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Scott Ruggels

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Everything posted by Scott Ruggels

  1. Or store your toothpaste inside them and it still works.
  2. Unless it's a Soviet/ Russian Gun. I've had an SKS for decades that just has steel cased ammo through it.
  3. Is the equation the same as how Derek did it?
  4. It’s not just the cool guns, but the training necessary to use them in high stress situations that get results. Here is the Kalashnikov Demonstration team exhibiting skills and training on the level of Russian SpecOps
  5. Well, this all shows what influences the writers and editors have over a character. Even Batman gets the shaft, sometimes.
  6. Scion of Anubis (Dr. Fate), Unkillable Man (Solomon Grundy) ,The Metallic Wonders (Metal Men), Time traveling Celebrity (Booster Gold), just off the top of my head, though Dr. Fate might be too many points.
  7. There haven't been very many good scripts since 2005, and even less so since 2018, so The only thing to look at is the visuals. Enjoy!
  8. -__- No, in fact it may be finally that DC surpasses Marvel next year in box office and quality. Was meant was Shazam, not Carol Danvers.
  9. Brennall is closing on the finishes for the Hero Mod for TTS. It has a custom Hero Designer Template that generates JSON files that TTS will read and set up the character's die rolls automatically. You can add or edit die rolls for the characters in game. It automatically does range and range mod calculations, between minis It has a proper hex scale as a projection upon the table surface. It logs chat, and the die rolls in chat, so you have a fairly complete record of each session. It allows for private notes and private chat, and it comes with a fairly comprehensive set of scenery useful for Champions. Now I play Fantasy Hero, and there is an even larger set of fantasy Scenery, due to the 3.5e, and 5e tables already extant. It uses Unity assets for the game, allowing for optical effects and limited animation. It's all very comprehensive.
  10. GMing an FH PBP on a discord with two other people, but am planning to run, sometime after the new year for a larger group on Tabletop Simulator, a version of my old 90's campaign> Online is the only option right now as I don't have a car, and Now I have moved away from Los Angeles and am living in a fairly rural area of Northern California (Wine Country), so face to face, is not an option, Being California, all of the large metropolitan areas, other than San Diego, are still under a mask mandate, and have caps on gathering size for indoors, and there is talk about implementing NY Style Vaccine passports. This means no conventions in the foreseeable future, and as such Online is my only option for now.
  11. ...And then there is this, also dropped during DC Fandome:
  12. I'd go see it. I would have to agree, Shazam needs to be in it, but it could be a decent set up for a Shazam @, maybe.
  13. Watched "Star Wars Visions. Basically Anime Studios takes on The Star Wars Mythos. Wide Ranging from humorous to Dark. overall quality was good, but there were a couple I didn't find all that good. All of them were short, but had a fairly wide range of styles. I definitely could recommend them, Samurai and Jedi have a very significant crossover.
  14. A disagreement between two individuals burst turns into an area wide generational feud?
  15. No. I tend to keep things to the historical model in my games. I also rune with fewer pantheons than a typical D&D which makes their establishments a bit less willing to rock the boat, and have a more conservative clergy. Though the Byzantine game is monotheistic and has a powerful church, none of the current rent players are believers.
  16. Richard Tucholka, God rest his soul. He is gone, and we are the poorer for it. I worked on some Bureau 13 stuff, but Doug Blanchard defined the look of most of the Tri-Tac games. There was a definite gallows humor edge to that game, but having spoken to folks who played in Rich's games, as well as to Rich himself often at the old Milwaukee Gencons, that the games got pretty lethal to player characters if they weren't smart. The old Tri-Tac system itself was crunchy, and dangerous, in that post Gygaxian way. But often Bureau 13 adventures did have their moments of Laurel & Hardy events due to the die rolls. The odd thing is that to me, Danger international, and Dark Champions have two separate "Feels" to me, with D.I having a grounded, real world flavor, with the occasional weirdness, whereas Dark Champions feels less grounded, with it's foot in the Superhero world. Doing SCP feels more like D.I. than D.C. with all the real world weapons, and many of the SCP items being otherwise mundane items being altered by the unexplainable. But D.C will have to do, these days.
  17. Well Delta Green would definitely fit the SCP Aesthetic on both sides well enough. Good eye.
  18. I think that it is more "cultural" factors that dictate if the "cleric" is a viable adventuring class. In the Old Campaign, priests were mostly associated with specific temples and settlements. In the newer campaign, there is a division called "The Church Militant" which are armed and armored priests that are sent out as "Policy implementation Specialists", and functions more like Paladins, or Templars, and answer to the higher Church Hierarchy which are bound to the cities and towns. Different religions have different expectations of what they want their clergy to do. The Problem with the original question, is it comes from an assumption coming from D&D, but then D&D has very poorly defined cultures and folkways of the various peoples, and they all speak common. The Turakian Age at least gives and attempt to flavor the various kingdoms. Even in my Campaigns there are different languages, and different customs.
  19. I don't know this book series.
  20. So what do my player characters do? Well in one game they are caravan guards going from one civilization to another through a sea of grass and hostile tribesmen. In the other game, they were chartered explorers heading into the East to document what they saw.
  21. Hmm. Most of you seem to be running strength of muscle era campaigns. Either Mythic, or Conanesque, or vaguely Tolkien. I have two FH campaigns, one equivalent to early Byzantine period. And the older campaign bumping up against the Renaissance with the age of Exploration coming up fast. I guess I am the outlier, in that I sometimes emphasize the political to get things done. Having a majority of female players in the Byzantine campaign has lead to most of the conflicts dealt with by words, some skill use, but rarely open combat. The Campaign has low to no magic, so the results of combat can be deadly. However all the talk and planning has kept the world very lively, and somewhat fluid. Sure the main Empire is unresponsive to all but the largest influences, but the small border kingdoms and trade settlements are quite easy to sway with the right influences. The old campaign from the 90s that I am trying to resurrect for Tabletop Simulator, and my online friends, by contrast is high magic, with early nation states in conflict, and monsters at their borders. That campaign was my reaction to the Disney Castle style of D&D, and my strong preference for non classed characters. You had to go off into the hinterlands to get anywhere close to an age of muscle feel, but that was fine because I like running travelogue. This is the campaign that I posted the maps from. I guess I was never all that attracted to people in wools, furs and mail, slogging through a sparsely populated Northern European wetland, trying to find their next paycheck. I guess I prefer a bit more civilization.
  22. I actually have portions of the old Campaign up online. I just can't find the entirety, as I have moved a few times since it was shut down in 1999. I think I know where chunks of it may be, but they were published in APAzines like "The Wild Hunt" and "Alarums & Excursions". I just have to dig in my shed, I guess. Once I do find it all, I plan on running a game in that world on TableTop Simulator.
  23. A recent trend in the 5e games I play on Roll20, are DMs prohibiting Tasha's content, Eberron, Spell Jammer, plus several other supplements. As of now, there are 45 books and supplements for 5e, and including all of them would really make an entire mess of a campaign. In the Old days, people would homebrew most of everything to make a D&D campaign, but With an embarrassment of riches, it seems like perceptive DMs are following your advice, and purposefully limiting the inputs into their games, so as to come close to homebrew. Sure, its not yet common, and yes, they also get complaints from possible players, but from what I have experiences it makes for a better game. (though it's still not Hero). Sadly, the young groups are resistant to learning Hero, so if I am to GM again, it may have to be 5e. List of current and announced D&D 5e books: https://dicecove.com/list-of-dnd-5e-books/
  24. Ack! don't say that! But is is fairly clear you do fallinto the gearhead category, So that fits.
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