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Mr. R

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Everything posted by Mr. R

  1. Of course we have to have a nation of mages
  2. I agree. Of the four, these two resonated most with me. And IF I had to pick one, I'd go with the "Wrongfully Convicted: Divinely Conscripted" The only problem with that one is if a player leaves or dies, how do you get the next member into the team and still follow the same origin idea? At least "The Price of Dreams" has an out for player/PC turn over!
  3. OK a bit of a necroing here. So please read the above and add any ideas. In addition here is their version of Sparta (or is it Imperial Japan) Any suggestions!
  4. As part of my continuing mental exercise to develop my campaign setting I am coming up with the magic systems. (Note this is using Hero) I will have a caster system and a system for artificing and ALCHEMY! So I am looking to make a list is potions, oils and salves. Ideally I'd like about 50-60. I'll start: 1- Healing (a classic for a reason) 2- [insert] vision ( where it is IR UV Xray etc) 3- Strength 4- Agility/Dexterity 5- Running Speed 6- Fire/Ice/Poison breath 7- Darkness (more like a darkness grenade) 8- Water Breathing 9-
  5. Something like this. I don't want magical weapons to be those things where "there's the magic item store, where's our list again?" attitude. I want some normal weapons that are so good as to be considered almost semi magical. To me that will make those magical weapons/ items something special!
  6. I didn't think of that. Thanks! I like that. I just don't want it to be "Here's my mastercraft weapon! Now enchant it!" stuff.
  7. I am thinking of making steel actually a magical metal. It is not something that can be made, but 1) a product of Alchemy and is usually a precursor to magical weapons/armour/items of power OR 2) a rare natural occouring metal located near iron deposits OR So any other ideas? Do you do something like this? Or do you add a magical metal (Mithril/ Orichalcum)
  8. Ohhhh! I like that!
  9. There is a VERY large inland sea (like all the Great Lakes Combined but larger) as well as Island Kingdoms to the west of the continent and another to the southeast!
  10. Well I have an Empire. I have a partially explored mountain range to the north and south. Large forests east and west. Past the northern mountains are a desert and after that a grassland. Also a Jungle area to the north west and a LONG mountain chain running north south. Now I am running no elves or dwarves, just humans, but occasionally you want an opponent that the players can bash on. Usually this is .... orcs. But I want to get away from that. So I thought what other enemies come from mythology that I can use, and I came up with one. Used by Norse and Celtic stories. Giants! Even if I make the just 2x bigger than humans they'll have a lot of advantages over regular humans. Now just the need to find places to put them so they can be a recurring threat to the humans of the Central Basin. So how does this sound? I like it better than the dumb orc stereotype, and I am thinking of taking the Firbolg from Tuala Morn and just plopping them in.
  11. I like this. I may though just make it a -0 limitation that is one of the house rules to the game. Add only roll versus base points and dispel becomes extremely viable again!
  12. Now that I have read it (thank you Dean) I think I have most of it in check. So does anyone have anything else to add?
  13. Ball and Chain Beau and Arrow Hammer and Anvil Crash and Burn High and Mighty
  14. True. But 5/ sq mi will still leave a lot of empty space, but not make to populations so large as to strain credulity! But that is JMHO!
  15. Well one of the LARGEST cities, and Capital of one of the regions has a population of .... 17000 people. It is about 350 by 400 = 140000 sq mi and has a total population of 170000 people which is 1.2 people / Sq mi. I could up the population (IN fact I will) by a factor of five and STILL have a lot of empty space!
  16. That makes sense. As Obi Wan said, it all depends on your point of view!
  17. So we'll start with Kerq. Some of it is from the book, some I expanded and some I stole from another source (see if you can spot it!) Any suggestions welcome. And anything magical, go for it. For my part, I'll start by suggesting one city be close to the woods. They try to get most of the droppings from the Stone Tree and so there is a strong Alchemical Craft hall here. The specialize in wands and staves, but also rings (wooden bands) and head bands/tiaras!
  18. True, but this is an area that has been settled for close to 4000 years. Even if agriculture is at Roman Empire levels, given magic and the effect of gods/godesses on the area, and the fact that the area has been at relative peace for the last 200 years, oh and add that the entire area has a possibility to be cultivated (unlike Australia or Alaska, or even my home Canada), then the idea of 1 person / sq mi is... questionable. Even Mongolia has a better density!
  19. Sorry to necro the thread but I just looked at the maps and realized that the main map was using a faulty key for distance. A couple of interior maps were more consistent with each other and so I had to revise my calculations Length 1200 mi (approx) E-W Width 900 mi (approx) N-S Total area Land and Lake 1080000 sq mi Area of the lake/sea 600 by 150 Approx is 90000 Total land area available 1080000-90000= 900000 sq mi Given a population listed as about 975000 people that is 1person per sq mi Yeah time to go on a population boom!
  20. Thank you for the VERY detailed response!
  21. I have an old ICE Shadow World module I am updating for maybe/possibly using for a campaign. Now a good part of the setting references slavery and how the slaves are gathered from the more primitive, darker jungle living people to the north (Yeah this module is showing its age). I severely want to put the kibosh on that. So first question--- do you have slavery in your campaign? Second--- is it something that is a facet of the setting OR something that is resulting in real divisions in your campaign? Third--- do you have a slavery light (Indentured Servitude) OR Just say NOPE to slavery and adjust the campaign from there. Personally I am thinking to keep it, but as part of the source material it mentions that parts of the setting have outlawed slavery while others seem to revel in it… so Civil War? So basically I need some suggestions because, well unless the game is GET RID OF SLAVERY, I really don’t want it in my games!
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