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Posts posted by Scott Baker
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Reference 6E1 296. It depends on what action is being taken.
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If mega scale is full phase does that not mean it takes them a full phase to get to the max range and if the phase is not done yet before someone attacks then could they not hit ?
The basic concept to understand is that the phases are not simultaneous. While both characters act in the same segment, whoever goes first gets their action (phase), then the other person. It is perfectly valid for a character who goes first to move out of the range of an opponent, even if that takes their full phase to do so. Hyper-Man's explanation is spot-on.
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Is it illegal because you are mixing damage types?
How the hang did this end up here? I swear I posted this on the Garrote thread!
Every good Murder Hobo needs a Garrote.
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I don't know what a Murder Hobo is, but it doesn't sound like the kind of PC I'd want to team up with.
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OP?
How about a simple text version to give us a quick reference?
Over Powered
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I think a lot of people have tried this approach, some loving it, others not. "Rolling half" is not practical, so any such subsystem needs to be revisited. Lucius' comment that it makes the rules tough to read is dead on accurate. So are his comments on the bell curve, but that exists with Roll High or Roll Low.
Or my comment.
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There are a lot of threads about this topic. Try searching on google using:
site:herogames.com roll high versus roll low
I seem to remember there's a thread that went into the math quite a bit, but don't ask me which one(s).
Non-statistical reasons to not do this:
- Now you have to translate everything in every book, so it makes it much harder for players to just look something up (even if you can do it yourself). If you're teaching the system to new players, this isn't just a simple house rule.
- Hero Designer doesn't work this way (shameless plug for Hero Designer--no I didn't write it and get no financial gain from it)
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That's only true in 5e and earlier. In 6e OMCV and DMCV are totally independant of Ego.
Totally true. Never post when you're sick.
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Having a higher ego increases DMCV and helps against mental powers that have effect levels based on multiples of EGO, it has no effect on straight attacks such as Mental Blast. Or any attack with AVAD Mental Defense.
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The show has gone from near the top of the heap of new shows to near the bottom in record time. It's most likely doomed, and the crossover is most likely a hail Mary attempt to give it a boost. What the show really needs is a winter break, and new episodes with new writers when they come back.
Interesting read that covers where the new shows are:
http://www.ew.com/article/2015/11/27/deathwatch-renewed-canceled
Given those numbers, Supergirl still isn't, "near the bottom." At least not yet.
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AFAICT there doesn't seem to be much specific information regarding the Microverse, other than its existence. There are no official characters who hail from it, nor references to specific trips into it. The write-up for Shrinker from Conquerors, Killers, And Crooks mentions her capacity to enter "the universe of atoms and things not much larger." (P. 197) The same page has a text box describing the Microverse as "the subatomic 'dimension' suffusing all of normal space." A couple of plot seeds for Shrinker in CKC make passing mention of "micro-barbarians," but give no further details -- I'm not sure if they were meant to be an "official" feature of the setting.
The Mystic World briefly discusses microverses in general on p. 10, as part of its survey of unusual dimensions: "Superbeings with shrinking powers sometimes report worlds that exist on the scale of bacteria, atoms, or subatomic particles. Mystics believe such characters find natural portals to other dimensions. Reported 'microverses' seem to follow strange but consistent natural laws, so most mystics think they must be Assiatic realms. Some microversal explorers, however, tell stories of talking bacteria, a Quantum Casino where God plays dice with the universe, and other oddities. Mystics speculate that these super-shrinkers may find their way into strange Yetziratic or even Brialic realms."
I'm aware of references to "the Microverse" in The Ultimate Metamorph p. 60 and p. 220, but as I don't own that book I don't know if they cover setting-official specific civilizations.
There's nothing in TUM about civilizations, etc. Rules for entering, affecting, sensing, etc. Nothing about the inhabitants.
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I thought Vulnerability applied before defenses?
Lucius Alexander
Usually applied before a palindromedary tagline
It does: (CC 129) "The multiplier applies to the damage or effect before any defenses."
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The question came up over in the Hero System Discussion forum about when to apply power defense against an adjustment power being used to negatively adjust a defensive power (or characteristic).
On 6E1 141 there is the example of Leech having a 6D6 Drain against an unnamed defense. Leech rolls 6D6 and halves the total to determine how many Character Points of the defense are drained. The question that has come up is whether to apply Power Defense against the full 6D6 total, or against the halved amount.
We are aware of the specific rule regarding draining Power Defense itself on 6E1 272.
Specific example:
Leech has a 6D6 Drain BODY and rolls a total of 18. He attacks Poor Unfortunate Soul who has Power Defense 10.
- Apply defense after halving: 18 / 2 = 9 points. 9 points - 10 power defense = 0 BODY drained.
- Apply defense before halving: 18 - 10 power defense = 8 points. 8 points / 2 = 4 BODY drained.
Which option is correct?
Thanks.
Edit: changed to a numbered list since my letters were interpreted as emoji. And remembered my manners.
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I think Lucius is correct. The general rule doesn't specifically address the order at which Power Defense is applied. The specific entry under Power Defense itself does though. I would say subtract Power Defense first, then half unless someone wants to pose the question to Mr. Long.
6e1 141
6e1 272
That's a specific direction when draining the defense that applies to the power. In general notice that determining the amount of damage is done before determining the effect of the damage (that's even how the rules are layed out).
I'll certainly post the question.
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Okay, I found another source for the picture. Try it now.
Thanks. I thought it might be that picture.
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I may have to check the rules on this...but I've always subtracted Power Defense first, then halved the effect. Have I been doing it wrong?
Lucius Alexander
The palindromedary is sure you don't halve it twice
This isn't any different than other damage modifiers. If I haymaker, I add the additional damage before applying defenses; I don't apply the normal damage and then add the extra after defenses have been applied. (Yes, I know this is an damage increase rather than a decrease.)
Also, check the Leech example on 6E1 141. You roll the damage. You halve it. The results get applied. Which is where defenses come in.
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Shows up fine for me. Wish I could help you.
It's in your cache. I dug into where that link goes and their server is floating belly up in the fishbowl.
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The effect of the power is halved, so reduce the points before applying defenses. This is not the same as Damage Reduction which works on damage past defenses.
Side notes:
Looking at your calculation, remember that rounding is normally in favor of the character, so 3.5 rounds down to 3 (if that were the calculation to be used).
Looking at the player's calculation, I'm not sure why the point through defense is being divided by 2 again.
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Don't. Blink.
Broken picture.
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Likewise, even when we were running the game in Champions! days, it was assumed you could function at negative body. We've had plenty of cases of "dying, but still on his feet" over the years.
Cheers, Mark
I agree. That's really the reason to separate out the 2 types of damage.
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It was more of an explicit call out in 5E. The RAW (at least in BBB which I had at hand to look at) seem clear in the effects of damage (stunning, knock out, death) and make no mention of not being able to function at negative BODY. That's how I've always played it clear back to 1E.
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Fantasy Hero is a genre book for Hero System 6E (available in PDF). It is not the same as Fantasy Hero Complete--which is a combination of 6E rules and Fantasy campaign information in one volume.
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Fantasy Hero has a list with prices. Barring that, I would say you can really use any list you might have available. You just have to base your economy around whatever assumptions that list was built on.
Can anyone help me answer this question about actions during a phase
in Champions
Posted
This.
If the PC was actually out of combat and the villain was ambushing them, I might use the speed-based DCV.