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Phantom Jack

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Everything posted by Phantom Jack

  1. Re: Strange Hero Concepts: Discuss Your Own! A sadly abortive campaign I played in followed the team OUTCAST (I had a cheesy acronym, something like "Opposing Unusual Terrorist, Criminal, And Subversive something"), a team organized in the '70s out of the superhumans too weird to fit in elsewhere. The present day lineup was: The Clockwork Cowboy, a 19th Century robot gunslinger, constantly belching smoke and with gears for eyes, etc. Grix, Alien Arcane was an alien gardener in touch with the mystical natural forces of the universe, exiled for not watering the rhododendrons. His species was reviled for being pompous, stuck up jerks. He was a small, blue, hairless humanoid permanently inside a floating, crystal sphere. That could shrink to marble size on command. Dr. Cameron St. James, the Science Skeleton was a glowing green radioactive skeleton due to a dreadful accident in a radiology lab that transformed him into a living X-ray. He's still one of the greatest surgeons around, but many patients fear either his cold, bony talons or constant, low-level radiation signature.
  2. Re: hitting that moving hex. Also some Combat Luck defined as "Mobility", possibly dependent upon speed, to represent just getting caught on the edge of the explosion (or 2m wide fist, or fire pillar, or hail of bullets or however you're explaining away your ability to never miss) helps the speedy guy feel less persecuted.
  3. Re: List of Forum Members - Super Teams & Members OUTCAST (Millenium City) Dr. Cameron St. James, the Science Skeleton- Brick/Radiation Blaster- lab accident transformed him into living x-ray Grix, Alien Arcane- Mystic Blaster in touch with the mystical, natural forces of the universe The Clockwork Cowboy- 19th Century steam-powered robot sherriff- Brick/Gunslinger
  4. Re: List of Champions Universe - Super Teams & Members One CU superteam not on that list is the Speedway Six. I think they're mentioned offhand in a sidebar in DEMON as a team of protectors of the highways in the American west. No members are named, but my group has defined them as: Nitro: Race car driver turned power armour jockey (leader) Octane: Four-armed alien supersoldier speedster Jumpstart: Electricity-themed teleporter Transmission: Caffeine-addicted psychic with the power to affect nervous transmission Redline: Hovercycle-riding gadgeteer Bigrig: Trucker brick with chromed teeth
  5. Re: CHAMPIONS OF THE NORTH -- What Would You Like To See? No one's posted here for a while, but I've got a few ideas. First: Ottawa holds one of the world's largest gold reserves in an underground vault right in the government district. The rationale is that Canada is such a friendly and stable nation, it's a safe place for a lot of people's gold. A tempting target. Second: I don't know if anyone's mentioned this before, but "cape drain". The Canadian media often issues dire warnings of scientists and professionals migrating south en masse. It's no secret that Canadian artists and performers tend to head to the States for the shot at the big time. Canadian superheroes might do the same. Big-name teams, endorsement deals, and high-profile villain groups are all significant incentives for the just-starting-out superhero to move south. Which leads to major problems when the villains don't necessarily follow the same patterns. A Canada struggling to cope with a vastly disproportionate villain-to-hero ratio, with barely enough heroes to protect its copious amounts of geography, having to constantly ask for help from American or international heroes. With Millenium City on the doorstep, a lot of heroes probably wouldn't mind, but the indignity is still there.
  6. Re: Canadian Super Villain Team- Need Help If it weren't for the whole "nationalist supervillain" team, I'd pull out the rant about how not every hero/villain from outside the US has to be nationally themed. As is, though... Vanessa Tremane was a young, freshly-elected backbencher in Parliament. Full of bright-eyed idealism, she had taken full advantage of one of the erratic tides of anti-Americanism that sway Canadian politics; a large American-owned factory in her riding had layed off hundreds of workers, allowing her to get elected on nationalist rhetoric. Cabinet at the time, though, tended to align itself with the States on almost all matters of foreign policy. After the Canadian government caved on a particularly controversial trade agreement (similar to the softwood lumber debate), Tremane stepped up her anti-Americanism and introduced a few private member's bills. Fearing a Hedy Fry-level scandal, the government did everything they could to hush her up, coming just short of kicking her out of the party. Embittered and disillusioned with legitimate methods of enacting policy shifts, Tremane decided to take more decisive action. While pretending to toe the party line, she began to look into the seamier side of government dealings, both American and Canadian. As her sinister connections spread, her political star rose, landing her on several government committees. After narrowly being reelected, she decided to put her knowledge and connections to use. Her familiarity with gun registry loopholes in Canada and connections with firearms lobbyists worldwide allowed her to equip herself with a deadly, untraceable, and often highly-experimental arsenal. Using her weaponry and considerable athletic skill, she took to directly driving a wedge between Canada and the States- by assassinating pro-US politicians as the mysterious and lethal Miss Maple. Concealing her identity with large, red-tinted sunglasses, an autumn-coloured light armoured jumpsuit with a high collar, and the darkness she always struck from, her assassinations, especially those of visiting American dignitaries, began to raise tensions between the nations- and elicit superheroic attention. After some narrow escapes, Miss Maple realized she needed some like-minded superhumans of her own. Using her political and criminal contacts, she set about tracking down and/or releasing from prison Canadian nationalist supervillains. She would really prefer not to assassinate any Canadian government-sponsored heroes (which she could probably do; she is constatnly being surprised at the higher levels of skill and athleticism she is forced to display in her new career). She believes her country needs such reminders of its own greatness. But she's running out of options.
  7. Re: Magic Items Galore - Need a Team Name The Antique Mob Societas Indiana House Auction The Relic Brigade Project: RELIQUARY
  8. Re: Quote of the Week from my gaming group... From a Champions game few weeks ago: Grav, my character, is notable for two things: dodging and stealing villains' Foci with telekinesis. While fighting a VIPER team, he'd been hit once by the leader's sonic cannon, so he stole it. The GM consulted his notes and... GM: "She pulls out her 9mm pistol and shoots you. With, oh God, armour-piercing, Teflon-tipped, cop-killer bullets." On her next phase, the GM was deciding what to do. PC (Grav, me): "She could shoot me again." GM: "Double tap to the back of the head." PC (Dreadnought): "She's gonna get Dark Champions on your ass!"
  9. Re: Super Metals Lacking a cool name: Progress Level (as in Alternity). My group's catchall term for futuristic, capital-S Science. Symbol: Pl, Atomic Number: -1. That's why futuristic materials are always lightweight; they're alloyed with Progress Level. Progress Level also appears as energy, crystals, and superhard glass-substitute.
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