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Pattern Ghost

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Everything posted by Pattern Ghost

  1. Re: City of Heroes - Online Hero Game My god man, put on some pants! Looks like they're having a publish to the live servers on Tuesday. I wonder if that means they're opening it up for free to play?
  2. Re: City of Heroes - Online Hero Game That's what I like about Exalted. I was able to get back a few names that I'd lost to the first round of making names available if the character was inactive and under level 35. (Done at a time when it was actually a bit of work to get into the 20s.)
  3. Re: City of Heroes - Online Hero Game Ok, I just changed my global handle to @Pattern Ghost That should make it easier to remember who I am if I send anyone a random friend request. For some reason, when I restarted in 07, it wouldn't let me use it. I think someone else had it at the time, and it had assigned me Marama, the first character I'd logged in as, so I just left it. Looks like it's free now, so there ya go. I'm now me again.
  4. Re: City of Heroes - Online Hero Game It seems like blue side gets more play, so it's a nice perk.
  5. Re: City of Heroes - Online Hero Game Good luck! One advantage of working in Vegas is plenty of places to get cheap lunch!
  6. Re: City of Heroes - Online Hero Game True. Lower levels, corruptors don't seem to need the defense too much, so I've been taking fly for early travel speed. Probably pick up hover around teens or early 20s.
  7. Re: City of Heroes - Online Hero Game I'll probably just make a second costume sans cape when I hit 20. Problem solved. =)
  8. Re: City of Heroes - Online Hero Game It used to waaaaay back when I played. Had to hover blast, using Hover, b/c the penalty sucked. Good to know it's gone now, though, as I can skip Hover for those who don't need it for some other purpose.
  9. Re: City of Heroes - Online Hero Game Ok, now that last bit is odd. Is that a bug or working as intended? I know the LKT-1700 Rocket Pack doesn't turn off toggles. It does, however, clash with the cape. (Images of The Incredibles flash through my mind using that thing with a cape.) Slotting-wise, I guess it doesn't matter. Does Flight still give a to hit penalty?
  10. Re: City of Heroes - Online Hero Game I just changed my BS scrapper to Mace/Shield and it's been pretty fun so far. Bummer on the rocket boards. I'd have used that as my primary travel power on Astro Girl. Then again, I'm not in much of a hurry, so may pick it up anyway.
  11. Re: City of Heroes - Online Hero Game Hey, does anyone know if you can add enhancement slots to the rocket board power? I'm thinking that it'd go good with my new beam rifle character.
  12. Re: City of Heroes - Online Hero Game Got Blue Comet up to 12 and slotted some DOs before maintenance. Feeling a little squishy lately, so those should help.
  13. Re: City of Heroes - Online Hero Game Well, the event was fun. Lots of hamidon seeds arrived, Emperor Cole sent over some "help" and fun was had by all. As well as repeated hospital trips. I missed the costume contest, so Abraham Stinkin' will be retired.
  14. Re: City of Heroes - Online Hero Game Logged in to see when the costume contest was going to start and ... yikes! Invasion!
  15. Re: City of Heroes - Online Hero Game Finally got Blue Comet up to 10 last night, and made my alt for today's costume contest. I'll post his name and pic after. It was a pretty obvious pun, so I don't think I'll win. Had to sit and wait for a brake job and oil change all afternoon yesterday, and work on my chiropractor's website today, so didn't get much play time. I want to level up alllll of my alts now. Given my limited playtime, here are my impressions so far: The graphics overhaul looks nice. Going Rogue looked nice, so that's no surprise. The tons of little quality of life changes that have been put in since the old days are really nice. Leveling is no longer a brutal grind. Soloing with tankers or support archetypes is no longer quite so painful, either, since everyone can do at least some damage. The new storylines in Atlas are pretty decent. I ran through the storylines from Matthew Habashy and Twinshot, and then started on King's Row. The overall storyline for the zone is solid, and uses our old friends the Skulls and the Hellions to good effect. The Twinshot storyline seems to be the training storyline that was mentioned on the website. It's kind of fun, but I don't know that it'd be really useful to a new player. There's not much real information on how to play the game in the storyline, and what there is, is mostly buried in annoying dialogue, so might be overlooked. I picked up the Beam Rifle power, and played around with it a little bit, but deleted the character to use the slot for the costume contest. I'll make another after the contest is over. Initial impressions are that it seems pretty decent, but that all of the rifle designs are fairly ugly. Wish they had something more sleek and futuristic. I may just go steam punk next time. I like being able to go directly hero side now, because I'm really liking the villain archetypes. I'm not sure if I like Brute or Scrapper better, so have some of each. I'm developing a preference Dominators and Corrupters for ranged types. Having the control and support options while still being able to do decent damage is more to my liking than having a ranged damage character that's fragile with a melee damage secondary. I still plan on finishing my old blasters, though. Masterminds are fun, but none on the new server. Still have my Robots/FF MM on Liberty. The store and the general model that they're using for the free to play system seems to be drawing heavily on the Turbine model, which is a good thing IMO. I've spent all but 80 of my initial allotment of 800 Paragon Points (Beam Rifle and the student backpack). I like the updates to the costume creator (including pre