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akrippler

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Everything posted by akrippler

  1. I tried searching but didn't find the exact answer I'm looking for. Say you are using an absorb to fill an endurance reserve. What happens if the endurance reserve is at 0 (because you've spent it) but your absorb fades 5 points. We play 5th ed, if it matters.
  2. Just a thought and keep in mind this was 5th ed: I built a character somewhat similar. Instead of specific weapons from history, my guy was a DND adventurer that grew to become a minor deity. Much like a dragon, he had a hoard of magical items hes collected over his adventuring career kept in a sort of pocket dimension (I imagined it like a large feast hall) I know its not exactly what your thinking but maybe it will make you think about it a little different. My guy used a VPP, no skill roll, changeable as a half phase action, with OAF on the whole thing. Basically meaning he could summon the items from his hoard at will. I toyed with the idea of summons, but paying points to summon specific items really killed the idea. I know technically any item in my hoard should be a specific item but my GM was a bit lenient. Do you want help building these specific items, listing ideas? or more of how to put the character together as a whole?
  3. MY friends and I are currently going through this now. Feels like Supers games are always "Heres a problem, resolve it with fighting" Our current game has taken on a very heavy x-men feel hoping to stray away from a episodic "flavor-of-the-week" feeling game. Like Phydaux said, the top priority is giving characters a reason to be around each other outside of costume. What we did was just eliminate the costumes. We've escaped our containment facility, and are currently traveling cross country trying to come up with a plan to settle down and help others like us.
  4. My buddy is playing a monk dwarf in our game. There's no eastern element to the way he plays, just in the rules. But from my point of view his character completely fits into the world without problem.... it's up to the player to make the character fit or stick out, sometimes thats what they want.
  5. I just excited to find another fleischmann that spells it the same as me. Keep it up my butcher from another mother
  6. Ok Thanks everyone lets try. I use 5e btw. Normal Cost of a Crow is -12 Lets add some special parts. Mind Link Only w/ Summoner (5) Full Feedback (-2) (Doesnt save many points but I thought it'd be a cool feature. Summoner gets hurt and a tree full of crows die all at once.) = 2 (Small piece im confused about: The crow can only link with 1 mind at a time. Can the summoner accept 10 different links from 10 different crows at once?) Detect: Large Class of Things (People (Summoners Target)) (10) Skills: Mimicry (3) Eidetic Memory (5) Mental Illusions: (5) Only through Link (-1) = 3 -12 Crow becomes 11 Points. Summon 11 Points crow = Cost 2 Up to 16 crows = 20 Total is 22 Pts with following Lims Summoned being must be Local (-.5) Arrives on it own accord (-.5) Gestures (-.25) Incantations (-.25) Extra Time: 1 Turn (-1.25) (Didn't bother with Amicable advantage because it shouldn't be too hard to win an EGO contest with a crow) Ending real cost = 6 Points. Thinking about throwing in telepathy, that'd almost give you a way to communicate remotely with someone using the crow right?
  7. Thanks man, sorry Im slow. Your saying to build a crow that has mind link and transmit senses in it, and summon that crow right? I'd like to summon regular crows (grab must be local, and arrives on its own accord) that I use supernaturally, instead of summoning magical crows. Does that make sense? Another question: In regards to summoning crows/ravens the bestiary put them at -12 points. Would you say that means the cost of the summon power is just 1 point?
  8. You guys are awesome thanks for the input. Maybe your right, go with a summon. Maybe the simplest way would be to pair it with a mind control / Mind link that only works with crows? (should be cheap) Are you suggesting I build a "clairvoyance crow", a "message crow", etc... and summon those creatures specifically?
  9. Agreed, its a hard sell for my bar room brawler to throw a quivering palm at someone lol.
  10. I want to build a couple of powers using bats or crows to accomplish a few things. Looking for input on how best to go about it. The few things I know I want; lets pretend they are all for crows. Use crows to spy (Im guessing this is going to be a clairsentience vision/hearing) Have a crow verbally deliver a simple message/command. Maybe a minor mind control for odds and ends? (follow this person....etc) When using a bird as a clairsentience focus point, will I need mind control to tell it where to go, or is that incorporated in the Clairsentience power? and now finally ammunition: Should I build a summon to bring crows to me to do said work? Would they be inherited via the other powers? Will this require mind links with the crows to make it happen? Also structure. Do you see this as a multipower, or a few small tricks wrapped up together?
