Hey guys, another question from my players as I start to convert over from using Fantasy Flight's Star Wars system to Hero. One of the fun things in that system is the critical hit rules for each weapon making them more or less deadly. I know Hero has rules for misfires and problems with guns if you roll a 17-18 depending if you have been taking care of your weapon, but I am asking has anyone ever put in critical hits or a system of effects or bonuses if a player rolls particularly low? the system GURPS uses comes to mind.
Does anyone use any house rules for this or do you let the variable damage roll for each hit do the talking for you in the system. Let me be clear I am not saying I want to put crit rules into the hero system, just asking what other people think and do about this?