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ayinde

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Everything posted by ayinde

  1. Re: Critique my base please maybe a compromise? give the key the advantage usable by others now the key belongs to the base but the character can use it as long as he can go to the base and get it but in general it is not on his person
  2. I am brain for the next installment of a game and had the idea of writing up the enemy transport as a giant character. what would be a good point ballpark for this. its about quarter the size of a aircraft carrier I have already decided one of its powers is deploy troops I see this as a summon and a damage reduction 75% with the catch not ageist area effect attacks but what other abilities should i use
  3. Re: Lex Luthor Is Worse Than Useless sounds like mage
  4. Re: invisible only to the minds eye I can see your point. The power is not that hard to circumvent
  5. Re: invisible only to the minds eye By the way hyper I appreciate your input.
  6. Re: invisible only to the minds eye Is spacial awareness based on sight?
  7. Re: invisible only to the minds eye He is only a threat to novices
  8. Re: invisible only to the minds eye That would also work greywind
  9. Re: invisible only to the minds eye Might I also ask what a mental character uses to counter a regular invisible opponent.
  10. Re: invisible only to the minds eye She has mental awareness with targeting so she can see him his power would be little trouble for her. More over once he attacks he is visible unless he takes some sort of advantage. Maybe reread invisible power so again I don't feel its unbalanced. But I concede you make a good point
  11. Re: invisible only to the minds eye fade from minds eye : Invisibility to Sight Group (20 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2) hero is only invisible to mentalist trying to make an attack using line of sight mental attacks character is otherwise fully visible point cost 13 end cost 2
  12. Re: invisible only to the minds eye well we do I one set house rule all changes to a power req the power skill to be made. so for example using mind blast throw your touch would take a roll to achieve
  13. Re: invisible only to the minds eye in truth its not that drastic really not a big jump from just having a multi power with a slot with the power made with standard combat value since it is a +/- 0 modifier I believe I could be mistaken. as for the power to take away line of sight if the hero was just invisible the mentalist could not target him anyway since he doesn't get the full benefits of being invisible i don't see how this is in any way overpowered.
  14. Re: invisible only to the minds eye lucius we came to that conclusion too but made for a nice power quirk. bigby the touch contact is a house rule we made a long time ago it was made for a psi-lock clone someone had built basically allows a mentalist to attack with normal combat value instead of his mcv I am sorry for the confusion hyper the special effect is the inability to see the target wile trying to use basic mental powers please dont tell me what my special effects inclination is if it seems unclear I can understand that just state that fact and i will try to explain it with better clarity I have seen many of your builds and can see you do it well so your opinion counts with me. so ill ask again do you see a greater problem with how the power was built why and how do you see the build improved?
  15. Re: invisible only to the minds eye if you have a gun and your opponet is invisible is he immune to bullets?
  16. Re: invisible only to the minds eye bigby: due to the character being tech invisible the mentalist could not target him with line of sight. we saw the power as kinda like a hacker sending a false location targeting that location you wont find something to hit. the mentalist laying his hands on the subject was more like he plugged into his data port and used it to attack directly hyper: his power work rather well he never wanted to be immune to mental powers and he isnt however he is hard to snipe. as for him taking invisible to mental since the mentalist can just walk up to him and lay his hands on him he still is not immune so I feel its not an abuse why do you feel it might be. perhaps I have missed something
  17. Re: invisible only to the minds eye thank you for all the advise we tried it last night. we ended up ruling that his psi self was invisible but it was still there so if the mentalist laid his hands directly on the character he could be mind attacked and also if the mentalist used a area effect psi attack that worked. for that madder if the mentalist just used good old fashion mind scan after previously touching subject could target him that way worked out very well; the player plans to take mind group invisibility to counter the last one I noted
  18. Re: DC:TAS Campaign - C.O.P.S. how would you justify the armor in the multi power?
  19. Re: blanket origin complications I like how this is shaping out so far I recall there was a giant list complications online somewhere anyone know were that went
  20. I have a player who wishes his character to be able to turn his mind invisible. basically as far as a mentalist or a ekg machine for that madder is concerned there is nothing there no mind. as a result mentalists have no line of sight even when he is standing right in plane sight. I was thinking i would build this as invisible with the limit only to counter mind powers (mental combat value) I was thinking this a 1/2 flaw that sound right?
  21. Re: blanket origin complications one complication i think all will have is: trouble at/with/from home: this is a special form of bad luck basically you cross paths with members or trappings of your origin in most cases this will just be a fairly annoying but harmless exchange but if roll is bad enough can be a real problem.
  22. Re: blanket origin complications those are exactly what i meant thanks ill add to my list i figure once i have a good size list ill post on forum hear are a few more divine / infernal touched super spy enhanced animal paranormal
  23. Re: blanket origin complications first csyphrett those are grate examples: I brought my campaign model to my players they like the idea of every man origin complications we have agreed to each character taking 25 points worth. would you mind adding more I plan to make a list by origin and letting them pick and choose for them selves with gm having final approve. lets begin with origin Alien since it is the first one I thought of in the first place example: non human up bringing(social common minor)- you are not fully versed in human manners and some from your home world just dont work well off world. please do add your own
  24. Re: blanket origin complications had not thought of that what would be some common complications for one with that origin
  25. I am in the middle of setting up a campaign. I plan to use the rules for heroic setting so most mundane tech & weapons will be free (subject to your resource roll <--- this is a unique ability stat in my games)players are subject to stat maximums (unless super power calls for otherwise but hero will be considered powered down in most cases till powered is called for so must list powered down stats) and all damage and combat rules may come in on a case by case bases based on current storytelling . I have come to the idea that having super powers will not be common place that is to say your origin default is normal person this will mean all your super abilities must come from mundane gear or training. this is not to say there are no super humans they just have to take the origin complications that come with the super ability they have in mind. so i would like help flushing out what complications are almost every-man for a given origin. Pcs who dont wish a complication to effect them just need to by it off. these are some of the power origins I have thought of so far: alien/nonhuman meta human construct magic user cyborg I am sure there are more and I will add as they come to me. can you help me flush them out this world is ruffly based on marvel universe to give you a frame of mind
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