Issue 21). It makes it easier to make a coordinated costume. They still have room for a lot of pieces, and with the new business model a good incentive to start cranking them out. I used to see three main types of costumes back in 2004: clones of existing comics characters, people who tried to figure out the skimpiest (including nude, they had to update to change some of the skin color options as a result) outfit possible, and people hitting the "random" button a time or two and just taking what they got. Folks seem better dressed nowadays. The first type has gone the way of the dodo, probably due to general awareness of the Marvel (facetious) lawsuit, and aging of the community. The second type doesn't seem to be around quite as much (well, everyone probably has at least one character with the Witch chest piece, rawr!). The third type can now pull down a complete outfit and then modify it (or not) a little and be on their way. The I21 costume creator menus seem a bit better organized, too. The overall play experience is improved a little. Just driving around the character, and building it are pretty much the same, except for now requiring some planning for IO slotting. The maps seem to be a lot more diverse nowadays. There used to be a huge monotony to the maps and overall environments, and mission maps. At least now there is some variety to them, though I'm sure even more would be welcome. The leveling speed is MUCH better, and that's playing normally, not using the MA to grind up a brute to max level in 10 or so hours. The leveling curve used to be just plain brutal, even if you didn't have debt (which my blasters usually did), but it's not so bad at all now. I put a couple of levels on all of my old characters, and even on the 41 AR/Dev blaster doing missions full of annoying mobs, it took almost no time. And now with an end game and crafting, as well as the mission architect, there seems to be plenty to do. Overall, I'll have to say I have the warm fuzzies.
  16. Re: City of Heroes - Online Hero Game I think he's talking about stuff like this: http://boards.cityofheroes.com/showpost.php?p=3877599&postcount=68
  17. Re: City of Heroes - Online Hero Game You know, when I came back after CoV launched and complained about losing names of characters well into their 20's*, I got a long list of trolls on the forums telling me how unimportant names were and I how I should just suck it up and think up new names. I didn't get a single sympathetic response. So, it's not going to affect my decision to play on any server. Names aren't important, after all. *When they were taking names from characters under 35.
  18. Re: City of Heroes - Online Hero Game I'm kind of favoring Corruptors over blasters nowadays anyway. The ramp up aspect seems like it'd mesh well with Scourge for tougher targets, too.
  19. Re: City of Heroes - Online Hero Game Thanks. I think I'll grab it then, as much as I hate to use a store system so soon after it being rolled out. Edit: Speaking of the store system. They don't seem to have a feature that the Turbine stores do. Specifically, you can see things that you already have on your account, and they don't disable the 'buy' button on them. I didn't want to risk the points to test whether it'll actually stop you from buying something you already have at some point, but it's something to be aware of. In the Turbine stores, you simply don't see items you already own or can't buy (b/c of restrictions on level for the character you're on, for example), but there's a button to let it show you anyway. They do look like they're following the Turbine model pretty closely, so that may be something they add in later.
  20. Re: City of Heroes - Online Hero Game Anyone have any thoughts on the Beam Rifle power set? I've seen a few running around, and it looks cool. But I'm not sure on the ramp up time aspect, outside of fighting particularly high health targets. It's on sale, though, so wondering if I should buy it. Any feedback appreciated.
  21. Re: City of Heroes - Online Hero Game Maintenance makes me sad.
  22. Re: City of Heroes - Online Hero Game So, we're up to 3 people setting up SGs on Exalted now? Well, I have plenty of alts there. =)
  23. Re: City of Heroes - Online Hero Game Had to go help my chiropractor straighten out some problems with her website today, so didn't level anything. Mostly made more alts. Only one slot left on VIP server. Hopefully, I'll get around to playing some more tonight. If we're going to do a Hero Boards SG on the new server, I'll likely level my new characters there. I like the look of new Atlas so far. I found an interesting bug when I logged into Protector: The game thinks I'm a free to play account. It tells me my character slots are locked and I have such and such global and server slots to spend, yadda yadda yadda. Good thing I just had my cat girl scrapper brigade there that I was using to test power set combos, and not real characters. I'll have to figure out how to /bug it. Maybe log in on the one character that it'll let me on the server and report from that one. .
  24. Re: What are YOUR character trademark(s)? I usually take the following skills: Paramedic, Teamwork, KS: Police Procedures (so as not to muck up an investigation/crime scene/evidence), KS: Supers. Basically, enough skills to show the character is taking superheroing seriously. May or may not have investigative skills beyond that list, depending on concept. I tend to favor bricks or demi-bricks of some sort. Often, very combat capable, but almost always try to talk things out first. The last one I played took down Ogre by offering him some ice cream. No need to wreck the city if all the villain wants is some ice cream. Or if you can convince him that that's what he really wants.
  25. Re: Back to Basics Designs Does the LS: Intense Head let Supes survive inside Braniac? =) Nice writeups. I always liked simple.
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