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About TranquiloUno

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    Powerful Hero

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  1. I'm sure this has been answered but all my various combos of "Characteristics + Continuing Charges" I've tried haven't been fruitful. At first I was pretty sure the +X Str from a 1 Turn (continuing) Charge would still cost End to USE the Str it grants during that turn. But after rereading 6E1 I'm less sure. Str would be Standard and Persistent. Char as Power says it doesn't cost End unless it normally costs End and uses Str as the example. But does that include activation or usage? If I have +50 Str as a power OIHID I
  2. I got the '88 version of GURPS Space to compare and contrast with the 5th ed Star Hero book. Roughly the same content IMO. Templates and write ups might be very useful. Or not at all. Haven't determined who the players are going to be so the entire Spaceship Combat aspect might be totally off-screen. Hero seems pretty workable. I think the trick will be more about finding adventures for the PCs if they don't come up with a good collective identity and skill set(s). The Expanse characters map pretty well to the Pilot (Dex guy), Engineer (Int gal), C
  3. Interesting. Traveller is one of the classics that I've never gotten around to spending any time with. My understanding was that the The Expanse setting was at least partly derived from actual tabletop games the two authors were involved with. Interesting to look for aspects of that in the novels\show. Interesting to see a system based on a TV show\book based on an RPG (at some point). You think his is a significant factor in things?
  4. Oh, sry, the "Why!?", was a semi-rhetorical question directed at the choice of a -2 to 4 stat range for AGE.
  5. Having ready the actual The Expanse RPG a bit I'd say FOR SURE Hero. -2 to 4 is your stat range? Why!?! I'll be using all their nice charts and pictures and travel times and so forth though.
  6. If there's an old good thread on this let me know as I didn't see it in my cursory search. So: How do you do ship to ship combat in your Space Hero game and what do you find works\doesn't work when running it?
  7. While I wait for my actual The Expanse RPG to arrive I wanted to ask the forums: Are you familiar with The Expanse? TV or books? If so do you have any thoughts on how to run that in Hero? Anything that sticks out to you from a Hero perspective for emulating that setting?
  8. Well I had to invest in a Questionite coffee table after my No Conscious Control +30 Str buy with XP and unfortunately somebody built it as a Penetrating Damage Shield so....
  9. Not definitive and not even strongly held but...no, for Stunned, I would not have them fall off the horse. I wouldn't even have them roll Riding or Dex or anything. They're just Stunned and not unconscious and a phase\round\segment is only a couple seconds. You get hit, you hunch over in pain (half DCV), you recover. All in a couple seconds. Stunned (5e) specifies that characters "typically" (why is this only one sentence?! Surely the rules should be MUCH more explicit! ;D) don't drop anything they are holding (eg, reins) and while they are stunned they don't go limp, d
  10. Thanks! Another fun aspect of things is that while the priests of the various gods believe that they are tapping the power of the moon via the god. Or think they are tapping the power of the god directly they are in fact...not. They ARE tapping the moon directly. It's just that the Gods can effect that tapping. And can commune with their followers to misdirect them. The end result here though is that if you have a god of the amber moon, Drome, who is killed, and his lunar artifacts lost or taken by other amber gods. However the priests of Drome can stil
  11. But in 6e you can just buy DCV directly, right? And limited forms of it? So no CSLs involved in 6e. I think. Yah, that was what I was wondering, how much is "only vs rear attack\multiple attack" worth. -2 seems reasonable. I'd go -1/2 for the Extra Time though I agree -1/4 does fit the pattern. Either which way though about the same 1-2pts per level of DCV compensation. Sure, totally. It seems neater too. "+3 to DCV, only to negate attacks from the rear or from multiple attackers, which requires no extra time" tell
  12. No! Wait! The elegant solution for 6e is DCV bought with Extra Time and Only To Counter Rear Attack\Multiple Attack penalties and call that a -2. That's 1pt per level. And then it's just like Lightning Reflexes (Dex only for going first), HA (Str only for damage), and whatever else ("Toughness" = Con only for not being stunned?). This gets rid of the weird 3\2\3\2 point structure and the also weird levels of things you can perceive, everything, etc. Just a nice easy 1pt per pt of penalty countering. And then back port it to 5e and say it's 1pt\lev
  13. The moons in my world act as kinda...transformative magical dynamos. Pulling in raw solar energy\magic and transforming it in to more abstract forms\colors. Gods are creatures that have acquired various lunar artifacts that allow them to directly tap that lunar power. The catch being that the more of these artifacts you can find and bond to the more your personality becomes warped by them. The primary way they warp personalities is to drive them to acquire more power and lunar artifacts and control and to project their lunar influence on the world. And to make them more
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