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Silbeg

HERO Member
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Everything posted by Silbeg

  1. Re: Would you allow this Huh... So simple... why didn't I think of that? d'oh!
  2. Re: this power Only problem here would be that to be Persistent, it must already be 0END... Another way to do it would be with an END Reserve powering the flight (he stays hovering as long as there is END left), or Continuing Charges (in which case he stays flying/hovering until he runs out of time). Another "issue" would be the increased Knockback that you take while flying. This could be neutralized by 6" Knockback Resistance, Only to Remove Extra KB from Flying (-1?)
  3. Re: So, what don't you like about HERO 5th?
  4. Re: So, what don't you like about HERO 5th?
  5. Re: So, what don't you like about HERO 5th? or, using the terminology in 5ER, "Knocked Out", per 5ER 411.
  6. Re: Flash, Flash Defense, Cost Vs. Value
  7. Re: Buying off a skill roll with a focus I may do it slightly differently, based on what you are describing (as well as G-A and KS). I would suggest changing the RSR limitation to a Variable Limitation, defined as either the RSR or the Focus. Assuming a -1/2 RSR, and it being replaced by an OIF, you would get a -1/4 total limitation for this. The character would then need to spend enough XP to pay for the reduction of limitation. This would show that if he has the device, he can use it without skill... or if he doesn't, he has to rely on his skills. I would hesitate to just force the player to replace the RSR with a Focus... since it is a little odd that someone that could originally do something, albeit not every time successfully, and then become completely reliant on a device to do it (forgetting completely how to do it without the device). But, then again, that is just me...
  8. Re: Trusting Systems vs trusting GM Judgement Amazing... Things become all the more clear now... The need for increasing GM control and authority caused by a player that feels the need to take advantage of everything. Whatever happened to enjoying the game, playing along with the story, being a good sport... There is always more than one person in the game, and most RPGs (if not all) are not competitive, well at least not "me against the other players and the GM", but rather "us against the villainy in the world". To see a story on true sportsmanship, see http://msn.foxsports.com/olympics/story/8091708?GT1=39002 http://msn.foxsports.com/olympics/story/8091708?GT1=39002
  9. Re: Black Paladin in CU:NOTW (possible spoilers) Stop what?
  10. Re: So, what don't you like about HERO 5th? That would be something good to put in the Hero Genre by Genre section. And, additionally, in the genre books. I would agree, though, that scaling can be an issue in Hero. What is a good damage scale for Superheroic levels is often overkill on Heroic. Also, it seems to me that it is more difficult to balance at the heroic level... how do you make a 9mm pistol lethal at heroic level, while making it bounce off of most supers (answer is probably that you don't!) One of the things I liked about the D20 Star Wars (first two editions... I do not have the current) was the scaling... from person scale, to vehicle scale, to spacecraft scale. I would love to see something like that make it into the Hero System... not sure how it would work, but would probably go a long way towards solving the M1A2 Abrams is tougher than the USS Iowa problems.
  11. Re: Flash, Flash Defense, Cost Vs. Value Dave, I am not sure where you are getting that from (unless you are suggesting a house rule). Per 5ER 176, it seems pretty clear to me that it is an adder to the power, not an adder to the per die cost. Hero Designer also seems to back this interpretation up. I would love more insight, if you have it. Thanks!
  12. Re: Flash, Flash Defense, Cost Vs. Value I definitely like the 5E version of Flash much better. The only place where I have concerns are the stacking of senses... For a very small cost (basically the cost of a die), you turn a 12d6 Flash vs. Sight (which is tough, but not insurmountable) into an 11d6 "Flash Bang" Flash vs Sight Group and Hearing Group... thus nullifying most characters' primary targeting sense, and primary non-targeting sense. I have felt for quite a while that stacking the senses is too cheap.. while the mechanism for Flashes are actually much better (BODY -> Segments instead of Phases). To me, a Flash vs. Sight Group + Hearing Group is really an MPA.... So, the above would be better expressed as: 7d6 Flash vs. Sight Group + 7d6 Flash vs. Hearing Group (this would be 54 AP). You would probably link the two each other (it is legal to doubly-link powers)... and there you go. A much more balanced build, in my opinion.
  13. Re: So, what don't you like about HERO 5th? I also liked the change. However, I would probably like to see this go one level further... to have an attribute of "Size", much like vehicles have. One of the problem with creating a smaller character, for example, is that the DCV bonus that a smaller target should have has to be bought as levels with DCV... and by definition, levels are not persistent. Now, I suppose you could buy the levels with DCV as Persistant, Always On, Inherent, but that gets a little silly, and expensive. So, I'd say that HERO could do a better job dealing with differences in character size... but this is definitely not a "deal breaker"... and one that I can easily "hand wave".
