I've found robot trucks on-line - they cost 200,000$ for the upgrade. with trailer - but I'm trying to create is a fictional real world possible prototype starship - ( 18 wheeler ) The idea is to build it as a space ship using the controls found in a jet plane and a submarine and a robot truck as starship - if asked how he intends to do that he says "When I figure out how to create an anti gravity engine I'll let you know. Or not as your making fun of me."
I need some help figuring out how to build it as a super speedsters 9 speed truck. Please help? Size as big as they can legally be on US roads with 18 wheels including trailer.
speed 9
the rest of the mechanics I'm guessing but it should includes things like an auto-pilot like large planes have , life support like a sub should have and a place to live like a nice ship would have. Figure it should cost no more then 5,000,000$ in the real world. Weapons? I'm not sure it needs them but it should be defendable. Heroes get into a lot of trouble.
The creater is a former NASA space ship design expert that was fired because he has a unknown blood type: 1/4 greater vampire with his vampire abilities only reliable 37.5% of the time.
That's my challenge people - truck build 500 points or less - my first 3 attempts cost more then 700 points and that would unbalance the game. All the creater cares about is Sci-fi movies and Tv and getting into space and back - but he wants NASA to know they should of never fired him in the first place.
Below is my last attempt: it gives about 150 points to work with but it to slow and has other problems. I just don't know that much about transportation. I walk every where. But I think it's a cool idea.
Cybership II
Val Char Cost Roll Notes
110 STR 0 31- Lift 104.9ktons; 22d6
23 DEX 39 14- OCV: 8/DCV: -5
40 BODY 10 17-
4 SPD 7 Phases: 3, 6, 9, 12
Total Characteristic Cost: 156
Movement: Running: 6"/12"
Flight: 8"/16"
Gliding: 70"/1120"
Swimming: 2"/4"
Cost Powers END
30 Flight: Elemental Control, 60-point powers
30 1) Gravity Shields: Clinging (158 STR), Inherent (+¼), Persistent (+½), Uncontrolled (+½) (58 Active Points)
30 2) Landing drift.: Gliding 50", x8 Noncombat (60 Active Points)
30 3) Lift: Gliding 20", Position Shift, x4 Noncombat, No Turn Mode (+¼), Inherent (+¼), Persistent (+½) (60 Active Points)
30 4) Flight 8", No Turn Mode (+¼), Persistent (+½), MegaScale (1" = 100 km; +¾), Can Be Scaled Down 1" = 1km (+¼), Invisible Power Effects (Fully Invisible; +1) (60 Active Points)
34 5) Telekinesis (39 STR), Reduced Endurance (0 END; +½), Uncontrolled (+½), Persistent (+½) (150 Active Points); OAF (-1), No Range (-½), Restrainable (-½), Affects Whole Object (-¼), No Knockback (-¼)
Skills
11 Auto pilot: Combat Piloting 18-
Total Powers & Skill Cost: 195
Total Cost: 351
200+ Disadvantages
Total Disadvantage Points: 351