  11. Someone posted a slow regen, seemed a little overly complicated to me, heres what I did. 3 Regeneration (20) 1d6 Body (+1/2 0 END) (+1/2 Persistant) (-1/2 Self Only) (-1/4 Does'nt Regrow Parts) (-4 Once a day) Basically 1 body a day. Thats what, 8x faster than the average man for 3 points? (not to mention your natural regen on top of it) Protection from evil spell, pretty cheap and effective I think. 5 Protection From Evil (19) 5 PDr/EDr (15) (+1/4 Half END) (-1/4 Visible) (-1/4 Incantations) (-1/4 Fails in AMF) (-1/4 1H Gesutre) (-1/4 Only Against Evil) I like this one too, think of it as a martial trance, a bunch of CSL's for a short time, good to go all out with. Sweep and disregard the negatives to OCV, or aim for vitals/head without much penalty. 10 Martial Trance 6 HTH CSL's (30) (-1 1 Charge, Continuous 1 Min) (-1/2 Cost END to Maintain) (-1/2 Restrainable) These are all on my fantasy characters, hopefully they translate to other genres.
  12. Because its the only thing out of place, its an oddity, its cool. Thats if you go with the traditional eastern style monk. Whos to say it cant be a brawler?
  13. I use the rules straight up. Player rolls 3d6 to hit then 3d6 again for location Doesn't take much extra time. I keep a chart up for calculations. Unless players choose called shots and take the penalties for it. Sign of a good rogue/swordsman to get some PSL's vs hit location chart. (though it can be a tough sell, +1 for hit location for 1.5 points, or +1 always for 3?) Always been a little irked by the cost of PSL's I really want to use them but it seems like such a waste. However its a lot of fun to be a rogue with -8 hit location PSL's with daggers only. Vital shots all day. About vitals: like others say it means anything, but that sure as heck does include the groin, a slash at the upper thigh, or into the pelvis would bleed you out pretty damn fast.
  14. Am i just reading it wrong or is cramming lackluster? In 5e it says 8 hours to get a 8- roll. Why would you even spend time and points just to get 25% success chance on a base roll?
  15. Cool thanks, this is helpful. I tried looking through your listing and didn't see an entry for the actual character "Cyborg" have you ever written him up before?
  16. Do you do requests? Lol. I tried searching the topic for cyborg but couldn't find anything. I'm trying to make a half man half machine character it'd be cool to see what you come up with.
  17. I'd guess so, though I never thought of it before. Guess there is nothing saying they can't buy it for all their spells huh? We haven't limited DC's yet though, infact our games only problem so far seems to be the wide disparity in OCV/DCV of the characters. After skill levels and weapon focus martial arts, the fighter can get up to 14 DCV with a defensive strike. Compared to the rogues 7 DCV and the mages 4 its tough to find a medium.
  18. We've taken the approach of a DC per 50 points, so a starting 150 point character can have 1 full dice of deadly blow.
  19. Thanks man awesome, I see now I made the error of calculating advantages on the naked advantage instead of the actual power itsself. Can you clarify if your END calculation is based on just attacking with the dagger, or is that with the autofire? Also just for my own curiosity, does your group not allow deadly blow?
  20. I have to agree with you first, rarely do people actually outright die during fights in fantasy hero. Last night was the first time and it was only because of a lucky headshot on an unaware opponent, followed by a lucky damage roll, even then he BARELY reached the -12 body he was aiming for. This one I feel has to be modeled for letting you gain follow through attacks when knocking people unconscious at the very least. Its incredibly expensive even for the lax interpretation I have of it. For it to only work when someone drops to -X body would be an added limitation of a ridiculous proportion like -2 or something imo.
  21. Using 5e Ive got a few points im unsure about First did I buy it correctly? Second how much END does it cost? Third, does buying it this way let me do both ranged and melee autofires? Autofire as a naked advantage on HKA up to 2d6+1 (35) (2-3 attacks) (+1/4) = 7 add range based on STR (+1/4) = 9 OIF Only daggers (-1/2) = 6 points So active is 9, cost is 6 That means each time I swing or throw a dagger using autofire I only add 1 END to the cost right? Since everything besides STR is 1 per 10? Could also use a litle help just making sure im spending END with daggers correctly both with and without the autofire. Daggers are 1d6-1 I bought a d6 of deadly blow, that bumps it up to 2d6-1 then I have enough "weapon training" (str with daggers) to bring me up to 2d6+1 KA So 6 str to wield a dagger, and 2DC's from str (daggers are 6.25STR per DC) so thats a total of 18str, or 4 END. Plus 1 from the single dice of deadly blow. So 5 END per swing/throw or 6 when using autofire? Thanks in advance for helping me clear it up.
  22. In a similar vein, in my game its odd dealing with wildly different characters. The main problem I can see being the wide range of CV's. Average seems to be 8'ish but the fighter excels and sits at 12/12. How do balance a challenge between them?
  23. Agreed, I also think of the standard summon a demon but have a separate power magic circle already built and ready for the demon. Gives you a large bargaining chip considering its the demon form of holding a gun to their head.
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