical struggles' date=' intrigue, and action sequences than on religion, politics, or sex.[/quote']

     

    I'm actually having a hard time wrapping my brain around the idea that you can have morality plays or intrigue in a game that doesn't involve religion or politics. Action can be mindless, but sex and religion are the driving forces behind human society.

     

    On topic: I'm reminded that folks have been playing Tunnels & Trolls for years with no religion mentioned in it's pages. As Ken St. Andre explained it to me at DunDraCon, "The reason there are no clerics in my game is that unlike Gary [Gygax], I'm not hung up on religion."

  5. Re: Questionite Weapons

     

    Well, according to Champions Universe, Questionite blades "can cut through just about anything and never seem to lose their edge." The one example I can think of is the supervillain Scimitar whose weapon does 2d6 AP. A normal scimitar does 1d6+1 so making it out of questionite seems to have added two damage classes and made it armor piercing.

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