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Stirling.N

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  1. Like
    Stirling.N got a reaction from Scott Ruggels in Third Edition Renaissance   
    The 3rd edition was smooth. You just had to specify the corners. I had a spread sheet for character creation and the were a few places where the rules could be parsed several ways.
  2. Haha
    Stirling.N got a reaction from Scott Ruggels in The Boys   
    I feel that The Boys takes the point of a group of super-villians with a PR department. Good group for the heroes to fight.
  3. Thanks
    Stirling.N got a reaction from Cancer in The Non Sequitor Thread   
    I just found out the TJ died in late May. I knew him from way back when I GMed a Champions game called Northwind set in Albany NY. He will be missed.
  4. Like
    Stirling.N got a reaction from Grailknight in New Polaris 5e w/Variant (STR Bug Fixed)   
    A new version which includes cognition which the character does not know whether the action has happened, is happening now, or will happen.
     
    Hacker's Guide to Champions
     
    The four powers listed are variations on the same theme: cognition, precognition, retrocognition, and ergocognition all parties the same effect: a vision that relates to the characters sense of what happened at a particular point in time. The character does not know which point in time it is necessarily, only some sense of what happened for a brief instant. The effect is the same as mind control, mental illusions, telepathy, and other similar mental effects: first the player must hit the target and then rolls EGO against the target according to the dice of the power. The GM may wish to roll the dice himself out of the players vision, because there is some possibility of false information. What is different is that the character may not know the actual EGO, and it may be the universe, which for this purpose has an EGO value of 23, though this may be modified by the GM either up or down depending on how secret the cognition is meant to duplicate. 
     
    Roll
    Under or equal to MD.                False information
    Less the 1x EGO + MD               No Information
    1x EGO + MD.                              A glimpse which reveals a tiny piece of the puzzle. Example: the character tries to retrocognate a dead body and sees a scene but only gives a minor clue such as the murderers sex.
    1x EGO +MD +10.                        A tangible clue: such as the means used to murder the victim or the time which the murder took place.
    1x EGO +MD +20.                       A clue which gives a major detail.
    1x EGO +MD +30.                       The full scene that lays bare the entire activity.
     
    If the target knows that he is being searched for then the GM may determine that the plus 10/20/30 can be xEGO.
     
    One of the most important requirements is to know whether the scene actually happened or might have happened. If it is the first case, then the player cannot change the scene without great difficulty such as time travel: the scene has actually happened as specified. If it is the second case then the character may prevent the scene by preventing some sequence from happening. In the first case the scene is known and therefore it can be used in things like deduction or other skill rolls or can be described to police officers and will eventually come to pass and therefore have been observed. In the second case the character has the option of preventing the scene from happening.
     
    The effect of cognition means that the character does not know whether the events are in the past, present, or future. 
     
    The character may add more senses otherwise the GM determines what senses are triggered by the scene.
     
    Examples from comic book are Chapter 4 from Watchmen, and in movies the scene from Dr. Strange with Dormammu. From this one can see that the character may experience the vision as real,  including taking body until the vision stops. The target may allow the character to get more of a vision in some circumstances, for example if the target has cognition as well.
     
    This power has a STOP  next to it so that the GM may bar or limit the power.
     
    NPSuper.hdt
  5. Like
    Stirling.N got a reaction from Nekkidcarpenter in New Polaris 5e w/Variant (STR Bug Fixed)   
    Some Templates - alpha version.
     
    More soon...
     
    Brick Blaster.hdc Martial Artist.hdc Mind Scan Mentalist.hdc Fast Brick.hdc Soft Brick.hdc Hard Brick.hdc Standard EP.hdc Heavy EP.hdc Brick.hdc
  6. Like
    Stirling.N got a reaction from PhilFleischmann in Speed in Fantasy HERO   
    Because normally the is one SPD - 3, with one 2 and one 4 as outliers. This way they are 3 - 2.5,3,3.5 - with 2 and 4 as outliers. So there are 5 viable SPDs rather than 3. 
  7. Like
    Stirling.N got a reaction from PhilFleischmann in Speed in Fantasy HERO   
    >What do you use it for?
     
    In normal games, in my experience, almost all characters are 3. What I do is:
     
    1. Double the turn length.
    2. Double the number of actions, so 2 SPD has 4.
    3. Insert  .5, that is 2.5 (which will have 5 SPD) and 3.5 (which will have an 7 SPD)
    4. Give a post-6 recovery.
     
    Basically double the number in a 24 second turn.
  8. Like
    Stirling.N got a reaction from TranquiloUno in Speed in Fantasy HERO   
    Because normally the is one SPD - 3, with one 2 and one 4 as outliers. This way they are 3 - 2.5,3,3.5 - with 2 and 4 as outliers. So there are 5 viable SPDs rather than 3. 
  9. Like
    Stirling.N got a reaction from tkdguy in What Fantasy/Sci-Fi book have you just finished? Please rate it...   
    A Canticle for Leibowitz - classic post-apocalypse.
  10. Like
    Stirling.N got a reaction from Bazza in What Fantasy/Sci-Fi book have you just finished? Please rate it...   
    A Canticle for Leibowitz - classic post-apocalypse.
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