  14. Re: So, what don't you like about HERO 5th? It seems that this has changed, from the last time I read it. I may update my house rules... but I have also, in the past, gone the way you do, JmOz. Have to do more thinking... ow!
  15. Re: Black Paladin in CU:NOTW (possible spoilers)
  16. Re: Black Paladin in CU:NOTW (possible spoilers)
  17. Ok, I am going to hide my question in a spoiler tag, for those people that haven't read CU:NOTW, and don't want to know... I would request that repliers do the same. Thank you all for your time!
  18. Re: So, what don't you like about HERO 5th? I have to agree with Killer Shrike on the FAQ vs. RAW issues that have been caused over the years. I will note that in the example given, DFC causing misses was very contradictory, and only talking about AE or Explosion attacks. To me, the contradictory point is "hits the target area but the targeted character avoids...". In fact, to me, the target is then the hex, not any single character. Thus, you have hit the target, and whether anyone in the targeted area is still in there is moot. DFC notwithstanding, my least favorite FAQ ruling is over Flying Dodge. Other than DFC, this is the only way to abort to a movement power. Unlike DFC, it is the perfect defense against a single attacker, as you can always be out of range of an attack. I don't believe this was the intent when the maneuver was originally written, but... So, I have house ruled that the attack lands before the movement... and all is right in the world again. As for Instant Change, I am not so upset about it being gone. In fact, I wouldn't even worry about it in a superhero game... time to change from one "outfit" to another has never been an issue in my games. Regeneration, yeah... that's a wonky build. If it were built "correctly" (which can be done now with the 5ER "Trigger" and "Decreased Re-use Duration", it could be properly built, I think, and not have the issues. Could it be done as a standalone power? Sure, but I think a more proper build using healing would be sufficient, one that doesn't require a lot of extra stuff (like the special time lims)
  19. Re: Hero System: Sidekick Yeah, I have a Crystal Caste mat, which is more beige than white... completely different, more plasticy surface. I like the chessex ones better. Just remember to get one big enough for at least the majority of the encounters you plan to have...
  20. Re: Multiform I guess I don't actually see the abuse that the OP was referring to. Multiform abuse, in my mind, comes in to abuse when you have forms that have a higher point cost than the campaign norm. Example... in standard superheroic game, the characters all start with 200 base, plus 150 in disads. Since technically Multiform is not limited to this maximum, the character could have an 700 point character in his MF. Now, this character would have to have 500 points of disadvantages, or with GM permission buy off the extra disadvantages (at an additional cost of 350/5 = 70 AP. Now this form would cost his "true form" 700/5 + 350/5 = 140 + 70 = 210 pts, leaving only 180 points for the base character. Of course, he would never be playing just the "base character" in this way, rather, if an "adventure" (read combat) occurred, he would just change form. Thus, for this 210 point power, he would have a character built on twice the number of points as the rest of the players. His base character would be nothing more than a talented normal that could change into an alternate form (perhaps Bruce Banner and The Hulk?) It is this sort of thing that leads to abuse of the power. However, this isn't that much worse than a character doubling his effectiveness through the use of foci, OIHID, fancy Power Frameworks, and the like. In any case, it is the responsibility of the GM to always proofread and approve any characters he or she is letting into the game. Hero doesn't enforce balance of character design through the charGen process... it enforces it with the will of the GM.
  21. Re: Hero System: Sidekick As an FYI - I really like my Chessex Mondomat -- 4'X8' of battlemap joy - one side hexes, one squares, so can be used for those "other" games that aren't in to hex-love. Oh, suggestion, though... look for the 1.5" hexes over the 1" - you'll be able to fit all of your kewl HeroClix on them, which you can't do on 1". And, for markers, you must use water-erasable pens... such as Vis-a-vis... dry erase will not work. And don't even think about what a Sharpie will do to a battlemat!
  22. Re: portional speed My experience has been (in versions prior to the rule being codified) that fractional speeds are easily taken abused. While the player may claim that it is as a defense against drains (which, if true, should be bought as a limited Power DEF), in reality there will soon come along an Aid (or Succor) to SPD... Amazing, that the character happened to have "4.4 SPD", and the SPD booster just happens to be 2d6 Aid to SPD, Standard Effect (suitably limited, or in a convenient VPP). Now, the character ends up always working with a 5 SPD, since he is always getting boosted prior to fighting. No, I fully agree with the "No fractional SPD" rules. And, to answer the many questions about increasing DEX while keeping a purchased SPD the same, I would say that purchased DEX is effectively bought "NO Figured Characteristics". I say effectively, because that isn't really true... actually you are removing 1 point spent on SPD per +1 DEX bought. If you do end up buying so much DEX that it would have an effect on the SPD of the character, then just buy the additional DEX with "No Figured...", pay the cost to increase the SPD, or just take the loss. That's the way the cookie crumbles.
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