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1EyedJack

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Posts posted by 1EyedJack

  1. Re: Power Design

     

    Each continuous blast adds damage separately. If Havok is on average getting some stun through with each blast, he's going to KO his target that much faster. If he's not getting any damage through even on a max roll (the 3d6 example) then he's wasting his time.

     

    Super-push type attacks are usually just written up as as +Xd6, XxEnd cost. So, a 12d6 EB with a 12d6 Super-push might look like 12d6, +12d6 at 5x End cost.

     

    I agree but maybe include or change to +Xd6 for X consecutive attacks maybe requiring full phases as well

  2. I saw the most amazing body armor on future weapons, Its called Dragon Skin. It took multipule hits from multipule cailbers without any penetration. the wepons ranged from 9mm to 7.62mm and in total sustained about 50 direct hits.

  3. Re: [Question]Three Unusual Powers

     

    For your intercept power, techinically everyone has it. You are allowed to dive for cover into an attack to save a hapless victim from taking the damage, of course this means you must make a sucessful dive for cover and you take the damage. If you want to be good at it buy levels to dive for cover (2pts each) and keep in mind you are -1 per hex you want to go. you will proably want extra movement. also any mode of movement will work but telport with postion shift is really nice,and might qualify for a signifcant limitation if you use it only for that purpose (GM's Discression). Oh yeah you can even abort to it.

  4. Re: Building a vampiric blade

     

    Another way you might try is to have the only damage the weapon does is Transfer, just add a limitation that rPD resists the effect. Streamlines the build a bit.

     

    And you can use the points saved from HKA to buy the return rate to, say, a year or two, making it irrelevant for tactical purposes.

     

    I like it but, doing it like this won't cause any stun damage. I would recomend linking drain and Aid adjusting fade rates to your liking, to an HKA.A neat idea would be to have the aid fade more quickly than the drain to give the user incintive to be vicious.

  5. Re: Rebuilding yourself

     

    Yep' date=' this is a build-from-scratch scenario. It's been interesting that a few people who replied to this are leaving their current disads alone or making only minor changes, but being better off financially and more attractive to the opposite sex has been a fairly common response. :)[/quote']

     

    what eles do you need in life execpt money and sex appeal, with those two concerns satisfied imagine where you could focus your energy.

  6. Re: combat question

     

    IMHO it sounds like a ranged attack with extremly short range. you should proably use only ranged combat levels to attack with it. Now if your flash was say hitting someone so hard the saw stars then you should apply hand to hand levels ( of course it might be linked but you get my point)

  7. Re: Battlesuit build.

     

    Build your armor with a non AI computer that you have some means of communicating with, and the computer can operate the armor as if it is a focus that could be used by anyone. Keep in mind that 1- the armor would operate at the computers ablity, not your character's 2- could cause a game balance issue if abused ( computers don't have stun or con ) 3- a computer could be disabled if a the armor is a breakable focus and took body.

  8. Re: Heist Hero

     

    Sounds Cool- Your going to need lots of maps, great NPCs likeable and not likeable most of the adventure will be planning and conieving. The real challenge will be not making the session nothing but a lot of skill rolls, and the consecquences of 1 failed skill roll could be devistating to the game but, if you pull it off it could be very memorable

  9. Re: Rebuilding yourself

     

    I would buy up my Physical charateristic up some, INT to 23 some science skills, inventor, Wealth and I would by my COM and PRE. I would buy some bussiness skills so I could successfully market my inventions and cover any finanncle misdeeds (Just Kidding)

  10. Re: How To: Suspended Animation

     

    you might want to link Life support useable by or against others (I am not sure which would be appropriate) to simulate the statis effect with a nasty speed drain you would have to be creative with autofire,AE, and delayed fade rate to properlt simulate the effect, and a forcewall to protect the victim, and small uncontroled flah to appropriate sense so the vitem isn't aware of their surrounding... sounds expensive

  11. Re: [Campaign] The Last Dominion

     

    We are off with a bang! Once again, I earn the distinction of being a rat bastard GM. 6 Days in Tharad/Ptolus and already things are ugly and convoluted with bodies lining the streets. None of them belong to the players... yet.

     

    Tonights highlights included a ship load of neglected slaves, a surly handler named Olivier, and Navanna Vladaam totally owning Kaid/Jayme (Nightsticks Character). Nightstick got 2 XP and a 15 point Disad in the first game ~ he gets to decide if the Disad is A) Obligation: Vladaam Family or B)Hunted: Vladaam Family

     

    :help:

     

    Yeah it got pretty ugly but at least Kaid got out of there alive, for how ling remains to be seen, but at least they don't know he's a mage so he dose have an ace up his sleeve, I hope for his sake he plays it at the right time.

    Arron dosn't want to tell Wingate "We regret to inform you your son died because he was stupid."

  12. Re: Charging for Magic: New thoughts & input needed

     

    I once kicked around cost divisors for spells that essentially duplicated equitment for exsample a shield spell that gave a +2 dcv or a Mistic bolt that did 2d6 RKA, but making spell that had exotic or more powerful effects have full cost, my thought being why should a wizard pay a lot of points for something a warrior can use with a 2pt fam.

  13. Re: Sorceror/Wizard 3.5 Spell Conversion

     

    Y'all can let me know if this is legal. I think I'm doing something wrong -- and don't mind the "one hex" AOE -- for some reason HDv3 isn't letting me double it. Dammit.

     

    Glitterdust [Conjuration]: (Total: 46 Active Cost, 9 Real Cost) Detect Invisible or Hidden Characters 14- (Sight Group), Ranged (+1/2), Area Of Effect (One Hex; +1/2), Usable As Attack (Glitterdust allows characters to Percieve Invisible or otherwise Hidden Characters in the Area of Effect; +1) (24 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF Expendable (Easy to obtain new Focus; Ground Micah; -1), Spell (Conjuration; -1/2), Requires A Conjuration Roll (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 5) plus Sight Group Flash 3d6, Area Of Effect (One Hex; +1/2) (22 Active Points); 1 Charge (-2), OAF (Ground micah; -1), Linked (Glitterdust [Conjuration]; Lesser Power can only be used when character uses greater Power at full value; -3/4), Spell (Conjuration; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4)

     

    I'm still (personally) unclear as to how to handle PLUS powers, and where all the limitations go (which must go on both, when it's double dipping, etc.) Here's the SFX:

     

    Glitterdust comes down and makes everything it hits detectable -- this is why I used Detect, Usable as Attack since it's revealing a target's location for the benefit of anyone who can see it. That seemed worth +1 to me. Then, I Linked in Sight Flash 3d6 (because that's what fit) with all various lims as you see them. Usually I'm pretty good about these things, but this one threw me. So before I came crying going "Mommy, I can't do it!" I wanted to post what I think will work.

     

    Please review and lemme know your thoughts, peeps.

     

     

    With all due respect, I don't think its a vaild power construction. You should really use and Adjustment power to make a invisable person visable to all. link it with Change Enviorment that gives bonuses to normal sight preception rolls to find hidden characters.

  14. Re: Fast combat?

     

    Hero system combats take lots of time. Here are a few tips 1. know the rules 2. Have players that know the rules 3.If a rules question arises baring life and death of a PC make the best ruling you can at the time and research the correct anwser at a latter date. 4. Unimportant combatants that reach -10 stun are considered out of the Senerio as if they at GM's Discression 5. Do your home work, Know your villians capabities, spd, dex, Ocv, any martial arts maneuvers... ect

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