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Posts posted by Villain In Glasses
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New update live on Roll20. Basic equipment, general skills, and powers can be rearranged. A seemingly small thing, but it took a bit of work. The Hero Designer importer effort really elevated this feature as a priority. One really needs to be able to tidy up after an import. 🙂 Talents, perks, and complications would be good candidates for this feature too. I'll add them to the list.
Still tracking down and fixing bugs on the importer.
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Hi ccastan,
I'm happy to hear about the project. Let me know if there is anything I can help with. I'm close to finishing a Designer importer for HeroSystem6eHeroic as well.
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A short update on the importer. It is mostly feature complete now. It's got warts, but it works. I need to do a couple of changes to the sheet itself and then I'll need to do more internal testing before asking for testing help.
Cheers,
ViG
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Thanks, Simon.
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This is for an importer for the Roll20 sheet HeroSystem6eHeroic.
Looking at eepjr24's importer for HeroSystem6e, I see that he uses "<!--ATTRIBUTE_VALUE-->getCharacteristicString<!--/ATTRIBUTE_VALUE-->". I think this will almost cover it.
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Hi All,
I wonder if there is an export format for skill type? That is, intellect, agility, combat, etc? I can't seem to find what I need from the docs or available HDE files. But perhaps I'm just missing it?
Thank you,
ViG
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Hi Baron,
I'm glad you discovered the sheet. 🙂
1) Yes, everything has to be entered manually.
2.1) When you select a skill type such as DEX, the sheet will calculate your success roll based on the number of points you spend. For a DEX skill, 1 point or "familiarity with" is (8-), 2 points is (10-), 3 points is (DEX/5 + 9), and after that you are adding skill levels at +1 for each additional 2 points. You will have to click in another field or anywhere else really to get the result to update. This is a limitation of Roll20 that I couldn't find a solution to. It's not really a big deal however.
2.2) Every skill check roll is 3d6, with a success being a result less than or equal to your skill plus or minus GM-assigned bonuses or penalties.
3) Combat rolls are on the "Gear" page next to each weapon or maneuver. There are enough variables in combat that the GM really needs to step in and determine the chance for success. Even combat skill levels are very flexible as they can be assigned to things like OCV, DCV, or damage. HERO isn't really as complicated as it first appears, but it does give players a lot of choices.
I hope this is helpful. Please let me know if you get a game going and how it works out.
Cheers,
ViG
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Not a huge update, but I've submitted changes to the sheet to preserve its appearance in Roll20's new dark mode. They should appear in a few days.
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Hi all,
Sorry to be offline for awhile. I'm just now feeling like I am getting my head above water at my new job.
And thanks for the offer E, I may take you up on it.
-Villain
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I made a lot of progress, but didn't quite finish before my move. Powers, equipment, weapons, armor, and martial arts maneuvers are pretty much done. The last page to do is skills, which I don't expect to cause too many problems. There are some ambiguities like group levels that may not work right, but overall I don't think it will be too bad. The hardest thing to deal with so far has been shields, because they are multipowers.
After skills I will need to clean up the importer code and remove stuff from the D&D Beyond Importer source material that isn't going to be used. I'm going to shoot for end of January if possible.
Does anyone know if there is a prefab package with armor that uses hit locations? It doesn't matter what genre.
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That is not really true. While the OS might have been 64-bit, 32-bit applications were supported up to including macOS Mojave. My last critical application holdout was Kaleidagraph, which only became 64-bit in November.
And yes, this isn't the main point, but it does illustrate that an application can break unexpectedly, especially in the Apple universe.
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Apple supports older operating systems for at least two years (usually more). It took quite a while for many critical commercial applications to be 64-bit compliant. The 32-bit to 64-bit transition was long and expensive.
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Well, 32-bit applications don't run under new macOS operating systems so I waited for those to be upgraded before updating my Mac. As other posters have noted the issue with HD doesn't show up under older versions of macOS.
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Thanks for the solution. It is not the first thing I'd think of to put an application in the user folder. I had waited to upgrade macOS (now Monterey) for a couple of years while 32-bit applications got upgraded or replaced.
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Good to know about names. Until I get into, it's hard to say how it will work out.
Each power, talent/perk, and complication on the sheet has space for notes. So I should be able to bring them over (within some reasonable size limit).
I agree on the dice rolls. There's only so much one can do.
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I can add that I have made progress on a Hero Designer importer. It's only a start, but my current HDE and Roll20 API script will import all the standard characteristics and background text into the sheet. Basically, Page 1 of the Roll20 sheet above. The next bits will be harder to implement, but since I have a skeleton working, it should be only a matter of effort.
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Hi Cal,
Thanks. It's great to hear that you are finding it useful. I haven't had a lot of feedback so if you find any bugs or have suggestions please don't hesitate to post them here.
I'm in the process of relocating for a new job, but I would like to get the importer working. Hearing some interest from the community helps.
