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ayinde

HERO Member
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Everything posted by ayinde

  1. Re: Weather Powers??? I built all the weather effects as a giant intangible monster once. the thought behind it was any weather controlling hero could summon it
  2. Re: The Good and Bad about Marvel and DC or how about just Marvel
  3. Re: The Good and Bad about Marvel and DC should't she be major marvel?
  4. Re: more martial arts Christopher thank you for taking the time to reply to my post but I think you misunderstood what the maneuver's purpose is its not a attack at all its a defiance when the hero takes the iron skin stance he denies his attacker the use of hit location. I wanted as a martial art move because wile its in use you cant use other martial arts I have this idea to convert a lot of the combat talents to martial arts moves for my game. I may have wrote it out incorrect
  5. Re: Intelligent Animals and Mental Powers In my games I have found a hand waived control roll is a easy fix for this problem. so for example typicality mentalists are by default effecting humans so humans you need not roll the skill to effect them but human like aliens would require a skill roll (power skill effect "human" mind cost: free skill). the animal skill is far more broad so the common is to just by familiarization with animal minds 8- there is no broad skill for non human like aliens you would have to buy for each encountered. now as for your intelligent animal just give them mental defense only for animal based mental attacks.
  6. Re: more martial arts forgot weapon element chi focus
  7. Re: more martial arts so would this maneuver work. Iron flesh stance: ocv 0 dcv +2; grants no hit location. cost 4 points
  8. is there a formula to build new martial arts moves
  9. Re: Tags I would say make the tags very broad and note that you can only use one per build.
  10. Re: Tags I think its a great idea.
  11. Re: Flight based on self telekenesis I would go with veritable limitations 1/4 0 pts. my logic is his default mode is to just lift his armor but its not the only way he can do it
  12. how have you used it. is it really useful. I am struggling with correct use of this adder
  13. Re: the generic world project you have some great ideas there but I have a more modern setting
  14. I working on a generic world referencebook for my players and I to use. The book will just house fill initems, people and a few situation rules that a game will call foroften. Items like generic weapons or people like thugs andsituations like free run chase. I was wondering if anyone else mightfind something like this useful in there games
  15. Re: Low-End/Less Flashy Superpowers suggestions needed... It's funny me and my game group had a similar idea we are working on won't to compare notes?
  16. Re: How to create....... Unicron always seemed like the transformers answer to Galactis
  17. Re: How to create....... ill be honest I dont know you can build Unicron but that movie is a blast I watched it tonight on hub
  18. Re: What Can We Do To Serve HERO? Maybe have the guys from hero itself pick the builds
  19. Re: how much weight can a floor support Hey thanks for the advice ive always not liked density increase powers seemed to have no mechanical down side so I'm going to try this house rule see if it feels more balanced to me thanks again for the help
  20. Re: What Can We Do To Serve HERO? Hi I don't know if this is a good option but why not create a serries of generic books one could have basic but common nonpowerd npc types with common stats for them broken down by genera and story role . Next book could be weapons next vehicles then organizations and finely bases here on forem maybe post some kick start adventures using these books if these do well move on to power or archtype books fallowed by archtype adventures this way with the basic book you could just dive in if you have a odd power to model you just advance to the full toolkit books you already made . One of the great parts of this system is you can build anything the pit fall is you have to build everything. There are a million ways you can do things in this game these books pair it down to just one if you don't care for one of the builds by the tool kit make one you do. Just my thought and I hope I'm Not speaking out of turn.
  21. How much is to heavy? Let say you have a hero who's only power is he can become super heavy at what rank will his weight make him sink into the ground or crash throw the floor is there a existing rule for this?
  22. Re: Replacing You Hello let me start with I think it’s a neat idea for a character . would this sort of build work Power 1 clairsentience linked to detect dependent npc (I envision this sort of character would have a mystic connection to those who need her so that complication is almost a given Next we take mind scan to represent zeroing in on the person who needs her adjust her aid powers to work throw mind scan Her final power is a teleport to “limbo” linked to teleport this represents her fully replacing the victim so she can do it her self Would something lit this be ok
  23. ayinde

    Multiverse

    Re: Multiverse Just an idea but I always toyed with the idea that the reason for the costume was to make the hero a symbol. For example Basically the average joe on the street sees a guy in a black cowled outfit on the streets of gothem city its assumed its bat man unless he says he is some one else. (if the lord of crime asked jimmy 4 fingers who took down his drug operation “I don't know” isn't a good response but 'it was that batman guy boss he came at me like a devil to claim my soul so I ran” might be) in this way I can just say gothem has had a batman since the 30s no one knows who he is some even make claims he might be a she. But then I like a darker more underground world were the public is mostly unaware of heroes more like urban legends cus well there doing there job
  24. Ok I guess first character concept the character is a mentalist. The way the power works is he plants a hypnotic suggestion in the targets head in this case it would be survive this encounter. The effect is the target gets a sudden clarity to achieve this objective nothing else truly matters to them only survival. Mechanic: Luck 3d6, Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Usable As Attack (+3/4), Granter can only grant the power to others (10 Active Points) cost 30 pts effect: the gm grants a single logical power to the target and effect lasts for one turn the strength of the power would be equal to the number of 6s rolled.
  25. Re: Kingdom Rules - Used in Any Supplements? I like the ideas put hear we should build a sample army. I say we start small say a street gang and see what we get
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