Cheers,
Villain
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I've done lots of improvements here and there since early August, including:
- Added perception rolls.
- Improvements to weapon and shield damage so that any can be normal or killing.
- Added option to auto-deduct endurance costs.
- Made improvements to the powers are used, including activation rolls.
- Added buttons to display descriptions of martial maneuvers, perks, talents, and complications in chat.
- Added a button to send dexterity to the Roll20 turn tracker and described a method in the readme for displaying the current segment.
- Plus many little things I can't remember.
The Dev server's ability to display your avatar on-sheet has still not been approved for general use by Roll20. Still hoping that gets sorted out soon. For now a text field can be used to fill in the gap.
I've reached a point where just about everything on my to-do list is done, except maybe implementing a way to import Hero Designer files. I have purchased Hero Designer and do plan to look into it.
I've attached a panel screenshot showing all six pages.
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I would be tempted by an online Hero game. 🙂
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I've added support for the optional hit location system. The sheet will calculate OCV penalties (with PSL support), roll target locations (for head shots, body shots, etc.), and calculate STUN for killing attacks. On the sheet weapons checked as AoE will not use hit locations, so the system can be turned on or off on a case by case basis. Whether or not an AoE weapon should use hit locations seems to be a GM-decision thing so this seemed a convenient marker. An AoE tag is useful with or without hit locations anyway.
Roll20's servers should start using the updated version in a few days.
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Hello everyone,
I’d like to announce the availability of a new Hero System character sheet for Roll20 intended for heroic-level campaigns. “Hero System 6e Heroic” is available alongside Darren’s “Hero System 6e” in Roll20’s game options. This is an entirely new character sheet that uses no code from the earlier sheet.
HS6e Heroic has a different design philosophy motivated by the needs of heroic settings such as Fantasy Hero and Star Hero. Over the last year or so I worked on a Star Hero campaign, but felt stymied because the existing character sheet was inappropriate for the setting. Eventually I decided I would either have to drop the idea or learn html and javascript and develop my own sheet. I hope the result makes running and playing Hero games easier, especially for new players. The project took about three months.
Features include:
1) A bookkeeping system, which hopefully provides a full accounting of points spent on characteristics, skills, powers, talents, perks, and complications. Includes support for skill enhancers, group levels, and overall levels and calculates skill rolls.
2) Self-contained. No custom APIs needed. Usable with a basic free Roll20 account. Those with a pro-level account may still find the Hero Roller script useful for more flexible macros.
3) Heavy focus on skills. Support for 30 general skills, 7 combat skills, 6 martial skills, and 9 languages.
4) Support for 10 powers and/or frameworks.
5) Designed for purchased equipment, armor, and weapons. Adds weight and calculates END, DCV, and dexterity penalties.
6) Support for normal and killing damage weapons. Rolls and calculates BODY and STUN of each attack type. (Only recently possible without custom APIs.)
7) Uses basic armor activation instead of hit locations since this is simpler and probably more appropriate for heroic settings.
Some caveats:
1) Unfortunately, you will not be able to easily switch between the two 6e Roll20 character sheets. The code bases and lists of attributes are really very different. Although it should be possible to write some kind of translation script, I don’t have plans to do this.
2) I should mention that except for a few items needed to support the underlying math there are no lists of skills, power descriptions, power advantages, etc. You will need official Hero Games source material to actually fill out the character sheet and understand how to create a character and play the game. I am intrigued by eepjr24’s Hero Designer to Roll20 import script and may look into porting it. No promises though.
3) The new API for displaying your avatar on-sheet is implemented, but only supported on the Dev Server at this time. I expect it to be approved for general use soon.
I’ve tested my code in Chrome, Firefox, Safari (Mac and iPad), and MS Edge. There are some cosmetic differences between browsers, but nothing major. Roll20 on iPad Safari is harder to use, but it does work. Note that although Safari and Edge aren’t officially supported by Roll20, that hasn’t stopped me from using Safari as my primary browser in Roll20 games.
I welcome your comments and bug reports. I’m thinking about ways to improve handling of basic and martial maneuvers, possible optional support for hit locations, and general ways to improve usability.
GitHub Readme with screenshots: https://github.com/Roll20/roll20-character-sheets/blob/master/HeroSystem6eHeroic/README.md
Cheers,
Villain In Glasses
New Roll20 Character Sheet - Hero System 6e Heroic
in Other Software & Online Resources
Posted
I've made good progress on the importer. It now imports the 19 NPCs from Dead Orc Pass. 🙃
Some of these characters have really high points costs. I have attempted to capture powers, talents, and perks that go over the sheet's limit. These are saved in the notes fields. I have some ideas on improving the sheet for these cases. A couple of the characters have over 50 skills. I'm not sure what I will do about that if anything. I don't want to spend too much time on unusual cases.
My next step is to move on to another character pack and work my way through whatever issues I may encounter. There's been more than a few surprises and head-scratchers.